Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
1. People who are jedi's, want it to be mysterious, because what the heck.. they're jedi's already and this will thin out the population a touch.... I, as someone who wants to be a jedi, want to know what's going on.
2. The jedi system has to be known... because if you even try to pull ANYTHING similiar to that holo-grind garbage, it's your head on a pike..... I want full disclosure, even if it means more jedi's, because it's OBVIOUS to the player base, that the developers left to their own devices, cannot be trusted....
My reason:
1.I play this game because I am a star wars fan, and I want to feel immersed in a dynamic star wars world. So every non-transparent game mechanic takes away from my overall enjoyment. I know this might not be a priority for other folks playing the game, but it is mine so I thought I would mention it. More specifically, since no one talks about the path to becoming force sensitive in the star wars movies, I would like this to be unknown and mysterious in the game. And no, I am not already a Jedi nor am I a power gamer.
2.Sure, eventually some players are going to figure it out and write a how-to guide. Fine. That’s unavoidable, but who cares? Why waste SOE resources writing the guide when you can get some player to do it ?
Some other points:
In a way, my answer to this question is “It depends”. It depends on what you mean by mysterious. Some people on this forum think it just means you don’t tell anyone how to do it. I am for that, but don’t think it matters all that much (see #2 above). Other people think it means different for each player. I am also for that, and I think it is very important. At the same time, the system needs to be workable and not so complex that it could never be implemented. So I think the developers should be less interested in this mysterious question, and more interested in the following points/questions:
1. Hologrinding was bad. What is bad about it that we don’t want in the new system?
a.It encouraged/required players to perform the same actions so much that they became boring and frustrating.
b.There was no way to really gauge your progress or even tell if the boring, frustrating things you were doing were helping at all.
2. Jedi should be elite.
a.I am a casual gamer. I play a few hours a week, sometimes more, sometimes less. If I can become force sensitive in 3 months of this, then it is WAY TOO EASY. I’m thinking a year (min) or two (max) of casual game should lead to unlocking the force sensitive slot. The problem with hologrinding that I think frustrated other casual gamers was that it was basically IMPOSSIBLE for us to ever hope to unlock the slot, because it would require us to do things we wouldn’t normally do that often (switch professions arbitrarily), and it on average required so many hours of grinding that it was just out of reach.
My solutions/suggestions:
The force-sensitive slot should be something players unlock once they have been playing for long enough to have experienced most or at least a lot of the non-force sensitive/non-jedi content in the game. By content I mean PIOs, theme parks, profession specific things (but not requiring some combat fiend to become a chef of course
Reading back the above paragraph, I can’t figure out if I’m actually for mysterious or non-mysterious. Oh well.
I'd like it to be known.
So many people want to open FS to begin their path to Jedi. I'm just interested in being a FS crafter. When I learned that was a possibility, I was really excited for the new direction the "force" was taking. I've heard a few Jedi complaining on the boards that the FS powers aren't even useful to them, so it would appear having FS skills only benefits us "regular" folks. As a crafter who never listened to disembodied voices with career advice, and who has been the same 3 1/2 professions since she achieved them, I'd be very disappointed to learn there was no reasonable means for me, a die-hard crafter to achieve FS Mastery of the Craft. Needing to use any skill other than ones that branch off the Artisan tree would be unreasonable for me. I have no combat skills, no medic skills, not even any scout skills, and yet FS offers something to me too. Please don't let that be lost.
Different paths for different play styles would be nice.
One of the real drawbacks to making it known how to become FS is that when we DO become FS we open another character slot, right? That would mean a lot more Alts in the world. I'll not rehash arguments you no doubt remember all too well, but I'd be glad of another character slot to expand my interaction with the SWG game world. As much as scores of Jedi running around, opening up Alt slots for the player base will change the game.
Feisen
JustG wrote:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
Known.
As the second jedi patch you've devoted the last several months to this. You have a responsibility to show us what that time has been spent on. Continuity arguments are moot when jedi are dueling in starports. You are suggesting putting content live that has delayed the combat balance, smuggler revamp, GCW revamp and then not telling us how to get it. That is ludicrous.
