Development Cycle Archive

Thread: AT-ST changes on Test Center

KaylBreinhar
Thu Dec 04, 2003 4:15 pm
#404






Thrive wrote:



No rebels can post in this thread? Thank you Captain Totalitarianism!


Yeah - Rebels can post in the thread, but it's pretty obvious what MOST of your viewpoints are. You want a game where the Rebels always win.


These changes affect CH too, and I think its ok. I think that the AT ST should be weak as hell as well.


Look... You Imps have something we cannot compare to here, the AT ST. The ONE thng we can effectivelykill them with is the commando DOT.


Uhm, I just SAID that I did 6000-7100 damage with each shot from a rocket launcher. Please read my entire thread before deciding to b*tch, mmmkay?


But you are all about crying to the devs to take that away from us, then you come here and tell us we whine too much when the devs try to balance out the problem.


They're not balancing the problem, they're tired of 60% of the userbase complaining they're being killed by tanks...go figure - standalone infantry being killed by tanks. WHAT A CONCEPT.


I hope the devs leave the HAM at 9k and take away AT ST armor completely lol!


Thank you for your completely idiotic viewpoint.


PvP should not be Imp dominated just because of the story line. This is a game and should be equally enjoyable by both sides of the war.


Right now it isnt.


You're right, Rebels pretty much control all regular cities(with a few exceptions), making the game a giant grief-fest for Imperials.


Think about it, what will Imps do when (if this sticking so closely to the the story line business keeps up) are out on your asses and the Rebs are all members of the New Republic hunting you down with broke ass carbines and worn out trooper armor in the desert and you have NO back up?


And when that time comes, we're gonna have to deal - but even after the fall of Palpatine the Empire was still a formidable force. The timeline right now is supposed to have the IMPERIALS on top.


All we will hear is how unfair the game has become!


You're also assuming that the game will survive long enough to make it to the post-RotJ timeline. Right now it's in between ANH and ESB.


PvP is unbalanced and claiming storyline crap is BS, and you all know it.


No it isn't, this is the SW canon universe. All storyline elements should apply.


Personally even after this 'fix' the AT ST may as well be a god to me cause I still wont be able to scratch one as Im no commando.


If the armor rating goes down to medium anyone with a Laser Rifle or L. Carbine will be able to take decent chunks out of them using Leg/Mind Shot 2.


You guys are only crying cause Krayts and Force users will be able to wipe out your AT STs and no more slol adventures for you.


I could actually live with not being able to use STs in PvE combat. So quit lumping EVERYONE into a nice little insultable group, TYVM.


So shut your holes and try to be constructive for once! If you dont like whats offered, offer a suggestion instead.. I havent read all of these posts but all I see is Rebel bashing and nothing good coming from your side except increasingly creative lame excuses as to why you should be able to whip our asses and we should just shut up and take it.


We SHOULD be able to whip your asses when you're fragmented. A properly-appointed/equipped group of Rebels should be able to match anything we Imperials throw at you.


At least I offered an idea as to how to make game play a bit fairer.


You did? All Iread was you flaming my post.







Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Siverene
Thu Dec 04, 2003 4:16 pm
#405

What bothers me here is all the imperials complaining about AT ST's being nerfed. They haven't been nerfed at all, instead you guys just got a huge gift. I don't know what game you are playing but be one shot incapped by a solo guy running around with one AT ST is not PvP. It's not dynamic. It's not fun. If anything AT ST's should be removed as pets altogether. The PvP in this game should be exciting and longer than one shot one kill. Think about that.


I know some players want the easy road in a game. I mean that's why we see exploits crop up in every single online game published since the beginnings of the internet. It is in some people's nature to want to win everytime. To me that is silly. In fact, there is a exploit out now that I will be mailing to the devs (hopefully they already have it)that allows players to boost their skills in the game code and perform attacks otherwise impossible. Why is that germaine? Because it falls right in line with individuals needing the quick fight, quick kill. I'll leave the rest to the pop psychologists.




-Siverene
Jedi Knight

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

VendtDarkfell
Thu Dec 04, 2003 4:23 pm
#406

AT-ST's are not tanks. . . they are (supposed to be) Scout Transports. . . I said this earlier, but it bears repeating since there is never a shortage of rants about how they are supposed to be Assault vehicles. This simply isn't true. Go to the source before you claim otherwise.


That being said, I am not a merciless AT-ST basher (hope the Imps read this far). Do not make them vulnerable to fire. Give them the HAM of a small army. I do not want, as a pistoleer, to be able to take one of these out. I just want to survive long enough to get a meaningful shot at the guy who called it to the battlefield. Reduce the accuracy and the damage of its guns and give it /suppression fire. Make it the support unit it was meant to be. . . not the assault weapon it used to be. If the Imps need an assault weapon give them the AT-AT, which is more on par with what they seem to think the AT-ST should be.


