Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Telakyte
Fri Jul 16, 2004 1:16 pm
#430
Let Dance buffs and Musican buffs occur at the same time. AKA save 8 minutes and allow us to watch and listen at the same time. For those with limited game time, EVERY minute does count in the big scheme of things.
FoeHammerOne
Fri Jul 16, 2004 1:17 pm
#431
75% damage reduction in PvsP to poison and disease.
Make the Mind healable via Stim Packs.
Only Combat Medics should be able heal during combat.
or
Injury Treatment Speed is significantly reduced while in combat.
Nerf armor to 50% base, 65% special protection.
Change buff formula so that Master Doc's hit for about 1500-2000.
Change Jawa Ion Rifle to AP0.
Changle Elite Carbine to AP2.
Make factional armor Craftable and beef up resistances.
Give Master Bounty Hunters a To-Hit-Chance against Jedi with Carbines, Pistols, and LLC.
Fix Commando Grenade modifers so that they actually work.
Make Commando Consumable Weapons reloadable or make the uses double what they are now.
Give Master Heavy Swordsmen and Master Pikeman another +20 accuracy at master so they can compete in PvP.
Give Master Carbineers +80 or 90 speed at master instead of +60.
Changing armor, buff packs, mind pool, and combat medic will SIGNIFICANTLY change PvP and PvE for the BETTER.
There are a lot of fixes that would only require the devs changing varible values, such as weapon speed, and accuracy, weapon AP, etc. that would make combat much better.
Make the Mind healable via Stim Packs.
Only Combat Medics should be able heal during combat.
or
Injury Treatment Speed is significantly reduced while in combat.
Nerf armor to 50% base, 65% special protection.
Change buff formula so that Master Doc's hit for about 1500-2000.
Change Jawa Ion Rifle to AP0.
Changle Elite Carbine to AP2.
Make factional armor Craftable and beef up resistances.
Give Master Bounty Hunters a To-Hit-Chance against Jedi with Carbines, Pistols, and LLC.
Fix Commando Grenade modifers so that they actually work.
Make Commando Consumable Weapons reloadable or make the uses double what they are now.
Give Master Heavy Swordsmen and Master Pikeman another +20 accuracy at master so they can compete in PvP.
Give Master Carbineers +80 or 90 speed at master instead of +60.
Changing armor, buff packs, mind pool, and combat medic will SIGNIFICANTLY change PvP and PvE for the BETTER.
There are a lot of fixes that would only require the devs changing varible values, such as weapon speed, and accuracy, weapon AP, etc. that would make combat much better.
ShineKnuckle
Fri Jul 16, 2004 1:18 pm
#432
Change Combat Medics so they function as a de-buffclass-- they should not be walking thermonuclear bombs.
Tantuine
Fri Jul 16, 2004 1:19 pm
#434
Try to keep pistoleers in mind when you make "elite combat profession" type content as we are limited to only AP 1 weapons and all the mobs in those places (DWB) are AR 2 or AR 3 thus making pistoleers useless in there.
BobaMeng
Fri Jul 16, 2004 1:20 pm
#435
Allow battle fatigue to be healed in the field via a device/viewscreem/ tv show for X credts per minute the Simulcasted from a Cantina, slower maybe but i am tired of heading back to town.
Zurck
Fri Jul 16, 2004 1:22 pm
#436
If you do give area cures please give it to CM's, no doc should be out on the battle field.
If you do give area cures to docs for god's sake make it require CM crafted components.
RancorBeastofFear
Fri Jul 16, 2004 1:23 pm
#437
Introduce a fix that would either change stun damage for now to a diffrent kind of damage (not sure how easy this is *shrugs*) or fix it so mind is healable in greater ways to make things more balanced in PvP across the board. Thank You
Skeptic666
Fri Jul 16, 2004 1:23 pm
#440
Of course the 75% reduction of cm stuff.
Listen to Garvin about the Har and Grenades 
srdgsdf
Fri Jul 16, 2004 1:24 pm
#441
Make it so the Mind pool isn't the main pool to go after in pvp.
Masen
Fri Jul 16, 2004 1:25 pm
#442
Make armor resists more dependent on layers used in order to make more styles of armor viable for use at any level.