Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

Creepoh
Wed Feb 09, 2005 1:07 am
#391






RedDragon133 wrote:
GREAT!

/chant more;
/chant more;
/chant more;

is this the GCW revamp? any ETA? any at all? pls!





It's not the GCW revamp. I predict the ETA will be the same as for the other GCW Tweaks... Publish 13, which I figure will be at least a month off.



If it wasn't for disappointment, I wouldn't have any appointment.
Tlk
Wed Feb 09, 2005 1:07 am
#392










Tlk wrote:

So SOE has learned nothing about the equality of dark and light jedi? Why would imperials attack imperial jedi? That makes absolutely no sense.








Because there aren't supposed to be any Jedi other than Vader and Palpy.






If that is true, then why are dark jedi imperial faction? Why do they have imperial NPCs assisting them when they are attacked? If dark jedi will be attacked by any scanners then the light jedi should be treated equally as harsh.


No this is just wrong for balance between dark and light jedi. Personally, i think jedi should have a chance to perform a mind trick on the scanners as they had done in the past with the imperial scanners. By having jedi scannable and then open to attack, they are being forced to show their powers in populated areas, which many non jedi players do not want to see. Jedi certainly do not want the extra visibility as well.


Another complaint, why is Coronet a rebel city? This game and all the sub parts of the game specifically says Coronet is secretely aligned with the rebels, therefore the capital of Coronet should be nuetral, Tyrena has typically been the rebel city on corellia and should be the permanenet Rebel City on the planet.
NickHeel
Wed Feb 09, 2005 1:07 am
#393






Calandryll_SOE wrote:


No ETA yet. It's still In Development. When it is ready to appear on TC we will let you know!




No answer on the Imperial/Rebel/Droid Loopholes and the corrupt fatcats of the Rebellion/Empire getting away with Smuggling better than a Master Smuggler?




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Creepoh
Wed Feb 09, 2005 1:08 am
#394






Calandryll_SOE wrote:





VTmoon wrote:

when is all this going to happen? I'm drolling over here, throw me a timeline bone, hehe.






No ETA yet. It's still In Development. When it is ready to appear on TC we will let you know!





Oh... well, more than a month, then. Hehe.



If it wasn't for disappointment, I wouldn't have any appointment.
Suba
Wed Feb 09, 2005 1:08 am
#395

Dark Jedi are not Sith. So that encyclopedia article has no meaning.

Palpatine Maintained jedi corrupted to the Dark side hence Dark Jedi as people to do things for him. they were his Special Agents etc. They didnt seek to eradicate all the jedi. Read the Expanded Universe osmetime. This Game is apart of it. The imperial Inquisition for example sought out force sensitive beings to either turn to the dark side or destroy them if they refused. Dark jedi were simply kept on a short leash and if they proved too great a threat in terms of power etc the Emperor would deal with them.

They were Allies of Palpatine and he used them as such until they proved too much of a problem then he would kill the dark jedi if he started problems.



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

Tron54
Wed Feb 09, 2005 1:08 am
#396

Nice.



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Warryyr
Wed Feb 09, 2005 1:08 am
#397






Calandryll_SOE wrote:





Warryyr wrote:





Ruh wrote:





Warryyr wrote:





Telakyte wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.




My thoughts exactly.


What fun is watching some people who got scanned (and their friends) smoke your controlled city of all NPC's? And being totally powerless to do anything about it?


I also think the complete and total LACK of consideration for non-combat players (crafters, entertainers, what have you) to be very shameful. We have no way to defend ourselves from all of this, and it sounds like not only will we be scanned, REINFORCEMENTS show up to give us even LESS of a chance to survive an encounter. I already pity the Armorsmith who makes a vendor run and gets ganked and all his new armor is slightly decayed.


I don't look forward to being a non-combatant in this new system of NPC gankfests. I ended up with negative CorSec faction for going up on the Corellian Corvette once. As it stands now, CorSecs shoot at me every so often, sometimes a few at once. Sounds like I'll get detachments of CorSecs ganking me if I step foot in Coronet Cantina and get scanned. WHAT FUN - can't wait to play some music in there!


What about the non-combatants? Is our new place in this game to just...die for past mistakes before this new system was put in place? Though faction standing was a factor before, it sounds like it's going to be a nightmare now. What a hoot for the non-combatant, and what little fun to have whilejust trying to make a delivery or run your business.


Sorry to rain on the Combat people's parade, but there are lots of us who can barely handle a CDEF pistol. Think what you want of us, but we're not Combat people, and before this change was announced, it seemed like a viable way to play SWG.






I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.


But my main response to your complain is...if you cant fight in the war, don't join it.







I NEVER JOINED A WAR.


I am neutral. Never once did I mention specificallyI would get ganked by any member of the Rebellion or the Empire. Those are NOT the only 2 factions that will affect these changes...people need to understand this.


