Development Cycle Archive

Thread: Friday Feature Errata... Part 2...

terpfan1980
Mon Feb 09, 2004 4:29 pm
#404






Droid-S128 wrote:
Let the thread die! What happens, happens. There is nothing you guys can do about it. So leave before you screw yourselves.






Such an intelligent thing to say in a thread that has gotten a fair amount of intelligent thought and suggestions (along with a large amount of trolling and name calling).


This thread, and other similar threads such as those made back before the last round of changes to the CH profession are important ways to show your satisfaction or dis-satisfaction with potential changes or non-changes to the game.


You may assume (as many people do) that nothing we, the user community, has to say matters to the developers, or you can be optimistic that the developers at least occassionally read these threads and follow what is going on.


I can assure you from working the other side in a past life (not at a game software development firm, but at a software development firm nonetheless) that when users grumble, developers do hear about it, and if they don't, they find they soon have no users because they've gone to other providers.


Developers need feedback, though it should be creative and constructive and not simply: "That Sucks!!!" (more like, "that isn't the best approach, but perhaps this might work better").


If JustG has been reading through the entire thread, then I discount his statement a page ago about threats to cancel. I suspect that some of the potential cancellations (or those like myself that have carried through) have gotten some attention and perhaps struck a nerve. If not, then I would fault the customer service and marketing departments at SOE all the more for not using the informatin they actively seek. Getting feedback that indicates that some measurable percentage of customers are unhappy with things as they sit can be quite valuable to those that make decisions and direct development, even if the developers might have been planning something else, they may run into decisions made by Vice Presidents thanks to promises made to even higher VPs, or even perhaps CFOs that are looking at profit margins and watching them shrink.


Again, if such "threats" are followed through upon, then definitely someone at SOE will be seeing it and rattling cages to find an answer as to WHY customers are leaving the game, which might in turn help to send the developers back to follow up on earlier statements to see if perhaps there is something that they can and should do to help make the situation better.



Following up on some suggestions above:


DECAY CLOTHING NATURALLY AND THROUGH DEATH AND TIMED DECAY. Make the clothing (and armor, and other items) that has zero durability DISAPPEAR. Tell the user that an item has reach zero durability and has been destroyed and then remove it from the inventory, take it off the toon, and send it to the great beyond. A zero durability item should not be left in the game. (Heck, some less than honorable players will take such items and sell them to unsuspecting customers on the bazaar, not something that should be allowed to happen).


DECAY TOOLS and other items in inventory through death. (Though darn it, the special edition glasses should not *ever* be decayed, sorry, they were a gift for players that paid extra for the game, and they should be "indestructible").


Decay armor through use, but not through death. Getting a death blow ontop of hundreds or thousands of points of durability loss taken in a good fight is stupid. One or the other, not both. As is, armor is darn near impossible to find, since many armorsmiths just don't care or have moved onto other professions and don't want to stay in that business.


And finally, please, feel free to jack up the insurance costs. Want to make it really be a credit sink?!? How about using a percentage of the persons cash and bank total? Want insurance to beat most of the decay - pay 5% of your bank/cash at the time of insurance. That's fair to newbies, and fair to long timers. It penalizes someone that has a lot of credits but rewards them by (if the option was followed) protecting 100% of the items that are insured. I can assure you that losing 5% of ones "wealth" to insurance costs would hurt, but it would sure be better than having 1% decay lopped on armor. Make the death tax a credit tax instead, and suck down 10% of bank + cash upon uninsured death, along with decay on clothing and items, and you've got a serious stinging penalty. If the insurance protects the cash and credits, and makes the decay only 1% instead of say 10%, then again, insurance is "worth" having, and credits will be sucked out of the economy, sending people back out to run missions and have a reason to try to find income.




