Development Cycle Archive
Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II
omadnay wrote:
Oh, on a more positive note, and about a little detail possibly open for discussion...
Regarding therobes and such...
I assume that these will be items that cannot be traded or anything.
I really suggest that they allow the owner some customization choices for these items.
Definately allow the player to choose his Robe's color(s).
I would love to see a few design options for different styles, but at the very least, I think they should allow color customization.
They shouldn't expect the player to be happy with being given a particular clothing item in some color that they did not choose.
We've seen that even within the Jedi Council, and within certain uniform concepts for the Jedi, there were many variances of styles.
I just suggest allowing the player to choose what color their robe will be.
Whether it works as composite armor colors work now, or as a one time color change when first acquired, I believe it would be a mistake to not allow the player a choice of colors.
Thats all... nothing game-breaking
- Omadda Szool
Kauri
- Omadnay
Test Center
Actually it would be nice if FS tailors could make them.. rather then just being handed out...I mean robes are tailors line... and maybe FS armorsmiths can make parts for tailors to make it better, just like Tailor need to make certain components for armorsmiths to make it better.
TH,
Will players who unlock between Pub. 9 and 10 get a second character at the Padawan trial stage or will they be have to go through the Force sensitive quests with the second character and essentially "grind" all over again.
This is very important to us players who have mastered a lot of professions for a Jedi character in a secondary slot.
Stupidfly wrote:
One more thought:
If you are taking away a Jedi's ability to wear composite/ubese armor, thenthese robes (even the ones an ?Initiate? gets) had better be equal to or greater than the benefits of composite.
Otherwise, you are nerfing Jedi. If you do that you had better put certifications on all armor so that novice marksman can't run around with better defense than a Jedi (as is the case now).
--Vert
They had better... or what tough guy?!
2.) There were not many (to say the least) Jedi in this time period.
3.) We do not want this to become Jedi Wars.
And yes I think the introduction of a Smuggling/Hutt faction within the SE would compete the circle of factions seen in most of the movies and books (EU).
The answer really is rather simple.
First off let me set up the basic situation here. Looking over the coming publishes we see that the Jedi, the combat system, and the GCW are all on the block to get revamped and changed. This is a wonderful fact. Why? Because that is all you need to make the game work for almost everyone with every opinion on this subject.
Now I know you are all saying how?
Well one thing is that most of us are focusing on the Jedi themselves and the system that governs their tefs, powers, and paths. The real answer really lies at a higher level within the game. Lets further define this by looking at some basic facts or at least premises that we can if not agree at least realize. In some ways this represents some of the theoretical limitations the devs most likely work within.
1.) No player should be barred intentionally from Jedi.
2.) There were not many (to say the least) Jedi in this time period.
3.) We do not want this to become Jedi Wars.
So how since these points tend to be at odds with one another how do you allow all three to exist within the game?
Amazingly enough the answer is one of the most basic answers possible...you don't...well you kinda don't that is.
The devs need to create the game within the game and here is how I think they can do it.
First you create three new factions. You can call them LightSide, DarkSide, and Bounty Hunter....catchy huh!
So let me explain...the lightside and the darkside are vying for power. Right now even the Rebel Alliance would be a little wigged out by the whole Jedi thing (with the exception of the high command like Leia or Mon Mothma. Remember the Jedi are discredited and blamed with the fall of the Republic). That doesnt mean that the Jedi Remanant still wouldnt want the republic to win and that doesnt mean that dark users dont want the goody tooshoe light guys dead though. This is a war in the shadows...light versus dark...good vs. evil. The evil guys and gals would be out for selfish power and need to extinguish the light to gain it...the lightside would be struggling to survive so that it once again could be called on to protect the republic when the time was right.
The Light and Dark are full Overt to each other all the time (but to no one else). The quickest way to gain power is by killing one of your opposite number. Dark Jedi could also kill each other to gain smaller porions of power (exp). You keep a ranking on the war and whoever is leading gets certain bonuses as the faction. The diffrence is if the Lightside is in the lead all lightside Jedi get the bonuses and if the darkside are in power only upper 50% get the bonuses.
Light Jedi should have it harder, harder choices in quests, less quest opportunities (for example if a Light Jedi does the rebel quest on the Corvette he/she should get xp but a dark Jedi could get xp for both the Imperial and Hutt missions). Quests for Light Jedi should be more dangerous with regards to exposure. Visibility itself should be more harsh for Light Jedi as well.
If a light or dark Jedi use a force power or their lightsaber in public all surrounding NPCs applicable (Corsec, Imperial, etc etc) should all aggro on the Force Users and all surrounding players should get a TEF to both (regardless of affiliation or overt/covert status). Jedi characters should be forced to fight in private.
Skills should be learned from the appropriate Holocrons that are found (not looted) per leveling quests or something of the like (see FFXI for more details).
Leveling in general should come from PVP and PVE but mostly quests.
ANd last but not least Bounty Hunters which might as well be called the Hired by Vader and Palps faction. They should hunt and track down Jedi like it was going out of style. Light Side should be worth more xp and darkside worth more money (or vice versa I suppose). Achieving ranks in the Force as a Jedi in and of itself should add visibility. Bounty Hunters need to be fixed though not outside the professions concept or the rest of the combat professions though they should have focused skills and tools to fight Jedi (Mando armour with Cortosis anyone).
Lightsabers should be given AR3 and their own damage class.
In the end you provide BH's with and endgame and most importantly (if you have not figured it out yet) you have just removed Jedi from the mainstream game. Jedi will have their own conflict and their own issues. The GCW wil not be affected by them (good news for a lot of people and for the continuity as a whole).
Then you add in the rest of the proposed Revamp (the parts not mentioned in this post and delete the inner faction ranking system for voting on the lightside) and you have two force using groups, one that works together but has to work harder to achieve the goal of being the most powerful on the server and another group that has an easier time advancing but a brutal environment where only the most powerful are rewarded (the upper 50%) from the war. And of course the BHs that hunt everyone.
Now the only question is if and how you might allow the Jedi a small role directly in the GCW. It would have to be hugely biased against the Jedi formally fighting in the GCW (that is what the second character is for). No rank or faction points, no perks, and possibly no covert status. Possible yes but not desireable.
Bounty Hunters should be able to join the rebels or the Imperials but be restricted in their hunting of light jedi if they are rebel BHs (High command still understood Jedi...the common soldier would not). Again pushing BH's intentionally (somewhat) to the Imperial and BH factions directly.
And yes Wookie need Jedi Robes too!
With this solution most of the questions and concerns melt away. Jedi would be rewarded for hiding and would take their own conflict (can you say custom content) away from the mass public. You would see few if any Jedi in the GCW (the penalties should be really rough, more so for the Imperials) and we all would have second characters to participate in the GCW. No PLAYER would be barred artificially from any content, just maybe one of the two characters would be.
Because you are "removing" Jedi from the mainstream game you can tend to issues on both sides of the fence in these ongoing discussions we have on these forums.
BTW I am a Light Jedi in game and staying that way forever.
And yes I think the introduction of a Smuggling/Hutt faction within the SE would compete the circle of factions seen in most of the movies and books (EU).
THoughts?
Right on, Devs. Keep on trucking.