Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

foxwalk
Thu May 27, 2004 12:27 am
#404

My post was removed so I repeat:


FOR THE LOVE OF GOD STOP ADDING NEW CONTENT TO THIS REMARKABLY DYSFUNCTIONAL GAME


The DWB is not instanced, this a digression in the games evolution. The lag is terrible, I crashed three times on the front door, not because of the key. The existance of the key needed to get past the first room leads to only one thing, CAMPING.


But thats not real problem. The real problem isthe COMBAT SYSTEM and PATHING


PATHING


PATHING



pathing


Got it?


I was soloing one of the battle droids just outside the door...doing just fine with my pets and stims...but as soon as the droid mind pool got down to 1500ish it began to teleport 80-110 meters every 30 seconds or so in any and all directions. My pets would stop attacking and I would loose my target. This happened no less than 10 times...it took more than 15 min to do 1000 damage to its mind pool (Master Fencer and MCH). TELEPORTATION AND WALKING THROUGH WALLS IS TOTALLY UNACCEPTABLE


MHS and Rifleman have too much power (the sword that they call a scythe does more damage, faster, than anything else with AP2, its in a class unto itself...Rifleman suffer no significant penalty for running while shooting (me directly in the head) this is just plain rediculous...why not give master rifle 128m range when prone, 64m standing and have them suffer -80% accuracy & -20% damage for running)


As I said before, I really TRUELY want to see this game succed, there are so many great things about it. Never-the-less I'll say right now that if SWG is not repaired, balanced, augmented, given an intelligable combat system, made right (scythes=not right) MADE TO LIVE UP TO ITS OWN POTENTIAL...by the time WoW is released I will immediatly cancle my account and take my money to Blizzard, because frankly they have never let me down and I doubt they ever will.


Lastly, with all do respect, You MUST NOT read this as a request, or as pleeding. I am now and have been since August of last year a paying customer and as such I remind the Developing team that it is YOUR OBLIGATION to do right by your customers. After all we are the ones funding this whole show.


Fox
foxwalk
Thu May 27, 2004 12:30 am
#405

I meant to add, that I would love to see content added, and the game expanded, but only once it works. Until then everything else is a total waste of time
longboarder01
Thu May 27, 2004 12:41 am
#406

i came back to the game after a long hiatus due to the new content being added. i must say i don't this design philosophy of catering to the ubers. plus the things i have always hated about mmorpgs are sadly in the forefront of the dwb. camping, ninja looting, bickering, lag.



Arayu Darkmoon
RonsterA
Thu May 27, 2004 12:51 am
#407

as much as the Corvette sucks...and it's "new and improved" version blows in a big way....at least when we go as a group, we have an instanced dungeon with a clearobjective.


What this creates is an urgency to run the mission quickly and coordinated. We (in the Corvette) have a team leader..and group members all have an objective and job. And we all get the mission done. We got the badges and usually crappy loot...


and as little fun the Corvette offers..we are all going to keep going back until we get our AV-21 power cores and all 6 possible badges (anyone want a Bantha Doll???)....and when we go back we will succeed.


BUT...what I saw yesterday at the Bunker was Chaos with mobs that spawn like mad...lag like ive never seen before...groups trying to work around these insane SBDs....Docs charging up to 25k outside..and not rezzing when people die only 30-40 meters away...no loot....and on and on




Zedig - 9 Squadrons Master Pilot/Jedi * 191 Badges & counting!
Porta - ex-Master Doctor

xnnnnn79*n*e*r*f*e*d*u*n*t*i*l*f*u*r*t*h*u*r*n*o*t*i*c*e*
Rhoubhe
Thu May 27, 2004 1:06 am
#408

A small group of dedicated Test Center players crafted the very first Mandalorian Armor Helmet late last night:


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=73424


This place definately isn't 'impossible'... some of our team was comprised of unarmoured wookiees. Pony up, Live-ers, after all, we're just carebear TC players with low-quality equipment, remember?





THIS looks like a job for__________________________________
+ Ell' Kabong +
d Superhero - Mariachi - Playboy d
Bed-Tested; Chica-Approved. | "KA-BOOONG!" | Test Center


Immi
Thu May 27, 2004 1:15 am
#409

Must admit I'm not a big fan. My group and I did have a laugh last night, but not really from the content, just from the ridiculousness of the whole place. Wedidn't do toothanks to two swordsman tanks and some excellent med support, but it just seemed to get pointless once we were on our 10th or 12th SBD, each taking about 5 minutes to kill. The only lootI remember seeing was an art crate, anda few credits, but it wasn't fun to play.


