Development Cycle Archive
Thread: Publish 10.3 Feedback
Angetenar wrote:
ichooseabadname9 wrote:
Angetenar wrote:
If they remove XP loss then they mind as well make Jedi a regular class that takes about as much time to grind as an other combat class and, even at its best, is only equal to the best combat class available.
It's wierd, Jedi want to be special without doing anything special in the process.
i bet you are not even close to having a jedi angetenar, and thats why you talk the way you are. i put alot of effort into becoming a jedi and i dont want to be a god mode player with it, but i do want to be able to get on and off the bh terms fairly. i have been hunted by over 12 bh in the last 6 days and they all had at least 4 others with them.i killed about 8 of the bh and they just come back after me with a bigger group.the reason i get so many bh after me is cause of my status before publish 10, i was a well known pvper. so i have all these people i have killed seeking revenge, thats ok with me. my compliant is that no matter who kills me or who i kill the bh still has a tef on me, and no matter how good im am i cant kill everyone that is zerging me constantly. now i am forced not to play my jedi untill the devs fix this.
I wouldn't know how close I am to having a jedi. I never wanted one. If I wanted one I would have one. Having played since launch, I've put in more than enough time in this game to have ground out every single profession in this game well before publish 8. Don't for one second try coming across to me like you're special because you ground out a bunch of profs.
Also, I'm not saying the BH/Jedi system can't be improved. If you checked my other post in this thread you would have noticed that I commented that I didn't like an aspect of the current system. What I am saying is to not to remove XP loss. They've all but removed every damn death penalty, including those not involving Jedi, from this game. If they remove XP loss, like every other death penalty they have removed in this game, they will never put it back. Even after the reason for removing it is gone.
ichooseabadname9 wrote:
ya i can see you have had the time to grind out all the proffesions but the fact is....you didnt and i did so SxTxFxU
What a perfect example of how perverted the noble Star Wars Universe Jedi has been turned into in SWG.
Thanks SONY!
ichooseabadname9 wrote:
Angetenar wrote:
ichooseabadname9 wrote:
Angetenar wrote:
If they remove XP loss then they mind as well make Jedi a regular class that takes about as much time to grind as an other combat class and, even at its best, is only equal to the best combat class available.
It's wierd, Jedi want to be special without doing anything special in the process.
i bet you are not even close to having a jedi angetenar, and thats why you talk the way you are. i put alot of effort into becoming a jedi and i dont want to be a god mode player with it, but i do want to be able to get on and off the bh terms fairly. i have been hunted by over 12 bh in the last 6 days and they all had at least 4 others with them.i killed about 8 of the bh and they just come back after me with a bigger group.the reason i get so many bh after me is cause of my status before publish 10, i was a well known pvper. so i have all these people i have killed seeking revenge, thats ok with me. my compliant is that no matter who kills me or who i kill the bh still has a tef on me, and no matter how good im am i cant kill everyone that is zerging me constantly. now i am forced not to play my jedi untill the devs fix this.
I wouldn't know how close I am to having a jedi. I never wanted one. If I wanted one I would have one. Having played since launch, I've put in more than enough time in this game to have ground out every single profession in this game well before publish 8. Don't for one second try coming across to me like you're special because you ground out a bunch of profs.
Also, I'm not saying the BH/Jedi system can't be improved. If you checked my other post in this thread you would have noticed that I commented that I didn't like an aspect of the current system. What I am saying is to not to remove XP loss. They've all but removed every damn death penalty, including those not involving Jedi, from this game. If they remove XP loss, like every other death penalty they have removed in this game, they will never put it back. Even after the reason for removing it is gone.ya i can see you have had the time to grind out all the proffesions but the fact is....you didnt and i did so SxTxFxU
I have just as much right to my opinion as you do and your childish "SxTxFxU" doesn't do anything to discount it.
Nevermind... It was explained to me why...
Message Edited by Kyushujin on 09-23-2004 03:35 PM
Obviously you've never been a Smuggler. Or at least, not one that had any business...
