Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Wolfmann31
Fri Jul 16, 2004 11:44 am
#378

Make faction armor viable for PvP and PvE, with the decreasd cost and ability to craft it, so it can compete with civilian armors.





RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
Greenlion
Fri Jul 16, 2004 11:44 am
#379

All specials work
Marks-A-Lot
Fri Jul 16, 2004 11:44 am
#380

75% PvP reduction to CM Disease/Poisions.



Oldman
TKM/BH/Pistoleer
BountyCH
Fri Jul 16, 2004 11:44 am
#381

Reduce Armor resists, more specifically Kinetic.


Bring the market back around for Doctors to craft stims and other meds.


Leave primaries alone and reduce buffs to secondaries.



- I support sniping & feign death! - You can too!
HenduSoone
Fri Jul 16, 2004 11:44 am
#382

Make shots from scatter pistols much more difficult to block, since they're shooting out many bolts at once.

zineotic
Fri Jul 16, 2004 11:44 am
#383

Make me a dev



Genesis k Pixel
Rage Against The Empire


john_p
Fri Jul 16, 2004 11:44 am
#384

Make Master Brawlers and Master Marksman able to switch weapons of their class instantly - this would solve the problem for multi-weapon professions like BH and Commando and presumably would not affect Jedi





Lariso <Hoods> Officer
Demosthenes <Hoods> Jedi, Master Pilot

Westpark
Fri Jul 16, 2004 11:45 am
#385

forget the emphize on stun and reduce the poisons...



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Ceerak
Fri Jul 16, 2004 11:46 am
#386

A fix for the mind pool being the primary target in PvP combat, such as stims that can heal mind.
wf
Fri Jul 16, 2004 11:46 am
#387

Nerf buffs and melee.

- wf (Master Doctor / Master Fencer)
THC-XP
Fri Jul 16, 2004 11:46 am
#388

Mindpool: Make it either non-targetable by players/npc/creatures, or make it healable by stims.
Thorolfsk
Fri Jul 16, 2004 11:47 am
#389

Fix BH Jedi mission TEF.
ThorsAnvil
Fri Jul 16, 2004 11:47 am
#390

Make BH Jedi missions require the jedi have high private_jedi_difficulty, leavinglowbie jedis a chance to live



Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
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