Development Cycle Archive
Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II
heh yeah it was but sephiroth was already taken so i took sephoroth (its my character in the game : Bria
. And i agree FFVII was the best hehe. ANNNyway i read your post on 18 again and i have a few questions about it... waht exactly do you mean gmae inside of a game... you realize anymore, and everyone will be so laggy that it will be hard to play at all. But the whole thing with good and evil jedi with the auto tef is a good idea and also making BH's stronger is a big factor.The dev's sure do have alot on their hands now, and like i said before this could very well make and or break this game. I hope it all straighrens out in the end. And one thing i hope they keep, is the fact that you use the same character to become a jedi so ppl wont wanan give up all their skills so they stay their prof... but like ive mentioned before we need more in depth profs now... and i think adding an over all good and evil aspect which would inturn create more depths in what you learn or make etc. in your prof. therfore other players will have just as much new things to discover and want to keep their character's prof. ratther than becoming a jedi. I think it would help out alot, waht do you think man?
-Seph
Well Seph what I mean by game within a game is actually just that.
Okay so SWG is a game. Hey finally something we can agree on everyone ![]()
Even if there are 500 jedi on each server they will still be the minority. Because of this the game needs to be preserved for the non-Jedi. If the Jedi is the most powerful and prestigious class to function within SWG then that is a problem. Almost everyone will want to be Jedi.
Devs don't be afraid to make us "work" to have fun in this game. Pointing and shooting ends up boring...make tactics important and make Jedi in hiding important.
Will I be able to start a FS character on more than one server... eventually being able to RP a jedi on bloodfin and play myself as a jedi on a different server?
That would really be nice.
dont get me wrong, the new system sounds great and im really excited to see the hundreds and thousands of jedi and leais running around, but if i remember correctly wasnt it said in the jedi faq that the jedi trials are not appart of this time frame?....
hey where the hells the faq? i just went to look for the quote and now its gone...plausible deniability...good idea.
Seph you missed the point.
I am fully aware the game is nor currently designed like that...but the tools to make it that way are already in the game as we speak. Factions, Tefs, Visibility, Bounty Hunter MIssions...it is all there. All you have to do is manipulate it. Hence the term Revamp.
Even the Devs werent sure they could get the droids working like they are now. Ask CH's how much their experience has changed. Find out if Chef's are still having a hard time making money? Ask ID's how their new options are? Look back on the original combat balance threads by the devs. The idea of a revamp means just that...revamp or redesign how something works or interacts within the game.
Setting our sights low will get us little return...now is probably the only time we can really elevate our wishes to an idealistic level.
There will be more Force Discipline skills available than a player will have skill points to be able to train in. This will lead to a variety of Jedi characters as some may choose to be more offensive or more defensive or even choose to take more utilitarian abilities. We have allowed it so players may un-train these skills if they wish to choose others.