Development Cycle Archive

Thread: Roundtable Discussion: GCW and TEFs

VaporLocke
Mon Jul 12, 2004 9:00 pm
#404


My solution to the group TEF is simple. You can't group with someone who is overt unless you are Overt as well. If you are grouped with someone who is covert who becomes covert they are removed from the group.


I would also like to make a suggestion to make the whole GCW feel more real and that would encorage more people to participate. Safe Zones. Bases where members of the oposing faction and nuetrals can't go. This give a place for Overts to congregate and heal in safety. That is probably one of the bigest reasons that Imperial overts outnumber Rebel overts so greatly. Imperials Have places like Bestine that are basicly safe zones for imperials. There is nowhere of an equivilant nature for rebels.


When JTL comes out these Bases would make ideal places to stage space raids and missions from. Thate more than anything else would contribute to the feel of a civil war.


Just my oppinion
AudioOrgana
Mon Jul 12, 2004 9:43 pm
#405

Silver, one has only to look at your current .sig (saying anyone that participates in PvP is a "PK" - just that term is a bright, flashing red light) to know that your arguments are entirely based on stereotype.

Please go back and read Kade's posting. You simply do not understand how these systems are interconnected, and how if we are ever going to have a dual-sided war in SWG you must be held accountable for your actions against a faction by ALL members of the opposing faction - NPC and PC.

Spend your time "campaigning" for a completely different game - I'll spend my time enjoying what little dynamic content is already in the GCW, and eagerly awaiting the Devs making faction truly matter.

Go play PvE - there are ten planets full of MOBs that you can kill without consequence. Your problem is that you want to kill a specific type of NPC (Stormtrooper/Imperial officer) yet you are unwilling to accept the consequences that have been a part of the game since beta.

There are many, many locations (not just Rori, that was a single example) where many of us do factional missions all the time and don't have any problem. When we do, we take it like a soilder and move on.

Group TEFs and trade-TEF's need to go, but TEF is here to stay, and if it wasn't what little GCW we have would vanish. Whine all you want, myself and others in this thread have tried to help you, but you cannot help those that refuse to look outside their box and help themselves.

Good luck with finding a game that meets your criteria,

AO
marsala
Mon Jul 12, 2004 10:24 pm
#406

Sorry if this was allready posted.


You can PvE anywhere and not have to PvP. Attacking a npc member of the oppisite faction should give you a tef and you should be able to be attacked by another player. If you put it to where if you PvE kill a imperial and no tef then you can have ones faction farming people's bases and base defences. Nothing better then haveing a rebel farm the imperial players base and then when done have the rest of the rebels attack with no base defences.


GCW has PvP a major part of it. If you do not like that then do non faction PvE. Get mad at the hutts or those spice guys. Whats so fun anyway about PvE GCW. Nothing beats attacking a storm trooper that has no chance at beating you or to stupid to know to come in numbers.



Marsala
-Noob-

Sc0rPs
Mon Jul 12, 2004 10:48 pm
#407

I think TEF for the most part is fine in the event of PvE, the house bit feedback was taken by Jester a little while which needs some tweaking.


The main problem is GTEF, it needs to be removed. Allowing one overt to be bait with 19 coverts waiting to get first strike is clearly wrong. Coverts should NEVER be able to attack first, also coverts should not be able to attack any player owned factional installation such as turrets & scanners. The guards, well they are pretty useless in the current form anyways... so leaving that as it is shouldn't matter.



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Adalie
Mon Jul 12, 2004 10:54 pm
#408

the solution is real ez.


Just don't allow coverts to attack overts unless first attacked. As it is right now, if a player is grouped and someone in that group gets attacked, they're free to initiate combat the overt. Which is the cause of the problems. This really isn't a hard fix, just resolve this problem and everyone will be happy!



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silversaber
Mon Jul 12, 2004 11:01 pm
#409








AudioOrgana wrote:
Silver, one has only to look at your current .sig (saying anyone that participates in PvP is a "PK" - just that term is a bright, flashing red light) to know that your arguments are entirely based on stereotype.


No, it says the PK mentality of PvPrs ruin it for the test of the players. The PK mentality is not shared by all PvPrs, but is mandatory for the most successfull PvP players. They win at all cost, useing any and all advantages, including exploits and cheats to gain an advantage over all other players. The true and honerable PvP players are few and far between, and are the exception that proves the rule.



Please go back and read Kade's posting. You simply do not understand how these systems are interconnected, and how if we are ever going to have a dual-sided war in SWG you must be held accountable for your actions against a faction by ALL members of the opposing faction - NPC and PC.


I see nothing in Kades posting that says that PvE cannot be more included into the GCW.


I see it more as a rant against not enough opponents to play against because most of all the Factioned players play Covert.He thinks if they did away with the Covert Faction altogether, that these players would switch Factiontoo Overt and that the GCW would flourish.


IMO he is mistaken.


I thinkif they remove the Covert Faction, maybe a small percentage would go Overt, the vast majority would go Neutral.


If they wanted to PvP as an Overt, they would be an Overt already.