I have faction rankings for various NPC's. One visit to the Corellian Corvette has put me at negative CorSec faction. I will therefore be unable to stand anywhere in Coronet once this system goes in, for deliveries, for business, for pleasure, for playing music/buffing in Coronet Cantina, etc. I will be scanned and I will be attacked, and reinforcements will be called on me, all while the only weapon I possess is a freakin' Slitherhorn.


This is not about the war. I want nothing to do with the war. I am just trying to run a business in this game.


This is about factional NPC's ganking me, just as I explained it, and just as Callandryl laid out in the thread. Please re-read and you will see what I mean. This is NOT just Rebel vs. Imperial, this is EVERY single NPC that has a faction attached to it, depending on the controlled city you entered.





Not sure I understand. The reinforcements are only called if you are a rebel and are scanned in an Imperial controlled city or of you are an Imperial and are scanned in a Rebel controlled city. If you are not a Rebel or an Imperial, reinforcements do not get called on you.






Allow me to clarify myconcern -from your post:


"The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy agents and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.


Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “on leave” may become set to “combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player. "


Please clarify "enemy agent" and "enemy faction player." They are far too ambiguous of terms, and that is what is confusing me.


As it stands, from the above description - i get scanned by CorSec (loyal to Rebels, let's say). I have negative CorSec faction. I am an "enemy agent" to them. They attack. They exposed an enemy faction player through their scan, and call reinforcements against me.


jphillips1868
Wed Feb 09, 2005 1:09 am
#398






Calandryll_SOE wrote:



Hmmmm. I misunderstood the question!


Those cities will change control based on which side controls the planet. So there will be a "crackdown", but it will depend on what faction you are in.






Thanks for the clarification.

Lorgara
Wed Feb 09, 2005 1:09 am
#399


Iwould have to say that the majority of the people have a faction of some sort. Just not all people PvP... and the new system makes it so that you can join the GCW and not HAVE to. Along with the new city occupation , this will also make the NPC cities come alive. thank you dev team. keep up the excellent work.

Message Edited by Lorgara on 02-08-2005 12:15 PM



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FantasticPlastic
Wed Feb 09, 2005 1:09 am
#400



Ruh wrote:
Hopefully tho it'll be in a way that doesn't force a city to a faction it doesnt want.
Maybe my 'Imperial' city will get benefits if the planet that its on is under imperial control.
also...id like to see this go farther than just these 3 planets...cause my city is on Lok




Ruhsta, I think it SHOULD "force" your city into a faction it doesn't want.

On Kettemoor we have a city near Theed called "Imperia", which is obviously an Imperial-themed city. But if Naboo was Rebel-controlled perhaps Imperia would have Rebel NPCs patrolling in it.

If you're an Imperial crafter (who is PVP-disabled, but attackable in PVE), then you wouldn't like to be attacked by Rebel NPCs in your Imperial city, would you? Nope! So you'd help with the struggle to wipe out the Rebel bases and keep Naboo Imperial!

This would actually affect people "where they live", so to speak. It would affect their actual gameplay in interesting ways, and give them reasons to want to change the status of the system!

O.



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Ruh
Wed Feb 09, 2005 1:10 am
#401






neinnunb wrote:
For those of you crying about its not fair for the dark jedi, please read for some history lessons:


"Affiliation: Dark Jedi and Sith

"this ancient brotherhood of Jedi Knights split from the ranks of the "lightsiders" when access to the ancient Sith lore was forbidden. The Jedi Council feared that the knowledge of harnessing the Dark Side of the Force would be twisted and used to perform many evil acts. The Sith brotherhood was founded some 2,000 years before the Battle of Yavin by a rogue Jedi Knight who yearned to learn more of the Dark Side of the Force. Together with about 50 followers, this rogue fled the Old Republic and established his own Sith order. With galactic domination on their agenda, these new Sith Lords quickly became distrustful of each other and abusive of their dark side powers. In a short time, they had nearly wiped themselves out again. One Sith Lord remained, a man by the name of Darth Bane. He swore that the Sith would never again vanish from the galaxy, but also made certain that they never grew beyond their means. He established a rigid code by which there could only be a single Sith Lord and a single Sith apprentice. When the Lord finally expired, his current apprentice was promoted and allowed to take his own student. This pairing continued for the next several centuries until Darth Sidious rose to power as the Sith Lord. Sidious eventually took Darth Maul as his apprentice, and hoped to take control of the galaxy by bringing the Old Republic down from the inside. However, Maul was destroyed by Obi-Wan Kenobi, and Sidious' plans were thwarted. Decades later, Emperor Palpatine established Darth Vader as the last Dark Lord through the rigorous training he gave Vader. Following the deaths of Vader and Palpatine at the Battle of Endor, and with the destruction of Palpatine's clones on Byss, the order of the Sith was exterminated."


