Development Cycle Archive
Thread: On Mandalorian Armor
They couldn't team up because they wont be enough mandalorian fighters. because the mandalorian armor must be rare
SKLOKAZOID wrote:
A Mandalorian TEF won't work, because Mandalorian would be hard to make a faction without a clear, defined enemy. It's complicated enough with two factions already, the last thing we need is a neutral faction that teams up to attack both factions. That's just chaos.
that's just my 2 cents
I like the idea of making mandalorian armor part of a really really hard quest. Something you need like tons of help with to have hope of finishing. Having crafters make it for you is kind dumb, because with the same problems as RIS armor, the parts will be too hard to get, so nobody can ever have one, or they'll cost 100 mil each...
The armor is supposed to be rare right? But it seems hard to regulate, so how do you allow it in the game but still make it rare so that its not being worn by everyone??
Thinking about it, I like the quest idea more and more, but you should make it so that like only one npc gives out the quest, and he only makes the quest available every once in a while. Like once someone takes the quest they havemaybe onlya week to finish it,if they can't finish it in time, they have to try again. But also once someone starts the quest the guy giving it won't let anyone else take it for a random period of time, like 5-8 days have to pass before he opens the quest again. and it should be made available at a random time, not something predictable like server start up.
This way the maximum rate that the armor can enter the game would be about 1 suit per week, if that, it depends on if the person who was able to get the quest was able to complete it or not. If someone does get the armor though, I think the armor should have a special rating for condition. Armor gets worn out way too fast for people who fight alot, so mandolorian armor should either have unlimited condition, or a special effect so that when you repair it the max condition either doesn't get reduced at all, or only gets reduced by a small amount, say 5-20 out of 50,000-100,000.
1. mandy armour should be wearable by masters of bounty hunter and commando (and possibly combat medic and squad leader... one squad leader, one combat medic and 3 commandos sounds like a pretty tight military unit to me)
2. handcraft only, no factories, ever. this is tuned to the owner and as such should be a totally bespoke item.
3. one-shot formulae for each component, but in a twist, make it _only_ craftable by MBH, MC (or the others) in the same way that only a jedi can make his own lightsaber.. not hard resources, but challenging
4. certification! the certification should be a seperate quest, a research quest... how to make it and how to wear it and use it effectively. hell, you could even make mandalorian armour have its own skill-tree branch with huuuuge xp requirements, but the ability to upgrade your armour (again, like sabers) so that, while level 1 mandy armour is... eeh, okay... level 4 mandy armour is "two-legged death star". possibly also if your armour takes too much of a kicking, it drops a level, and isn't repairable (no decay on level 1 mandy... your character is going to take goood care of this, obsessively... it would become an extension of himself, so he'd never let it fall to bits on him)
5. unsellable. mainly because it wouldn't fit anyone but you, and even if it did, it wouldn't work right. mandalorian armour is an exceptionally well-tuned machine, and delicate from the inside. it's only from the outside that it can take the beating.
6. lightsaber resist, but not immunity. does anyone in this secion of the timeline know how to make cortosis weave? that would be a layer, and it'd be nightsister loot i suspect, from my vague remembrances of the books.
there was probably more, but now i'm going to take painkillers and sleep
NoxDenosis wrote:I vote for Master BH/Master Commando only (Mandalorians were mercanaries not all bh)
ooo.. now there is an idea. a certificate like the weapons...
JymTarr wrote:
Boba Fett was a Bounty Hunter Mandalorians weren't. It would make no sense that only bounty Hunters or commandoes could wear this armor. I see nothing in either tree hinting that they are more skilled in wearing a certain type of armor.
Keep it out of the game as a usable armor set. Don't make it BH only, don't make it for everyone. Make it for no one.
It's gonna suck seeing lots of people running around with Mandalorian armor sets. It'll suck a lot.
Shug,
I'm probably way too late for this, with all these posts you guys probably don't read this thread anymore. I have two simple words that define my stance on this SERVER CAP! As for whether you recieve a schematic or a piece of armor for completing each quest I really don't care. I think it would be important to make the quest challenging so that only the deserving can attain it. It would probably be important to require that it be a single person quest as well as an instanced dungeon so there aren't loot disputes. Personally I'd like to see a very elaborate and challenging questjust to find the location of the dungeon.All of these points address the issue of fairness. I'm going to have a little faith in that department with regards to this.
However, no matter how hard you make the dungeon, with time any item can saturate a game. What is being done to prevent this? Will players not be allowed to repair in order to decay the armor (that itself could take sometime as players would covet it and return to their composite for combat)? Will the dungeon be that tough that we can honestly expect only a few people per server to complete it? Will a player be marked after completion to prevent them from earning another suit for sale or trade? Will there be a cap on the total number of suits on each server (nevermind the fact that more than a few seriously complicates the relevance of the armor in the timeline)?If the suit is earned in pieces, will players be able to wearjust some parts, much like is seen with stormtrooper armor (I pray to Godthis won't be possible)?
The point of this argument is the simple fact that I truly believe you and the developers have both a want and a need to remain loyal to the continuity, immersion, and overall story of the Star Wars saga with the items you allow in game. I still remember your constant mantra, especially when introducing a new planet, during the pre beta days. Please remain loyal to that. I know you have an obligation to put things in this game that will keep people coming back, but things like mandalorian armor will only appease the crowds for so long. Remain loyal to the saga, and the fans will come back for many more years. I can forgive bugs, but I cannot forgive a detour from the founding base of this game, Star Wars.
Thanks for all your great work,
Zane
SmugglinZane wrote:
The point of this argument is the simple fact that I truly believe you and the developers have both a want and a need to remain loyal to the continuity, immersion, and overall story of the Star Wars saga with the items you allow in game. I still remember your constant mantra, especially when introducing a new planet, during the pre beta days....[snip]...I can forgive bugs, but I cannot forgive a detour from the founding base of this game, Star Wars.
Zane
IF you actually read my post.. i said that ALL professions should get there own "EPIC" ICONIC ITEM... or what other reason is there to play a class other then the def stacking templates that everyone des not anyway...