Development Cycle Archive

Thread: Feedback: Jedi Bugs and Issues

Wongsiufu
Mon May 31, 2004 3:00 am
#417






NeonCoyote wrote:

This is a Visual that i think needs correcting.


The lightsaber glow is too wedge like. It looks more like the blade of an actual sword than a lightsaber.


Try narrowing the glow so it is uniform from point to hilt and not broader at the base.

I think it will look much better if you do.






Also I saw red shade coming out of a 1h green color lightsaber. Some other color lightsaber seems correct (yellow shade coming out of yellow color lightsaber). It could be the problem of a particular color lightsaber, or a particular special move. Mine is red so I cannot test it. If someone have a 1h green color lightsaber please test all the 1h moves.



Corbantis Siufu {Fong Shen}
GrepMaster
Mon May 31, 2004 3:13 am
#418

A weekend of Jedi wars on Test Center 2,
I think it was more like revenge against anyone who isn’t a full Jedi Knight.

From what I have seen.. several of the testers who were chosen to become Padawans on Test Center 2 either tried for a little while then gave up after being clone camped or griefed every few minutes or just never even logged in.

When I logged in on Friday evening I was really excited, but soon found there were more bugs than I had anticipated, oh well I kept pushing forward: here’s a list of the bugs I have found. Sadly I couldn’t write them up in /bug as it’s not working.


1) When my TC1 characters were copied over to TC2 and then recreated they all had been turned into rebels. my Imperial Master Sergeant was wearing her Storm Trooper armor and owns a AT-ST she also has –5k of rebel faction. I soon found that she was an overt rebel still maintained the same rank and could still wear here storm trooper armor. I quickly drooped the rebel faction and rejoined the empire.. loosing all rank.
2) While using my AT-ST in combat against some rebel Jedi Knights I found that animal scare seemed to bounce off the AT-ST and work on me.
3) When grouped in combat with my AT-ST its tef transferred to me while in combat also some the specials being used against it affected me in the cloning chamber.
4) The Jedi Knight Title is currently Trainable to anyone with force powers. It should be earned only.
5) All NPC trainers in other player cities on a different world than your trainer is on can train force powers.
6) Jedi trainers are only training the old system.
7) Normal NPC trainers will not train in normal skills
8) Skills and experience tables seem to use the old system for experience and powers making some of the powers useless and not allowing Padawans to advance in jedi experience.
9) Knight skills such as lightsaber should use weapons experience to level no just jedi experience. I have already met the maximum single handed lightsaber experience cap. And cannot train to advance.
10) There doesn’t seem to be anyway to keep the population down for jedi or padawans.
11) If the padawan is balanced correctly. They can easily defeat a knight in combat by using skills, defenses, and tools from other professions.
12) There is no benefit to killing a knight as an imperial Padawan. Making it appear as if there is no way to advance into becoming a Knight.
13) While being overt, or even covert, I do not get a tef for using my saber against animals.
14) Lack of imperial spawns is disturbing.
15) When killed by a rebel jedi, armor and clothes are degrading at full rates as if killed by a non-faction npc.
16) This makes me wonder if jedi robes will degrade.
17) There are presently no Knights that are stuck being overt.
18) Its now more like a faction war with jedi rather than dark and light jedi.
19) Coverts can openly attack and overt, they should be turned overt instead of just being tefed
20) Same factioned Jedi that duel do not get tefed
21) Neutral jedi don’t get tefed
22) Light saber color crystals don’t seem to be dropped that much.
23) Is there any base armor that has defense against lightsabers.
24) Lightsabers can not damage lairs.. leaving a solo Saber Knight with only a CDEF weapon to attack it with.
25) The old jedi system shouldn’t show up in the all professions listing
26) And Initiate gains more experience for healing their battle fatigue than a new system jedi does for healing their own health. It would be nice if all the new system padawan could do some minor self healing.
27) I’m not sure if this is part of the new enclaves or not, but Padawans that want to level through dueling should be able to in a arena type environment, safe from Bounty hunters, and higher level knights looking to kill an opposing factioned Knight or Padawan. Aka some sort of academy..

I have many more, that im still testing




Kopren Lightcloud of Eclipse
Jedi Danger Girl, Crimson Phoenix Ace Pilot, Adept Singing Mountain Clan Sister
Click here to support Glzmo's great Visions to save SWG!
TheLoneBowler
Mon May 31, 2004 3:38 am
#419

I was non factioned and able to attack TEFd jedi. My faction is 0/0 reb/imp.


Later on, I was stopped by a stormie for a scan. I have no sliced armor/weapons and no spice/foods. The ST shouted that I was a known rebel. I lost 50 imperial standing and got a message that I was detected by the empire and would be turned overt, but I was not attacked. I checked and saw that I was now a covert rebel with -50 imp and 0 rebel faction.


I am a rodian padawan (not a transfered jedi, a new one) and I am a TKM/Master Fencer if that helps.


Later that night I was able to be taught jedi knight even though I am still a padawan and have no jedi skills.



Shree Lanka
7777Spec-Ops Arcas Legion8888
MasterY Medic Keeping SOAL Alive
Most of Sunrunner doesn't care.


SinnAsyr
Mon May 31, 2004 4:37 am
#420

Where the heck are the devs when we NEED them? Sleeping? Having BBQ?



-Rynn Lightcloud-

Smuggler

-Accain-

Entertainer-Ahazi
SSquirrel76
Mon May 31, 2004 4:40 am
#421

Now THIS is funny.


Even though I have no skills, and can not train in any (due to dropping everything), and the trainers claim I'm not force sensitive (was a TC Padawan transfer), I can still equip and use my lightsaber. Not well, mind you. I get a TEF for using it. But I can use it.