Taken from "Completely unofficial Star Wars Encyclopedia" at theforce.net


OK, now you know why the devs have made it that way. Finally the devs are doing something correct when it comes to Star Wars canon!

Palpatine and Vader dont like it when any Jedi, light or dark are left to roam anywhere they wanted. Their plan was to exterminate them all to stay in control. Palpatine knew that if he let the dark jedi's population out of control he would not have as firm a grip in the galaxy.

Message Edited by neinnunb on 02-08-2005 03:04 PM





Ok, lets take canon a step forward, give imperials far superior technology and more troops than the rebellion. Give us our seconds death star and let us blow up planets where rebels control the majority of it. There has to be some balance, and there just isn't any with this system (i know i said i liked it before but after thinking more into it somethign will have to change).


And the part that you underlined...is my understanding correct when I say Dark Jedi does NOT equal Sith? So basically, what does your underlined section have anything to do with Dark Jedi. I don't know much about EU and all that but I believe someone said that it is canon material to say that the empire uses dark jedi (not sith, since there are only 2). Not to mention they couldnt go out and kill all dark jedi because there would be no one to carry on the Sith tradition when they died.



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Dubolom
Wed Feb 09, 2005 1:10 am
#402






Calandryll_SOE wrote:





Gen00b wrote:
Excellent. Will this affect Player Cities in any way?




At this time, no it will not.







I guess those unpaved villages are not strategically important?



==============
Veni. Vidi. Discedi.
DarkBShadow
Wed Feb 09, 2005 1:11 am
#403



Warryyr wrote:


DarkBShadow wrote:


Ruh wrote:


Warryyr wrote:


Telakyte wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.

My thoughts exactly.

What fun is watching some people who got scanned (and their friends) smoke your controlled city of all NPC's? And being totally powerless to do anything about it?

I also think the complete and total LACK of consideration for non-combat players (crafters, entertainers, what have you) to be very shameful. We have no way to defend ourselves from all of this, and it sounds like not only will we be scanned, REINFORCEMENTS show up to give us even LESS of a chance to survive an encounter. I already pity the Armorsmith who makes a vendor run and gets ganked and all his new armor is slightly decayed.

I don't look forward to being a non-combatant in this new system of NPC gankfests. I ended up with negative CorSec faction for going up on the Corellian Corvette once. As it stands now, CorSecs shoot at me every so often, sometimes a few at once. Sounds like I'll get detachments of CorSecs ganking me if I step foot in Coronet Cantina and get scanned. WHAT FUN - can't wait to play some music in there!

What about the non-combatants? Is our new place in this game to just...die for past mistakes before this new system was put in place? Though faction standing was a factor before, it sounds like it's going to be a nightmare now. What a hoot for the non-combatant, and what little fun to have while just trying to make a delivery or run your business.

Sorry to rain on the Combat people's parade, but there are lots of us who can barely handle a CDEF pistol. Think what you want of us, but we're not Combat people, and before this change was announced, it seemed like a viable way to play SWG.



I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.

But my main response to your complain is...if you cant fight in the war, don't join it.






I have to agree with Ruh with this one. If your not a Combatant character then you should not be fighting in a war. However i do see down falls to this though.

Well one is with ArmorSmiths In order for them to make faction armor they must be a part of a FAction and spend faction points on it to be able to get the faction armor to craft it. So the ArmorSmiths wil need to be In a faction to craft the armor.

So my question is this list did not say what you have to be when getting scanned. If you are on-leave which makes you technically a citizen will you run teh risk of being attacked? With the initail post it made it wasn't 100% clear on who these scans will Effect.

As i just stated to Ruh, I NEVER JOINED A WAR.

I am Neutral, and some of my factions are currently in the negatives for various reasons. Have an NPC aggro you, you default attack, then someone protects you. Guess what - you lose faction. Go on the Corellian Corvette, and get aggro'd through walls, until they find you you auto-attack, then have your friends destroy the NPCs. You lose faction.

I have no combat skills, and no way of defending myself from opposing faction NPC's, let alone reinforcements for faction NPC's.

In reference to your question about what faction you have to be when you get scanned, read this in this the post:

"The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy agents and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet."

That tells me - CorSec scans you, you have negative CorSec faction, CorSec attacks you.






Okay firstly i read your post when you posted it the first time on the other guys message didn't mean you had to post it again. i got it when you posted the first time. Okay Do you need to stay and get scanned? it says right there that if you run away you will loss faction. But it doesn't say that they will open fire on you. Also since you have -5k faction now the Corsecs open fire on you right now.

My thoughs on how to get out of the hole with the corsecs is to group up with a combatant and have him help you get rid of some of that - corsec faction till your down to 3.9k or so. it's not that hard and while buffed and have armor on you will not be at risk of dieing. just have a friend help you out.

here is to find out what you need to kill to get rid of the - faction. clicky i hope that helps



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