Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

Longstreet
Wed May 26, 2004 7:18 pm
#391

Sorry for triple posting. But I just put two and two together (and no edit). Everything from the DWB is warping to 0,0. I just went there and found some NPCs that are very similar to the ones that poofed (eg Black Sun Assasin).


So, maybe there is your answer. Fix that please. For the ewoks at least. They are getting slaughtered!!!


moonandserpent
Wed May 26, 2004 7:25 pm
#392





"A pistol with worse costs then a heavy weapon, almost as bad speed, and pitiful damage (And AP1 and Energy. The only way for me to even consider using that thing is if it had medium AP)."



What is the deal with the new pistol anyway? Do schematics for it drop or just the item itself? And what kind of stats does it have? I was hoping that it would be good simply because of how it looked in the test center pics. I'm a Pistoleer/Medic and the vaguely-six-shooter-ish design of the new pistol had me wanting one stats unseen.





LordVader27
Wed May 26, 2004 7:30 pm
#393



My Bounty Hunter System Proposal. Along with what other people think would be good expansions and such.
An Idea to Make Smuggler More Smugglerly
Hape Atwo--Rebel Corporal
Building a droid army one droid at a time.
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spyles78
Wed May 26, 2004 8:09 pm
#394

Heh, Just adding my voice to help this thread can get to at least page 20 or so...
DWB must stand for "damn, we're braindead" cause I don't know what they were thinking.

How does the dungeon look? Except for the novelty of seeing Boba clones everwhere (which wears off in about 2 minutes) It looks just like every other complex/dungeon in the game.

The difficulty? See the previous 100 posts, they're pretty much right on.

The incentive? Unless you're one of the CHOSEN FOUR PROFS, in a huuuuuuge guild, and an exteremely supportive guild at that.. then there is no incentive. I'm a master swordsman, and there's not a chance in hell i'm losing 10k + condition on my comp to try to get the new axe. And getting the razor knucklers (or whatever they're called) is a pipe dream for TKAs.

Way to drop the ball again Devs. If I didn't have friends who stay with the game just because they're hoping their jedi's improve (good luck) then I'd have been gone months ago. If EQ2 comes out around JTL.. it's bye bye JTL. (yes, I know SOE makes both.. but different teams work on the games and I had about 100% more fun with EQ1 than SWG).
AnzelVincir
Wed May 26, 2004 8:36 pm
#395

With 99.999% negative feedback I can't wait to see what the devs have to say on this.


I'm really surprised we haven't heard the standard, "There are no plans at this time to make any changes. This is supposed to be hard, bla, bla, bla"


Here's the deal yo...


Nobody cares how hard it is. There's no reward. You have to balance difficulty vs reward.


Honestly, I would've rather you just fixed the problemwhere all of my BH marks end up stuck in a wall or under the floor...




AnzelZenalXenalXahnAgrippina
Puteux-clementeen
Wed May 26, 2004 9:22 pm
#396


WE MUST BE A SWARM OVERWHELMING OUR FOE>WAVE AFTER WAVE.WE FALL NOT FOR US BUT SO OUR BROTHERS CAN GO FURTHER THAN OUR OWN STEPS.



Well The Bunker Was Breached and Loot Got.


Today i managed to get a DE-10 pistol schematic and a rebreather as loot.

I have found a way to fight in there but it will take alot of people to work in 3 groups. as i sat alone in a corridoor past the third room.I watched.

We need 3 groups,large unfortunately.one will sacrifice themselves to fighting and luring super battle droids away to outside of bunker

.second group run in through 3rd room while 1st group fights in second room and go imediately left and run to the far end of hall.this will draw npc in that zone there after them.they then draw those npc away. then third group follows second and group 2 and 3 then end up in big rectangle room.there are a couple sbd there but nothing like if u went right after door 3.unfortunately group one and two do most of sacrificing.

at least try some different things rather than whining about difficulty. it is hard then why on earth do people persist to stay in room2 when everything respawns so quick.

form multiple teams and work together.no selfishness here.lets beat the bunker as a intelligent force.We neednumbers we will lose heaps of people but the more groups the better chance to get in deep.

each group a task.

Lets slowly peel back its weaknesses.

Colonel Putuex Clementeen master Commando of Rebel Army Corbantis Server.
longboarder01
Wed May 26, 2004 9:25 pm
#397

incentive? i am one of the four profs that can wear the armor. i want the armor real bad. but i refuse to put up with the BS to get it. if this is how soe wants to keep mando armor rare, i'm out the door to world of warcraft.



Arayu Darkmoon
Keltikone
Wed May 26, 2004 11:01 pm
#398

I suspect that the fairly large ex swg population on city of heroes wont be adversly affected by this excuse for "content"



Retired - Account ends 13 June 04
Soln
Thu May 27, 2004 12:00 am
#399






FulminataXII wrote:

One final bit: what happens after the combat revamp? Everything seems to indicate that the revamp is going to end up nerfing most of the uber templates as everything gets balanced, what good are these high end dungeons going to be when not even the ubers can do them?





