Development Cycle Archive

Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II

Leonae
Tue May 11, 2004 4:33 am
#391






teamdoa wrote:

There needs to be some sort of limit on Jedi as everyone is going to be one soon. Jedi will end up being as common as TKA. Bounty Hunters need to be more powerfull.






Easy enough - just nerf the jedis down to an elite level like fencer or swordsman, with no other profession. Soon they will be rare again.
ballstothis
Tue May 11, 2004 4:37 am
#392

Initially I was pleased to see the system of obtaining a FSCS moving away from the hologrind to a quest based system. I was looking forward to using my already established character to move through the quests at whatever pace I was comfortable with. I would never have done the grind as I see this as a pointless waste of time persuing professions I had no interest in. I had decided fairly early on what I wanted my final character to be and I have stayed with that vision all along.


Now I find that although I will be able to use my existing character to complete the quests I will have to destroy him to persue the Jedi path. I can hear people saying "no" as I write this, "you can use your second slot to make the jedi" I hear you say. However, to acheive this I would have to level this new character up to something proficient to complete the quests (not sure to how proficient as nobody knows yet) and then do the Jedi quests again. I cannot play for hours and hours repeating something I have already done nor do I really have any desire to.


If the Jedi quests are easy enough for me to complete twice then I wouldn't really complain but I know now that they will be long and presumably hard. It was mentioned early on I believe by TH that the quests would take the same if not more amount of time to complete than the hologrind, so for me to invest another X amount of months is not something I think I am going to do.


It will be a shame if this is the case as I was looking forward to having a purpose for my existing character. The hologrind is not hard its justa large timesink, I see this system as being very similar if you want to keep those characters and all the experiences they have collected intact. I feel truly sorry for those people that have characters that are not suited to being a Jedi as they are going to be forced to grind(pun intended) both characters through the quests.



ALeoNN
Tue May 11, 2004 5:47 am
#393

Let's say I'm currently a 4/4/4/4 Jedi Guardian, meaning in the new Jedi system I have used all 250 of my skill points. So on patch day, do I have to allocate all my skill boxes to the new system right away? Or can I wait for a little while before converting all my Jedi skills? I would love to master a few fun and easy professions like Medic, Artisan, and Entertainerto add a few badgesto my blank profile.


-Andrian, Intrepid





Andrian
General Grievous: I was trained by Count Dooku.
Obi-Wan: Really? I trained the man who killed him...
The Emperor: Live Lord Vader. Live, my apprentice. Live...
Amidala: There is still good in him...

saintchuck
Tue May 11, 2004 6:09 am
#394



Jarx wrote:
oh and on the issue of there being too many jedi, I just want to say that even if there are more jedi, I don't care. The simple fact is that if one wants to be a jedi then one shouldn't be denied that simply because of a lack of expendable time. People are paying for this game, so they ought to be able to do what they want. The ranking system is also a check against an innumerable amoung of jedi, and an ingenious one at that. Props.




You may not care but a large number of people do. People are paying for this game based on how they were told it would be - There won't be a lot of Jedi. Now it is being change and those, like myself, that have cancelled their accounts have wasted almost a years worth of fees because the Devs are caving into the vocal minority and completely changing the game.

The game doesn't need changed, the game needs fixed.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
joined42904
Tue May 11, 2004 6:44 am
#395

I second witnezz's motion.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
omadnay
Tue May 11, 2004 9:44 am
#396

It's a shame how messed up the original method was.

It has made the installment ofany new method very tricky. Keeping it an improvement and keeping it fair, among other things, is nearly impossible.


If this was the original process, and it was kept very mysterious, and ellusive... this sounds like it would have been ideal.


Regardless...


They have missed the point about players grinding through the current method in order to obtain the Second Slot FS Character.


They are now telling all the players that will not unlock before these changes, that in order to get a second slot FS character, they will need to go through the Quests a SECOND time... not to mention they would likely have to build that second character up a good amount in order to go through the quests successfully.


So, any of the players that have not unlocked prior to the changes, and that have been working towards the well-stated-goal of the second slot FS character (This WAS one of the very few things that we all were told about the Jedi System... "The unlocked character will be FS, NOT the one you worked for it with") will have to go through the quests a second time.