I enjoyed the Warren and the Geo Biolab because they were doable with very similar groups to the ones we took last night, had some good loot, not bad storylines, and when we completed them we felt like we had achieved something. After 3 hours last night all I had achieved was the death of mt armour and weapons, and the reduction of some SBD's to thier constituent nuts and bolts. I will probably go back, mainly because I want a DE-10 to add to my arsenal, and maybe to have some fun in the group laughing at SOE's idea of a hard dungeon, but certainly not becuase I thought it was fun to play, even if the original premise was a good one.


The thing I really don't understand is SOE's preoccupation with Super Battle Droids. First the corvette and now here, the idea seems to be that they will stop anyone. They don't hit THAT hard, they just take forever to reduce. As a boss, maybe they'd be interesting, but when you know that after 5 mins killing one there's another right behind the next door, it's gets very depressing. Why are the Rebels and Imperials using SBD's to defend their ships, I never once saw them used by either sides military in the films, and in the numbers they seem availbale to both sdes, I'm sure at least 1 or 2 should have been sighted. Battle Droids, if I remember episode 1, were very weak, and they needed numbers, just like stormtroopers, so why they have such inordinately large HAMs is beyond me. If they have to be included, there should only be very few SBD's around, and Battle Droids should be equivilant to Stormtroopers inHAM and Damage.


For me it would just ave been far more immersive in there without them, and certianly in the corvette. I could maybe imagine that mercenaries like the death cult would have fixed some of the Seperatist droids up after the Clone Wars and use them, but then why are they on the Corvette? It would have been easer in the DWB to simply take them out, and replace them with a few, not quite as hard, high level Death Watch, who should be the ones doing most of the fighting and killing in thier own base, being renown killers et al.


Basically, in my opinion, thios is not the way for content to go, as others have said. Yes, mandalorian armour needs to be rare, but the dungeon needs to be fun, immersive, and allow you to get somewhere in 3 hours of play that isn't another room filled with 3 SBD's .









Sephir Khalis - FarStar

Master Pistoleer
Master Smuggler
Teras Kasi Master
Immi
Thu May 27, 2004 1:16 am
#410


Must admit I'm not a big fan. My group and I did have a laugh last night, but not really from the content, just from the ridiculousness of the whole place. Wedidn't do toothanks to two swordsman tanks and some excellent med support, but it just seemed to get pointless once we were on our 10th or 12th SBD, each taking about 5 minutes to kill. The only lootI remember seeing was an art crate, anda few credits, but it wasn't fun to play.


I enjoyed the Warren and the Geo Biolab because they were doable with very similar groups to the ones we took last night, had some good loot, not bad storylines, and when we completed them we felt like we had achieved something. After 3 hours last night all I had achieved was the death of mt armour and weapons, and the reduction of some SBD's to thier constituent nuts and bolts. I will probably go back, mainly because I want a DE-10 to add to my arsenal, and maybe to have some fun in the group laughing at SOE's idea of a hard dungeon, but certainly not becuase I thought it was fun to play, even if the original premise was a good one.


The thing I really don't understand is SOE's preoccupation with Super Battle Droids. First the corvette and now here, the idea seems to be that they will stop anyone. They don't hit THAT hard, they just take forever to reduce. As a boss, maybe they'd be interesting, but when you know that after 5 mins killing one there's another right behind the next door, it's gets very depressing. Why are the Rebels and Imperials using SBD's to defend their ships, I never once saw them used by either sides military in the films, and in the numbers they seem availbale to both sdes, I'm sure at least 1 or 2 should have been sighted. Battle Droids, if I remember episode 1, were very weak, and they needed numbers, just like stormtroopers, so why they have such inordinately large HAMs is beyond me. If they have to be included, there should only be very few SBD's around, and Battle Droids should be equivilant to Stormtroopers inHAM and Damage.


