Development Cycle Archive
Thread: SWG Changes Part 2: New GCW Bases and the Planetary Control Meta Game
Tiggs wrote:
Giftmacher wrote:Ok can I ask a Q or two here? First of let me say I like the new developments very much it feels like you guys are working round the clock to bring us good stuff right now and it is much appreciated.However I have a minor concern about the new base system, namely will there be a planetary cap for these things? Right now it sounds like there will be an awful lot of PvE bases out there (especially if 2 come free with every PvP base), are you planing on implementing a lifetime or cap on thse bases to prevent planets becoming swamped with them? Just asking cause these sound like they are going to be seriously popular.Next up will planetary control apply to all planets? I mean there are fictional political and logistical reasons for some planets to remain allied to one faction specifically. I'd hate to see Naboo or Tatooine become overtly rebel or visa versa with Correlia, after all how annoyed is the Emperor going to be if his retreat becomes rebel teritory?!Basically I guess I'm talking about SW canon here, and I've the feeling that one or two planets at least should remain base camps for a faction so they do have a safe haven to retreat to.
Hope that sounds like good feed back, pretty minor itches to scratch really, but I hope it's more useful than my just drooling over the great ideas you keep posting lol.Gift.3 to start, more later
Tiggs sounds weird tonight...is that really you?
Tiggs wrote:
Giftmacher wrote:
Ok can I ask a Q or two here? First of let me say I like the new developments very much it feels like you guys are working round the clock to bring us good stuff right now and it is much appreciated.
However I have a minor concern about the new base system,namely will there be a planetary cap for these things? Right now it sounds like there will be an awful lot of PvE bases out there (especially if 2 come free with every PvP base), are you planing on implementing a lifetime or cap on thse bases to prevent planets becoming swamped with them? Just asking cause these sound like they are going to be seriously popular.
Next up will planetary control apply to all planets? I mean there are fictional political and logistical reasons for some planets to remain allied to one faction specifically. I'd hate to see Naboo or Tatooine become overtly rebel or visa versawith Correlia, after all how annoyed is the Emperor going to be if his retreat becomes rebel teritory?!Basically I guess I'm talking about SW canon here, and I've the feeling that one or two planets at least should remain base camps for a faction so they do have a safe haven to retreat to.
Hope that sounds like good feed back, pretty minor itches to scratch really, but I hope it's more useful thanmy just drooling over the great ideas you keep posting lol.
Gift.
3 to start, more later
Wait wait wait...
So are you saying there will be a cap of 3 bases per planet? Like three PvP bases andthree PvE bases and you have to destroy one of the three to drop another?
Trean wrote:
Tiggs wrote:
Giftmacher wrote:
Ok can I ask a Q or two here? First of let me say I like the new developments very much it feels like you guys are working round the clock to bring us good stuff right now and it is much appreciated.
However I have a minor concern about the new base system,namely will there be a planetary cap for these things? Right now it sounds like there will be an awful lot of PvE bases out there (especially if 2 come free with every PvP base), are you planing on implementing a lifetime or cap on thse bases to prevent planets becoming swamped with them? Just asking cause these sound like they are going to be seriously popular.
Next up will planetary control apply to all planets? I mean there are fictional political and logistical reasons for some planets to remain allied to one faction specifically. I'd hate to see Naboo or Tatooine become overtly rebel or visa versawith Correlia, after all how annoyed is the Emperor going to be if his retreat becomes rebel teritory?!Basically I guess I'm talking about SW canon here, and I've the feeling that one or two planets at least should remain base camps for a faction so they do have a safe haven to retreat to.
Hope that sounds like good feed back, pretty minor itches to scratch really, but I hope it's more useful thanmy just drooling over the great ideas you keep posting lol.
Gift.
3 to start, more later
Wait wait wait...
So are you saying there will be a cap of 3 bases per planet? Like three PvP bases andthree PvE bases and you have to destroy one of the three to drop another?
Thunderheart wrote:
Please remember to be polite and stay within community guidelines when posting. Thank you.
