Development Cycle Archive

Thread: On Mandalorian Armor

Agann
Mon Apr 05, 2004 11:37 am
#378

for all you guys bashing armorsmiths charging an arm and a leg for armor. Do you realize all the specific materials it takes to make a good set of armor? Its almost like the doctor profession where, if you want to make good buffs you need uber material. And to do that you yourself as an armorsmith need to know someone that can provide you with that materil, which in turn costs US money to purchase(trust me, it aint cheap.) and if this new armor is going to be the best in the game, then we are going to need the best materials in the game to make it.



AgaZalan Armor Inc., Coronet 740 -4090
Master Armorsmith
Master Medic *Retired*;Artisan 4/0/4/0
Marksman 4/0/0/0;Rifleman 2/2/3/2;Brawler 0/2/0/0
SteqKatarq
Mon Apr 05, 2004 6:27 pm
#379

Yeah, instanced dungeon, make sure they have monster HAM, and their drops are very very very very very very infrequent or the schematic whatever you decide to implement. One thing is for sure if some butthead is running around saying 'I'm Boba Fett the l33t bOuNTYhUNTER ever" RPers would be very ticked off.



Steq Katarq
~ Pitboss of the Agrilat Swoopers~
"When one door closes another one opens up"
" I gamble and I murder - All the prerequisites one needs for racing"

Bahen
Mon Apr 05, 2004 6:42 pm
#380

Best way to get rare stuff and keep it rare is to create a mandatory rare element that has extremely low percentage of spawn. Say a metal that has low percent chance of spawning, lasts for short period of time, has a max of 10 percent rate of extraction or so and limit it to Dothimir or Yavin4. This would do a couple good things.. It would keep the amount of material low enough that people would have a hard time making a large run of armor off of it. It would give people more reason to travel to remote planets.. both of which aren't too easy to place large number of harvesters on. Or just keep it from being harvested by machines and make it only hand picked.. which would mean that you would have to be a surveyor in order to extract it as lower amount of survey skill would be inadequate for such a low percentage of extraction.
Thrive
Mon Apr 05, 2004 7:25 pm
#381




and you where a BH for how long, i am afraid the writers ingnorance to a profession evidently not tried shines through.



From the looks of it.. at least 6 months before you even registered on the forums. Yes that is before retail released, and yes I was in Beta, and yes it has changed alot since then, and for the better in my opinion, except I still believe it shoud have stayed Master Marksman/MasterBrawler instead of the switch to Master Marksman/Master Scout.



I want to say thank you to those who backed me up on the lightsaber resists for this armor.


Last thing, I believe ALL armor should have certs. I HATE seeing composite everywhere I turn. But I feel that a system that delegates points tailored to the individual is needed, not a system that limits armor to certain professions.


A system like that is greatly needed, but it will require some great deal of new code.


Once again, this armor should be available to all those that can find it, not to a singular profession who clings strongly to fabricated rationalization in the hopes of satisfying thier own greed.


Cochba
Mon Apr 05, 2004 9:03 pm
#382

Loop back effect. I never knew that...read that on page 1. Really worked for Jango Fett, eh? Dang neck hole....Armor holes? Never in game.







Post Count +1



Drop Off Vendor: ( -3208, 2278)
Sun City, Talus
Thunderbyte
Mon Apr 05, 2004 9:52 pm
#383






llaunay wrote:

Like in all Star Wars books, they are reviewed and licensed by LucasFilm but considering none of the books are written by LucasFilm or LucasBook they conflict on occasion. LucasBook commissions independent authors to Wright the books then they are sent back for review/editing. The same issue occurred when they Killed Chewbacca in one of the Star Wars Novels (he was hit by the friggen moon!!!) LucasFilm did not agree with the idea but ultimately they didn’t have the final say...







Ok, I have read about this plenty, and I'm afraid I have to disagree on the issue of killing Chewbacca. The choice of killing chewbacca in the New Jedi Order series was decided upon by both LucasFilm and Del Ray books. Pretty much George Lucas gave Del Ray books a list of main characters that he didn't want killed, knowing that Del Ray wanted to kill off one of the main characters. Don't tell me that LucasFilm had no say in the matter though.


Source: "New Jedi Order Round-Robin Interview", Vector Prime bonus disk that came with "The Unifying Force", last book of the New Jedi Order series.





llaunay wrote:






As for the "other SW encyclopedia" I believe you are refferring to "Behind The Magic?", if so then your incorrect, No where on either disk does it mention anything on Mandalorian Armor being Saber Proof OR"cortosis" OR mabe you mean the Databank at StarWars.com,even there I found no mention of either "cortosis" nor saber proof-armor...