For me it would just ave been far more immersive in there without them, and certianly in the corvette. I could maybe imagine that mercenaries like the death cult would have fixed some of the Seperatist droids up after the Clone Wars and use them, but then why are they on the Corvette? It would have been easer in the DWB to simply take them out, and replace them with a few, not quite as hard, high level Death Watch, who should be the ones doing most of the fighting and killing in thier own base, being renown killers et al.


Basically, in my opinion, thios is not the way for content to go, as others have said. Yes, mandalorian armour needs to be rare, but the dungeon needs to be fun, immersive, and allow you to get somewhere in 3 hours of play that isn't another room filled with 3 SBD's .









Sephir Khalis - FarStar

Master Pistoleer
Master Smuggler
Teras Kasi Master
RahKayne
Thu May 27, 2004 1:46 am
#411

I DID IT AGAIN. (i didnt finish it but I mean I went there)

I believe the bunker is the right difficulty. The only problem is the spawns on the droid side mostly the SBd instead of three maybe twois fine instead of 5 blue red or yellow droid maybe 3.



Master Bounty Hunter- Wanderhome
Karandras_UK
Thu May 27, 2004 2:02 am
#412

I'm gonna have to go with the majority on this one.


The place is absurdly overpowered. It seems to me that very little real thought has gone into the DWB, the line of thinking seems to be 'I know how to make it hard, we'll throw in some mobs with obscene HAM and obscene resistances.'


It's not so much really difficult, I tackled it last night with 2 other MBH's and 3 TKM's and we delved fairly deeply into the dungeon, but it's just so bloody tedious.


The basic run of the place seemed to be as follows:

Enter the bunker

Stupidly long fight with 2 SBD's

Next room

Stupidly long fight with a couple more SBD's and DW

Next room

Stupidly long fight with SBD's and BD's

Next room


Well you get the idea. As I said, it all seems so thoughtless. The place could have been amazing. Fair enough, it should be hard yes, but in my opinion I think that the challenge should be in negotiating the place, solving puzzles, avoiding traps, fighting averagely strong enemies with a couple of tough battles thrown in for flavour. And of course, make it instanced.


The DWBto me just seems like a step backwards.



____________________________________________________
"No one can give you power; real power is something you take."
Owen-Lars
Thu May 27, 2004 2:52 am
#413


Its a gerat place and theoretically should be fun once you launch your big push.



I was there last night but only for scouting purposes to gather the key and some gas mask components. I now have mixed fealings towards to bunker.


I think the difficulty level of the death watch and black sun npcs are just right, not easy but at the same time they shouldnt take a full group to take one down.


However i am extremely disapointed with the presense of battle droids and super battle droids. Why they would be here of all places is anyone guess but it just seems the devs couldnt be bothered to add new looking mobs or maybe a varient of the droids so they just stuffed these things in.


There is no reward in defeating these machines and only causes bordom for ten minutes whilst you slowly work down their ham. When fighting a wraith i dont have a problem spending 10-15 mins working on a target as there could be a reward for doing so and ultimatly it seams like they are worthwhile kills. However battle droids and super battle droids are only there to dull down the experience and imo succeed to a great degree in ruining the excitment factor when you first enter the bunker.


On another negative, the spawn rates are insane down there and because of this coupled with the bordom bringers (super battle droids) there seems to be little excitment when trying to clear a room because as soon as you clear one little area of the room the rest of the room spawns and your get mobbed. This has nothing to do with the intruder detection feature that spawns mobs, its simpy the rate at which static npcs refresh.


The concept of the dungeon is great and i agree with making it difficult, however i think the devs have made it very clear their idea of difficulty is simply through adding generic battledroids, bordom bringers and insane resists with super high hams. The inclusion of high level npcs with high resists and armour etc are all fine with me except i think its a poor state of afairs when combating these npcs requires nothing but the amount of punch your weapon has. Fighting these beasts have nothing to do with tactics, you cannot use your specials to apply states on these npcs it all comes down to damage damage damage. This creates a very generic and 'gone there before' fealing that shouldnt be experienced whilst doing this dungeon.


Oh well, i hope the spawn rates get fixed and the super battle droids get tonned down or replaced with dw or bs npcs.



