Development Cycle Archive

Thread: Declaring overt

JaffoII
Sun Nov 02, 2003 10:21 am
#404

I agree with the others. Declare overt anywhere anytime ! If I want to put on my Stormtrooper armour and run around the plains of Naboo I should be able to. I've never thought it made sense. The TEF system is a bit unfair in that overts always get the first shot at you, and that usually blinds or bleeds you.


Jaffo


Loyal Servant of the Emporer


Kettemoor

Shadlebach
Sun Nov 02, 2003 11:26 am
#405

I like the idea floated here that you can make yourself overt at any time regardless of location. Visit a recruiter to go back to covert.


One can immediately help out imp/reb buddies under attack that way. I don't see this causing too much of a problem, as going overt really only makes you a target.

Blackenergy
Sun Nov 02, 2003 6:34 pm
#406

I think it would be pretty cool if the recruiter would actually do something when rebels/imperials run into a base, or in a certain range, like maybe toss a grenade or two, something of that sort..but the recruiter just standing there doing nothing while their factional recruits are slaughtered is pretty strange...hehe. Anyone the /declareovert is a nice idea...i vote yes.

ThornlessRose
Sun Nov 02, 2003 11:13 pm
#407

I agree with the idea of letting overt characters (of higher rank) make covert members overt; with their consent of course.



Thornless Rose
Corporal http://invis.free.anonymizer.com/http://themovement.netfirms.com/dec03/swg_nude/bonus.jpg target=_new>Ikborr Galanne of the Imperial Armed Forces.
Armoursmith | Droid Engineer | Medic | Marksman | Brawler | Scout | Merchant
GEUS
Mon Nov 03, 2003 10:02 am
#408

Let a smuggler be able to drop a Rebel Terminal into a Advance PlayerCamp , and Squad leader to give the Faction



3 more purpose to a skill right there




Geus
Founder Obsidian Fear
www.obsidianfear.com
WeeDDemoN
Mon Nov 03, 2003 10:39 am
#409

should be able to declare anywhere ......nuff said
TireseusSWG
Mon Nov 03, 2003 11:24 am
#410

I dont agree with overt command idea, here is why.


I walk up to a reb thats holding a city, type command and get first hit, will be TEF problem x 10.


I wish you were ALWAYSovert but then your going to have problems with the clone centers.


Well solve this problem by having faction clone centers. Put giant faction turrets near the clone centers so they can not be raided while cloneing.


OR put a perimiter around the clone center that does not allow you to become overt until you cross the invisible line, once you cross that line you are overt and are overt even if you cross back over.


if you put a timer on it, first strike still exists unless the timer is random, which is what they did in AC2.





- Judge -
Godfather of The Risen
zyguh
Mon Nov 03, 2003 12:38 pm
#411

I think you should discuss the idea that any player who see's another player of their faction being attacked by the opposite faction is automatically made overt. Make it a 100 m radius, or whatever.......but make it so that if you see a faction member getting attacked by the other faction you automatically go overt. Maybe put it on a timer......they see the fight start, and receive the message that they will go overt in 60 seconds, or something like that.

I think this system would solve a lot of problems in the long run. For one thing, it would thin the crowd whenever a PvP battle broke out.....because the people who dont want to fight PvP (like a raid in Bestine for instance) would have to leave the immediate area of fighting. Which seems a lot more realistic to me......if a major fire fight breaks out in town, crowds of people wouldnt just be sitting around watching it.......they would either run away to someplace safe, or join in. So one tactic of using all the crowds of people as cover in a PvP in town fight wouldnt work anymore. Camping the cantina's and medical centers would be reduced.......as well as players using the covert players for tactical advantages in these kinds of fights........if your going to stick around the fight.....you would be overt, and therefore fair game.

People could still march large groups over long distances, but the advantage of attacking from ambush would be almost nullified because once the one overt guy start shootings, everyone else will go overt at the same time.......and everyone would start shooting at the same time.
You would have 60 seconds to decide to stick around, or to run far enough away to be out of the fight.

It just seems like this would be the most realistic method, the fairest method, and most of all the most fun of any method.
xXCircusXx
Mon Nov 03, 2003 4:41 pm
#412

Good Idea....do it pls



In fact just make everyone overt all the time......but if you kill them without reason you are consider chaotic and everyone can kill you without reason or fear of going chaotic.....


In fact take a look at Lineage the bloodpledges PVP system.....best system going and would severly improve gameplay here..............




CirCus


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WilyWombat
Mon Nov 03, 2003 7:07 pm
#413

I suggest Able to Go Overt anytime, EXCEPT within 150m (or other tuned distance) of Opposing recruiters (or suitable HQ figure).


A - This would prevent massive ambushes INSIDE enemy bases, but give the Players maximum freedom. Plus it just feels right.


B - The otheroption is to create a Faction Sensor device that can be placed on NPC installations that would automatically make opposing factions become Overt. No Sneaking for YOU! Not as fun since it removes the Player choices.



ps - is there someplace I can go to find out all the FAQ's on this whole PvP 'thing'? I have surmised what TEF is, but there is a ton of stuff I dont know about. Trading issues?


Wiley Wombat - A recent entry into the political arena.

Luker78
Wed Nov 05, 2003 12:19 pm
#414

I have a problem with declaring overt anytime anywhere.


What if I get 30 covertIMPS, take a shuttle to a rebel outpost, then we all declare at the same time and ambush everyone there. To me that's not verry fair for the rebels.


that's just my 2 cents




Lydo
-----------------------

Fear the Eye of Ha'bib

Livi - Has entered highlander
Lydo - He's dead
Luker78
Wed Nov 05, 2003 12:21 pm
#415

oops, didn't read that last post. I think that not being able to declare with a certain distance from an enemy recruiter is a good idea!!! Totaly agree



Lydo
-----------------------

Fear the Eye of Ha'bib

Livi - Has entered highlander
Lydo - He's dead
nocturnakimal
Wed Nov 05, 2003 2:06 pm
#416

I'd say allow players to overt anywhere, but if they use the command to overt they are stuck overt for 24 hours. As for the sneaking into bases idea, a simple turret can identify you as covert and you'll get a TEF, so that's not really that sneaky.

N
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