Why is it that there is always at least one person who is bright enough to bring down an entire project once it's released? Thank you for pointing this out.


This question badly exposes this '04 design plan -- appeal to 5% of the player base with new content, console the Jedi wannabe's, and leave the mechanics of the game (GCW, Combat) for a future date ( and favor the danger of attrition to other games with better PvP). I don't dispute the quality of the final work, Iquestion the priorities and the use these new features will have once revamps are complete.





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Lorn-Pavan
Thu May 27, 2004 12:01 am
#400

Here are a few ideas for the future....


1. Make special content areas instanced. Why? Because if the lag does not annoy you the mass of people will. It is also a way of controlling campers... Such as saying you can only do a mission X amount of times a day. That way the rich don't keep getting richer.


2. Include as many professions as possible. This allows you to do a few things.


a) Allow more people to visit content that never thought they'd have a chance.


Ex. A smuggler is needed to hack the entrance code. Once inside you find out that the only way of getting past room B is to either kill some very hard mobs OR you can have a droid engen build a droid that will open a secret passage. Move on to the next room and you find a dieing man. With his last breath he tells you that to kill the last guy/guys you’ll need electricity. Well c rap… not everybody has that right? Wrong! The weaponsmith you brought along finds a schematic on the dead guy and BAM you are back in business after he builds temporary power ups that will convert each gun to electric damage. All is well and good as you make your way down the hall but NO! There is poisonous gasses that will kill everybody instantly. What to do? Well your bio-engen could make some synth filters from the corpses in the last room, or the architect could tell the commando where to put the detonator you guys found in the last room to blow a hole into the next room hoping to bypass this obstacle. YOU decided to blow a hole into the wall cause you are an explosion kind of guy. However, now you are in a corridor with 5 or 6 exits. Remembering you only had an hour to get out of this bunker alive you need to guess right. Oh if only you brought a ranger. He would have been able to pick up the signs for you. Now you’ll just have to hope you guess right. Oh btw, everybody can use the loot at the end.


I just rambled there and brought in many different professions that are mostly useless at these new dungeons but all of a sudden more profs have a point. They are wanted. There is strategy. Choices can be made. Interaction. Fun lill things you can try once. The group bands together to get past this normally impossible obstacle. Sure this would take a hell of a lot longer to make, but damn it everybody… EVERYBODY could do it. I left out professions too, but I am sure I can find a reason a chef, a dancer, and a musician enter a cave (I think that is a start of a joke too).


b) Only allow 4-5 people to go to an instanced dungeon. This enables groups of friends, small Pas, etc… to go in and have fun without having to make million dollar deals as to who gets to keep what.


I’d go on but this post is already to long… and I hate long posts. Maybe later.

Vilarin
Thu May 27, 2004 12:07 am
#401

INSANELY IMPOSSIBLE...

and why do mandalorians use super batle droids? or even blacksun for that matter. atleast take those damn droids out lol! and maybe more respawn time so we actualylg get time to kill something and move on before another one takes its place lol



Vill Oakheart
Corbantis Bounty Hunter
LanceOberon
Thu May 27, 2004 12:24 am
#402

Well, it was quite the experience I can tell you that, even though alot of group memeber went LD once they got to the bunker do to lag. The bunker is extremely hard to do, but I guess you have to throu something hard to benefit from good loot. But maybe it's a little too hard.



Lance-Ayden Sig Clicky
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
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Lance Oberon born June 26/03 >died November 15/05
Lance-Ayden Oberon born April 9/04 >died November 15/05
In Memory of all the great moments and fun playing SWG......

No dev can take that away.
AboveTopSecret
Thu May 27, 2004 12:24 am
#403

Here is my 2 cents worth...


I have been playing this game since it first came out about a year ago. I have mastered multiple professions and have decided on the Commando, Pistoleer, TKA combo. Im part of a small guild of about 10 active players that have been part of this game also since day one. Some of them are BH's, Commando's, Smugglers, Doctors etc. I myself have solo'd many places and creatures and preferably I like soloing most of the time. Any I have completed the Warren grouped with 3 other guild mates when it first published. It was balanced and fun to us. I have also eventually solo'd it. The Geonosis Cave we barely completed. We will eventually go back and do it again.


As for the Corellian Corvette and Death Watch we have said screw this dungeon crap and stick with th Geo Cave, Warren and Tusken Fort. It is so rediculous even for elite groups like us. Keep the resists and the spawns but by god lower the HAM. I dont expect to get mandalore and I dont care because of the direction for my character. I just want to go in and go against the mobs and have fun with an even match like in the movies etc. Maybe next time the devs will consider what the 99 percent have said. But I seriously doubt it. Thier track record shows this. We are paying how much for this game and getting what in return? 15 bucks a month x 5000 members = 75k. Where does this go?



Oor Vika - Master Spy - Starsider Server
Guild Leader of Elite Rogue Squadron
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