"Its shimmering blade is capable of cutting through almost anything, save for the blade of another lightsaber"


Source: http://www.starwars.com/databank/technology/lightsaber/


I've read about 95% of the books that take place after Episode IV, and although I can't recall if Cortosis is the correct name of the material, I do know that there is such a material, written in many of the star wars books. This material is not saber proof, however a saber cannot slice through it as much as it can cause the material to slowly melt, taking quite a while if the material is thick. This material was used by the Emperor on several occasions, from the Emperors Palace, to various strongholds on Coruscant and on other worlds. It was even used by others too, so I see no reason why the mandalorians couldn't use it.





llaunay wrote:






Did I Get My "Fact" Straight???








Why'd you write this so dark?



         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
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\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
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Boba-Fett30
Tue Apr 06, 2004 6:45 am
#384

putting manalorian armor for mbh and master commando is a perfect idea. it takes hard work to do it and really get little as a reward. bounty hunter uses about 230 skill points to master and commando takes about 170. bh is the most skill points and commando and combat med is 2nd. this armor was worn by commando and bh most likely. the devs could make armor more suitable for other professions, like rifleman could be like composite(heavy) since they dont move much, tka could be some light armor (something like padded) each elite profession could have their own special armor that supports their class. like a tka wouldnt wear comp. armor since its heavy and they go for fast attacks. im not saying make comp. unavailable to tka but they could have a set of armor that would be more suitable to their class. maybe its not as effective as comp but then they could add bonuses to the armor. like +5 speed or something. bh and commandos would wear comp armor since they need protection.


letting everyone wear mandalorian armor would only cause thousands and thousands of boba fetts running around, and soon most jedi would be wearing it.


if this becomes a schematic, then armorsmiths will just become richer, instead of having 1 billion credits they will have 2 billion. crafters are set devs, i think they are the least to worry about with this armor. a set of comp armor is 250k, and they probably sell 20 in a month, so they dont have any need to worry.


give the combat people something for a change, every uber loot has to be given to a crafter really...there is RIS armor, which only MAS can get the mission for, good geo. loots can be gotten through schematics...even faction theme parks, you dont get a enhanced e11 gun from the emperors retreat you get a schematic for one.



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
Dohar
Tue Apr 06, 2004 7:17 am
#385

Little idea to limit the number of Mandalorian armor worn :


The Mandalo armor could be only wear by neutrals, and when you wear it you should get a TEF.

Then it will be rare and could have very good stat.

Dohar
Tue Apr 06, 2004 7:24 am
#386






Dohar wrote:

Little idea to limit the number of Mandalorian armor worn :


The Mandalo armor could be only wear by neutrals, and when you wear it you should get a TEF.

Then it will be rare and could have very good stat.







I think the Mandalorian armor TEF could work like for the Jedi TEF, when a Jedi uses a lightsaber, they become attackable, so if you wear a Mandalorian armor you get a TEF


Why the Mandalorian should get a TEF ?

Because everyone wants to fight against a mandalorian because, because they are hated by the population of the galaxy because the old republic thought they were responsible for the slaughter of a peaceful population of Galidraan.

Moreover the armor is wanted by the Empire because it could help the Emperor to kill the remaining Jedi due to the loopback effect of the LS.


Devs, you can implement the Mandalorian faction because they are the enemy of the Death watch
AgreaAtodlie
Tue Apr 06, 2004 8:04 am
#387

Please tell me you are not serious about a tef for wearing armor...that is very, no offense, naive...let me paint the picture (lets say everyone can wear it for the example)....You just got done doing the mandolorian armor quest...you have your full set now and want to wear it. You get back to coronet and heal up get buffs, and head to the starport, to try out your new armor on the adventure worlds...the shuttle arrives and you go to endor. You grab a couple missions and put your armor on as you are driving out. you start beating the lair, and loving this new armor...then 3 players roll up see you have a tef, and incap you....then 2 leave and the one dbs you...you get up at the cloner and get ready to take your armor off, guess what tef, and the 3 are there now, they db you, again and again and again...using mind poisons and disease to destroy your new armor that you worked hard for...pretty soon it is all 1/1, because the log out bug prevented you from logging...


wake up people, bad idea. here is another scenario...you are a stacker player with mandolorian armor, sweet you say, bad @$$, problem, tef with the armor on...everyone attacks you...you die...clone camping, no more armor...bad idea...