THORTAC BALCOR
The Lost Ranger
RANGER
Sc0rPs
Thu May 27, 2004 2:54 am
#414

I have to agree with 99% of these posts, and must really point out someone that has some vast knowledge with Star Wars lore must be hired and used as a consultant. Battle droids, Black Sun needing to be hired are just wrong. Please don't get this wrong, I know you guys have seriously stepped up from the start and making every effort to make the game challenging & fun. Kudos for that guys, everyone knows you have certain things dictated & deadlines to meet that's just out of your control... coporations often lose touch. That's why smaller companies like Blizzard always do bang up jobs. Nothing new to suggest but main points I must point out:


- Timeline must be kept, may as well start throwing in Clone Troopers since it seems the trade federation is back. These droids are completely overpowered and shouldn't even be there! The Lok abandoned droids at least "fits", There is so little Star Wars in SWG


- Yes new content must be difficult & challenging but this is completely wrong way of going about it. Our PA isn't bothering with either Vette or DWB now


- Combat balance should have been first priority, the majority should always be top priority. Not the few uber profession stackers or jedi.. they are the minority. There really is no new content for "casual" or non-stacking players other then the need to come up with more credits if they want some of the cool new stuff


- As above hire a Star Wars "geek" to at least make sure the stroyline fits & continuity fits. Also have story writer of sorts to throw in ideas & interactive "dungeon" ideas, discuss them with the "geek" to make sure it fite continuity & then throw it at the Dev team for further development and implentation. If you need someone to ideas I'm available!





Where's the Star Wars!?

GCW Wish List!


Proof the Empire is the good guys!

Colonel Galdwin
DarthGravel
Thu May 27, 2004 3:00 am
#415

Well, SWG just had its name renamed into.....EQ....Thanks Dev team, i was having fun, but i am getting also bored now as a casual gamer.....



lets see here:


I beta tested SWG and dropped out bc some people (yes, you Dev's) didn't listen to our requests about adding content. 1,5 years later you did and i wanted to play again. It was fun, i came back with the Imperial Crackdown and i loved it. i am Role Player, so i joined Mos Eisley Community on Chimaera. FUN.......till........i found out that i have to be UBER and grind zillions XP to get somewhere. Doing millions of missions....and behold....The Corvette ! i went there and i will never do it again. Then....Mos Eisley (our RP city) turned in to newbie area, WOW ! THANKS !!! Now we have all the beggars and uber d00d's there who think we Role Players are sick people. And now, DWB.....*bows*..i am so gratefull that you made this ! DWB rules, and you know why ? Because know i have some peace again knowing that all the power players are there, camping, ninja-looting and grieving, thanks guys !



i work from 9-5 earning a 4700 euro a month as an IT manager. I come home and want to have FUN (note the caps) !!!


i want to log on and play, now i log on, think what to do, Role Play ? Nah,the cantina is jammed with AFK dancers and spammers telling the whole world what they can train. Grind XP ? Nah, i don't feel like doing stupid missions again killing stuff and 500XP per stupid wort. Hmmmm, what to do ? ooh, i just sit and chat with my friends...........but wait, i have MSN Mesenger.....Bye 2 accounts..........


If i wanted to have an EQ clone, i would stayed with EQ and grind my 51 Shadow Knight to 65 !


WAKE UP DEV'S !!! Your loosing this game to a lott of people.....



Erillion
Thu May 27, 2004 3:18 am
#416

Soon 20 pages and no more Dev comments.


Looks like they wait for about a week (especially with the upcoming long weekend) and see if someone figures out the tricks and exploits in the bunker (like walking masked/camoed in the corvette). Then they will change something. Basically all our feedback from the first days is not as important to them .... they only want to hear from those who FINISH the quest.


And - like the TC crew with one month experience in the DWB layout and enemies - those who finish it will then say ... "HEY, it was not THAT hard !!!" Correct me if I am wrong but that is the first time ANY TC crew finished the quest ? Which means ... the devs pushed this to live without the quest ever having been finished in testing ? BTW .. thanks to all TC people !!!!)


I would like to see the groups who did it wince when theytally up the cost in weapons, armor, food it took to get them down there ... AND when they realize that they have to do it 5-10 times again to help the others who accompanied them. AND THEN multiply that by 5 times more so people can get aWHOLE suit !!!Do you really think you can craft a whole suit in 5 min in a heavy lagarea where EVERYCLICKtakes 30 seconds ?


Have fun


Delos Stardust


Master DE, Naritus (will be waiting AT LEAST 2 weeks before I go anywhere near the bunker with my UBER unarmed 4 combat skills)

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