On a related note: Isn't it a SWG cardinal rule that crafted items are supposed to be the best items in the game? I've never seen support like the AT-ST gets for any crafted item in the game. <<My dream is to have a military engineering branch on the upcoming civil engineer profession>>


Tam Darkfell (Intrepid) / Vendt Darkfell (T/C)

Rorenikibi
Thu Dec 04, 2003 4:34 pm
#407






VendtDarkfell wrote:

AT-ST's are not tanks. . . they are (supposed to be) Scout Transports. . . I said this earlier, but it bears repeating since there is never a shortage of rants about how they are supposed to be Assault vehicles. This simply isn't true. Go to the source before you claim otherwise.


Tam Darkfell (Intrepid) / Vendt Darkfell (T/C)





In a full out world of military conflict, I would agree with this statement. The ATST is not a main battle tank. This game is a game of infanty, and an armored personnel support vehicle is an assault vehicle at this level of conflict.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Cafa
Thu Dec 04, 2003 4:37 pm
#408



Naite_pt wrote:

I think most PLAYERS (caps on players, not imperial not rebel, PLAYERS, aka: CLIENTS) agree with the SOME of the changes

AT-ST for faction missions only: Agree 100%

AT-ST less armor, more hitpoints and only Fire DOT's can penetrate: I think its to early to tell if this is good or bad. However there is one thing that SOE must keep in mind, AT-ST is powerfull but everybody knows its a hard to get perk and it can be perma-death and cannot be repaired. This must be balanced, no Imperial will risk losinga AT-ST in a PvP battle since its so hard to get and it cant be repaired, and since Imperial are outnumbered you must change this for the good of the GCW.

1 AT-ST per player: Agree 100%BUTwhy are Creature Handlers able to use 3? (AT-ST likes boofa treats?)

TC you said and I quote: " In the wake of this change, any factioned Imperial who is not a Creature Handler will only be able to have one pet (...)"

TC please explain to me why a Imperial Creature Handler with the rank of Corporal can have 3 Stormtropers running around following him (one named Toby the other one is Leapy and lets not forget Beethoven) and a...Imperial Squad Leader (for example) with the rank of Colonel can only have Stormtroper VK-210 following him ??? why the heck do you have ranks ??? didn't the devs miss something here ???Use the ranks!!! they should be good for something (IMHO).

I must be honest, althought I am insome waysnew to SWG , I am not new to MMORPG's and I am a huge fan of PvP . I know PvP is very hard to balance...players tend to join the stronger side and/or just climbthat "Uber" combat professions and in the end everybody loses because it seems like every single dayone side pounds the other to the ground battle after battle, and only a very few get a kick out of this situation.

I rather have a great battlethat lasts hours than a massacre 100 to 30 that lasts five minutes and where I get to say: "well at I think I was able to shootattwo of them." , and I am sorry to say but by the look of things this is exactly whats going to happen if youguys persist in taking the AT-ST out of PvP , and to those rebels that are saying "Yupiiii" , you will be saying the opposite thing in times to come when you find yourselves dueling flesh eatingchubas, because there arent enought Imps to fight in PvP ...and since they dont have the firepower to match the numbers...why bother ?

Note: I play Imp on Bloodfin and rebel on Lowca.






No Mister I posted 4 frickin' times in my life, MOST PLAYERS DO NOT AGREE WITH THE CHANGES!

How come the changes are always frickin' "AGREED" upon by players that HAVE NOT EARNED THE PERK!?!

WE, THOSE WHO HAVE EARNED THE PERK, DO NOT AGREE WITH ANY OF THIS CRAP! ONLY YOU FRICKIN' WHINERS AGREE ON NERFING OUR PERK!

Cafa



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

VendtDarkfell
Thu Dec 04, 2003 4:39 pm
#409

Promised CCheetah a reply:


On the matter of a single character (i.e. Commando) taking out an AT-ST all I can say is not with a flamethrower. I can seea Rocket Launcher taking one of these out, butnot any sort of DoT. I would love to see the implementation of a weapon that requires ammo (i.e.rocket-propelled grenades) which take up space in the Commando's inventory andcan only be used once (the ammo, not the launcher). That way the Commando's have tomakethe commitment to carrying a half-dozen rounds with them andare less likely toeliminate squads of AT-STs.


