Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

Calandryll_SOE
Wed Feb 09, 2005 1:01 am
#378






jphillips1868 wrote:





Calandryll_SOE wrote:

Some answers to questions I saw here:


Oh, and one more thing - is the Crackdown being removed? The cities listed as Imperial Stronghold cities on the planets ARE NOT the crackdown cities (ie - Kor Vella, Keren, and whichever Tat city has it, I haven't been to Tat in ages, Mos Entha, Mos Epsa, something like that).
-Those crackdowns remain.




This seems inconsistent with the original post. So Kor Vella will be always imperial controlled because its a crackdown city and Bel Vistawill be always imperial because its a stronghold city? Is that correct? Or if theRebels take control of Corellia, does Kor Vella become an NPC battleground?


This isn't really a criticism as much asa request for information. Although, I'd rather it become a battleground or just do away with the crackdown all together if the Rebels are in control.


Thanks for any clarification you can offer.






Hmmmm. I misunderstood the question!


Those cities will change control based on which side controls the planet. So there will be a "crackdown", but it will depend on what faction you are in.


Meplorium
Wed Feb 09, 2005 1:02 am
#379






Warryyr wrote:


I NEVER JOINED A WAR.


I am neutral. Never once did I mention specificallyI would get ganked by any member of the Rebellion or the Empire. Those are NOT the only 2 factions that will affect these changes...people need to understand this.


I have faction rankings for various NPC's. One visit to the Corellian Corvette has put me at negative CorSec faction. I will therefore be unable to stand anywhere in Coronet once this system goes in, for deliveries, for business, for pleasure, for playing music/buffing in Coronet Cantina, etc. I will be scanned and I will be attacked, and reinforcements will be called on me, all while the only weapon I possess is a freakin' Slitherhorn.


This is not about the war. I want nothing to do with the war. I am just trying to run a business in this game.


This is about factional NPC's ganking me, just as I explained it, and just as Callandryl laid out in the thread. Please re-read and you will see what I mean. This is NOT just Rebel vs. Imperial, this is EVERY single NPC that has a faction attached to it, depending on the controlled city you entered.





Warryyr you might want to get your corsec faction up then. It wasn't clear to me that there will be more police forces than what is already in the cities, so it may not be so bad.Ifthere are more police, then being neutral but a criminal, shouldnt have helped jabba with that corvette problem he had, does have consequences too. Which is cool.




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Ko-aIri
Wed Feb 09, 2005 1:02 am
#380


Calandryll_SOE wrote:
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.




As a Dark Jedi, I'd say I have no problem with this if I have the ability to wave off the scans like we used to.

Forget what I mean? I have some screenshots.

Jedi avoiding the scan, part 1
Jedi avoiding the scan, part 2

I was only initiate at the time... it was very cool to have that as an ability.

After all, my Jedi is now Master Force Powers... I sport the basically useless "Jedi Mind Trick" skill. Make it good for something.

Message Edited by Ko-aIri on 02-08-2005 03:24 PM



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Ruh
Wed Feb 09, 2005 1:02 am
#381






Calandryll_SOE wrote:





Warryyr wrote:





Ruh wrote:





Warryyr wrote:





Telakyte wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.




My thoughts exactly.


What fun is watching some people who got scanned (and their friends) smoke your controlled city of all NPC's? And being totally powerless to do anything about it?


I also think the complete and total LACK of consideration for non-combat players (crafters, entertainers, what have you) to be very shameful. We have no way to defend ourselves from all of this, and it sounds like not only will we be scanned, REINFORCEMENTS show up to give us even LESS of a chance to survive an encounter. I already pity the Armorsmith who makes a vendor run and gets ganked and all his new armor is slightly decayed.


I don't look forward to being a non-combatant in this new system of NPC gankfests. I ended up with negative CorSec faction for going up on the Corellian Corvette once. As it stands now, CorSecs shoot at me every so often, sometimes a few at once. Sounds like I'll get detachments of CorSecs ganking me if I step foot in Coronet Cantina and get scanned. WHAT FUN - can't wait to play some music in there!


What about the non-combatants? Is our new place in this game to just...die for past mistakes before this new system was put in place? Though faction standing was a factor before, it sounds like it's going to be a nightmare now. What a hoot for the non-combatant, and what little fun to have whilejust trying to make a delivery or run your business.


Sorry to rain on the Combat people's parade, but there are lots of us who can barely handle a CDEF pistol. Think what you want of us, but we're not Combat people, and before this change was announced, it seemed like a viable way to play SWG.






I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.


But my main response to your complain is...if you cant fight in the war, don't join it.







I NEVER JOINED A WAR.


I am neutral. Never once did I mention specificallyI would get ganked by any member of the Rebellion or the Empire. Those are NOT the only 2 factions that will affect these changes...people need to understand this.


