Development Cycle Archive

Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II

jd2134
Mon May 10, 2004 4:39 pm
#378

Will the jedi robes be wearable by the Wookie population or is the current Anti-Wookie group still in form gasp of the rein?

nagyt
sbob
Mon May 10, 2004 5:28 pm
#379

Just a few things seeing and wanted to comment on. First the lack of Dev responce is not suprising as this week they stated they have E3 and bet many of the PR types will be there (those being the devs who actualy talk to people not the ones who are chained to a desk with their computer to make things work).


Also the number of jedi that this can and prob will create. I have this hope and maybe its me trying to be optimistic, but the hope is that the quests to be FS are not 24 fedex missions, that they are a making them a bit more thought out and not cookie cutter. What mean by that is that its not going to be a set of 30 static spawns and youhave to do 24 of them or such but that each one takes alittle difrent work for it. Maybe some quest that is more getting lore from people or searching around for items in places or such but something tougher than a standard mission terminal mission yet not as much a pain as say the RIS armor with buyable components.


As for the holocrons. Hopefuly they will still be in game and a tool to help people out on the quest for the first step. Such as say you use the holocron and get some lore about some jedi that came from Lok and lived in some small village. It tells a little story and you get a general waypoint. Ya follow that and maybe that is location can find an npc that can talk to and startya on a quest. Maybe too hard to code but in effect would be a treasure map to start the quests.


As for the force sensitive abilities, starting to think that they should be some cost involved to get them not just free for doing the quests. Maybe have them cost like someone said 1 point each and have trees of like skills. Once you master the tree you can get a few of the points back to show the focus you have placed in that tree. Also, and again maybe being too optimistic here, do not believe that the FS powers will amount to +20 or such type things. They will be maybe smaller type awards such as can be obtained by skill tapes and the like. Ya know 1 or 2 points here and there with no more than +5 (if right about the tape and BE capping at 25 that will brings the posibility if you focus on an even +30).


As for the time-line issue, I have to agree. This will be a deviation from what is established and all but in a way its already deviated some already. Look at the aliens in the empire, look at the jedi already. One thing that might be a very intresting twist though is if the jedi population gets too large have an imperial crackdown on them. Sort of like the sliced and spiced crackdown but where jedi (both light and dark) are targeted by the emps assassins. As the Sith only like there to be 2 and also thrive on competition would not be too far fetched. Also in the time line nothing said about the force being gone from people so surly there were force sensitives popping up and being targed all the time by the emp. Again just ideas.





Sulic - Something
Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

Masen
Mon May 10, 2004 8:06 pm
#380

Okay folks...Let's wait and SEE these quests and trials before we all freak out about details no one knows.


I didn't see 'rip apart your main' anYwhere in there. What I got was 24 skill boxes, to unlock. Basically one mastery worth of boxes. Then if you want your main to stay, surrender the boxes, and relearn the skills you wanted to keep, and do the trials with the new slot. Geez, people won't be happy till SOE just puts a freakin Jedi checkbox in character creation, and gives you a second slot free. I happen to love how tis sounds, so far. I do wanna know more about these FS trials and such, see how it works. Besides..some of these abilities..crafting boosts, etc... sounds to me like you might want to keep some of these skills for your Main, since now boosted crafting will make it mandatory, and items will get more badass, for the crafters who put time and effort into it.


As for speculation, I'd think these are skill boxes you earn AFTER you master a class, sortof prestige skills, with bonuses that fit that class. That's what I'd expect anyhow, we'll see in a while.





No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Impsrule
Mon May 10, 2004 8:38 pm
#381

The really sad thing about the jedi revamp is all the people who took the holocrons seriously are fools in the end. How many hours did we spend grinding each skill, that we could of done in a fun filled mission. How much money did we waste on buying the holocrons? The saddest thing of allis the real swg players that enjoy the game, not nessasarily starwars fans are out of luck at the end. Developers can try and make it up giveing us a block of something and we need 25 of which to get padawan, but that doesn't compesate. NOT EVEN CLOSE... I consider myself one of the lucky ones considering i'm only on my 11th skill, but i've seen other in there 20's, but i guarentte you ask any of them they'll say the same... keep the holocrons. we all spent the last six months of our gaming life doing them. Change is rarely a good thing, there are countless of loyal customers that enjoy the game and have enjoyed the game since conception, but are now no better than the new customer that just started playing yesterday. Smart SWG is for announcing the Jump to Lightspeed at the same time as the jedi revamp, that way we get some hope of something... it's not enough however. In the end all that has happened is Sony has shown it's lack of gratitude to the loyal customers, the loyal gamers and now try to attract a new crowd of customers. I'll continue to play the game until the revamp is realeased, if indeed they go through with it. (which i doubt my words will change anything). but with the jedi revamp comes my deletion and of swg, and comes my conclusion with sony online gaming. I urge all who agree to speak before it is too late, stand up against the evil dark side (sony) and rebel. voice your opinions now. And if you have gone through the hologrinding please give your opinion if you disagree... although i doubt there are any.


