Development Cycle Archive
Thread: Declaring overt
Leave going overt the way it is, but put a 30 second timer on it after you declare. This gives you time to move away from the recruiter before your flag show, and makes spawn camping more difficult. I also think there should be a timer on your flag when you shuttle in to a new place. This would at least give you time to load so you could defend yourself, but might also let you get out of the starport where you have a chance to manuever or escape. Camping shuttle sights is another way that some players wage the GCW... although it isn't very sporting.
Tybalt Orion - Valcyn
haven't read the whole thread, but i wanted to comment on the 'go overt anywhere idea' - how about making it possible anywhere, with a delay proportional to the distance to the nearest recruiter + some randomized time so that a whole group can't all go overt at the same time
Strel wrote:
Outstanding idea!
Another reason for this being a great idea is accidently "retiring". I had a friend who did that by accident. He was a Warrant Officer 1, and when you leave a faction you lose rank. Naturally, he was quite annoyed at having lost that much faction points and standing. Its quite possible. I myself ALMOST misclicked before when attempting to go overt, and clicked the resign button. Luckily I caught myself instead of habitually clicking yes to confirm your intent to go overt.
I do hope you guys implement this in the upcoming patch. I'll be quite satisfied to see this feature present in the game.
if you logoff within the hour it takes to resign - the resignation will not go through
Listen people, Tef is a broken system that leads to battles that in factionaly alighed cities that last as long as the envading team wants it to. It should be removed all together. I say if your not a declared and your best friend just got shot in the face tough. And to balacne this out, yeah you should be alowed to go overt when ever and where ever you want, but at a cost of fp. this would lead to the battles in theed being much shorter and less anoying to those of us that dont think PvP is the reason for the game.
some of you may ask how this would affect your running missions.... If your not declared you get the crummy Pirate and bothan information broker missions that pay diddely squat fp. If you are declared you get to take out the missions we all enjoy now.
with this you can remove the weak tef system. Who hasnt had someone covert just walk up to you looking like a neutral only to break off with the cm poisons, comando flamethrower, TKM royal hiney wooping or many other sneak attacks from someone you know in advance is walking up to do you harm and watch untill they actualy get their one free hit off?
In short. recruiter = free overt no recruiter = costs fp to go overt
no overt no PvP
OVERT OR NOT OVERT?
Its really very interesting how the "overt" system really works. I rebel can go running through Bestine as a "covert" faction member shouting, "DEATH TO THE EMPIRE" over and over again... making his position in the galactic civil war more than obvious... and none of the imperials within earshot can do a thing about it. Now, i realize that there has to be some kind of restriction on when a player can go "overt" and when a player can be attacked as a "covert", but this seems kind of rediculous. If i am one-hundred percent sure that someone is a rebel, and I myself am an Overt Imperial, why the hell shouldn't I be able to attack him, or point out to others that he is, in fact, a rebel? There should be a way to "flag" other covert members as overt without tricking them into running past a faction detector. I just hate people shouting about an affininty for one side or the other, and there is no way to silence them for having a mouth bigger than their gun. Think on it.
Dharque Dethnight- Tarquinas
I like the idea of going overt anywhere anytime however, i see endless anoying battles. The answer! if you die overt you can only clone in a city that is controled by your faction.
I.E. a group of Imperials that attacked Moenia would have to go back to Theed, meanwhile the Rebels that died there would clone in there, which means there would be a constant supply of rebels to defend the city.
It kinda makes sense why would a town controled by a opposite faction let you clone there, also a raid is just that a raid go there, kill some people or get killed, then leave. No need to use TEF to mount a constant all day assault. I don't know about you but i think it gets old after a while, i have XP to get i can't defend a city all day.
I like the idea of declaring within 50 meters of a recruiter in a city. Now that that's out of the way...
This is so far down the list that I doubt many people will ever read this, but here it goes anyway.
I read a post from a rifleman complaining that this would not be fair to them because it would allow the close range players to get close to them before going overt... well... that's the point. People are tired of getting camped. So one way or another, your camping ability will be diminished slightly or altogether.
