Development Cycle Archive

Thread: Roundtable Discussion: GCW and TEFs

DarthHossith
Mon Jul 12, 2004 6:59 pm
#391






uofwi92 wrote:





Thunderheart wrote:

This has been a really great thread and new discussions are still popping up.





Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.




If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.


Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.








I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.

This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug





Understand, you do not. You made that choice. You knew the rules and the conquiences. You should NOT be able to shoot someone of another faction and expect to get away with it! In RL, I would not expect if you shot someone that was support staff (ergo NPC) and not expect retaliation. There has to be some risk of joining that faction. I know the risks, so I am very cautious when TEF'd or overt, and I know when I've done something to get a TEF, and know to be cautious. I really don't think that this part of the mechanics of GCW could be expected to be removed just because you didn't understand the rules. The rules are if you choose to join a faction, that put you at a higher risk. I really think the TEF's should be expanded to include non-GCW factions so if you shoot RSF officers, you get a TEF for Naboo and they can retilate.



Hosoke Enaitol - Eclipse
Carbineer - No matter what the NGE says
Commander:Nightfall Leigon, protectors of HyperDrive Radio

-Maltomix
Mon Jul 12, 2004 7:11 pm
#392


FACTIONS
Percentage of characters in specific factions


Live server report date: Feb19th


73.69% Neutral
14.79% Rebel Covert
10.69% Imperial Covert
0.34% Rebel Declared
0.49% Imperial Declared




Eventhough it's outdated and have a 10% +/-, Its Just a reminder. Be interesting to see the Astromech stat now.


Dont force PvEplayers to PvP through crackdown andjedi bounties. There are 74% that dont want to PvP and 15% that are in between.


You can have crackdown andjedi bounties but not by players but from NPC/System. I dont mind facing penalities from the system that are NPC based, but if I don't want to be involved with PvP.. I shouldn't be forced into it.


silversaber
Mon Jul 12, 2004 7:21 pm
#393






AudioOrgana wrote:





silversaber wrote:





-SanGreal- wrote:
Get rid of Coverts.

Seriosly, I haven't PVPed in 9 or 10 months, but its a stupid system. Its a war for (insert deity)'s sake. If you decide to choose sides you need to be open to attack from the opposite side at all times. It is disgusting to see rebels and imperials mingling and exchanging weapons like they're good friends. The game has a neutral faction for a reason.





Also Audio, if I dont argue for what I whink is fun in this game, then only (insert adjective) like this get heard then this game really goes to hell in a handbasket.







Again, your own myopic opinion.


Myopic? maybe. But its my opinion, in which I have every right to.

Many of us want MORE consequences.


As do I! Just not PvP consequences.

I'd be totally fine with the above scenario - it is a war, something you seem to keep forgetting.


Not forgetting at all. But just because its a "war", it doesnt have to be PvP only. Its also a game, and games are ment to be enjoyed, something you seem to keep forgetting yourself.

Anything to keep this game from going further into "The Sims Online" territory it seems to be heading in in terms of action/consequences that you are trying to turn this into.


Ah, the Sims Online comparason. I was waiting for this to come into this conversation. I can say something equally trite and say that I will do anything from keeping this game from heading into the terms of "Planetside" in terms of mindless gankage, but I wont.

Faction needs to mean MORE, not less - I'd rather err on the side of dynamic excitement than checkers.


And PvE makes Factions mean less? Because it isnt players ganking players left and right? Because it allows more of the majority of the playerbaseactually participate and have fun in it?

AO







AudioOrgana
Mon Jul 12, 2004 7:21 pm
#394






silversaber wrote:









AudioOrgana wrote:
/sigh

Again, silver, you make no real arguments, just "I don't like! I don't like!". People have made some incredibly valid points and all you can say is, "I don't like!"


Just because my arguements are for something different than you like, they are not "Valid"? aw cmon! thats a load of BS and you know it!


