Development Cycle Archive
Thread: Feedback: Jedi Bugs and Issues
Same here, not getting this trick to work at all. I'm thinking that the ability for some, who report being ableto do this, is a just an inconsistent bug in the mix of the two systems.
4) it seems both yours old jedi system & new jedi system both are on test center & i was told if i surrendered all my abilities that i could train is initiate & get my skill list back to reset. this did not happen anyway i can get a reset, this is to test the new jedi system not the old & i cant do that at tha moment please help
Increase the Jedi xp percentage to 15-20% A basic force sensative character has no way to progress into their "non-combat" FS tree with jedi exp at this low of a percentage.
Well, here I am again...
Found I had been reset for the second time in two days...
Decided to try /findmytrainer....only to find out he was on Naboo....
Guess what else is on Naboo???
Every stormtrooper and his brother......
Gah. I'd rather be facing Yojimbo....At least he would make it fast.
After two tries, finally make it to my trainer. Get traned...and without thinking, push the button for healing force bf...which makes every stormtrooper within 10m turn red...
Man, that's a lot of stormtroopers....
Oh, and Gunagan bases are just as borked as Corellian nests...
Next stop, New Unity.
Tor'ka
1hFlurry1's description says it gives Stun, Intimidate and Dizzy, but it applies Stun, Intimidate and Blind. Fix the power or the description, please.
Color crystals decay?!?! I can see the logic behind damage crystals decaying, but color crystals? I don't understand why these can't be a required part of the lightsaber schematics, and color added to the list of saber attributes.
Bugs I have noticed:
1. Jedi trainers are non functional (still operating under old system?).
2. Jedi enclaves are not permitting access, can not enter the PvP aspect of leveling with my Jedi Knight
3. No jedi robe ![]()
4. Jedi force power animations immobilize the jedi (intended? if so, they immobilize too long for the dmg output adn force cost).
5. Jedi unable to survey anymore, intended? If so, then that actually may be a plus, interacting with the population in general to attain saber resources.
6. Jedi force power attacks seem to have very erratic damage output, the cost of 500 force points for a lightning 2 seems high if the damage is hitting from 250 to 2500. Perhaps a change to dmg based on force cost is more appropriate?
7. Big issue with the color force crystals, making them decay and a rare loot object will severely limit the use of even a basic training saber which does minimal damage when compared to other professions (I made a 60 to 130 dmg training saber). I would suggest the color crystals to be non decayable, and recieve them as a gift from teh jedi trainer, or from a quest, or even craftable. Perhaps add an option to a refined crystal packet and use that as the color crystal during the initial construction (I understand the desire to limit the damage crsytals and feel that aspect is fine, as long as someone has the option of atleast getting a basic saber of each generation).
NeonCoyote wrote:This is a Visual that i think needs correcting.The lightsaber glow is too wedge like. It looks more like the blade of an actual sword than a lightsaber.Try narrowing the glow so it is uniform from point to hilt and not broader at the base.I think it will look much better if you do.
This varies with hilt type, as does the sound.
Devs,
I believe I have found a potential exploit that could be quickly macro'ed for a fair amount of XP. Since this is a public forum I'd prefer not to go into detail here - I'd use the bug tool but thats broken.
Please fix /bug as soon as possible so I can report this in a more private manner...
Thanks!
its just not right, they are all running around with jedi knight tag exploiting that bug
and its not testing
its them being pricks and ruining the tests
do something