Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

Ka-oan
Wed Feb 04, 2004 8:58 am
#404

Now why can't I edit here?

Anyway.. to add on to my last statement:

"The TEF is a logical step given when you attack a factioned target (thus giving consent to having to deal with that faction)."

The TEF can be given to neutrals if they are groupped with Coverts of a faction if said covert choses to attack a factioned person/structure. So your statement about being neutral doesn't pan out either.



(ggggggggggggggg:WX??????????????WX9ggggggggggggggg)

The Noboru Family:
Ka'oan - Elder Jedi |-o-| Hidayasu - Spy |-o-| Kiyoki - Mandolorian Commando
Tusken's Bane, Chilastra
Quidquid latine dictum sit, altum sonatur.
zardoz999
Wed Feb 04, 2004 9:01 am
#405

If you are neutral and have zero faction points. I mean no Imperial or Rebel. Can a series of failed searches make you a Rebel if you don't pay the fine ? Can you just logout and avoid both ?
Zioni
Wed Feb 04, 2004 9:01 am
#406

woohoo!!! finally some sort of smuggling content, so glad i kept my title!!! Thanx TH, keep it coming!!!
Korbus
Wed Feb 04, 2004 9:02 am
#407

Ka-oan that is 100% not true.


One of my characters is neutral right now, and if my guild decides to attack a bunch of Rebel NPCs I can't join in on the fight.


I don't know where you're getting your info, but that's wrong.





Arkane
Master Weaponsmith / Droid Engineer
Vector Industries CEO
Hrafnstadt, Naboo (2166, 3807)
Greatsails
Wed Feb 04, 2004 9:04 am
#408




Allow myself to quote ... uh ... myself




However. While imbalance in the GCW is great, faction perks overwhelming skill point investments is not great. This is the equivalent of adding to patch notes:



  • Stormtrooper armor faction perks available to Imperial faction members will now have 90% resistances to all damage types.
  • Stormtrooper armor faction perks will also have HAM encumberances reduced to 15/15/15 per item.
  • Imperial Uniforms now added as faction perks. Gray overcoat with rank insignia, dark pants, black boots. Each of these will come with your choice of +25 Injury Treatment/Wount Treatment, or +3 Melee Defense / +14 Defense vs Stun.

Well, you know, Rebels will still buy armor from Armorsmiths, but high-ranking Imps never will again. And, Tailor's and Bio-Engineers will do far less business with Imperials, but the Rebs and Neutrals will still be good outlets for marketing.And that's okay. It's all in the name of the GCW and the Imperial Crackdown.





I think you're missing the complaint that we smugglers have. We are hurt because a faction perk now nullifies a profession's perk. If my bulleted examples above seem absurd, well good, that's the point. We smugglers feel that this system is no less absurd.






There has been no comment on this, and I expect that since only the trolls are reading this deep into this thread, and certainly no one who's name appears in Red on the boards is, there may not be.


I raise a perfectly legitimate question though. No other profession is superseded by a faction perk. AT-STs used to do this (superceeding CHs), and that has since been fixed. All I want is to understand the rationale. Why would a faction perk (being high level Imperial) supersede the ability of a profession (Smuggler doing the job after which his profession is named)? Why?


To quote a Movie that my Tailoring customers love so well (dude ... uh ... can you make an outfit in all black, it has to be cool, I want to look like Neo):


"Why? WHY? WHY, Mr. Developer?? Why do you persist (with these changes that don't really benefit a profession you've already told us needs significant work)?"


Is this all a prelude to the WoW we smugglers will all say when the big revamp is completed? I hope so. The majority of smugglers, as represented by the smuggler forum, are not fond of this change, becuase someone who invests no skill points whatsoever is now able to do something we invest many skill points for. Why?


Why?





-----
Seelvir: Master Smuggler, Master Dabbler
N'rocinu: Master Doctor, Master Tailor, Novice Scout.
Maribel: Master Artisan, Master Architect, Dancer 4-0-0-0, Musician 4-0-0-0 (for the buffs, of course)
ZebStokes
Wed Feb 04, 2004 9:22 am
#409

Imperial players SHOULD incur penalties... perhaps LOSS of ONE lvl of RANK??.. destruction of ONE faction pet random?? The Emperor would NOT allow such weapons on ANYONE for fear of an uprising.



Zeb Stokes ....Sabbac, Pazzac, and Holo Chess...PLEASE!!!
Perral
Wed Feb 04, 2004 9:43 am
#410



ZebStokes wrote:
Imperial players SHOULD incur penalties... perhaps LOSS of ONE lvl of RANK??.. destruction of ONE faction pet random?? The Emperor would NOT allow such weapons on ANYONE for fear of an uprising.