Make those players that actually read and listened to that information go through twice as much work, in order to achieve what they thought, and what they were told, they were already working properly towards.


Basically... anyone that does not want their existing character to be their FS character...

Would be just as well off creating a completely new character right now...

One thatthey want to use as their eventual Jedi.

Seriously... you may as well make a new character from scratch. Make it of the race thatyou want for your Jedi...

Make him/her look like you want your Jedi to look.

Start working towards your normal skills right now.

You're just as well off if you do that now, as you would be to do it after finishing these new Quests with your current main.

You might as well only do the quests once if all you want is one character to be your Jedi.


So, I know that there are casual players that have been working themselves absolutely silly in order to successfully make it through the originalpower-gamer method.


Guess what... any of those casual gamers (and everyone else of course) that do not want their main as their eventual Jedi will now have to power-gamea second time in order to finally attain what you've been working towards.


Honestly... I find this particular treatment of these people very disconcerting.

I honestly do not think that the developers fully understand what kind of real life sacrifices some of the more casual gamers have made in order to achieve a dream goal of that second slot Jedi character.


Not one negative comment should be made about any player that states that he/she does not want their main to be their Jedi Character. If you've been playing since launch, if you'd been reading the information that was made available since before launch, if you just simply knew how things worked within the Jedi Unlocking System... these players made no mistake.


No mistake other than listening to what SOE told them.



I truly hope that they can come up with a sollution to this. I do not feel that this change is right.



(Now, I plan on continuing my damn grinding efforts. I should be able to unlock before the changes. Once I finish and obtain my second slot Jedi... I'll fight for every single other player that has sacrificed their fun time in order to obtain the same, but may not have been fortunate enough to be able to unlock before these changes. It's not about what I want and what I don't have... it's about what is right)


- Omadda Szool

Kauri


- Omadnay

Test Center


TH - I know I made a mistake in typinganother long-winded post.

Please do not overlook the integrety of this post and the importance of this concern.

Please make sure the developers fully understand that there are many players that deserve a better implementation of how to obtain their second slot Jedi.

I ampleading with the developers to not go through with the idea that you have to go through the quests a second time for the second slot Jedi.

If need be, make it a clear cut choice for the player... main or second slot. Choose one, and then work for the other if you wish to.

Eryk
Tue May 11, 2004 11:13 am
#397






Witnezz wrote:





teamdoa wrote:

There needs to be some sort of limit on Jedi as everyone is going to be one soon. Jedi will end up being as common as TKA. Bounty Hunters need to be more powerfull.








No jedi limit of nerf required at all.
Fix BH and make it the elite profession it should be, problem solved.
Right now We're gimped. Retool the profession so we are able to do the job
you have given us.
You woulden't send a master marksmen to take out a TKM or Master Swordsmen, nuff said.





That's definitely a good idea. Increasing the skill of Bounty Hunters to be the elite warriors they should be would help. But there will still be too many Jedi. Way too many. Caps need to be in place, or else look for Jedi Wars: A Galaxy of Clones to hit the stores near you!



SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired.

- I support killing your Jedi, over and over.
timak
Tue May 11, 2004 11:53 am
#398

TH, I have just have 1 serious issue with the revamp. According to the way it sounds is that anyone doing part of the trials will get force powers that will augument there normal skills. So here is my problem. Even if a player doesnt want to be a jedi, it would be foolish for them not to do some or all of the jedi quests up until the part where they have to choose whether they want to be a jedi or not. I say foolish because lets take 2 TKM's fighting each other. 1 has force enhanced skills and the other does not. It seems to me that the one that has...lets say force enhanced defenses is going to win every time. So now we have a galaxy of force enhanced players running around....which does NOT hold true to the Star Wars universe. So before these publishes go live can you take a serious look at possibly given all non-jedi profession an alternate enhancement system similar to force enhancement (a.k.a - a subsitute advancement system) which would take the place of force enhancement. Simply put a character can choose to go to a NPC expert in there field and do quest which grant basically the same thing, OR they can choose to do the jedi trials. If they ever decide to go jedi in the future they would be forced to surrender those elite profession skills and pick up the force sensitive ones instead.


Maybe i am just being picky, but i think it would have more of a Star Wars feel then everyone running around with some force sensitivity.


