Development Cycle Archive

Thread: On Mandalorian Armor

Dohar
Tue Apr 06, 2004 11:23 am
#391






SKLOKAZOID wrote:
A Mandalorian TEF won't work, because Mandalorian would be hard to make a faction without a clear, defined enemy. It's complicated enough with two factions already, the last thing we need is a neutral faction that teams up to attack both factions. That's just chaos.




They couldn't team up because they wont be enough mandalorian fighters. because the mandalorian armor must be rare

MajVeg3683
Tue Apr 06, 2004 11:39 am
#392

This is something I think is very important to get across. Make the Mandalorians very hard. I'm talking harder than the current Nightsisters hard (why'd they stop using force powers? wussies). Remember, the Mandalorians were only able to be killed out by the Jedi of the Old Republic. I think that counts for something. If the Mandalorian dungeon is made to be the hardest thing in the game (aside from the Jedi quests of course) it would give extra prestige to the people who can play through it, and it should keep the Mandalorian armor fairly rare.

that's just my 2 cents



-----------------------------------------------
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GuanYing
Tue Apr 06, 2004 10:40 pm
#393

I like the idea of making mandalorian armor part of a really really hard quest. Something you need like tons of help with to have hope of finishing. Having crafters make it for you is kind dumb, because with the same problems as RIS armor, the parts will be too hard to get, so nobody can ever have one, or they'll cost 100 mil each...


The armor is supposed to be rare right? But it seems hard to regulate, so how do you allow it in the game but still make it rare so that its not being worn by everyone??


Thinking about it, I like the quest idea more and more, but you should make it so that like only one npc gives out the quest, and he only makes the quest available every once in a while. Like once someone takes the quest they havemaybe onlya week to finish it,if they can't finish it in time, they have to try again. But also once someone starts the quest the guy giving it won't let anyone else take it for a random period of time, like 5-8 days have to pass before he opens the quest again. and it should be made available at a random time, not something predictable like server start up.


This way the maximum rate that the armor can enter the game would be about 1 suit per week, if that, it depends on if the person who was able to get the quest was able to complete it or not. If someone does get the armor though, I think the armor should have a special rating for condition. Armor gets worn out way too fast for people who fight alot, so mandolorian armor should either have unlimited condition, or a special effect so that when you repair it the max condition either doesn't get reduced at all, or only gets reduced by a small amount, say 5-20 out of 50,000-100,000.


ZarovichX
Tue Apr 06, 2004 11:03 pm
#394

If anyone other then MBH's are able to get and wear Mando armor when it's finally patched in then I want to see alllightsabers beuseable by anyone also. Its the same logic that alot of people are using for non MBH professions,the death watch was not only bounty hunters so any one can wear it etc. But not only jedi's can use lightsabers also, Empire Strikes Back - Han used Luke's saber to cut open a taun taun so that shows us that anyone can get a jedi's lightsaber to work also..... nuff said.
Danosenpai
Wed Apr 07, 2004 5:17 pm
#395

hmm.i'm gonna be terse cause my head is pounding.

1. mandy armour should be wearable by masters of bounty hunter and commando (and possibly combat medic and squad leader... one squad leader, one combat medic and 3 commandos sounds like a pretty tight military unit to me)

2. handcraft only, no factories, ever. this is tuned to the owner and as such should be a totally bespoke item.

3. one-shot formulae for each component, but in a twist, make it _only_ craftable by MBH, MC (or the others) in the same way that only a jedi can make his own lightsaber.. not hard resources, but challenging

4. certification! the certification should be a seperate quest, a research quest... how to make it and how to wear it and use it effectively. hell, you could even make mandalorian armour have its own skill-tree branch with huuuuge xp requirements, but the ability to upgrade your armour (again, like sabers) so that, while level 1 mandy armour is... eeh, okay... level 4 mandy armour is "two-legged death star". possibly also if your armour takes too much of a kicking, it drops a level, and isn't repairable (no decay on level 1 mandy... your character is going to take goood care of this, obsessively... it would become an extension of himself, so he'd never let it fall to bits on him)

5. unsellable. mainly because it wouldn't fit anyone but you, and even if it did, it wouldn't work right. mandalorian armour is an exceptionally well-tuned machine, and delicate from the inside. it's only from the outside that it can take the beating.

