Development Cycle Archive
Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II
TH with the jedi revamp which looks totally awsome will you guys also revamp the way Bounty Hunters work please.
My own personal view on it is something like this.
Imperial Bounty Hunters should only be handed and allowed to attack Neutral or Rebel Jedi's, this shows the imperial attempting to destroy the jedi and stop their innfulence. Whilst Dark Jedi are working for the emprer and should not be vulnerable to Imperial Bounty Hunters.
Rebel Bounty Hunters should only be handed and allowed to attack Neutral or Imperial Jedi's, this shows the members of the rebellion attempting to destroy the dark side of the force before it becomes too strong for them to combat. Rebel Jedi shouldnt be attacked by rebel BH as theyre striving towards the same goals.
Neutral Bounty Hunters should be able to download missions to kill all Jedi's no matter wether their imperial/rebel or neutral. this signifies freelancer BH's that are just in it for the money and couldn't care less about cause's.
This system would just apply to BH downloading missions from terminals and a jedi being places on them.
At the time of hooking into a terminal a players faction should have a direct effect of who he can and cant hunt.
Of course PvP and the FvF side of it stay the same. If challanged to a duel any player has the right to deffend themselves and with the FvF side of it any player participating in a battle does so at his own risk.
zSpinblaze wrote:
I see one problem and a fix, BH's are supposed to be jedi hunter and are supposed to kill them to keep the population down, and u changed it to only XP loss. I think if u have a hit out for u, u can't enter the jedi havens so u can't get away from the hit. Also I think Jedi are supposed to be perma-death so BH's CAN keep the population down, but if a BH is killed by a Jedi there should be a significant consequecne that u see fit and fair. Because a BH will just kill the Jedi and the jedi loses a whole lot more than the BH if the BH gets killed. Maybe some sort of un-repairable dmg to their armor or weapon, and they also lose the hit, so the jedi is free if he can fend off the BH. I see that somewhat fair, rough around the edges, but the idea makes sence and can solvea lot of player related complaints, because i can see it now, a Jedi loses his XP, but if he kills the BH, the BH will just heals and goes after him again and again until he kills the Jedi.
Say it with me. BH's are NOT jedi population control. Bounty Hunters are hired thugs. That is all.
A jedi using a lightsaber is attackable by one HELL of a lot more than justa bounty hunter with a mission on him. Overt AND Covert members of the opposint faction can attack somebody with JTEF at will.
The only difference between this and a BH mission is that the typical faction enemy doesn't have cheater droids to take them straight to the jedi, and that BH's keep the TEF regardless of whether the jedi is using his abilities or not.
I am so tired of hearing about this mythical "holy quest" of the BH's to kill jedi. There is no quest. At all. Bounty hunters kill people for money, and anybody who thinks otherwise is kidding himself. There's no reason for stat boosts, or BH retooling or anything else that isn't directly tied to the combat rebalance, as on player missions a BH is SUPPOSED to fail. That's right - they're supposed to be skewered on the end of a glowy-bat. There's always another bounty hunter skulking around the corner - naturally one of them is going to eventually get lucky.
THAT'S the danger in being a jedi - EVERYBODY's trying to kill you. Eventually somebody will. Some players just have ways to find you that others don't.
Timak said - So here is my problem. Even if a player doesnt want to be a jedi, it would be foolish for them not to do some or all of the jedi quests up until the part where they have to choose whether they want to be a jedi or not. I say foolish because lets take 2 TKM's fighting each other. 1 has force enhanced skills and the other does not. It seems to me that the one that has...lets say force enhanced defenses is going to win every time. So now we have a galaxy of force enhanced players running around....which does NOT hold true to the Star Wars universe.