Other then what i stated above I think the revamp sounds great - and look forward to the changes.


Timak - Master Doc / Master CM :corbantis


Eppi - TKM / Master Commando : corbantis


Timpi - Master tailor / Armorsmith / Architect : corbantis


Dagrin
Tue May 11, 2004 3:40 pm
#399

They wont be answering any questions about "holo-credit" for at least another month. That's not a part of publish 9, but rather part of 10. I would assume holo-grinding will still be the unlock method between 9 and 10, you'll just be unlocking an old styleJedi slot that will instantly be converted to the publish 9 system. The focus of 9 is development of a Jedi after Jedi padawan has been unlocked. We can't expect any real answers on the unlocking system till 9 has been rolled out. Any half-answers we get in the mean time are mostly worthless since they are in such earily developement you never know when they might scrap everything and start over.


Kellindell
Tue May 11, 2004 7:07 pm
#400

Here is my take on alot of it, because i am extremely, extremely upset with this whole revamp.



II hope and pray a DEV reads this and takes it to heart, because so far in this game nothing has happened that made the game enjoyable for me and my friends, only worse.


I agree with those who say we agreed to pay and play for this game knowing their wouldnt be alot of jedi, only a few lucky ones. I hate the fact that the DEVs caved and now its a known system and people all over are doing it. And again all systems support the "rich get richer" theory because i dont have the time or the IG funds to grind thirty two classes, i barely mastered the one i have.


So let me get into how i feel about this revamp, and alot of things in general.


Firstly as usual the revamp is very negative towards roleplayers, and geared towards power gamers and complainers. Its bad enough we got starsider stolen from us as an RP server, now the whole entire jedi class is becoming a nothing but combat thing, so if you wanna RP being a jedi, forget it.


You have to be an overt imp or reb, which means you will never have a moment to sit, relax or RP, or walk into town for that matter cause everyone is so afraid to die because you lose skills.


Why is this? firstly the jedi and the sith were hidden, they didnt go around announcing themsevles. What was the first thing Gui gon did when he went into town in EP1, he took of his robe and hid his lightsaber. Yoda lived in the middle of nowhere, he didnt even get involved in the galactic war.


Alot of Jedi were pacifists they didnt want to fight. Thier are tons of different ways to play a jedi, but we arent allowed that, we are thrown into the mold that the majority of people who play this game, because they complain and get what they want.


Which i thought is what was going to get Starsider made an RP server, but it didnt.


So RPers are never supported in this game what so ever, why not start with the one sacred thing in the game, Jedi. Why not allow us options? Why not let us custom make a jedi? I mean thier are so many different kinds it is ridiculous, read some of the table top SW supplements youll see alot of it.


Heck i still dont understand the imp/rebel overt thing. Lets look at yoda for example, he was not involved in the war at all. Heck think about this, Yoda wasnt really good or evil, only a Jedi, because think about it he is the one who trained anakin to become vader because good and evil rolled off of him, all he cared about was the balance of the force.


(sorry if this is bland, i made this post once and it didnt stick so redoing it stinks, i lost alot of the pizaz for it)


I dont under stand why we all have to be type casted into one particular roll, thier are so many different ways this can be done.


Also why is it in the new way my PC becomes FS not the enw slot? thats not fair, what if your a roleplayer and its totally agaisnt your concept to be a jedi? what then? if you stick to your guns you have to do the quests twice.


Not to mention this particular way makes it so now every person with an account can have two jedi.


I jsut see alot of holes in this system and it bothers me, alot.


Why couldnt a sith be nuetral and kill everyone? Why would a sith want to announce himself around so badly when even other sith wanted to kill him? Id never tell someone i was a sith unless it was seconds before i was gonna kill him.



And we have to wear the robes ...dumb again. I love the robe thing but come on, it SCREAMS your a jedi or sith. And another thing that isnt fair about the robes is, no matter what rank you are you are under attack constantly, but again if you dont play CONSTANTLY and PvP CONSTANTLY your low rank which means your robe will stink, and you will die alot.


Again the rich get richer. Its very frustrating that even if i bust my hump to get an FS slot, i cant enjoy it the way i want to, i have to enjoy it the way they tell me too.


And ironically, i pay them.


Its very frustrating and i dont understand it at all, but its not to late to fix it, and change it.