6. lightsaber resist, but not immunity. does anyone in this secion of the timeline know how to make cortosis weave? that would be a layer, and it'd be nightsister loot i suspect, from my vague remembrances of the books.


there was probably more, but now i'm going to take painkillers and sleep



-----no signature yet-----

KiliadMarlkor
Wed Apr 07, 2004 8:09 pm
#396

somebody on here mentioned killing a hundred jedi to get qualified forthe armor i think that may be a little crazy but the concept is good. i suggest making the kill count 20 and all the jedi have to be at least jedi knight to actually count. oh yeah only player jedi too none of those stupid computer jedi even though they are strong. then after they kill 20 jedi knights then they get to go to deathwatch cave or whatever to try to get the armor. oh yeah these rules apply to everyone so no classes get cut out. even though most people feel only bounty hunters should get it someone was right the armor actually belongs to mercenaries so let everyone have a chance at it. don't worry though i don't see a tka novice or anyone else killing twenty jedi and bounty hunters will still have the edge because they can actually take missions to find them. other players will just have to run into them or something.



How many fingers am i holding up. hurry times is running out.
answer: none i am too busy typing this stupid thing.
Mor-Dan
Wed Apr 07, 2004 11:20 pm
#397



NoxDenosis wrote:

I vote for Master BH/Master Commando only (Mandalorians were mercanaries not all bh)






ooo.. now there is an idea. a certificate like the weapons...



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Darakeru
Thu Apr 08, 2004 12:20 am
#398






JymTarr wrote:

Boba Fett was a Bounty Hunter Mandalorians weren't. It would make no sense that only bounty Hunters or commandoes could wear this armor. I see nothing in either tree hinting that they are more skilled in wearing a certain type of armor.





Just what I was thinking as I read through these posts. The posts that argue for BH/commando-only Mandalorian armor don't give any validreason for their argument other than that bounty hunters and commandos need something to balance them with other classes. If that's the case...*balance the classes* (which hopefully should be happening in Publish 8).


As for the other argument, Boba Fett was one man. The Mandalorians were a group of powerfulwarriors who were almost wiped out in the Mandalorian War over 4000 years ago, right after they nearly conquered the republic. They weren't bounty hunters. They weren't all commandos. I'm sure there were plenty of riflemen and especially carbineers among them. Heavy swordsmen and pikemen wouldn't surprise me, either.


Jigen



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
-Ares-
Thu Apr 08, 2004 12:20 am
#399

Keep it out of the game as a usable armor set. Don't make it BH only, don't make it for everyone. Make it for no one.


It's gonna suck seeing lots of people running around with Mandalorian armor sets. It'll suck a lot.


SmugglinZane
Thu Apr 08, 2004 12:22 am
#400

Shug,


I'm probably way too late for this, with all these posts you guys probably don't read this thread anymore. I have two simple words that define my stance on this SERVER CAP! As for whether you recieve a schematic or a piece of armor for completing each quest I really don't care. I think it would be important to make the quest challenging so that only the deserving can attain it. It would probably be important to require that it be a single person quest as well as an instanced dungeon so there aren't loot disputes. Personally I'd like to see a very elaborate and challenging questjust to find the location of the dungeon.All of these points address the issue of fairness. I'm going to have a little faith in that department with regards to this.


However, no matter how hard you make the dungeon, with time any item can saturate a game. What is being done to prevent this? Will players not be allowed to repair in order to decay the armor (that itself could take sometime as players would covet it and return to their composite for combat)? Will the dungeon be that tough that we can honestly expect only a few people per server to complete it? Will a player be marked after completion to prevent them from earning another suit for sale or trade? Will there be a cap on the total number of suits on each server (nevermind the fact that more than a few seriously complicates the relevance of the armor in the timeline)?If the suit is earned in pieces, will players be able to wearjust some parts, much like is seen with stormtrooper armor (I pray to Godthis won't be possible)?


The point of this argument is the simple fact that I truly believe you and the developers have both a want and a need to remain loyal to the continuity, immersion, and overall story of the Star Wars saga with the items you allow in game. I still remember your constant mantra, especially when introducing a new planet, during the pre beta days. Please remain loyal to that. I know you have an obligation to put things in this game that will keep people coming back, but things like mandalorian armor will only appease the crowds for so long. Remain loyal to the saga, and the fans will come back for many more years. I can forgive bugs, but I cannot forgive a detour from the founding base of this game, Star Wars.


