Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Pappy0357
Fri Jul 16, 2004 1:00 pm
#417


Divide skill points into crafting and combat sections, giving the craftersand the combaters somethingto do during downtime, works well in other games to make things less monotanous (something I hear is a problem with SWG)
Wagadodo
Fri Jul 16, 2004 1:00 pm
#418

Make doctor buffs a percentage of actually HAM instead of an actual base increase of 2000, make it work similiar to Dancer/Musican buffs where they double the amount.



Eynawyht - On the path of enlightment.. He hopes.
Doki Jedu - The Flirty Musician
RedKnight1
Fri Jul 16, 2004 1:01 pm
#419

Remove Jedi from PVP



-=Aeron Corvus=-
"I am ... a Dragon of Heaven!"
Doctah Snipah

Nuage130
Fri Jul 16, 2004 1:02 pm
#420

75% poison/disease reduction in PvP.


DON'T nerf buffs and armor.



Cloud'
Notch13
Fri Jul 16, 2004 1:04 pm
#421

Do the combat revamp before JTL!
Aiyee
Fri Jul 16, 2004 1:04 pm
#422

Make bowcasters a viable weapon, ex. ar 2, etc.



Acked, Ahazi Some-Template, Alliance Pilot, Ex-Master Droid Engineer
Aiyah, TC Pistoleer/CH
Aiyee, TC Architect
__________________
Smuggler's Stuff by Acked
Located just off the shuttleport in Ahazi Anchorhead, Tatooine at: -307 -5428
nofxslaugt
Fri Jul 16, 2004 1:05 pm
#423

Increase BH ranged accuracy for all weapons whilst simultaniously un-nerfing the scatter pistol, lowering carbine ham costs, un-nerfing the LLC secials range, and nerfing the ability of jedi to block everything under the sun.



___________
28 dead jedi
Nounverber
Fri Jul 16, 2004 1:05 pm
#424

Cycling through targets is great, but please... give us a hotkey that selects the nearest valid target.



Spazz Maticus, Esquire
Continuous Subscriber, 6/26/03 to 2/27/05
It was fun while it lasted.

Hammur_Grond
Fri Jul 16, 2004 1:07 pm
#425

Change max buff strengths for Docs/Dancers/Chefs/Smugglers to 500/500/250/1000 repectively.



Major Hammur Grond
47th Imperial Army Expiditionary Force (www.imperialarmy.org)
Master Pilot, Level 90 Commando
Pre-NGE: Master TK, Master Carbineer, Comando 4400
Pre-CU: Master TK, Master Carbineer, Fencer 4440
Ex-Ranger

Elzmantathaar Druisht
Master Weaponsmith(12pt)

Zanin Neko
Master Shipwright (12/17/17pt)
nofxslaugt
Fri Jul 16, 2004 1:09 pm
#426

Nerf combat medics into the ground.



___________
28 dead jedi
BerentD
Fri Jul 16, 2004 1:09 pm
#427

Fourseparate, and yes I am focusing on my own professions because that is what I am most familiar with:


1. Reduce damage done TO a player controlled pet in PvP by 75% just as all damage done BY the pet is reduced to allow CHs to get involved in the GCW again.


2. Allow MCHs to control up to 100 levels of pets, still limited by the number of pets that can be called, so they might have some semblance of capability again until the CB.


3. Allow mind to be healable by anyone, maybe with a special stim.


4. Make the Executioner's Hack AP3 to make is something other than a trophy piece (which it currently is with its sub-scythe stats).



Berent D.
MCH/Master Swordsman
"The Twi'lek Tank"
Rare pet collector and big game hunter
mottola2u
Fri Jul 16, 2004 1:09 pm
#428

quite the mess you got here TH - though it looks like a lot of 75% reduction of poison et als may carry the day.


i actually don't participate much in the gcw or pvp - even though i have your classic defense stacking template...i happen to like the search for uber loot, and have moved more to swordman recently b/c of that. So most of this stuff doesn't matter to me, I really don't care. I love the game and will continue to happily pay the $15/mo.


I have quoted machiavelli to you before and will do so once again - make all bad changes up front, dolerewards out over time. the combat rebalance is a bad change - do it asap.


also have you noticed how everyone screams for parity, but then complains how there is no individuality. if you make certs to armor, or limit it by profession - you will lose. if you change speeds - you will lose. if you make everyone equal and the same - you will lose. It is dissappointing after all ones hard work to lose by chance - but that is almost what people want. i want poker - give me a deck that is defined and using my skill, i can out-manuver my apponents and win.


best of luck with this mess.


-dom
JackFlack007
Fri Jul 16, 2004 1:14 pm
#429

Commando fix -- Make HAR AP2 (so we can participate in the 'content')


Creature Handler fix -- Give MCH CL100 capability (so they can participate in the 'content')


PvP/GCW fix -- 75% reduction in CM poison (enough said)



-----------------------------------------------------------------------
Andrexx, Intrepid Server - M. Rifles/M.CH, M.Commando pre-CU, M.Rifles/M.BH post-CU. CANCELLED DUE TO NGE
Rabinn, Intrepid Server - M.Defender Jedi. CANCELLED DUE TO NGE

"Been putting up w/SOE lies since Beta 3, but cancelled due to the NGE!"
Page 33 of 110