If you want players to be able to recruit or *declare* other playersovert, then that player should simply have a certain rank (the same or higher than that of the NPCs that can recruit) and also be overt to perform this action, exactly as the NPC in a faction campis overt when they perform this action.
On the subject of being able to declare without a recruiter anytime and anywhere, this is rediculous. Although it would make it more realistic,can you imagine how many people would become scavengers just following someone around until the perfect moment when they can attack? This isn't reality, this is a video game. If you really want to go the route of making the game realistic, get rid of cloning. I don't remember the emperor cloning after Darth Vader killed him, just to come back and fight some more. But then again, he was force sensitive... so maybe he did clone but lost all of his skill trees so he couldn't come back and fight immediately. (For those of you who are trying to decide if i'm being sarcastic or idiotic, I'm definitely being sarcastic).
Hrm...I know they didnt want SWG to be nothing but a shooter game but heres my problems with the pvp system the way it is:
You cannot take advantage of available cover. I laid in bushes with a green cammo combat duster and I couldnt see my character, yet I know that I would have painted a nice pretty red dot. Anything cammo is not meant to be "pretty" or "cool". Its meant to assist in the saving of your life and the death of your enemies.
What do I propose? Take red dots off the radar. Make them blue. Characters of the enemy faction should remain tabable, but they would either be just another blue dot or not there at all (preferably the later).
You said no instant declares because it would allow huge ambushes. No crap, thats part of being in the military and since every snot nosed 14 year old that buys this game goes Rebel "because they are the good guys and I am good" we Imperials are extremely outnumbered on every server. We cannot ambush outside of setting up safe houses everywhere and hiding inside till a Rebel or 3 wonders by. We kill the rebs, they cry in town and then 14 Rebels sudden declare and come after us.
Ralphy, er, sorry, Raph, we already can't experiment with different professions w/o dropping millions of hard earned XP (idiotic holocrons have proven this point even more so) because of your extreme custom character options. I would have been much more happy to have limited options and a start of 2 or 3 characters on a single server. The way you helped set up before your promotion, SOny just cant afford it. THey dont have a big enough data base. Instead of having a set number of possible combinations, there is now an unlimited set of combinations. Each of these combinations dictate additional database storage. "But we can have a character on up to 10 servers!!!!!!!" ROFLMFAOLOL Please! Who in their right mind would work 10 seperate characters on 10 seperate servers with 10 seperate groups of friends 10 seperate sets of resources and possible be active in 10 guilds? No one. Thats why you made it that way. To save room. Peopls might experiement on 2 or 3 but thats it.
Personally, I think this time you should listen to us.
We should be able to declare any where or atleast via a declared senior officer. It is logical and it would make sense in-game and in real life too. When on the battlefront, who does Private Johnson go to for permission to engage? His senior officer. Period. If you're facing an over whelming force what do you do? You set up an ambush. If you want to secure a city with a small team of dedicated solders and commandos what do you do? You set up an ambush.
Ya know what I got told after me and two others marched into anchorhead and killed the 2 declared rebels that were there and in turn got killed by the 15 sissies that wont go overt any other time? Its part of the game, this should be too.
I really hope someone reads this because I think it would greatly effect the way we play the GCW. For starters I would just like to point out the current problems, and a few ways to fix them. DEV's please do not look at these as complaints, but as constructive criticism. Also, if I say something that is nearly impossible due to software or hardware restrictions, I don't know about that stuff so forgive me.
The problems with the current factions/GCW
1) The items our recruiters offer us is near to useless.
No one uses storm trooper armor, or the rebel opposite (don't know what it's called), the guns, or basiclly any of the other weapons (i.e mines, nades) because they are not good enough for their point cost. Everyone would rather use a uber weapon and composite armor made by their local crafter, which all in is one of the better parts of the game. Don't take away the player economy, but there are a few ways to fix this. You could make players be able to craft faction armor and sell it to their local faction recruiter for credits, (doesn't someone, somewhere need to make the armor and weapons.) You can always make the weapons and armor better because almost no one uses it now. Just make sure you have to be overt to use it (just like in todays military)The only reason anyone uses storm trooper armor is to look cool in the wee hours of the night when there arn't enough people on to kill them. Again here is how t0 fix the current item use problems.