P.S. allowing everybody to become a jedi... why even have any other skills other than bounty hunter.


Albus Loquess signing off
Impsrule
Mon May 10, 2004 8:56 pm
#382

AMEN!!!


The only people that benefit out of this are the people who have unlucked the jedi proffession or the people that never did holo-grinding. Us carreer holo-grinders get screwed at the end. How much money and time did we put into trying to get jedi that can never be compesated for... at least not in the proposed jedi revamp publish. No sadly, many of us who did the holo-grinding are the people that keep the SWG universe what it is. We are what many refer to as the power gamers, regardless, sony has takin a crap on us, our time, and sold us out for what they hope are new gamers. Gone are the days of rarely seeing a jedi.... gone are the days of being something other than a bounty hunter or jedi meaning something.... gone are the days of good 'ol fashion star wars fun. nerfin this, nerfin that.... the madness will never end. the only ones these changes benefit are the whiner's who didn't want to put the time into holo grinding. I use to be one of them, but heck it's the way it is so i did it, but you have to change it now. B--- S---. There must be a better game elsewhere, how could i have been so stupid to waste all my gaming time and money grinding for a few skill blocks.... don't matter us true holo grinders are but a few, as the whiners are many.
sciguyCO
Mon May 10, 2004 9:41 pm
#383






Impsrule wrote:


...No sadly, many of us who did the holo-grinding are the people that keep the SWG universe what it is....



Hey, you're absolutely right. High resource prices (since everyone and their brother are throwing 100k stacks down the black hole of practice mode), afk entertainers, medcenter tumblers, empty vendors advertised on the planetary map for merchant xp, starports filled with the cries of characters desperate for AP,and countless "this prof sux, but I want FS: how2 grind fast?" posts on the profession forums. All features of SWG I was eagerly anticipating, thankfully brought about by the selfless hologrinders.






We are what many refer to as the power gamers, regardless, sony has takin a crap on us, our time, and sold us out for what they hope are new gamers. Gone are the days of rarely seeing a jedi.... gone are the days of being something other than a bounty hunter or jedi meaning something.... gone are the days of good 'ol fashion star wars fun. nerfin this, nerfin that.... the madness will never end. the only ones these changes benefit are the whiner's who didn't want to put the time into holo grinding. I use to be one of them, but heck it's the way it is so i did it, but you have to change it now. B--- S---.



The profession "unlocking" was a stupid, short-sighted design that I pray was caused solely by an impending release date. And who says the quest pathwill be any easier? Randomly spawning mission NPCs, hard-coded delays between mission availability for a given player, and any number of roadblocks could easily make the "quest grind" as difficult (or even more difficult) than the search for the elusive "silent" profession. At least with professions you knew what you had left to cover. What if that 24th FS skill box requires you to talk to a particular NPC in a particular city, and if you don't find them they move someplace else the next day?






There must be a better game elsewhere, how could i have been so stupid to waste all my gaming time and money grinding for a few skill blocks.... don't matter us true holo grinders are but a few, as the whiners are many.



I'm sorry a feature that has apparently brought you so much joy and pride is going away. Maybe they'll add a "Master Grinder" badge for people who get master in all 32 professions...





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Eryk
Mon May 10, 2004 11:38 pm
#384






j0ust wrote:

The Devil is in the Details, or so it's said...


Am I the only guy who read the article with a sinking heart? Initially, my thoughts were that existing Jedi must be royally p1ssed; they spend countless months grinding away and now it seems anyone can start along the path straight outta the box.


Sure the existing Jedi are'compensated' (to a degree, after a fashion...) but it isn't enough, I'd hazard a guess. Not nearly enough.


And then I got to thinking...weren't Jedi supposed to be *rare* during the original trilogy...actually, scratch that. They were all dead barring Luke, Leia, Vader, Kenobi, Palpatine, and Yoda. So how is it that we'll likely see more saber-jocks running around after Pub.10than at the finale of Episode II?


"We realize that this may lead to lots of characters with varying amounts of Force abilities wielding lightsabers. We're sensitive to the continuity..."


May lead?!? Will lead, have no doubt about that. And as for being sensitive...sure, hencealmost30 years of established SW lore is out the window.


"...but we're also trying to make a fun game in which many of you can fulfill your destiny and become lightsaber-wielding Jedi."


Many of you?!?! Say it like it is, all of you. NO-ONE is going to pass this up - me included. But it won't be the same; part of wanting to be a Jedi for me was its exclusivity, its secrecy, its difficulty. I'll be the first to admit that Hologrinding was not the way to do it as far as the mythos was concerned, but these changes seem even worse in that respect. Enclaves? Mass Force-Sensitivity? Vader would have needed to take on more staff and have had at least 3 more Super Star Destoryers just to keep tabs on all the newly-minted Jedi.


Yes indeed, hologrinding did need to go, agreed. But at least it simulated the extreme difficulty and dedication needed to start the Jedi path, let alone master it. Now it seems you sign up in some kind of Summer Camp and *boom*, before to long you're giving it large with your robes and saber. Yes, that's an over-simplification, but at a basic level, that's exactly what we're getting.