As it is, they are doing what I want to do, play the GCW as PvE, but are moreforgiving on the occasional PvP that comes thier way.



Spend your time "campaigning" for a completely different game - I'll spend my time enjoying what little dynamic content is already in the GCW, and eagerly awaiting the Devs making faction truly matter.


Interesting. Your saying im "campaigning for a completely different game" when im only asking for a few changes and additions that would make the GCW fun for everyone, not just a minority. What is interesting is that your resorting to this type of extremism in an attemptto win your point.


And have fun with your "Dynamic Content". Most players prefer actual created content that follows a storyline. I guess there are exceptions to that rule too.

Go play PvE - there are ten planets full of MOBs that you can kill without consequence.


Thank you. I am doing that now. I can kill one animal after another no sweat. ButI can do that in EQ, DOaC, WoW and any other MMORPG out there.But its not Starwars.


Your problem is that you want to kill a specific type of NPC (Stormtrooper/Imperial officer) yet you are unwilling to accept the consequences that have been a part of the game since beta.


Yeap I sure do. They are of the Starwars Storyline. And you are right, I wish to have no part of PvP. Just because it was in since Beta, doesnt make it enjoyed by the majority of players. No matter what the Devs do, Overt population of the game will never rise above 10%. Holocron admitted this a long time ago.Its time to stop catering to such a small minority.

There are many, many locations (not just Rori, that was a single example) where many of us do factional missions all the time and don't have any problem. When we do, we take it like a soilder and move on.


Im happy for you.

Group TEFs and trade-TEF's need to go, but TEF is here to stay, and if it wasn't what little GCW we have would vanish. Whine all you want, myself and others in this thread have tried to help you, but you cannot help those that refuse to look outside their box and help themselves.


Gee thank you for allowing me to whine all I want ( interesting that you have resorted to calling my posts "whines" ). I am greatly appreciative of of all the help you and others have tried to give me (even if it was in the tone of S.T.F.U., be happy with how things are.).


It is not me that has to look outside my own box, but for those like you to take the preferences of other players into consideration.

Good luck with finding a game that meets your criteria,


This game meets all criteria for me, except a few corrections that will bring PvE backinto the GCW like Holo and Q-3P0 promised origionally.



AO







ArkonPhoenix
Mon Jul 12, 2004 11:08 pm
#410

I dont know if I posted in this thread already, but seeing DEV activity here makes me want to discuss my idea with them even more.


So here it goes.


Simpley make it so Coverts can attack an Overt player of an opossing faction, which would turn them Overt (not just TEF) in the process, making themselves vulnerable to attacks. This is still a choice here, but doing this would be like blowing your covert status, making it more interactive and fun.


See simple.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
silversaber
Mon Jul 12, 2004 11:14 pm
#411






Limbonik wrote:






silversaber wrote:


Ok, then letstake away 30% from the Neuatrals. Naw, lets go 50%. A nice andlargechunk that can pretty much cover the additional dummyaccounts you claim there is.


ThatSTILL leaves a significant portion that is still over twice the amount of percentages ofall the Factions COMBINED, Reb and Imp, Overt and Covert.


That says something.



Yes, it does. It says you are poor at math. If you take 50% from 73.69%, that leaves you with: 23.69%


If you add the totals of all faction stats (14.79% + 10.69% + 0.34% + 0.49%), that gives us: 26.31%


Tell me...where is this "significant portion" that is still "over twice the amount of percentages of all factions combined" you are so vehemently speaking of?It appears to methat puts us "evil PKers" at a +2.62% margin...



Message Edited by Limbonik on 07-12-2004 10:48 PM




Yea yea, rub it in.


My calculator broke! yea thats it.... Bad calculator!


Anyways, I contend that 50% of all Neutral accounts is to high a percentage for dummy accounts, even though there is not way to prove it.


The truely telling stat is the Over percentage. If you add together the combined Reb and Imp Overt percentages, its less that 1% (double checks his numbers) Yea, 1%. Even if you manage to get ten timesthe amount ofplayers to goOvert, that would stillbe less than 10%.


A clear minority, no matter how you look at it.


silversaber
Mon Jul 12, 2004 11:27 pm
#412






marsala wrote:

Sorry if this was allready posted.


You can PvE anywhere and not have to PvP.


Thank you for letting me know this.


Attacking a npc member of the oppisite faction should give you a tef and you should be able to be attacked by another player.


The "should" in your staement makes it an opinion, not a fact.


The Devs promised us a way to PvE in the GCW without TEFs in the form of Battlefields,but took it out promising to return it later. I am merely trying to get back the PvE GCW promised, but was taken away later.


If you put it to where if you PvE kill a imperial and no tef then you can have ones faction farming people's bases and base defences. Nothing better then haveing a rebel farm the imperial players base and then when done have the rest of the rebels attack with no base defences.


Your not reading my posts. I agree if they took out the TEFs, that purchased Faction bases would be exempt. But I seriously doubt that TEFs will be taken out completely


GCW has PvP a major part of it.


A situation im trying to correct My intention is to make the GCW more balanced between PvP and PvE, instead of being dominated by PvP.


