Development Cycle Archive
Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II
Okay folks...Let's wait and SEE these quests and trials before we all freak out about details no one knows.
I didn't see 'rip apart your main' anYwhere in there. What I got was 24 skill boxes, to unlock. Basically one mastery worth of boxes. Then if you want your main to stay, surrender the boxes, and relearn the skills you wanted to keep, and do the trials with the new slot. Geez, people won't be happy till SOE just puts a freakin Jedi checkbox in character creation, and gives you a second slot free. I happen to love how tis sounds, so far. I do wanna know more about these FS trials and such, see how it works. Besides..some of these abilities..crafting boosts, etc... sounds to me like you might want to keep some of these skills for your Main, since now boosted crafting will make it mandatory, and items will get more badass, for the crafters who put time and effort into it.
As for speculation, I'd think these are skill boxes you earn AFTER you master a class, sortof prestige skills, with bonuses that fit that class. That's what I'd expect anyhow, we'll see in a while.
Impsrule wrote:
...No sadly, many of us who did the holo-grinding are the people that keep the SWG universe what it is....
We are what many refer to as the power gamers, regardless, sony has takin a crap on us, our time, and sold us out for what they hope are new gamers. Gone are the days of rarely seeing a jedi.... gone are the days of being something other than a bounty hunter or jedi meaning something.... gone are the days of good 'ol fashion star wars fun. nerfin this, nerfin that.... the madness will never end. the only ones these changes benefit are the whiner's who didn't want to put the time into holo grinding. I use to be one of them, but heck it's the way it is so i did it, but you have to change it now. B--- S---.
I'm sorry a feature that has apparently brought you so much joy and pride is going away. Maybe they'll add a "Master Grinder" badge for people who get master in all 32 professions...
There must be a better game elsewhere, how could i have been so stupid to waste all my gaming time and money grinding for a few skill blocks.... don't matter us true holo grinders are but a few, as the whiners are many.
j0ust wrote:
The Devil is in the Details, or so it's said...
Am I the only guy who read the article with a sinking heart? Initially, my thoughts were that existing Jedi must be royally p1ssed; they spend countless months grinding away and now it seems anyone can start along the path straight outta the box.
Sure the existing Jedi are'compensated' (to a degree, after a fashion...) but it isn't enough, I'd hazard a guess. Not nearly enough.
And then I got to thinking...weren't Jedi supposed to be *rare* during the original trilogy...actually, scratch that. They were all dead barring Luke, Leia, Vader, Kenobi, Palpatine, and Yoda. So how is it that we'll likely see more saber-jocks running around after Pub.10than at the finale of Episode II?
"We realize that this may lead to lots of characters with varying amounts of Force abilities wielding lightsabers. We're sensitive to the continuity..."
May lead?!? Will lead, have no doubt about that. And as for being sensitive...sure, hencealmost30 years of established SW lore is out the window.
"...but we're also trying to make a fun game in which many of you can fulfill your destiny and become lightsaber-wielding Jedi."
Many of you?!?! Say it like it is, all of you. NO-ONE is going to pass this up - me included. But it won't be the same; part of wanting to be a Jedi for me was its exclusivity, its secrecy, its difficulty. I'll be the first to admit that Hologrinding was not the way to do it as far as the mythos was concerned, but these changes seem even worse in that respect. Enclaves? Mass Force-Sensitivity? Vader would have needed to take on more staff and have had at least 3 more Super Star Destoryers just to keep tabs on all the newly-minted Jedi.
Yes indeed, hologrinding did need to go, agreed. But at least it simulated the extreme difficulty and dedication needed to start the Jedi path, let alone master it. Now it seems you sign up in some kind of Summer Camp and *boom*, before to long you're giving it large with your robes and saber. Yes, that's an over-simplification, but at a basic level, that's exactly what we're getting.
This isn't intended as a flame.I deeply care about SWG and really enjoy it, but honestly I think Publish10 will be momentous for all the wrong reasons.I know the Devs are really trying to give us what we want...but here they've given us far too much. This ain't the way, I really doubt it. What would I do? I'm not pretending I have any answers, I just wanted to see whether anyone shares my misgivings. One thing I know could work is if they shifted the timeline back a generation to Episodes I, II, and III. Then I guess this Jedi system would make some kind of sense. But they won't do that, because it's the classic original trilogy that sells this game to the majority of players.
Seems to me that the future is this: Jedi are gonna be just like every other composite-clad BH you ever saw, a dime a dozen at any given starport.And being so commonplacemeans they won't be too special anymore.
And that just ain't Star Wars, baby.
Five stars. Very well put. I was going to respond to someone who accused me of being unable to let go of the time period, but you summed up just about everything I would have said.
The only thing I want to say to those that are saying "The time period is an old argument" and the like, is forget the time period for a second, and I will too. Do you really think a game where 25%+ of the playerbase being one class (Jedi) is a good thing for ANY MMORPG GAME?!?!?!?!? Twenty five percent, is a conservative estimate. Twenty Five percent become a mysterious class the Devs promised me before beta wouldn't become commonplace. You don't believe me? I'll see your threads in six months. You'll believe me then.
Markarian wrote:
"Once I've gained my second character slot, both character slots are immediately eligible to gain force sensitive skills and become Jedi?
No. The new character slot will be a standard character. You can choose to go through the Force Sensitive quests again to allow that character to advance their Force abilities, but the entire quest line will need to be repeated with all the normal restraints. "
Don't like that. Kinda harsh that all the time I've spent mastering professions on my main-char doesn't give credits to the new char I unlock... :/
what about current exp?
i understand when current jedi log into the new system they get to choose new skills based on the amount of current skill boxes they have.
but what about the current amount of xp they have? if i have 1million jedi xp in the old system and cannot get say 3.2 mil for nov knight in time for switch, do i loose all my xp?
on new lightsabers, we can brake down our old ones to get the parts part.. does that mean if its a 5th gen we get back 4 crystals/pearls?
are there generations of lightsabers in the new systemas there are now?
Question on saber damage in regaurds to coding constraints:
is it possible to make is multiple dmg types and the one with the least resistance is how dmg is calculated? (.ie. sabers to stun, energy, kinetic, etc.. , mob or player is least resistant to stun so that % is used in dmg calculation.)
Nazrab1 wrote:
Question on saber damage in regaurds to coding constraints:
is it possible to make is multiple dmg types and the one with the least resistance is how dmg is calculated? (.ie. sabers to stun, energy, kinetic, etc.. , mob or player is least resistant to stun so that % is used in dmg calculation.)
You can't possibly be serious, can you? Is that like an "I Win" button?
TH,
Thank you for the informative update, it's really appreciated.
One question I have is concerned with Skill Points (SPs). Do we get additional SPs allocated to our characters to pursue Force Sensitive skills/boxes or do we have to change our Character template in order to train in Force sensitive skills if we have maxed out and used all of our 250 SPs.
Thank,
Tofeity
Heya TH,
This has been asked several times now, but I haven't seen the answer yet. So here it is: ***Should current non-jedi grinders who are working on their holocrons ditch the holocron progression and focus on just mastering proffessions?*** Stated another way, ***Will profession badges stemming from holocrons be given more weight in the conversion than non-holocron profession badges?***
Peace,
-Evenstar
BTW: nice work on all this