You haven't made any argument. You have simply said "I don't like PvP" in ten different ways.

All you have shown is that you do not want to have consequences for your actions. You simply have no idea how this works realistically in game and it shows.


I have NEVER said I didnt want any consequences for my actions! I accept PvE consequences quite readily. Its PvP I reject utterly.


Which is funny, because you get MORE consequences from PvE than PvP.

This is a game about War. If you would perfer a single-faction game, as you say, you will never find it here.


And there are no PvE games of War? How myoptic of you. And about never finding it here, only time will tell. Nothing is written in stone in these games, and with perserverence I hope I will gain success.


No, I never said that there were no PvE games of war. I said that THIS is a game about war, a war in which the players play on BOTH sides. And you can cry all you want about it, but that is part of the core design of SWG. I can campaign for Mickey Mouse for president, but that doesn't mean it's ever going to happen.

I'm sorry your fear has led to such stereotypes of other players - which, I have to confess, I don't see how you can have an opinion on them if you never, ever PvP.


Again you come to the flawed conclusion that my objections to PvP is fear and you always will, I guess. And I also never said I didnt PvP in the past. Where else do you think I got my utter distaste for it from?


I was wondering, since you have given no specifics only rhetoric. How current is your PvP experience?


I'm sorry, but you sound like someone who had a bad experience once and is "scarred" by it.


Why do I assume fear? Because when people make crass generalizations about people, as you have in this thread, it generally comes from fear of the unknown. Other than a few FP, you have failed to demonstrate what it is about PvP that interfere with your game so much - so I must assume you simply fear being defeated in PvP.

You have made a lot of crass generalizations in this thread that simply are not true - if only because the "serious" PvP players you are so terrified of encountering with a TEF left SWG long ago.


Not crass at all. All from bitter past experiences.


Well, at least you admit bitterness (which anyone who has read this thread can plainly see). How many servers do you play on? How many of these SWG servers have you PvP'd on more than once? If the answer to this question is any less than, say, 16 servers, than yes, you have made a crass assumption because you do not have the knowdlege to back it up.


I have no doubt you have had a few bad experiences. People have detailed how you avoid these (like not doing faction missions out of cities like Coronet or Moeina), yet you say you want what you want when you want it. You refuse to take responsibility for yourself before bitching that you got the short end of the stick.



You fail to see how this is all about choice - you make choices in this game, of which faction is one. The consequences and benefits are clearly outlined. You say you want to play wherever you want whenever you want - well, this ain't Burger King.


And clearly the current choices suck major for a PvE player. Its a all-or-nothing choice, which isnt a choice at all. And while this isnt Burger King, it IS aconsumer oriented service, for which players like myself have a voice in what is fun in this game. A voice that will be one of a growing multitude as more and more players schaff at the restrictions the current system imposes.


Well, I see people complaining about the group TEF, and I see people complaining about trade TEFs, but I have seen very few people that advocate a single-faction, TEF-less game like you.


You may not like the choice, but it is plainly there for you to take. Basicly, you want to shoot at stormtroopers but don't want to be attackable by other Imperials. The core design of this game isn't going to change so your silly version ofa war can come into play - if anything, I think the GCW revamp will take us further into the appropriate war-like setting.

It just sounds like you don't like the core-systems of SWG;


No, I only dont like ONE core system, or the core attutude that PvP must be an absolute requirement in the GCW. The rest of the game I like just fine.


It is not a requirement, it is a possibility if you do not take responsibility for your actions.


You simply do not see how silly it is to say that you should be able to attack my faction (NPC or not) and that I should not be able to do something about it, and that is the core problem - I don't think you understand what SWG is trying to do.


I don't care for the core systems of other games, that's why I play this one. I make that choice. You continue to make the choice to play SWG, a game based around war, yet you profess you want no consequences.


And again you seem to only count PvP as the only valid "Consequence" in this game. I can accept PvE consequences quite readily.


See, this is the part that gets me. What PvE consequence? What PvE consequence? There are almost none as it is!