---
Yay!! decay on PvP deaths is gone, now how about in Creature deaths?!
saintchuck
Mon Feb 09, 2004 4:42 pm
#405



Lotussutol wrote:
and calling your users trolls does change our opinion





Don't talk for me. The poster was trolling and if you look at the post history you'll see it wasn't the first.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
Bongabonga
Mon Feb 09, 2004 5:09 pm
#406

Good,


If you're reading this, i gotta say my opinion.


KEEP DECAY.


I like it.



-----------------------------------------------------------------------------------
Worthless1
Mon Feb 09, 2004 5:52 pm
#407

I cant wait for the update!



"Every Jedi has a semi-retarded clone. Which are you?"

Taliskar
Mon Feb 09, 2004 6:19 pm
#408

Insured decay is a poor idea that discourages participation in the GCW. If this game is going to get its content from the GCW, you need to encourage people to participate.


I say remove all decay, insured or otherwise when a person dies overt. If the person is covert, charge them insurance but do not decay if they are insured.


This will make more people overt, and more likely to participate in the GCW, and it gives those of us who do not want to PvP/be overt an out that will keep us happy.


Have things decay by use, not through death (unless uninsured).


-Hyssthi





I walk the path of the Jedi, the path of many professions (tm). It is not what I know that makes me who I am, it is what I have forgotten... and I've forgotten more than most.
Chabian
Mon Feb 09, 2004 10:46 pm
#409

I'd like to add that this is a VIDEO GAME.


Some of you people take this game way, way, way too seriously. Go outside - go spend time with your families - read a book.


For god's sake stop with all the bickering, bitching, and ranting.


I read 8 posts and had enough. There's 20,000 other video games you can play if this one is so bad.


Let the development staff do their work - Personally i'd be more concerned with our Government Leaders going back on his/her words regarding our real world lives rather than the SOE.


Something too think about.


Aakhperkare
Mon Feb 09, 2004 11:06 pm
#410

As a matter of clarification, JustG didn't call anyone a name, he just described someone's behavior, so please, if you are offended by it, you need to get over yourself and not try and get all offended just because you're a "customer." I don't buy it...



SithLizard
Mon Feb 09, 2004 11:10 pm
#411




I wish the Devs actually understand that this 1% Insured Decay penalty (and the unpopularimplementation of the decay rules in general) thing has cost them the MOST ill-will and source of negativity in the game.This negativity, and generalgloomy mood is costing them players in the long run..... because it will eventuallly translate into many cancelled accounts.


Yes, many of those players who are angry, whiny,and upset tend to rant and have bitter words in the forums. But the average MMORPG player does not play an online game to remain bitter and disappointed and upset for many months. Eventually, many many numbers of them will simply reach the point of no return where they have beenjaded and burned outand finally believe that the game will never be improved to a state they find satisfying.And that is where we see many cancellations of the game as a result.


For each player thatcancels this game, Star Wars Galaxies becomes weaker in the long run. Their abandonment of SWG means less and less revenue, less investment capital, less funding to support future expansions and improvements to this game. I dont think that any true SWG or Star Wars fan really wants to see this happen, do they?

Hattum
Mon Feb 09, 2004 11:41 pm
#412






Mejowepra wrote:




JustG wrote:

*edit* - wish the boards had a spell-checker...






They do. [Check Spelling] button between [Preview Post] and [Reset].





They know how to operate their boards just like they play their games. Chew on that.



"If you ever use a signature like that again or post anything similar you will be banned. If you have to ask why then just refrain from visiting our forums ever again."
Hattum
Mon Feb 09, 2004 11:48 pm
#413

On a more serious note, people might be threatening cancellation on the boards..

But there are many people cancelling, I see more and more friends leaving, it's a real thing. I know you are in denial about it and I'm sure will never realize just how broken this game is but when enough people leave I'm sure you will..


We could always come back for publish 17 (2008) and be a "Droid Handler." I can't wait.



Of course I don't know why I still play, game has an addictive quality about it. Really feels like a PRG.



"If you ever use a signature like that again or post anything similar you will be banned. If you have to ask why then just refrain from visiting our forums ever again."
BigZak
Tue Feb 10, 2004 1:23 am
#414

Well first off I think you guys are doing great things with the game and I am enjoying it more than anyother game I have played. Good job.