This isn't intended as a flame.I deeply care about SWG and really enjoy it, but honestly I think Publish10 will be momentous for all the wrong reasons.I know the Devs are really trying to give us what we want...but here they've given us far too much. This ain't the way, I really doubt it. What would I do? I'm not pretending I have any answers, I just wanted to see whether anyone shares my misgivings. One thing I know could work is if they shifted the timeline back a generation to Episodes I, II, and III. Then I guess this Jedi system would make some kind of sense. But they won't do that, because it's the classic original trilogy that sells this game to the majority of players.



Seems to me that the future is this: Jedi are gonna be just like every other composite-clad BH you ever saw, a dime a dozen at any given starport.And being so commonplacemeans they won't be too special anymore.


And that just ain't Star Wars, baby.






Five stars. Very well put. I was going to respond to someone who accused me of being unable to let go of the time period, but you summed up just about everything I would have said.


The only thing I want to say to those that are saying "The time period is an old argument" and the like, is forget the time period for a second, and I will too. Do you really think a game where 25%+ of the playerbase being one class (Jedi) is a good thing for ANY MMORPG GAME?!?!?!?!? Twenty five percent, is a conservative estimate. Twenty Five percent become a mysterious class the Devs promised me before beta wouldn't become commonplace. You don't believe me? I'll see your threads in six months. You'll believe me then.





SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired.

- I support killing your Jedi, over and over.
AgreaAtodlie
Tue May 11, 2004 12:12 am
#385






Markarian wrote:

"Once I've gained my second character slot, both character slots are immediately eligible to gain force sensitive skills and become Jedi?
No. The new character slot will be a standard character. You can choose to go through the Force Sensitive quests again to allow that character to advance their Force abilities, but the entire quest line will need to be repeated with all the normal restraints. "


Don't like that. Kinda harsh that all the time I've spent mastering professions on my main-char doesn't give credits to the new char I unlock... :/







Nah, not really harsh at all, Seeing as when you do unlock your main will have access to lvling up in jedi, and the second character is like a bonus, like "hey, i just want the second slot for a second, standard character." which is cool, or you can pursue the path to jedi again, and have 2 jedi's or 2 force sensitives, or hell 1 jedi and 1 force sensitive...basically i gives you more options.
Nazrab1
Tue May 11, 2004 12:20 am
#386

what about current exp?


i understand when current jedi log into the new system they get to choose new skills based on the amount of current skill boxes they have.


but what about the current amount of xp they have? if i have 1million jedi xp in the old system and cannot get say 3.2 mil for nov knight in time for switch, do i loose all my xp?



on new lightsabers, we can brake down our old ones to get the parts part.. does that mean if its a 5th gen we get back 4 crystals/pearls?


are there generations of lightsabers in the new systemas there are now?



Question on saber damage in regaurds to coding constraints:


is it possible to make is multiple dmg types and the one with the least resistance is how dmg is calculated? (.ie. sabers to stun, energy, kinetic, etc.. , mob or player is least resistant to stun so that % is used in dmg calculation.)


another option, if we can attune crystlas/pearls , can we attune the saber to do a certain type of damage? say make it a skill in the jedi tree so the higher we go the more types we can attune the saber to?
Martinb4
Tue May 11, 2004 12:25 am
#387






Nazrab1 wrote:

Question on saber damage in regaurds to coding constraints:


is it possible to make is multiple dmg types and the one with the least resistance is how dmg is calculated? (.ie. sabers to stun, energy, kinetic, etc.. , mob or player is least resistant to stun so that % is used in dmg calculation.)





You can't possibly be serious, can you? Is that like an "I Win" button?





Col- Forbin ~ Master Sharpshooter since Nov 03 ~
Tenfo
Tue May 11, 2004 12:42 am
#388

TH,


Thank you for the informative update, it's really appreciated.


One question I have is concerned with Skill Points (SPs). Do we get additional SPs allocated to our characters to pursue Force Sensitive skills/boxes or do we have to change our Character template in order to train in Force sensitive skills if we have maxed out and used all of our 250 SPs.


Thank,


Tofeity





l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
teamdoa
Tue May 11, 2004 2:52 am
#389

There needs to be some sort of limit on Jedi as everyone is going to be one soon. Jedi will end up being as common as TKA. Bounty Hunters need to be more powerfull.



----------------------------------------------------------http://www.sonicteam.karoo.net/SWG/Jedi.jpg
Evenstar182
Tue May 11, 2004 4:15 am
#390

Heya TH,


This has been asked several times now, but I haven't seen the answer yet. So here it is: ***Should current non-jedi grinders who are working on their holocrons ditch the holocron progression and focus on just mastering proffessions?*** Stated another way, ***Will profession badges stemming from holocrons be given more weight in the conversion than non-holocron profession badges?***


Peace,


-Evenstar


BTW: nice work on all this


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