Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Geko26
Fri Jul 16, 2004 11:48 am
#392
UnknownX11 wrote:
I see a patern forming here. Seems most people seem to think Armor should be nerfed to about 50%-65%, poison nerfed 75%, buffs limited about 50%, and some way of healing mind.
In my business we callthose trends.
Message Edited by UnknownX11 on 07-16-2004 12:36 PM
and you know what... to me... that sounds like a Combat Revamp.
DeNNiSBuRN
Fri Jul 16, 2004 11:49 am
#393
A Master Bounty Hunter should be able to Kill a Master Jedi....
josfe
Fri Jul 16, 2004 11:49 am
#394
TKA's need an alternate dammage type. We were promised the razor knucklers after the combat patch however with the delay of this patch we are left eating our hats. Please add them into the game for the interm, we desperately need an alternate dammage type to be of use on high end mobs.
TechnoHic
Fri Jul 16, 2004 11:50 am
#395
Make Master Bounty Hunter the one profession good for hunting jedi via very hard to block specials and maybe a master level BH weapon.
Busey
Fri Jul 16, 2004 11:51 am
#396
Sentence 1. (sorta)
The jedi Master Defender should be the benchmark on which all other melee profs are based against as far as the ability to "tank" and take damage in melee. A master swordsman can solo a NS elder. A Master Defender can not. (at least not nearly as easily)
Sentence 2.
If the person or creature that slaps an itimidate on youis incapped or killed, that state should drop. Why be imtimidated by something that is dead?
PacManFever
Fri Jul 16, 2004 11:51 am
#397
After reading other entries I must also vote for making mind pool healable, and applying 75% pvp reduction to CM poison and disease.
Huckleberry
kurac
Fri Jul 16, 2004 11:52 am
#399
Make warcry slightly useful. At least make it and Area effect and not a cone!
KyleKnox
Fri Jul 16, 2004 11:52 am
#400
armour resists for jedi robes and LS's negating melee damage mitigation.
Thorolfsk
Fri Jul 16, 2004 11:52 am
#401
ThorsAnvil wrote:
Make BH Jedi missions require the jedi have high private_jedi_difficulty, leavinglowbie jedis a chance to live
Cancel mine I like his idea better 
Kharrissa
Fri Jul 16, 2004 11:53 am
#402
First increase the damage of PvE CM poisons/diseases by 400%, then apply a 75% PvP reduction on CM poisons/diseases.