I have faction rankings for various NPC's. One visit to the Corellian Corvette has put me at negative CorSec faction. I will therefore be unable to stand anywhere in Coronet once this system goes in, for deliveries, for business, for pleasure, for playing music/buffing in Coronet Cantina, etc. I will be scanned and I will be attacked, and reinforcements will be called on me, all while the only weapon I possess is a freakin' Slitherhorn.


This is not about the war. I want nothing to do with the war. I am just trying to run a business in this game.


This is about factional NPC's ganking me, just as I explained it, and just as Callandryl laid out in the thread. Please re-read and you will see what I mean. This is NOT just Rebel vs. Imperial, this is EVERY single NPC that has a faction attached to it, depending on the controlled city you entered.





Not sure I understand. The reinforcements are only called if you are a rebel and are scanned in an Imperial controlled city or of you are an Imperial and are scanned in a Rebel controlled city. If you are not a Rebel or an Imperial, reinforcements do not get called on you.







The issue isnt so much imperial vs rebel, but more CorSec vs her for her actions on the Vette.



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neinnunb
Wed Feb 09, 2005 1:02 am
#382

For those of you crying about its not fair for the dark jedi, please read for some history lessons:

"Affiliation: Dark Jedi and Sith

"this ancient brotherhood of Jedi Knights split from the ranks of the "lightsiders" when access to the ancient Sith lore was forbidden. The Jedi Council feared that the knowledge of harnessing the Dark Side of the Force would be twisted and used to perform many evil acts. The Sith brotherhood was founded some 2,000 years before the Battle of Yavin by a rogue Jedi Knight who yearned to learn more of the Dark Side of the Force. Together with about 50 followers, this rogue fled the Old Republic and established his own Sith order. With galactic domination on their agenda, these new Sith Lords quickly became distrustful of each other and abusive of their dark side powers. In a short time, they had nearly wiped themselves out again. One Sith Lord remained, a man by the name of Darth Bane. He swore that the Sith would never again vanish from the galaxy, but also made certain that they never grew beyond their means. He established a rigid code by which there could only be a single Sith Lord and a single Sith apprentice. When the Lord finally expired, his current apprentice was promoted and allowed to take his own student. This pairing continued for the next several centuries until Darth Sidious rose to power as the Sith Lord. Sidious eventually took Darth Maul as his apprentice, and hoped to take control of the galaxy by bringing the Old Republic down from the inside. However, Maul was destroyed by Obi-Wan Kenobi, and Sidious' plans were thwarted. Decades later, Emperor Palpatine established Darth Vader as the last Dark Lord through the rigorous training he gave Vader. Following the deaths of Vader and Palpatine at the Battle of Endor, and with the destruction of Palpatine's clones on Byss, the order of the Sith was exterminated."


Taken from "Completely unofficial Star Wars Encyclopedia" at theforce.net


OK, now you know why the devs have made it that way. Finally the devs are doing something correct when it comes to Star Wars canon!

Palpatine and Vader dont like it when any Jedi, light or dark are left to roam anywhere they wanted. Their plan was to exterminate them all to stay in control. Palpatine knew that if he let the dark jedi's population out of control he would not have as firm a grip in the galaxy.

Message Edited by neinnunb on 02-08-2005 03:04 PM



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WarlordRhawn
Wed Feb 09, 2005 1:03 am
#383






Calandryll_SOE wrote:


How powerful [referring to reinforcements called on the Jedi]? Enough to put the Jedi's back into hiding instead of how it is now?
-Depends on the Jedi. But the reinforcements will be pretty powerful.






Callandryll this is the only part that concerns me a bit. First off how long do these troops stay? I ask because if the Jedi Force runs away and is gone from the area, wouldn't that create an additional obstacle that was not intended for the non-force sensitives to have to deal with? Also you say these are going to be more powerful. Well what about the overt player? Lets say that I want to be a rebel and attack imperial forces in the city... now do Ihave to deal with a jedi encounter??? Where does this end? I mean if someone really wanted to grief the system it seems to me all he/she would have to do is roam the streets and Force run away when the spawn occurs then go to another section and repeat the process.


Soon you have double or triple the original number of defenders meant for the encounter plus added onto the fact these will be high end critters (I suspect you will be putting those absolutely rediculous Corvette spawns in) and the players will be the losers since we will be marginalized and to be frank I don't want to have to fight corvette spawns when I want to take a city with a guild group. I want something truer to star wars and I would much rather you put more emphasis on the player rather then the NPC.

Message Edited by WarlordRhawn on 02-08-2005 12:05 PM




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NickHeel
Wed Feb 09, 2005 1:03 am
#384






Jagged-F3l wrote:





NickHeel wrote:


Hey! Check it out. The Smugglers' old friend the "Imperial Loophole" is back and he's brought his brother along: "Rebel Loophole"!