1) Make them better than most types of weapons but you must be overt to use them.
2) Make crafters able to buy the schematic, then make the armor, and sell it to their recruiters for faction points or cash.
3) Make a mission when you first enlist in either the imps or the rebs in which you do a series of mini quests proving your woarth to the faction, and at the end your are officially a member, and you receive the standerd equipment of the army, you can choose the type of gun (pistol carbine or rifle.)
The main reason for this, is I would like to see actual soldiers, not renegade quest doers who sometimes decide to do town seiges when they are bored. Especially for the empire, they are the freagin empire, they wouldn't they make good armor for their soldiers?
The current pet situation is god awful. No one EVER uses the NPC soldiers because they offer almost no benefit. The soldiers die faster than pets, are not as good as pets, and have perm. death, unlike pets. Why not get a pet? Wouldn't a storm trooper be good, or a rebel soldier? They went through basic (aka the mission we would of had to go through to get the standard set of military equipment.) They are not just walking piles of armor with no brains or skills. I would like to see people scared of an imp with 3 storm troopers, now all they do is laugh for wasting their faction points. The AT-ST situation is completly opposite from what it should be. Right now they are used in non GCW quests and hunts. They should ONLY be used in GCW quests and hunts. Meaning the emporer is not going to allow you to use his war machines for hunting rancors on dathomir. He wants you to use them against rebels. Also, the AT-ST is a WARMACHINE, it should not ever be taken out by any 1 person, or even 2 people for that matter... Although a commando uses heavy artillerary, it is still a giant machine, if a commando can kill it in 3 shots, and AT-ST should be able to easly kill a commando in 1. It would clearly be better than any one single person, except maybe Luke...
Problems and ways to fix them...
1) Make pets (including AT-ST's and all soldiers) better. Not a little, A LOT. Make them so that this GCW gets global, and you see Imps waling around Bestine with 3 storm troopers following them, because that is what it should be like.
2) Only make them allowed in GCW affiliated quests or hunts. aka PvP PvE and missions.
3)Did I mention makeing them better, because that is HUGE.
I don't want to discuss schematics except that they should be cheaper, and you could probobly find a way to tie in craftsmen so they can sell stuff to the armies.
My favorite thing is the differences between the 2 factions. We all know for a fact that there are more imperiels than rebels, even though the stats don't show it. Thearmy, and everything else say Imps have the support (based on SW movies.) I think we should add perks to each faction and subtract perks from each faction. Since there are WAY to many rebels, I say only allow them 1 pet, and allow the Imps 3 pets (but only if they are good enough to be uses, if not, disreguard this post.) Next, make the AT-STs and any other machines that come along better, so that the Imps actually have a superior feeling (which they should.) Basiclly give the Imps the militarysupport perks, more troops, better equipment, and stronger pets.
Now for the rebels (I know I seem Imp bias but the Imps really are better...) Anyways, give the rebels the public support perks, since I assume the general populations agree with the rebels, give them cheaperequipment (donations from the locals). I know all the Imps will hate me for this, but it is the true military tactic of a rebel, give them the option to go overt at any time, and any place. Let them use the ambushes, the traps, thats how they defeat the imps in the first place. And lastly Rebels or Neutrals, please join the imperiel army, everyone is a rebel because they think its cool, but I would like to see role-playing, and that is impossible when you HAVE to go hunting with rebels to get xp.
All in all, I think giving each side different perks (possibly better perks to the imps since they are unrealisticly low on manpower). Also, make the faction stuff worth something, I have listed many ways to do this without hurting the crafters. Thanks DEVS, and you might read this more than once, I will post it on most faction affiliated posts because I would really like it to be read. I will keep the same title at the top so if you read it you won't read it again
-Akujo