Why is it any different to get sent to the cloning center from a PC or an NPC, besides your pride at getting pwned? They have taken decay out of the equation - it's not an issue.


Again, you have no objection other than your philosophical one, which really isn't valid in the game enviornment. As many people have posted, including myself, we play in the GCW all the time and rarely are forced into PvP. It's happened maybe twice this year to me, and I do faction missions 2-3 times a week for a few hours at a time. You have made this big mountain out of a molehill that doesn't even really exist.


My point above as to my prefered "solo" playstyle, is the same as your "non-PvP" playstyle - both require you to make a choice in this game. It's not apples/oranges, it's choice/consequence. You refuse to take responsibility for your own playstyle, and continually ignore the options you have.


Actually they ARE apples and oranges. You can Play solo in PvP or PvE. Its not suggested, but its possible. But you cannot play in the GCW without PvP. In solo, you have choices. In the GCW, one doesnt.


It's just as possible for you to go run your faction missions at the Reb out post on Rori instead, where you are very unlikely to be found by an overt Imp. You have that choice, but you have said you refuse to accept it.



You clearly want a very different game than SWG is intended to be.


Actually all I want is slightly different where EVERYONE can have fun in the GCW, not just the PvP minority.


You could have plenty of fun, you just refuse to.


It comes down to yes, we know, you don't like PvP. But, I think the answer is - that's your problem. I'm not afan of PvP either, but I understand how this game would be an utter joke of a multi-faction war if TEF's were eliminated.


You want a game with one faction, which this is not. You can rant all you want about these evil PvPers that seem invisible to most everyone but yourself, but it's clear the core design of the game isn't going to fall away because you can't handle the choices involved - if you want to be part of the war, be part of the war.


Those who can, do - those who can't, complain about it being unfair.


AO
















silversaber
Mon Jul 12, 2004 7:25 pm
#395






-Maltomix wrote:


FACTIONS
Percentage of characters in specific factions


Live server report date: Feb19th


73.69% Neutral
14.79% Rebel Covert
10.69% Imperial Covert
0.34% Rebel Declared
0.49% Imperial Declared




Eventhough it's outdated and have a 10% +/-, Its Just a reminder. Be interesting to see the Astromech stat now.


Dont force PvEplayers to PvP through crackdown andjedi bounties. There are 74% that dont want to PvP and 15% that are in between.


You can have crackdown andjedi bounties but not by players but from NPC/System. I dont mind facing penalities from the system that are NPC based, but if I don't want to be involved with PvP.. I shouldn't be forced into it.







Ahh thanks for finding this Maltomix.


Interesting numbers indeed.


I would like to have a more up to date posting of numbers sometime myself.



eastmaster
Mon Jul 12, 2004 7:32 pm
#396






Thunderheart wrote:





uofwi92 wrote:





Thunderheart wrote:

This has been a really great thread and new discussions are still popping up.





Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.




If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.


Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.






I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.

This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug



What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?








ThunderHeart i reaaaaallly reaaaalllly like that idea, Low ranking members of a faction dont seem to draw the attention of opposing faction overts, however high level rebels are "wanted"
uofwi92
Mon Jul 12, 2004 7:33 pm
#397



Thunderheart wrote:


uofwi92 wrote:


Thunderheart wrote:

This has been a really great thread and new discussions are still popping up.


Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.

If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.



I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.

This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug

What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?






There's too many complicated variables, imho. /shrug I think that combat between Player Characters should always be with the consent of both parties. There are legitimate reasons for joining a faction, but not wanting to get involved in combat with other Player Characters. (Such as: double slicing cheaters, over/underpowered templates, and even innocuous things like trying to restock a vendor without getting your head blown off.)

I believe the way to go is that if you want to engage in combat with other Player Characters, you declare overt. Period. You can attack other overts, and you can be attacked, BUT ONLY BY OTHER OVERTS.