But honestly, I have not PvP'd once since the decay came into play. I have not worn or bought any armor since then either. I have bought clothes, just so i can get some different looks, (after all a girl needs a wardrobe). I have never even bought any insurance either.

I was excited about the Crackdown event, till I heard that the 1% was still in, now, I will have to store tools and stuff like that in the bank (or a droid). I still wont wear or buy armor cause of the decay.

I dont complain at all most of the time, but comeon drop the stupid decay, it is not fun. I am tired of storing armor for display in my house.

Just my 2cents.

Violet Vette
MCM-(suicide bomber), Pistoleer, Artisan (for resources)
terpfan1980
Tue Feb 10, 2004 1:56 am
#415

I still highly recommend that anyone that is upset with this non-change CANCEL your account. Even if your account is paid for a year, you can cancel now, and you can answer the survey that is provided for people that are cancelling their accounts.


At that point you can answer that the reason you are cancelling is poor customer service, and provide some additional information.


Let the bean counters see the number of cancellation spike up through the roof, and they'll race down the halls to smack the developers and game designers on their noggin's to wake up and get with the program -- deliver what the customers want, and not what the developers want to give us.


Understandably, someone back at SOE or LucasArts controls the game, and that will continue, but there are aspects in which customer feedback must play key roles. This area is one of them.


After cancelling, you are free to go right back and re-enable the account, or leave it cancelled. The account is still usable until the time for the next renewal of payment. Even if you pass that date, you can come back and get the account re-started with no loss of skills, no loss of items, no problems for your character, so the most you lose is the time to cancel and answer the survey (along with a few minutes of restarting the account with your credit card or game-card information).


The only thing that will get the changes the public wants is numbers -- subscription numbers -- and unless those numbers take a purposeful dive, nothing will change.


Meanwhile, the other suggestions about "going over their heads" by sending in snail mail or e-mail to places other than just back to the devs you can contact through these forums is also good. Snail mailed letters are valued quite highly as feedback, given that someone takes the time to write the letter, put a stamp on the envelop and send it in to some address that they found through some research. Send your complaints into SOE and to LucasArts and make your feelings known in that regard. Let the higher ups back at those companies go and ream the devs for their stupidity in implementing changes that are completely counter to the original game mechanics and design, and which have served to take the "war" aspect out of the game.


You can effect change if you put some effort into it -- even with developers that are as ignorant of their customers as the people that have posted in these forums seem to be.





---
Yay!! decay on PvP deaths is gone, now how about in Creature deaths?!
Ekiah
Tue Feb 10, 2004 2:27 am
#416

Why is it to this day that only the person who delivers the " Deathblow " gets the faction points? More often then not ( last time I checked ) that one person isn't the one who did the incap on the victim. For example, I will be in a battle with a group of rebels, and I have my group of imperials, I deliver some incap's but before I can run up to the guy someone else has gone in and did the deathblow getting sole credit for the kill......


--- This cannot be a fair mechanic for GCW participation ---


If I am risking my neck and faction points in battles along with my groupmates, why can't we all enjoy an even split of the faction points, instead of the one guy who happens to be closest to the knocked out person?


Riflemen have it worst in this problem, they do most damage from long range, and those poor guys never see faction points from their shots, but you can bet your butt that they will lose their points when they get killed. For this very reason I gave up on PvP, tired of losing points, and never gaining them.


As far as the no decay purchase for 24 hours, that is a lame idea. It would be better if it was just no decay for any pvp fight at all times. If you want things to rot so badly, fine ...keep it in PvE fights, but at least fix the fact that a master armorsmith still manages to destroy my chestplate when trying to repair it, that is rediculous. If I knew he could still fail being a master, I would have tried the repair myself and saved 3 hours of time trying to find a master to repair it.



Captain Negative
Master Bounty Hunter
Ekiah Warew
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