"The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy agents and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet."

[snip]






Hmmmm...I didn't catch that. I would think that a faction would be more "up-to-date" on high ranking members of the opposing faction. I would think that high ranking members of a faction would be more noticeable, more exposed. I always thought this was one thing that the devs did right.




I mean, if you're a Rebel/Imperial Colonel, you shouldn't simply be not scanned. Perhaps a lower chance of getting caught or just being scanned. But 100% protection even if it's with your own faction, is way excessive. I'd settle for 50% or so.


It simply a matter of being fair. Perks are a given with high rank. But you shouldn't be able to trounce another profession's main skill (or should be main skill) because you have a few hundred thousand credits(which ain't a lot to more than a few people)to buy permanent immunity.


And that still doesn't solve the Droid Loophole. Droids weren't mentioned so I assume they still aren't scanned either. In fact, my armor macro pulls all buy 2 pieces of sliced illegal armor from a droid.


I have no problem with high-ranks getting perks or some leniancy, but 100% protection is ridiculous. And for anyone who disagrees, that's cool, everyone has their own opinoin, but ask your self this first: How would you feel if any other player in the game could build their own template without spending a single skillpoint in your profession, yet could fight/craft/heal better than you could? How would you feel about that system?






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Novock
Wed Feb 09, 2005 1:03 am
#385






Zilod wrote:

if i was sheptical about the removal of all TEFs i'm really happy about these changes


i'm curious about a thing


is stated that imps will hunt jedis regardless of faction, this imply that dark and light jedis will no more associated to empire and rebellion?






No. Rebel jedi willonly will be attacked by imperials but imperial dark jedi be attacked by everyone. These seems very unbalancing and this needs to be explained. You are essentially gvining Light Jedi free reign in Rebel teritory and putting drak Jedi in hiding even in imperial territory.



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RedDragon133
Wed Feb 09, 2005 1:04 am
#386

GREAT!

/chant more;
/chant more;
/chant more;

is this the GCW revamp? any ETA? any at all? pls!
VTmoon
Wed Feb 09, 2005 1:05 am
#387

when is all this going to happen? I'm drolling over here, throw me a timeline bone, hehe.




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Lorgara
Wed Feb 09, 2005 1:05 am
#388


"So, basically if a town has friendly Special Forces standing around, an onleave individual getsscanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great."


and i suppose you would also think it's great to keep the current system where only a margin of the players get to enjoy the GCW. If i were to make the choice to trade total PvP immersiveness for a GCW that everyone can enjoy, immersiveness goes out the window.


*Edited because my quote got borked*

Message Edited by Lorgara on 02-08-2005 12:13 PM



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Calandryll_SOE
Wed Feb 09, 2005 1:06 am
#389






VTmoon wrote:

when is all this going to happen? I'm drolling over here, throw me a timeline bone, hehe.






No ETA yet. It's still In Development. When it is ready to appear on TC we will let you know!
Hylidex
Wed Feb 09, 2005 1:06 am
#390






Ruh wrote:


I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.


But my main response to your complain is...if you cant fight in the war, don't join it.







Hmmm. There are two messages that are clear in this thread:


1. "This is war. Pick a side or opt out."--Gordon Walton


2. "If you are not a combatant, don't join the war."


Put together, this means there is really no place left for primary crafters in the game. Most of the game content is becoming more and more exclusive to people who have joined a faction. Without faction alignment, you lose out on the majority of game content.


Currently most crafting professions require considerably more SP investment than most combat professions. For example, the actual cost of being a bio-engineer is 135 SP with no vendor. Wanting a machine-type vendor takes 24 more SP. (While a character builder may show BE as requiring 121 SP, it is impossible at present to be a fully practicing MBE without at least Exploration IV). By comparison, a master pistoleer requires 92 SP.


In current practice, combat-stacked professions are far, far more powerful than a typical crafter. Since the occupation forces are geared to take on the combat-stacked players, typical crafters get killed on a regular basis. While sliced armor and weapons may help a crafter survive such an attack, they also increase the probability of being scanned in the first place. Up until now, it has been only rebel crafters. Now it looks as if it will be both factions.


Honestly, I like the changes that are coming about. However, at some point it will be necessary to look at crafters' roles in the game, as they are steadily being squeezed out of more and more content. The real result of this will be more and more crafters turning to combat professions instead.


This affects all of us. If there are no weaponsmiths, then there will be only looted weapons. If there are no merchants, then there will be only the bazaar.


I'm sure there are many viable solutions to this issue. I just don't believe "if you want to be a crafter, don't join the war" is one of them, especially in light of Mr. Walton's statement.




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