Known. No question.
- Before Christmas, no one knew exactly how to open their FSCS. Speculation was rife throughout the community. Everything from the broken Hero of Tatooine quests to profession grinding was considered as a theory. Folks focused on developing characters, participating in the GCW, and so on.
- After Christmas, the game was severely harmed through an obviously ill-considered decision to circulate Holocrons. Whether it was to "improve" game morale or to keep customer numbers up, the effects were obvious - hologrinding. You had to grind anywhere from 5-10 professions to open it. This at least gave folks some hope, but ensured that those who signed up for roleplaying hadn't a chance in heck. You had to be a power gamer to open the slot. This destroyed the GCW (everyone's too busy grinding to fight a war), commerce (everyone's too busy grinding to make stuff), and roleplaying (this week, I'm a tailor/BE, but next week, I'm a bounty hunter.)
- Sometime after February, after (I guess) too many power gamers had opened their slots, the number of professions required went through the roof - some folks had to grind all 32 professions to open theirs. Still, quite a few folks went through with it because that was the only way to get an FSCS.Left a lot of users out in the cold, though. By this time, battlefields are a distant memory, single combat is determined by who has the best armor and food, and group combat by who has the best riflemen, combat medics, and pets. Jedi are in hiding, using whatever means possible to grind experience and get up through Jedi ranks as quickly as humanly possible. Roleplaying has all but disappeared, despite the best efforts of some.
- Before Publish 9, you announced that Publish 10 would provide a quest-based system for opening a FSCS slot. Many folks stopped hologrinding, as it was no longer necessary to destroy your character weekly or daily in order to get a FSCS slot. Anyone still hologrinding can open their slot, but can't roll up a Jedi before Publish 10. The hope is that folks will once again return to real roleplaying and more social activities, like single & group combat. Instead, Jedi are now running around ganking anyone who even dares to go overt. Neutral Jedi exist. Ethics for those who attained Jedi are optional.
It really depends, will the path to force sensitivity be gaining force sensitive skills one at a time to become "Force Sensitive" or will you become "Force Sensitive" when you have gained all your force sensitivities.
The Main problem with the Force Sensitive skills is that players will now need them to be competitive. Yes make them difficult, make them story driven, but don’t make them Mysterious. The last thing we need is to make the game dominated by the Holo Grinders that have unlocked!
How about we have to sliding scales the first being force sensitivity and the second being force belief.
For Example it could look like this
Force Insensitive---------------------||------Force Sensitive
Force Disbelief------||---------------------Force Belief
"Let The Force Flow Through You"
Becoming force Sensitive could be simple, such as a series of force related quests, That Every one could do, but avoid having them be from the Same NPCs, Nobody wants to see a bunch of force sensitive hopefuls gathering around the same NPC in a public Area, or shouting "Where is the Guy to start the force sensitive quests!"
"You don't believe in the force do you?" -Luke
"Kid I've flown from one side of the galaxy to the other, and seen alot of strange stuff, But I've never seen anything to make me believe in on all powerful force."-Solo
The Second Slider Force Belief is much more difficult, But is only required for becoming a Jedi. Thus allowing all players to gain there force sensitivities, but keep the Jedi Rare and Mysterious. Moving the force could include witnessing events, like seeing a Jedi Enclave Duel could raise it, or witnessing the Death of a Jedi would drop it. Those two examples are extremely exploitable but their just examples get creative with it.
"I want to come with you and learn the ways of the force, Like my father before me"-Luke to Ben
You could also Change it So Player Jedi must teach the Novice Skill, and can Only Teach one novice skill per player, per period of time, slowing the Jedi growth rate. These systems are much more "Organic" that will allow the Jedi population fluctuate with time (Sound Familiar")
Changing the Time period for teaching novice, or the number of "Padawans" could significantly change the system, which makes it adjustable. So If say we end up in a time period where Luke is running the Jedi Academy on Yavin4 we can change it so we can have more Jedi Padawans running around.
Message Edited by Sasco on 07-11-2004 06:04 PM