And that is the key. You cannot be attacked by one overt and 3 covert friends. You cannot be poisoned or diseased over and over by someone who has cloned in a non-aligned facility and lost their overt status. And, most importantly, you cannot be attacked by someone you cannot attack. (Meaning, that when someone GTEFs on you, they always get to fire the first, and most important, shot in combat.)

Again, there will have to be some sort of control. I believe the original intent of the TEF is good - that, for example, if you aid someone else in combat, you become fair game to be attacked yourself. That original intent, though, has been twisted into a devastating first-attack weapon. One overt picks a fight, and everyone they're grouped with can attack whenever the situation favors them most. And it is abused. I freely admit that I engaged in the reverse scenario I described in my first post. I've gone to the Imperial Outpost as an Overt Rebel, and beaten down the covert Imps coming back from their destroy missions. Why? Payback for my experience, I guess... lol That doesn't make it right, though. I don't do it any more, because it was not fun for me to whup up on a noob Imp. As we all know, though, some twisted people get their jollies by griefing others. /shrug

So, if you make it so that only overts can attack overts, no more TEF, and add in that coverts cannot aid overts by healing in combat, etc. then everyone is participating via choice.

As to what coverts and overts can do together, I'm not sure. Healing is out. What about buffing? I think that might be OK, but maybe not. Trading is fine. I would even like to see trading between overts and coverts of differing factions - business knows no politics.

Just my two creds worth. I see that I got 2-starred, while those who followed after me with a differing opinion got 5-starred, so perhaps I don't stand on the popular side...



S'ulli - Teräs Käsi Master / Master Doc
THREE LOCATIONS - Stim-B, Buff-D (MedUse 90)
South of Coronet (-75 / -5750)
Insurgo, Naboo (-6670 / -3800)
Skirmish Plains, Tattooine (-1480 / -5725)

Limbonik
Mon Jul 12, 2004 7:35 pm
#398






-Maltomix wrote:


FACTIONS
Percentage of characters in specific factions


Live server report date: Feb19th


73.69% Neutral
14.79% Rebel Covert
10.69% Imperial Covert
0.34% Rebel Declared
0.49% Imperial Declared




Eventhough it's outdated and have a 10% +/-, Its Just a reminder. Be interesting to see the Astromech stat now.


Dont force PvEplayers to PvP through crackdown andjedi bounties. There are 74% that dont want to PvP and 15% that are in between.


You can have crackdown andjedi bounties but not by players but from NPC/System. I dont mind facing penalities from the system that are NPC based, but if I don't want to be involved with PvP.. I shouldn't be forced into it.



Those stats are completely invalid, and far from the truth.


Those stats account for every single character created. There are a great many of us who have 1 primary character, and many minor characters on other servers. Those minor characters alignment 90%?


Neutral.


Those stats do not account for only the characters we play, nor do the stats take into consideration characters that were made and never used again...like the hordes of "dummy characters" players have created in order to get multiples of special loot; Christmas Holocrons, Christmas statues, Anniversary paintings, etc.


Therefore, you cannot use the Astromech Stats as a legitimate complaint in this situation.



Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


AudioOrgana
Mon Jul 12, 2004 7:40 pm
#399






Limbonik wrote:


Those stats are completely invalid, and far from the truth.


Those stats account for every single character created. There are a great many of us who have 1 primary character, and many minor characters on other servers. Those minor characters alignment 90%?


Neutral.


Those stats do not account for only the characters we play, nor do the stats take into consideration characters that were made and never used again...like the hordes of "dummy characters" players have created in order to get multiples of special loot; Christmas Holocrons, Christmas statues, Anniversary paintings, etc.


Therefore, you cannot use the Astromech Stats as a legitimate complaint in this situation.





Oh, I wouldn't say they are completely invalid, just that they aren't really valid to be used argumentatively.


When they came out, they were prefaced with what you noted - that this is ALL characters ever created, and by saying it was a one-time sampling, i.e. many overt people go covert to logout, and wouldn't be properly represented.