Tam Darkfell (Intrepid) / Vendt Darkfell (T/C)

Roninnn
Thu Dec 04, 2003 5:03 pm
#410

The biggest problem i have is that i cant have my mount out and my faction pet at the same time! This is not a well thougth out plan.


Faction pets should not be figured in with regular pets just because they were named faction "pets".


Roninnn Three




Roninnn Three
Gernapious
Thu Dec 04, 2003 5:33 pm
#411

Well this just will make the game more intresting. THis is exsactally what will happen as soon as these new changes go into effect. A good 40% of all the imperials will either quit the game all together or turn reble. They say they balance but as of now I only see Rebles everywhere. When your running faction mission on Dantooine and trying to do IMP faction missions and two rebles, a Commando and a Doc, come and kill your AT-STs like they are nothing the how is that balanced. You say that they are unequaly powerful now?? I mean come on they have HUGH mounted cannons made to rip through the Hulls of enemy vehicles and you telling me that those same lazers cannot kill a guy wearing compsite armor? I mean if you wanted to have them in the game have them in the game. If you dont want them in the game replace them with some IMP solder who more closely fits the slot. The one thing that really got me tho was the fact a BIG giant peice of metal can be set on fire???? can be Diseased??? can be kicked my a little man and Knocked Down??? I mean come on now your contradicting yourselfs by saying all this stuff about trying to level thigs off. And I totaly agree with other post saying that they where already previously useless in PvP not they are just totaly useless. I know wookie char that spent a couple weeks saving up for them and now that hole week was pointless. Ya lets spent 48 hours doing facion mission to get a pet that gets 1 Flame Cone 2 and it dies that was SO worth it. But there is one thing I agree with is that they should only be able to fight Reble targets... you got that part right.



All I have to say is watch you subscription count after you make everyones weeks and weeks of work getting all there AT-STs useless...

Malfane
Thu Dec 04, 2003 5:44 pm
#412

Fear the Commando / BH / Pistoleer / Smuggler dabbler.



Less than 10 minutes ago, I saw a buffed rebel PC in composite armor solo an AT-ST and it's owner without using a flamethrower. Incapped the Imperial, panic shot on the AT-ST then spammed Stopping shot for around 2500 a pop on the AT-ST with a launcher pistol.



Ok, so the new at-st has 2.5x more HAM than before. This means that it'd take 25 seconds instead of the 10 seconds it took now to kill it. The new ranged defenses and accuracy penalties while shooting on the move made the AT-ST look like a Novice Marksman.




Nathas Karr - RIP
Gernapious
Thu Dec 04, 2003 5:47 pm
#413

Ya that something I forgot to add



Master Squad Leader--- I am in charge of leading squades to battle... I can organize raids and help the group out a lot... I can use 1 Stormtrooper...



Master CH-- Im am a guy who know how to run around petting the animals and saying Good...erh Boy and tameing them.... Teach them how to do tricks and I can Control 3 Stormtroopers

AltharXXX
Thu Dec 04, 2003 7:36 pm
#414

AT-STs can only be in PvE unless part of a raid???


YEAH! No more AT-STs ninja looters!!! WOOT WOOT! That is a victory for the rebellion!


So can a MCH use 3 AT-STs?




Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
AltharXXX
Thu Dec 04, 2003 7:48 pm
#415

Whoops...


Here is a suggestion... How about - leave the AT-ST the way it is, and do this:


1. make it's attack damageweak as heck and not likely to hit. It's hard for a gunner to hit someone standing under the AT-ST...


2. make AT-STs recover from flame DOTs in one hit. Ie, you flame it, it takes the damage, burns once - DOT over.


3. make AT-STs repairable.


4. make AT-STs fall down when climbing hills!!!





Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
IMPERIALVIPER32
Thu Dec 04, 2003 8:11 pm
#416

Greetings ....


A flamethrower against an AT ST isn't realistic in any sense. Everyone knows if Luke would've pulled out one in Empire Strikes back - he would've been stepped on and sqaushed.


Here are my concerns.


*AN AT-ST already cost alot. They should be healable if stored long enough. They either need to cost less if they are nerfed or cost more if they aren't nerfed..


* If armor is lessensed - it shouldn't be lessened much.. it should still be healable.


* Flame throwers should NOT be able to do damage quickly to an armor plated mobile weapon. It should be a Plasma Canon or something else ..


I spent alot of personal time and pay a subscription - please don't mess this up. I took alot of time to get my AT ST .. either raise the faction cost or make them healable .. if you don't being Imperial will suck



.. and we're already outnumbered.. stay true to the movies.. don't nerf them or very much ..


They ARE SUPPOSED to be heavy duty machines.. they cost many of us too much to be neutered this way..


Page 32 of 83