The xp I get? 1h lightsaber (85 points for killing a meatlump) with Jedi (8 points).


Rather amusing.





Osethme; Mistress Tailor, Mistress Swordswoman; Shop at 1313, -5249 Coronet, Corellia, Wanderhome
Brigid Lightningrider; Mistress Image Designer; Skystone, Tatooine, Test Center

my hubby's characters:
Fiado
Ykkin
Astu
SSquirrel76
Mon May 31, 2004 4:47 am
#422

*can't edit messages*


And, while badly using my lightsaber,I get spammed with the "You do not have sufficient skills...damage will be greatly reduced..." message. WITH EVERY HIT. Ugh.


Oh, and I can still tune crystals. With no skills. Gee, I would really like to be able to re-train. :/





Osethme; Mistress Tailor, Mistress Swordswoman; Shop at 1313, -5249 Coronet, Corellia, Wanderhome
Brigid Lightningrider; Mistress Image Designer; Skystone, Tatooine, Test Center

my hubby's characters:
Fiado
Ykkin
Astu
RealDarius
Mon May 31, 2004 5:02 am
#423

Hello,


I have a HumanArtisan 4304/Master Weaponsmith with (Force) Master Crafting and 4 boxes in Force Surveying.


Force Crafting


Experimentation


I have Artisan Experimentation = 105, Weapon Experimentation = 100, Force Experimentation = 20


* While crafting a CDEF Pistol I still get 10 Experimentation Points.


* While crafting a Sword Core I still get 10 Experimentation Points.


Thanks,


-D


MasterYoan
Mon May 31, 2004 5:48 am
#424

For all who have crashed or surrender Skill during Choosing process :

Surrender all ur skill regular one and jedi one but NOT the jedi tree progression

after that find ur trainer /findMytrainer

learn again initiate

log out 30 mn

Full Scan and Log U WILL HAVE THE BOXE WITH SKILL Back


I have done it works fine for me

Hope its help





Skaan
Master Doctor MHS
Aartan Ridge Tatooine Farstar
Dajaan
Mon May 31, 2004 5:55 am
#425






MasterYoan wrote:


Full Scan and Log U WILL HAVE THE BOXE WITH SKILL Back


I have done it works fine for me

Hope its help






the problem is the box only let's u choose everything but the jedi KNIGHT skills- u get to choose the standard 6 FS "enhanced" skills like crafting mastery, but then u get to change from the STANDARD skills - i have a master tka / fencer / medic / scout and a master AS / master WS / artisan on TC2 now...



"in Yoda we trust"
Endeva
Mon May 31, 2004 5:55 am
#426

Please forgive me if this bug has already been mentioned, but with 19 pages of posts, I am not reading through them all especially when so many of the first ones are dups.



*BUG* - Take healer skills, wait for someone to die, *** HEAL CORPSE *** and you get XP. I used /TotalHealOther and was able to use all my Force and got about 6k+ worth of xp.


*Possible bug* - /totalhealself whilst on floor dizzy, ko'd etc.

Not sure if it's a feature and a lot of us like the fact we can do it.


Another issue I have at the moment, is no chance of reroll incase you make a mistake. This is rather a big change for a lot of people who have there Jedi's and we should have a chance to reroll at least once anytime in the first week when this goes live.


Once again I apologize if the bug mentioned has already been mentioned.
MasterYoan
Mon May 31, 2004 6:07 am
#427






Dajaan wrote:





MasterYoan wrote:


Full Scan and Log U WILL HAVE THE BOXE WITH SKILL Back


I have done it works fine for me

Hope its help






the problem is the box only let's u choose everything but the jedi KNIGHT skills- u get to choose the standard 6 FS "enhanced" skills like crafting mastery, but then u get to change from the STANDARD skills - i have a master tka / fencer / medic / scout and a master AS / master WS / artisan on TC2 now...






I was able to choose a jedi skill tree again tooi have takeHealing power tree and i have /healselfheath wich works fine and give me jedi xp



Skaan
Master Doctor MHS
Aartan Ridge Tatooine Farstar
Tstorm
Mon May 31, 2004 7:03 am
#428

There is something funky with the configuration between TC1 and TC2 -- they aren't the same even though they're both running Publish 9. On TC2, when using a travel terminal, the window is double the size it should be, it cannot be resized, and the text labels are *very* offset from their actual positions. Note that I do not have this problem on TC1.

I was having this problem on Bria up until a week or two ago when something changed on the server that caused it to revert to its normal size/behavior (maybe the addition of a new player city on the map???). This is a really annoying bug that the CSRs seem to know about (I was given a vague response about this being seen by some people using higher screen resolutions and there was no workaround). It would be great if the Devs could figure this one out since I'm seeing different behavior between TC1 and TC2 (and they're supposed to be the same).
Loana
Mon May 31, 2004 8:02 am
#429



No Jedi yet on live server (Profession 29 and counting ) so I just have Jedi Padawan on Test Center. Decided to make a crafting template to test out the force exp a bit. Couple things I noticed:


1) Force Experimentation/Assembley/Repair doesn't do anything that I have noticed. I have master artisan/armorsmith and on both only have 10 exp points and I haven't noticed any changes to repair or assembly. Am unsure how this is supposed to work however.


2) Had same character make a windmill and when I went to place it it told me that Jedi have no need for structures. My question is this....I know it was stated that Jedi will be able to own player structures however does that include factories/harvesters? If it does not I might as well not even strive for sensitivity on my main character who is an armorsmith.


Most of the other bugs have been mentioned in the post already, hopefully we'll stop finding them soon!



Loana




Please drop all winnings at my vendor in my sig.

Loana

Loana's Armor and Stuff, Center Point City Talus

-3477, -381
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