MrBulwark wrote:
Ouch, yeah. thats rough. Boy, what were those devs thinking when they spent all day trying to get the servers back up when they could have added code that keeps you from having to click 3 extra times.
/sarcasm off
JediMelvis137 wrote:
Here's an idea to level the playing field for Jedi. Since Jedi lose XP when they clone from a BH kill, BH's should lose XP when they clone from a Jedi kill. Turnabout is fair play, as they say...
Tiggs wrote:
Here are some answers to your questions! My apologies for the delay it has been hectic around here. If your question didn't get specifically quoted and answered that is because it was most likely asked just in a different way.
Where is phase 2, what happened to phase 2 and any other question regarding the whereabouts of phase 2.
Please refer to the Phase 2 post made by JustG
Can you please tell us what is the definition of allied PC?
Someone in the same Group, or someone in the same faction?
thx
Ossi
burton1978 wrote:
1) Ok the visibility thing. Does this mean after we hit the terms or is this for any infraction? In other words can a jedi that has SOME (not sure what the scoring table is) work it off before hitting the terms?
2) This is going to be asked till it gets answered. What is classified as a allied PC? For now I will take it as a faction classification and thats better then nothing. I'm tired of solo hunting. Oh and whats the range? 60 m's, 120m's, 250m's...... my HUD Map doesn't display all NPCs correctly (If at all) so it would be nice to know what kind of range we are talking about here.
3) Not sure if I like the DB for BH's but I bet you are using the same system that is used to clear a Jedi's mission off the terms. Can this be fixed in the future, I'm sure there are Light Jedi out there that do not want to DB while role playing, right?
Oh and thanks for the notes! Keep up the communications!
Message Edited by burton1978 on 09-21-200408:52 AM
cbl3915 wrote:
Profession: Jedi
All bounty TEFs should now be cleared correctly upon death from a bounty hunter.
Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.
3 questions:
1. what will be considered non allied for neutral players, for rebels and for imperial ?
2. what is the range ?
3. does this mean that using a saber and/or force powers out of range of any npc or pc will not cause visiblity at all or just not as much ?
thanks for any clarification you can give
Many of you have asked for clarification on this so we have created a knowledge base article that sums it up a bit better.
soe12182
How does Jedi visibility work in regard to Bounty Hunter terminals?
Each of the following Jedi-relation actions has an associated Jedi Visibility Modifier:
-Equipping a Lightsaber.
-Initiating Combat with a Lightsaber equipped.
-Using any Jedi-related skills that consume Force power.
All PCs and all non-animal NPCs that observe a Jedi performing any of the above stated actions (observed as defined as within 32 meters) will contribute to an increase in the Jedi's Visibility Value (JVV).
-An opposing faction member who views this action will add the full value of the action to the Jedi Visibility Value.
-A Neutral PC or non-animal NPC will increase the JVV by 50 percent of the action's Jedi Visibility Modifier.
-A same-faction PC or non-animal NPC will increase the JVV by 25 percent of the action's Jedi Visibility Modifier.
Being grouped with a PC or non-animal NPC who is viewing this action has no influence on how Jedi Visibility is obtained.
burton1978 wrote:
1) Ok the visibility thing. Does this mean after we hit the terms or is this for any infraction? In other words can a jedi that has SOME (not sure what the scoring table is) work it off before hitting the terms?
Absolutely, visability decays over time.
cbl3915 wrote:
3 questions:
1. what will be considered non allied for neutral players, for rebels and for imperial ?
Neutral players: Everybody will impact the same as a neutral
Rebels: Imperials will be considered non-allied
Imperials: Rebels will be considered non-allied
kardia wrote:
2. Do the items in a furniture gives us extrax space or is merely to make our houses look better than from just bags?
The furniture does not expand the house limits just a nice way to store items.
DealBreaker wrote:
3) Does the Jedi killing the BH (or the BH killing the Jedi) clear that Jedi from the terms, until naturally, visibility puts them back on?
If the Jedi kills the BH he/she will continue to be hunted. If the BH kills the Jedi then he is clear. (BH's that did not complete the mission will receive "failed")
Thank you for communicating to us. It is appreciated every time.