I have to agree with this. As it is now we have players that only play a profession because at the moment it is so called "uber". So if this is in fact true with force powers, then once again we will see another unbalance of combat professions. The fact that so many will have force powers is very sad. Jedi are supposed to be unique. Heck I don't even know one Jedi in this game that actually even knows how to act or play as a Jedi. Only powergamers seem to be able to be them so thus you get the mentality of a 12 year old in a Jedi body. Now just times this by thousands and you will have your revamp with all having force powers. I know I need to wait for the actual revamp but from all the publishes we have seen come out of SOE they seem to have something in common. After it's out the dev's will sit back and say hmmm the community was right, that wasn't a good idea. Maybe we are being setup for yet another balance. Well if we are just remember this. While you sit there and throw out your little publishes, your paying community is slowly losing all confidence and even worse leaving the game entirely. We are not idiots dev's so treat us as customers and not numbers. If thats not enough then at least give us the respect of being true Star Wars fans.
Recommended movies for dev's to watch before any changes are made in game at all.
1) The Phantom Menace
2) Attack of the Clones
3) A New Hope
4) The Empire Strikes Back
5) Return of the Jedi
Remember this is Star Wars!
If I have some disappointment in the game, my disappointment is in Lucas Arts and not SOE. SOE is just doing what SOE has always done. And Lucas Arts is supposed to use their SW copyright to keep the content of the game true to the SW movies and the SW universe. I don't think they have done that in allowing everyone to be force sensitive and allowing so many non-RP powergamers to become jedi.
I like some of the folks who have unlocked. Don't get me wrong. I know a few and would never give out their names. (I'm a neutral but a rebel sympathizer.) But I almost think they should go back to permadeath...except you lose the FSCS entirely when you die. And then re-implement jedi on a more limited and mysterious basis. If someone has a 4/4/4/4 guardian but isn't playing him/her, that doesn't impact anyone's game experience one iota.
I have to disagree with those who don't see the BH profession as jedi population control. And with those who think the BH is generally supposed to die (unless the jedi is highly skilled). I think this jedi thing is still in flux. I just hope it isn't driven more by SOE economics than by gameplay experience considerations.
Though the way of hologrinding in aspect is not impossible, just time consuming. Thusly you dont see thousands of jedi running around for not everyone wants totakethe time to do all the classes. Make the quests take equally as long, or perhaps you nca only pass a certain mission within a set amount of time. such as from the day you last completed one missions you have to wait x amount of days before proceeding onto the next. Lets face it, if something takes a larg
One of the largest issues it seems amongst people here is the fact that there will be too many Jedi running around. Now first off there will be plenty of force sensitive but the issue is if people are going to be willing to give up all there other profession points in order to create a jedi character. This would lead to an unstable economy, if all the crafting professions turned jedi who would craft the items everyone needs in order to progress through the game.
Though the way of hologrinding in aspect is not impossible, just time consuming. Thusly you dont see thousands of jedi running around for not everyone wants totakethe time to do all the classes. Make the quests take equally as long, or perhaps you nca only pass a certain mission within a set amount of time. such as from the day you last completed one missions you have to wait x amount of days before proceeding onto the next. Lets face it, if something takes a large amount of time, it will deter many players from fully completing all the missions.
Now as to the issue of how the missions could be accomplished, I had an idea which I have no doubt will be ignored and skimmed over by the thousands reading this thread.
For each missions people want to progress on possibly make it so some of them have a requirement that they must have a certain force sensitive ability. This would in turn lead players to have to find other spawns which have no requirements(FS abilities)to finish them, or have requirements(FS abilities)they already have. The system could also include where learning a FS ability would take away from your skill points, so lets say if someone wanted to further progress to the jedi trials they would have to start gutting there current template. This would discourage players from trying to achieve the rank of jedi.
BTW sorry about the multiple posts. Im at class and the computers here are a tad...tempermental =*(
WHY NOT THIIISSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ok the rouge3 guy and the other guy are right, terribly right, everyone running around with force enhanced abilities is
1. deffinitley not Star Wars
2. WILL SUCK and
3. SUCKY SUCK SUCK
Jarx
I think we can all agree that HoloGrinding is not good.
If done right the a Quest + something else would be better.
Most of the issues folks are bringing up, with the exception of numbers of Jedi I suppose, deal with after you become a Jedi. My solution on the previous page deals with just that. Remove the Jedi from the core game by giving them their own game.