Development Cycle Archive
Thread: SWG Changes Part 2: New GCW Bases and the Planetary Control Meta Game
01201986 wrote:
perhaps this was answered and I just missed it. But I understand PvP bases will have nasty NPC's. what about the PvE bases? same old normal NPC's for those? oh and...
nice work
Same as they are now.
Yezzo wrote:
The PvE base sounds like a great addition to me. I like combat where you don't have to prepare for ages. It's nicer to just bring along a friend and pop a couple of stormies.Even better that it actually affects the GCW.
Quick question: Will the PvE bases look like the bases already in game, or will there be new art?
f33d84ck wrote:
TH and Tiggs, these changes are great for the game, but why would players even bother if the GCW standings don't mean anything? Great, you are controlling a planet, but what does that get you?
- Bonuses to NPC's?
- Added faction perks?
- Is it tied in with the new veteran rewards?
- Is it tied in with the availability of armor schematics when the faction becomes craftable?
These changesneeded to happenand are fantastic, don't misunderstand me. However, if there is no significant rewards to either side of the war, then it will get stale quick.
Cheaper faction perks and more faction control in the cities (so less hassle).
Tiggs wrote:
f33d84ck wrote:
TH and Tiggs, these changes are great for the game, but why would players even bother if the GCW standings don't mean anything? Great, you are controlling a planet, but what does that get you?
- Bonuses to NPC's?
- Added faction perks?
- Is it tied in with the new veteran rewards?
- Is it tied in with the availability of armor schematics when the faction becomes craftable?
These changesneeded to happenand are fantastic, don't misunderstand me. However, if there is no significant rewards to either side of the war, then it will get stale quick.
Cheaper faction perks and more faction control in the cities (so less hassle).
Although less hassle may seem like a reward its not. Cheaper faction stuff is not much of a reward either. Still great changes, I think the actual rewards need to be developed to make the reasons for fighting a tad deeper than "hey, its the GCW, shouldn't we be fighting."
Yukmot wrote:
Is the base shutdown technique going to be tweaked a bit to stop base runners?
Not at this time but we will l look into it.
Tiggs wrote:
ARC_Casper wrote:
Has space been considered in the planetary control? If not right away some time in the near future?
Having a big space battle after fighting long long battles on the ground for a final planet control point needed IS Star Wars =)
Not considering it at this time.
In regards to space, is there any chance guild wars will be implemented for space? Currently if you guild war it doesn't apply in space. It would be really cool for this to happen or even if you could select guild war at space, ground, or both... this would be great.
Also in regards to guild wars, how will the removal of the TEF system affect guild wars?
You will need to figure it out =P
Mercerian wrote:
Very nice!!! I was just wondering will the base vunerability times be displayed to both factions whenever they want to find out the time, ordo we have to figure this out?
Tiggs wrote:
nogoodnamesareleft wrote:
I gotta admit, I thought it was stuipid at first, but then I read the rest of the post and I gotta give you a big WOOT! sounds pretty cool. Quick question, will the PvE base have a lower factional cost then PvP?
Yes PVE bases will costlostless.
Straker_Atrella wrote:
Thunderheart wrote:
NasherUK wrote:
Hmm I dont like the idea that people can attack your PVE base while not PvP enabled and destroy it, while you have to sit back not able to be anything.
PvP bases will spawn with very nasty NPCs inside...it won't be a cake walk.
Are you saying that all the PVP NPC defenses will be inside? Meaning nothing outside? No more ST patrols, or ATST's? What about Turrets? Who can shoot at Turrets at a PVP base?
No more pve defenses for pvp bases.
Tiggs wrote:
You will need to figure it out =P
Mercerian wrote:
Very nice!!! I was just wondering will the base vunerability times be displayed to both factions whenever they want to find out the time, ordo we have to figure this out?
In regards to base vuln times, was it a conscious decision to extend base vuln times past the length of mind buffs?
PsychoticChipmunk wrote:
With the new 'news terminals' would you guys consider letting mayors declare their Player City as Rebel, Imperial, or Neutral? Serving no impact on the meta game (yet) beyond having another little display spot for Rp and show and letting us feel loved? Won't you please share the love?
Besides, all my gardens have hidden rebel bases somewhere underneath them. The overhead map says so anyway.
Giftmacher wrote:
Ok can I ask a Q or two here? First of let me say I like the new developments very much it feels like you guys are working round the clock to bring us good stuff right now and it is much appreciated.
However I have a minor concern about the new base system,namely will there be a planetary cap for these things? Right now it sounds like there will be an awful lot of PvE bases out there (especially if 2 come free with every PvP base), are you planing on implementing a lifetime or cap on thse bases to prevent planets becoming swamped with them? Just asking cause these sound like they are going to be seriously popular.
Next up will planetary control apply to all planets? I mean there are fictional political and logistical reasons for some planets to remain allied to one faction specifically. I'd hate to see Naboo or Tatooine become overtly rebel or visa versawith Correlia, after all how annoyed is the Emperor going to be if his retreat becomes rebel teritory?!Basically I guess I'm talking about SW canon here, and I've the feeling that one or two planets at least should remain base camps for a faction so they do have a safe haven to retreat to.
Hope that sounds like good feed back, pretty minor itches to scratch really, but I hope it's more useful thanmy just drooling over the great ideas you keep posting lol.
Gift.