Since when has the Emperor feared ANYTHING?

Oh I remember now: "I am *afraid* the death star will be quite operational when your friends arrive."



Mensk Forthright - Sunrunner - Artisan/Marksman/Droid Eng (Imperial)
Finglas1
Wed Feb 04, 2004 10:00 am
#411

Ok maybe someone has said this before, but I really don't have the time to flip through all 18 pages of this post, but to me it makes my gaming experience more fun and exciting knowing as a rebel I could get caught and turned overt because I am carrying 'illegal' stuff.... as for the imperials just getting a slap on the wrist for being low ranking, and the others getting a salute...who cares? They are the ones doing the searches for the stuff anyway, and after all they are looking for rebels as well....I personally will enjoy the change to make my smuggling experience more enjoyable....so in conclusion....

Bravo Devs....
Kalia
Wed Feb 04, 2004 10:10 am
#412

"And another thing... I guarentee (sp?) that if an Officer in the US Military is found with a vial of crack in his pocket, he rots in the same jail as everybody else (I know this because I've put some there.. a Colonel and two Majors to be exact)."


Very true... but the Empire isn't the U.S. Military. Since when was the Empire on the up-and-up with anything? We are the bad guys (and girls) in this story. We're dirty! We lie, we cheat, we spread totally bogus propaganda. Lord Vader was a civilian who openly murdered Imperial officers cause he was in a bad mood!!!


We should be getting away with anything we like....



----------------------------------------
"You can't take the sky from me."
Cafa
Wed Feb 04, 2004 10:10 am
#413






Smuggler_Caylin wrote:





Cry4Dawn wrote:
Ok, so if I am an Imperial Col. With Sliced Storm Trooper armor ON and a Sliced FWG5, Does this mean I WONT be scanned or EVER becaught, meaning Fined, Lose FP, or charged ever? So as an Imperial I go scott free and basically play as I am now using Contraband items?






Yup.


While a master Smuggler would have a 95% chance, while you have a 100% chance.


That ain't right.




Gives you a real easy choice. Go imp if you want the benefit! Woot!


The only reason it aint "RIGHT" is for once rebels can't exploit the system, as was the norm.


Cafa Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Kalia
Wed Feb 04, 2004 10:12 am
#414

"first off, the gcw correspondent is biased beyond all belief.he plays an imp and obviously feels that everyone will enjoy the game more as soon as the imps are consistently beating the snot out of the rebs on every level imaginable in the game. personally, i cant believe that you have such an obviously biased person to fill such a crucial game position."


LMAO!! Since when? Last time I read the GCW forums he was a Rebel, and all the Imperials were complaining cause he didn't do anything about the AT-ST nerf.


Poor guy...I feel for him. Every blames him, regardless which side they're on.



----------------------------------------
"You can't take the sky from me."
Xeranx
Wed Feb 04, 2004 10:24 am
#415

TH this proposed plan is terrible beyond belief. The constant catering to the Imperial faction by the devs is enough. Not to mention that this hurts a profession that was illdeveloped from the start and then nerfed afterwards.


I can tell you for certain that the whole Smuggling community is not behind this. We wantd our chance to smuggle and now we're just smuggling covert rebels. Once we start charging a fee imagine what will happen to said covert rebels. I guess that's why the smuggling revamp was put up so late. Could it be that we weren't getting anything at all?


I tell you these changes reek and I only wish I could really tell you how bad this is.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
Cafa
Wed Feb 04, 2004 10:25 am
#416






Thogek wrote:
Hi Friends/Dear TH

Problem
----------
I'm sure you will understand that a jedi will have a sliced armor or some spice on him for emergency situations - esp. since he can't buff himself e.g. at mind (currently! - I'm sure the revamp will adress a lot of the issues that are currently out - but that shouldn't be a reason not to think now about jedi <-> contraband/scanning)

[snip]

Solutions
------------
1. Jedi don't get scanned because they have a nature ability to hide some items from the eyes of low level troopers
or
2. Jedi get in the Padawan Tree a Skill that they can use to hide items
or
3. Jedi become a Overt Flag but automatically set to Covert after 1h (like if you just talk to the recruiter as normal player - go overt - directly go covert again.)
4. And I'm sure a lot more ... any ideas from other guys?


2 and 3 could be combined

Please answer this post because I think it isn't really fun if a jedi got killed in kor vella, have to clone again just to get again scanned and gain the Overt-Status. Wouldn't be fair - or? :-) (at least just a msg that you will think/adress it in any way so that you haven't the situation that jedi won't be able to

Bye,
Thogek




Not a jedi, sorry for my lack of knowledge but wanted to ask....


You mean Jedi don't get the mind trick thing? That seems wierd.





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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