As part of the ongoing changes to Star Wars Galaxies, we are removing the TEF system so we can implement a new type of Galactic Civil War base. To bring Star Wars and the Galactic Civil war to all players, regardless if they prefer PvE or PvP, we are removing the TEF system. This lets players who prefer PvE to play in the GCW and players who prefer to PvP continue to play in the GCW. Because of the changes to the TEF system, we can now add a second type of factional base - - a PvE GCW base. We will use the two types of bases to create the first of many steps in a GCW planetary meta game.
GCW TrackingWe now have a global tracking mechanism for planetary GCW conquest. This tracking system works for each individual planet. This score will be modified by placement of factional bases, both PVP and PVE. Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. Planetary control status can be read by civilians using a "news net" terminal that will be placed in some starports. Factioned players can find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.
Here are the two types of bases and the details about how they will work:
GCW: PvP BasesBase Placement
PvP bases can be placed by any factioned player.
Base Defense
PvP Bases can only be enterable by PvP Enabled players.
The inside of these bases will be populated and protected by powerful NPCs.
Base Vulnerability
PVP bases will have a 3 hour vulnerability window but this window will only occur every 2 days. These bases will also register on the planetary map.
Base Destruction
PvP bases can be destroyed by those who can get inside (PvP enabled).
The method of base destruction will remain the same is it is currently.
Base Purpose
Existence of a PvP base counts significantly higher towards planetary control than a PvE base.
Base Cost
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.
To soften the transition, for each existing base you own you will be rewarded replacement faction points
New PvP Bases will cost the same number of Faction Points.
Novock wrote:Ok now we're on the contradiction wagon again. please adjust you rcomment Tiggs or the original post regarding pve protection for PvP bases. You just said there would be no more PVE defense for PVP bases. yet the original post says there will be "powerful NPCs" protecting them on the inside. Contradictions tend to lead to confusion ---> confusion leads to anger ---> anger leads to passion ---> passion leads to strength ---> strength leads to SUPER TROLL
What Tiggs is referring to by "no more PVE defenses for PVP bases" is that you will not find faction patrols running around it nor will there be turrets, scanners or minefields. If you want to see some action at a PVP base, you need to go PVP yourself and step in the door where the NPC defenders (and any PVP players) will be happy to show you the way to the nearest cloning center.
Tiggs wrote:
CyberBossk wrote:
Looks great. A few suggestions and Questions.
1) PvE bases should have the nasty NPC defending it not the PvP bases. PvP bases should be defended by Players, not players and tough NPC's IMHO.
2) What about Scanners and Mine Fields. Will they work?
3) Are Jedi going to be taken out of the GCW? I know alot of people who will come back to the game and PvP if this is done but all these changes will make no difference to the normal player who actually wants to PvP in the GCW but can not because it is now over run by Jedi.
4) What about instead of Player Placed PvE bases. You put 4 Large PvE Base/Dungeons per planet that can be flipped for control of the quadrant per planet. Players can go in and try and take the bases and change to their faction with tasks needing to be done from top to bottom. Once you get to the bottom Command center and perform the last part needed the Base changes to your faction. This is where the Nasty NPC's should be. Cause really I don't see any reason to place a PvE base.
Message Edited by CyberBossk on 02-03-2005 05:13 PM
Message Edited by CyberBossk on 02-03-2005 05:16 PM
2. Scanners are being removed and mine fields are to be determined.
3. Jedi can still pvp in the GCW
4. Not right now
Point 4 is interestign because these already exist in the game, but have never worked. I regularly goto the weapons depot and detailment centers on talus to kill some rebels, and have tried slicing the terminals, but from what I hear the control never changes.
Base Vulnerability
PVP bases will have a 3 hour vulnerability window but this window will only occur every 2 days. These bases will also register on the planetary map.
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Does this also include turrets ? Or will they stay the primary target that could be taken out by someone stepping by during nightime ?
Landorin wrote:
Will the existing NPC bases be integrated into this system? I would hate to see them abandoned, there is so much love put into every detail.
As far as i know, all existing bases will be turned into PVE bases at the switch over.