With recent sales numbers vs. active players, as reported on other SWG and gaming sites recently, I would tend to believe that even by February when those statsitics were generated many of the neutrals were inactive accounts, if not inactive alts.


AO




Kade_Deveron
Mon Jul 12, 2004 7:48 pm
#400



_______________________________________________________________________________________________________





Kade_Deveron wrote:


Fundamentally, the covert system is to the detriment of Star Wars Galaxies. The GCW, on all fronts, is dying. Combat imbalances, jedi, lack of immersion, and the covert system all hurt the GCW. Covert status grealtly hurts motivational factors for participating in the GCW. It allows players to gather faction with a highly limited risk for attack by enemy players. Covert/Overt status should be removed and replaced with an on duty/off duty model. When off duty players retain rank and faction standing but are functionally neutral. They cannot attack factioned players or NPCs, cannot use faction perks, etc.... When on duty, players are "overt". On Duty players who engage in combat cant enter buildings, as per the current system. On duty players who die cannot engage in PvP for x number of minutes after their death to avoid clone wars. This would solve a ton of TEF problems and increase participation in the GCW.







Yahoo! You go Kade!


Thats the way to stick it to the PvE players!


Tell them to goto hell! You go boy!


_______________________________________________________________________________________



Silversaber


I'm not trying to "stick it" to anyone. I'm simply pointing out that covert status is pure poison to a successful GCW, which as the title of the game implies, is supposed to be the centerpiece of the game. Beyond the problematic motivational issues covert status creates, the technical and balance problems it creates make covert status a serious liability to the game and its success. I am not proposing that covert status be removed, but simply that covert players should not be able to participate in the GCW in any way. This may sound "hard core," but from a practical standpoint its not. Hard core would be perma overt status for factioned players. The devs have stated that they want to avoid perma PvP status, and I agree with them wholeheartedly. I affirm the right of players to avoid pvp, but I also affirm the belief that covert status creates a weak GCW experience and makes it far too easy for players to have their cake and eat it too, hurting the overall game dynamic.


That said, I think other things need to happen to accomodate those PvE players out there. For one, both factions should have safe areas where they can adventure in peace. While Im not a huge fan of DAOC, I think they got that aspect of their pvp system dead on. There are all kinds of ways to do this without shattering immersion, including the use of instanced areas that are faction specific (ie corvette style bases, installations, and other factionally interesting things to fight). I'd also like to see the overt/covert switch reduced from an hour to say 30 minutes. Enough to stop players from abusing the switch but not so much that its tedious to change back to covert (esp given the fact that you can just suicide to non factioned forces to get your covert status back).


Realistically speaking, staying overt 5 min from a TEF and 30 min from a recruiter change is not that big of a deal. Esp since most players run their faction missions in fairly remote areas. So no, Im not out to stick PvE players. However, I'd like to see the problems, imbalances, and motivational issues with covert status leave the game.





-----------------------------
Khade Deveron

AudioOrgana
Mon Jul 12, 2004 7:53 pm
#401






Kade_Deveron wrote:

I'm not trying to "stick it" to anyone. I'm simply pointing out that covert status is pure poison to a successful GCW, which as the title of the game implies, is supposed to be the centerpiece of the game. Beyond the problematic motivational issues covert status creates, the technical and balance problems it creates make covert status a serious liability to the game and its success. I am not proposing that covert status be removed, but simply that covert players should not be able to participate in the GCW in any way. This may sound "hard core," but from a practical standpoint its not. Hard core would be perma overt status for factioned players. The devs have stated that they want to avoid perma PvP status, and I agree with them wholeheartedly. I affirm the right of players to avoid pvp, but I also affirm the belief that covert status creates a weak GCW experience and makes it far too easy for players to have their cake and eat it too, hurting the overall game dynamic.