Thanks for all your great work,


Zane




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
-Ares-
Thu Apr 08, 2004 12:33 am
#401






SmugglinZane wrote:

The point of this argument is the simple fact that I truly believe you and the developers have both a want and a need to remain loyal to the continuity, immersion, and overall story of the Star Wars saga with the items you allow in game. I still remember your constant mantra, especially when introducing a new planet, during the pre beta days....[snip]...I can forgive bugs, but I cannot forgive a detour from the founding base of this game, Star Wars.


Zane







I agree with you 100% Zane. In response to the bold: You are more faithful in the developers than I am, for I have given up all hope in that respect, but I love your optimism


As for your last statement, "I can forgive bugs, but I cannot forgive a detour from the founding base of this game, Star Wars."


VERY well said, my friend.
Thrive
Thu Apr 08, 2004 6:37 am
#402

I find it hilarious that everyone that wants it to be a BH or a Commando armor is either a BH or a Commando, lol.


This thread is getting ridiculous with its repitition.


All I can say is that if you make the armor crafted by a dead civilization wearable by only a certain profession, it will be a mistake as it will have NO logic and be done only to shush thegreedy.


THE BH IS NOT AND WILL NOT BE AN END GAME CHAR.BH IS NOT UBER, YOU ARE NOT BOBA FETT AND WILL NEVER BE BOBA FETT IN THIS GAME. BOBA FETT WAS AN OUTSTANDING CHARACTER DUE TO HIS OWN PERSONAL SKILLS AND EQUIPMENT.


YOU ARE NOT HIM. YOU WILL NEVER BE LIKE HIM. GET OVER IT AND ENJOY THE CHARACTER THAT YOU DO HAVE AND STOP TRYING TO TURN A RARE ITEM MEANT FOR THE ENTIRE COMMUNITY INTO A COOKIE CUTTER ITEM FOR SPECIFIC PROFESSIONS.



As for the arguement that there is alot of effort and little reward on becomeing Master BH/Commando.


No one ever promised you that there would be any 'reward' for it.


Yet you chose it anyway.


Your reward is that you are now a Master BH/Master Commando. WOOHOO!!!


You are just like every other profession, and no one idolizes you as much as you apparently do.



Please stop camping this thread and repeating yourselves, I mean really... you are ALREADY camping here to loot Mandalorian armor for yourselves, only you are trying to cut out most of the entire community from competing with you for itbefore its even in the game.


Its kinda sad that the line to camp the Mandalorian armor loot cave starts here, and the BHs and Commandos are all line cutters.



I mean what would come next?


Pistoleer - Padded

Rifleman - Ubese

Carbineer - RIS


Jedi - No Amor certs

TKA = No Armor certs

Pikeman-Composite

Fencer- Mabari

Swordsman- Chitin



Give me a break. Seriously. I think you all need to take 5 and come back when you see youre trying to Scrooge up everything for everyone but yourselves.




JediStickboy
Thu Apr 08, 2004 2:22 pm
#403

IF you actually read my post.. i said that ALL professions should get there own "EPIC" ICONIC ITEM... or what other reason is there to play a class other then the def stacking templates that everyone des not anyway...


i quote "One of the most ICONIC items in starwars lore.." and WHY so ICONIC..... becasue Mandolorian armor is associated with and by Boba fett / Jango fett IE... BH. This is why BH above ALL would treasue this item.

217 skill points and we get raped....

new geo RIFLE... new Berserker RIFLE with corellia corvett....

pistoleer got a stun pistol. we barly have left over points to get to use one....


hey hunt jedi for us and keep the population down... witch EVERYONE agrees low population = good

JEDI ever corner = **edit**.

btw to do this here is no real tools for your time / time / time / 217 points .... have fun... come on now...


There are JUST as many people who ICON BH like others do JEDI


WHY NOT make BH end game as JEDI...?



Deadset Crosshairs
~ Bounty Hunter 4 Life ~

"For the right price, I would sell you my OWN head."

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