If you do not like that then do non faction PvE. Get mad at the hutts or those spice guys.


Sorry, not an acceptable alternative.


Whats so fun anyway about PvE GCW. Nothing beats attacking a storm trooper that has no chance at beating you or to stupid to know to come in numbers.

If you have to ask, then you wouldnt understand the answer.








Alanbane
Mon Jul 12, 2004 11:41 pm
#413

I'd be pretty pleased if they just got rid of the tef in favor or real consensual pvp. I don't like being given a "choice" of pvp or you will simply miss out on significant content.


I don't ever want to get to the point of quitting the game because I don't want to run afoul of some twitch griefer. I don't pvp, I don't want to pvp, I don't see why I should have to give up on game content THAT I AM PAYING FOR just to avoid being a source of ammusement to some griefer.


If you simply made covert unable to attack or be attacked by players ... ie PVE only=covert I think the game would probably sell itself off the shelves.


How many servers of PVP did EQ support, 4? I should think by now the debate would be largely over. More people (customers) prefer PVE, why do game companies insist on ramming PVP down customers throats? I'd like tojustplay the game without looking over my shoulder and waiting still for 5 min for the TEF to expire. And I don't mean only the lame neutral content.


GIVE ME A REAL PVP SWITCH, one with no content penalties associated with it.



Tinac Blackscar
Master Droid Engineer/Master Artisan
Proprietor of Tinac's Droid Shop
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Limbonik
Mon Jul 12, 2004 11:45 pm
#414






silversaber wrote:

Yea yea, rub it in.

My calculator broke! yea thats it.... Bad calculator!


Happens to all of us, even on our best days.


Anyways, I contend that 50% of all Neutral accounts is to high a percentage for dummy accounts, even though there is not way to prove it.


The truely telling stat is the Over percentage. If you add together the combined Reb and Imp Overt percentages, its less that 1% (double checks his numbers) Yea, 1%. Even if you manage to get ten timesthe amount ofplayers to goOvert, that would stillbe less than 10%.

February was an exceedingly stressing time with Combat Medics in the GCW. A great many of us refused to go overt in an attempt to get the Devs to implement fixes to the bugs the CM profession were suffering from. (Hell, I think the vast majority of us completed the final story act covert as well.)


Unfortunately, it takes Jedi complaining in order to get it rectified now...after the damage was already done. Also after February there had been noticeably more Imperials remaining overt and while not as many Rebels, more were remaining overt as well. Bottom line is that we've been waiting on the GCW being fixed since August 2003 for the most part, so alot of us, while not being overt as often as we would like to be, remained covert until fixes were made which would give us the dynamic we had been waiting for...or at least gave us a reason to be overt.


As of this moment, we're still waiting on said fix. If they were to have fixed things plaguing us since beta (base shutdown exploits, ability to stack most of the professions needed to shut bases down onto 1 character, useless turrents, broken mindfields, broken battlefields, migrating base times, etc) you could be certain that the numbers would have been much, much higher.








Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Creptic
Tue Jul 13, 2004 1:32 am
#415

k here is my idea, im too lazy to read through all of this, so if this has been mentioned ........ sorry



-REMOVE TEF TOTALLY
-IF YOU ARE COVERT YOU CANNOT TAKE PART AT PVP

but with this change you also need to change the following things:

-MORE FACTION POINTS FOR REAL PVP, it should be the faster way to gain faction points.
-MORE FACTION POINTS FOR RUNNING FACTION MISSIONS WHILE OVERT


-IF AN OVERT DIES, HE IS COVERT FOR 10 mins, then automaticly turns back OVERT.
-in order to become COVERT he again, he must seek a recruiter, but there will be an 1 hour timer until he becomes covert again.



what this system will do: you will see way more OVERTS. GCW will finally be fun again, no more group tef issues, no more blue dots attacking you..... you always see your enemies. this will lead to an active PVP scene.
Wanklemeister
Tue Jul 13, 2004 2:06 am
#416

My 2 Cents on TEF'ing

1. Get rid of Group TEF if you want to attack you should be overt. I can't tell you how many times I see one or two red dots, attack then all of a sudden there are 10. The other tactic I've seen used is the Coverts take up flanking positions, then the overt runs in, then the Group TEF'rs join in.

2. Bring back the Jedi TEF. If they use their force powers and somebody sees them, they should TEF. Since this was removed this has basically become Jedia Academy, with Jedi regularly camping starports and ganking non-Jedi, and it has also given them the freedom to grind away (I've heard of people making master in a matter of days grinding high level spawns).

3. Healing an overt player should give you a TEF (as it does now), buffing an Overt player should not.

4. Allow some way to get people hiding in public houses. Consider this scenario. Overt runs into public house, then put's on a looping peace macro. Anyone trying to attack them is TEF'd out of the house, but since they have the peace macro running they don't auto attack back and TEF themselves out of the house. The person is overt but untouchable really. You should be able to use a commando to "smoke them out" or some other method that allows you to finish the fight.

5. Attacking any NPC's of opposite faction should give you a TEF (as it does now).



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