That said, I think other things need to happen to accomodate those PvE players out there. For one, both factions should have safe areas where they can adventure in peace. While Im not a huge fan of DAOC, I think they got that aspect of their pvp system dead on. There are all kinds of ways to do this without shattering immersion, including the use of instanced areas that are faction specific (ie corvette style bases, installations, and other factionally interesting things to fight). I'd also like to see the overt/covert switch reduced from an hour to say 30 minutes. Enough to stop players from abusing the switch but not so much that its tedious to change back to covert (esp given the fact that you can just suicide to non factioned forces to get your covert status back).


Realistically speaking, staying overt 5 min from a TEF and 30 min from a recruiter change is not that big of a deal. Esp since most players run their faction missions in fairly remote areas. So no, Im not out to stick PvE players. However, I'd like to see the problems, imbalances, and motivational issues with covert status leave the game.









/cheer


You put it better than I ever could have.


You have a true understanding of how SWG works (and doesn't work).


If people are strictly opposed to PvE, there are ten planets full of non-factioned PvE targets they can kill to their heart's content and never get a TEF.


However, if you want to particiapate in the war, expect to be part of the war.


AO

silversaber
Mon Jul 12, 2004 8:25 pm
#402






AudioOrgana wrote:





silversaber wrote:









AudioOrgana wrote:
/sigh

Again, silver, you make no real arguments, just "I don't like! I don't like!". People have made some incredibly valid points and all you can say is, "I don't like!"


Just because my arguements are for something different than you like, they are not "Valid"? aw cmon! thats a load of BS and you know it!


You haven't made any argument. You have simply said "I don't like PvP" in ten different ways.


And I can say that all your arguements towards mehave been the theme of "Like it or lump it" in ten+ ways, which is equally invalid in my view.



All you have shown is that you do not want to have consequences for your actions. You simply have no idea how this works realistically in game and it shows.


I have NEVER said I didnt want any consequences for my actions! I accept PvE consequences quite readily. Its PvP I reject utterly.


Which is funny, because you get MORE consequences from PvE than PvP.


Which I equally agree as funny, as I agree with you on PvE having more consequences. Funny that, since you and almost all the pro PvPrs have been telling me left and right that im trying to avoid the consequences of my actions.



This is a game about War. If you would perfer a single-faction game, as you say, you will never find it here.


And there are no PvE games of War? How myoptic of you. And about never finding it here, only time will tell. Nothing is written in stone in these games, and with perserverence I hope I will gain success.


No, I never said that there were no PvE games of war. I said that THIS is a game about war, a war in which the players play on BOTH sides. And you can cry all you want about it, but that is part of the core design of SWG.


Not origionally it wasn't. This game started out as a pure PvE game, for which it was changed later. Online MMORPGs change drastically, growing and adapting as time goes on. They iether do, or they go belly up. In EQ, at first they said that certain features would never be added, because it didnt fit the "Vision" orits core design. years later, these features were added to the game, out of perserverence of its playerbase. Nothing is written in stone.


I can campaign for Mickey Mouse for president, but that doesn't mean it's ever going to happen.


Hey, I would vote for Mickey!

I'm sorry your fear has led to such stereotypes of other players - which, I have to confess, I don't see how you can have an opinion on them if you never, ever PvP.


Again you come to the flawed conclusion that my objections to PvP is fear and you always will, I guess. And I also never said I didnt PvP in the past. Where else do you think I got my utter distaste for it from?


I was wondering, since you have given no specifics only rhetoric. How current is your PvP experience?


As I have said, I completely avoid it. And will continue to do so.


I'm sorry, but you sound like someone who had a bad experience once and is "scarred" by it.


Once? Hahahahah another good one. No, no not just one experience.


Why do I assume fear? Because when people make crass generalizations about people, as you have in this thread, it generally comes from fear of the unknown. Other than a few FP, you have failed to demonstrate what it is about PvP that interfere with your game so much - so I must assume you simply fear being defeated in PvP.