AND ITS NEVER TO LATE TO IMPLEMENT AN RP SERVER. Trust me SOE we dont care, id give up everything i had on a server n a heartbeat to get an enforced RP server, and with jedi coming out its the perfect time so at least on one server the sanctity of the jedi class is kept.


Today i saw someone shouting in theed "Jedi with a TEF in front of starport, bring it on **edit**...."


A jedi said "bring it on **edit**...' if i had any authority in this game, he would ahve lost his FS slot on the spot.


But hey thats just me.





---------------------------------------------------------------------------------------------------
Kelst Lasel (This is me leaving my in game name)
Dont you guys remember in Return of the Jedi when Yoda said to luke
"luke, you must kill 1000 ewoks to become l33t !"
or
"Luke, the force is only to be use for knowledge and defense, never for attack, unless your slaughtering defensless ewoks for force crystals"

pnoyes
Wed May 12, 2004 12:03 am
#401

I see several people are upset about the change made that your main char opening up the second char get's the force sensitivity and that the new char would have to go through the whole process again.


Personally, I just want that second char slot. I may play around with Jedi powers, but I sure would like to have another char on the same server. Jumping through a few hoops to get it is alright by me. I can't wait to have 1 char to try new profs (like force powers)and a second stable one for my favorite profs.


However, the about face by the Devs for the role of the main was certainly clumsy so I feel for those of you who are steaming. It seems from the outside like the Jedi system was not at all thought through pre-release and that the Devs are spinning their wheels fast as they can to catch up. Thing is, they've already paid for that; alot of people have already left the game and bad feelings abound.


Finally, bring on more Jedi! I bet Jedi hunting is going to fast become an enjoyable and exciting facet of the game. Unless the Devs TOTALLY screw up, a Jedi won't really be uber til they've suffered up a difficult progression. A full fledged Jedi should require a serious mob(army) to take out.Til now I've only actually seen one getting his butt kicked outside the starport and that is a little TOO rare for playing 10 hours a week since September.


CAn't wait to slit some Jedi gizzards with my Pikeman.




DonovanB
Wed May 12, 2004 12:49 am
#402

Love the changes. This looks good.


It's been a log thread, and I may have missed a response to a question already asked...


---


my main question is...say I did holo's to silent and have mastered 3 other classes (7 total)...


and another person did 7 random classes (say all 7 would not have been said by a holo)...do we both move up the quest lvl to the same spot?


---



Was there an answer to this? I'd love to know as it will help me plan my future playing time until publish 10 (like if I need two more holcons or not).



sbob
Wed May 12, 2004 4:18 am
#403

Another thing about the robes, if going to have robes allow tailors to make the poser robes. Ya know they look like a jedi robe no effects or not but could look like a jedi at first glance. Could be intresting to have lots of people in robes wandering around town then makes hard to pick out the real jedi in a crowd. Ya that might look like a masters robe at a glance but when you all go after it find out you killed a dancer...oops. Or after killing some dancers you might think that the real jedi is just a dancer and not think twice about the look of the robe as a tell tell sign.


As for the jedi being pacifist they were not so much that as more reactionary to events. If they were passifast would not have them being generals and soldiers in the clone wars. They did try and when necessary keep appearance toned down so did not stand out when they did not want attention (the bit from ep1 and all was more they were on the outter rim and a jedi is not a common thing and they were trying to keep low profile not because of some inate need to be hidden).


But the 'flood' of jedi could be a deal breaker but am sure that they will have some checks and ballances in there but hope that those checks will not be the same as say, oh maybe, the player city cap fiasco.


As to the whole RP being a jedi, that option is there still. Can rp with your peers at the enclaves or rp being hunted by the empire out in public. Jedi did not just go down and have a deathstick at the cantina on fridays and play sabacc. They were often secluded in their temples or out being evil for the dark siders.


I still hold my judgment till see more info. What was given was just like the blurb for a book on line and now need to read the book to find out if it lives up to the blurb. But to review it as crap before it is even seen, well not a very good stance to have a solid point as do not know the details.


Wait and see, I am sure than once they finish the ID mini publish we will see some of the jedi stuff hitting test since they have the bunker for mini publish 2 already out there.







Sulic - Something
Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

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