Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Pappy0357
Fri Jul 16, 2004 1:00 pm
#417
Divide skill points into crafting and combat sections, giving the craftersand the combaters somethingto do during downtime, works well in other games to make things less monotanous (something I hear is a problem with SWG)
Wagadodo
Fri Jul 16, 2004 1:00 pm
#418
Make doctor buffs a percentage of actually HAM instead of an actual base increase of 2000, make it work similiar to Dancer/Musican buffs where they double the amount.
Nuage130
Fri Jul 16, 2004 1:02 pm
#420
75% poison/disease reduction in PvP.
DON'T nerf buffs and armor.
nofxslaugt
Fri Jul 16, 2004 1:05 pm
#423
Increase BH ranged accuracy for all weapons whilst simultaniously un-nerfing the scatter pistol, lowering carbine ham costs, un-nerfing the LLC secials range, and nerfing the ability of jedi to block everything under the sun.
Nounverber
Fri Jul 16, 2004 1:05 pm
#424
Cycling through targets is great, but please... give us a hotkey that selects the nearest valid target.
Hammur_Grond
Fri Jul 16, 2004 1:07 pm
#425
Change max buff strengths for Docs/Dancers/Chefs/Smugglers to 500/500/250/1000 repectively.
BerentD
Fri Jul 16, 2004 1:09 pm
#427
Fourseparate, and yes I am focusing on my own professions because that is what I am most familiar with:
1. Reduce damage done TO a player controlled pet in PvP by 75% just as all damage done BY the pet is reduced to allow CHs to get involved in the GCW again.
2. Allow MCHs to control up to 100 levels of pets, still limited by the number of pets that can be called, so they might have some semblance of capability again until the CB.
3. Allow mind to be healable by anyone, maybe with a special stim.
4. Make the Executioner's Hack AP3 to make is something other than a trophy piece (which it currently is with its sub-scythe stats).
mottola2u
Fri Jul 16, 2004 1:09 pm
#428
quite the mess you got here TH - though it looks like a lot of 75% reduction of poison et als may carry the day.
i actually don't participate much in the gcw or pvp - even though i have your classic defense stacking template...i happen to like the search for uber loot, and have moved more to swordman recently b/c of that. So most of this stuff doesn't matter to me, I really don't care. I love the game and will continue to happily pay the $15/mo.
I have quoted machiavelli to you before and will do so once again - make all bad changes up front, dolerewards out over time. the combat rebalance is a bad change - do it asap.
also have you noticed how everyone screams for parity, but then complains how there is no individuality. if you make certs to armor, or limit it by profession - you will lose. if you change speeds - you will lose. if you make everyone equal and the same - you will lose. It is dissappointing after all ones hard work to lose by chance - but that is almost what people want. i want poker - give me a deck that is defined and using my skill, i can out-manuver my apponents and win.
best of luck with this mess.
-dom
JackFlack007
Fri Jul 16, 2004 1:14 pm
#429
Commando fix -- Make HAR AP2 (so we can participate in the 'content')
Creature Handler fix -- Give MCH CL100 capability (so they can participate in the 'content')
PvP/GCW fix -- 75% reduction in CM poison (enough said)