Yeap. an assumption it is. And its not a fear of the unknown. I know quite well what it is.

You have made a lot of crass generalizations in this thread that simply are not true - if only because the "serious" PvP players you are so terrified of encountering with a TEF left SWG long ago.


Not crass at all. All from bitter past experiences.


Well, at least you admit bitterness (which anyone who has read this thread can plainly see). How many servers do you play on? How many of these SWG servers have you PvP'd on more than once? If the answer to this question is any less than, say, 16 servers, than yes, you have made a crass assumption because you do not have the knowdlege to back it up.


I have no doubt you have had a few bad experiences. People have detailed how you avoid these (like not doing faction missions out of cities like Coronet or Moeina), yet you say you want what you want when you want it. You refuse to take responsibility for yourself before bitching that you got the short end of the stick.


My reasons and experiences are my own, andyou will just have to take my word on them because thats all your gona get. Or not and decide im a lier. Thats your choice. And no, I have refused to play any PvP in SWG.



You fail to see how this is all about choice - you make choices in this game, of which faction is one. The consequences and benefits are clearly outlined. You say you want to play wherever you want whenever you want - well, this ain't Burger King.


And clearly the current choices suck major for a PvE player. Its a all-or-nothing choice, which isnt a choice at all. And while this isnt Burger King, it IS aconsumer oriented service, for which players like myself have a voice in what is fun in this game. A voice that will be one of a growing multitude as more and more players schaff at the restrictions the current system imposes.


Well, I see people complaining about the group TEF, and I see people complaining about trade TEFs, but I have seen very few people that advocate a single-faction, TEF-less game like you.


As of yet. But again your taking my words to an extreme. I am advocating for more PvE freedoms in the GCW, like reinstating the PvE Battlefields (fixed of coarse), or adding moreinstanced PvE only content like what they did on the Corvette, yet for all levels, not the impossibly highlevels the Corvette is. Removal of all TEFs would be nice, but not feasable for a long time.


You may not like the choice, but it is plainly there for you to take. Basicly, you want to shoot at stormtroopers but don't want to be attackable by other Imperials.


Got it in one. Thats PvE.


The core design of this game isn't going to change so your silly version ofa war can come into play - if anything, I think the GCW revamp will take us further into the appropriate war-like setting.


We shall see. Not ifit is made plain to the Devs that there is a significant playerbase that wishes otherwise

It just sounds like you don't like the core-systems of SWG;


No, I only dont like ONE core system, or the core attutude that PvP must be an absolute requirement in the GCW. The rest of the game I like just fine.


It is not a requirement, it is a possibility if you do not take responsibility for your actions.


If I play Covert long enough, no matter how carefull I am, the odds are inevitable that a Overt will run accross me destroying a mission. That makes it a requirement, not a possibility.


You simply do not see how silly it is to say that you should be able to attack my faction (NPC or not) and that I should not be able to do something about it, and that is the core problem - I don't think you understand what SWG is trying to do.


And its silly to think that you really have no choice butto defend a NPC, especially one that was spawned from a mission I have taken and is there for the express purpose of my destroying it. Or it killing me, if I became careless or unlucky.


I don't care for the core systems of other games, that's why I play this one. I make that choice. You continue to make the choice to play SWG, a game based around war, yet you profess you want no consequences.


And again you seem to only count PvP as the only valid "Consequence" in this game. I can accept PvE consequences quite readily.


See, this is the part that gets me. What PvE consequence? What PvE consequence? There are almost none as it is!


Your quite correct that there are few PvE consequences. In fact, I wouldnt mind if there was a bit more of a PvE penalty.


Why is it any different to get sent to the cloning center from a PC or an NPC, besides your pride at getting pwned? They have taken decay out of the equation - it's not an issue.


If you havnt gotten the core of my objection by now from my earier posts, you never will.


Again, you have no objection other than your philosophical one, which really isn't valid in the game enviornment.


About as equally valid as your equallyphilosophical objection that the only valid consequence in this game is a PvP one.


As many people have posted, including myself, we play in the GCW all the time and rarely are forced into PvP. It's happened maybe twice this year to me, and I do faction missions 2-3 times a week for a few hours at a time. You have made this big mountain out of a molehill that doesn't even really exist.


I will take your word on this. But in any case, 2 times a year is twice too many.


My point above as to my prefered "solo" playstyle, is the same as your "non-PvP" playstyle - both require you to make a choice in this game. It's not apples/oranges, it's choice/consequence. You refuse to take responsibility for your own playstyle, and continually ignore the options you have.


Actually they ARE apples and oranges. You can Play solo in PvP or PvE. Its not suggested, but its possible. But you cannot play in the GCW without PvP. In solo, you have choices. In the GCW, one doesnt.


It's just as possible for you to go run your faction missions at the Reb out post on Rori instead, where you are very unlikely to be found by an overt Imp. You have that choice, but you have said you refuse to accept it.


And if I didnt like to play on Rori? Each planet has its terrain and ecosystem. If this wasnt the planet I liked to play on, I'm SoL?



You clearly want a very different game than SWG is intended to be.


Actually all I want is slightly different where EVERYONE can have fun in the GCW, not just the PvP minority.


You could have plenty of fun, you just refuse to.


It comes down to yes, we know, you don't like PvP. But, I think the answer is - that's your problem. I'm not afan of PvP either, but I understand how this game would be an utter joke of a multi-faction war if TEF's were eliminated.


Me and alota other players, most of which are not on these boards and are vocal about it like me. And again, I dont want the TEF system completely removed, but just more of a place for PvE in the GCW.


You want a game with one faction, which this is not. You can rant all you want about these evil PvPers that seem invisible to most everyone but yourself, but it's clear the core design of the game isn't going to fall away because you can't handle the choices involved - if you want to be part of the war, be part of the war.


And again, your "Like it or lump it" philosophy, for which I will reject thank you. I will continue to fight to make the GCWmore fun for all players, not just the PvPrs.


Those who can, do - those who can't, complain about it being unfair.


Those who can have fun in the games current incarnation, will continue to do so. Those who do not, will call for change. It has ever been this way.


AO






















silversaber
Mon Jul 12, 2004 8:45 pm
#403






Limbonik wrote:





-Maltomix wrote:


FACTIONS
Percentage of characters in specific factions


Live server report date: Feb19th


73.69% Neutral
14.79% Rebel Covert
10.69% Imperial Covert
0.34% Rebel Declared
0.49% Imperial Declared




Eventhough it's outdated and have a 10% +/-, Its Just a reminder. Be interesting to see the Astromech stat now.


Dont force PvEplayers to PvP through crackdown andjedi bounties. There are 74% that dont want to PvP and 15% that are in between.


You can have crackdown andjedi bounties but not by players but from NPC/System. I dont mind facing penalities from the system that are NPC based, but if I don't want to be involved with PvP.. I shouldn't be forced into it.



Those stats are completely invalid, and far from the truth.


Those stats account for every single character created. There are a great many of us who have 1 primary character, and many minor characters on other servers. Those minor characters alignment 90%?


Neutral.


Those stats do not account for only the characters we play, nor do the stats take into consideration characters that were made and never used again...like the hordes of "dummy characters" players have created in order to get multiples of special loot; Christmas Holocrons, Christmas statues, Anniversary paintings, etc.


Therefore, you cannot use the Astromech Stats as a legitimate complaint in this situation.






Ok, then letstake away 30% from the Neuatrals. Naw, lets go 50%. A nice andlargechunk that can pretty much cover the additional dummyaccounts you claim there is.



ThatSTILL leaves a significant portion that is still over twice the amount of percentages ofall the Factions COMBINED, Reb and Imp, Overt and Covert.


That says something.


And Im willing tosay that if they took another snapshot today, that the numbers would not vary more than 10%.

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