the story can go on and on...mandalorian armor should be certificated to combat prof masters, but that doesn't mean the dancer at the cantina...isn't a master pistoleer...or a master tka, or fencer, or pikeman,...see where i am going?


a lot want it to be bh specific or commando specific or bh/commando specific...why would they exclude 85% or their paying customers for the desires of only 15%?? that is bad management,...not only that there is no way to fullly justify your argument for giving it only to 2 classes, btw i am a bh...


also think about this...you tell me i have to be commando or bh to get this armor, seeing as only bh's get jedi missions, you don't think this will cause a massive amount of dabbling in 2 proffessions that need to be fixed? and that the dabblers, running around with novice bh/commando above there heads (the ones with stacker templates, mastership in say rifleman...) won't give bh and commandos a bad name? that those individuals who feel they have been taken advantage of in pvp or pve, won't scream nerf, to the 2 professions in game that have already been nerfed to oblivion??


personally i say just have cert for combat profs at master level...but of course the dev team will ultimately decide on way or the other, and we really can only wait to find out...speculation and debate in this thread has literally covered every aspect of the argument...there really is nothing else to say.
Dohar
Tue Apr 06, 2004 8:31 am
#388






AgreaAtodlie wrote:

Please tell me you are not serious about a tef for wearing armor...that is very, no offense, naive...let me paint the picture (lets say everyone can wear it for the example)....You just got done doing the mandolorian armor quest...you have your full set now and want to wear it. You get back to coronet and heal up get buffs, and head to the starport, to try out your new armor on the adventure worlds...the shuttle arrives and you go to endor. You grab a couple missions and put your armor on as you are driving out. you start beating the lair, and loving this new armor...then 3 players roll up see you have a tef, and incap you....then 2 leave and the one dbs you...you get up at the cloner and get ready to take your armor off, guess what tef, and the 3 are there now, they db you, again and again and again...using mind poisons and disease to destroy your new armor that you worked hard for...pretty soon it is all 1/1, because the log out bug prevented you from logging...





Of course I am serious... This is the same problem if you wear a stormtrooper armor.


The only problem is when you will die the Armor wont automatically take off. The Devs have to fix it.


By the way, we can imagine that you have to declare your Mandalorian faction to a secret Mandalorian NPC to be declared overtas a Mandalorian member to wear this armor, then you wont have any exploit. because if you die you will be a covert mandalorian member !





SKLOKAZOID
Tue Apr 06, 2004 10:10 am
#389

Make it so that only Bounty Hunters and Commandos (whether or not it's at "Master" level doesn't really matter, IMO) can wear it. As someone said earlier, make it like a Jedi's lightsaber, an easily-definable piece of equipment that only those professions can use.


A Mandalorian TEF won't work, because Mandalorian would be hard to make a faction without a clear, defined enemy. It's complicated enough with two factions already, the last thing we need is a neutral faction that teams up to attack both factions. That's just chaos.
JediStickboy
Tue Apr 06, 2004 10:57 am
#390


Please devs do NOT pass up this post in ocean of others:


Hello, My name is Deadset Crosshairs.


I have been playing MMORPG's for 8 years. I played Everquest mostly in the past, But i love SOE and I was VERY excited to be apart of SWG and its Beta.


There are ALOT of Bounty hunters out there that play this game just for that reason. Not the holo grinders on there way to Jedi. It seems to me that since the start of this game, the main point is JEDI. Ok i can see that... But there are also people like me who would like to make BOUNTY HUNTER there END-GAME char. We all know that JEDI is the top and end all fighter / char you can get... Ok so now your a master jedi... no one and nothing can even hold a candel to you. They have to bust there hump and ban together to get RARE but attainable loot items such as pearls for there sabers and what not. So why not in turn. Make Bounty Hunter an END GAME char. Let us hunt down the RARE loot and what have you to get darts and things. Hell... Add in a Lighting Cannon (not a LIGHT LC.) and let us have to get Pearls to make them...... This profession is the hardest and skill point demanding in the game.. and why.. I have 17 ranged def... i have 2 melee def.. and ONLY becasue of Pistoleer do i have def stun/dizzy etc. i am suppost to be a FEARED and ELITE killer... Who's job is to hunt and kill JEDI..and other HIGH lvl people..

Need a jedi killed? Call bob downt he road hes a farmer hes strong he can do it... NO!@.. You need someone cunning and with ALOT of toys and tools of the trade. Ever see a ninja? in the world of SWG its the same thing sorta... they have stars...swords..blow guns...traps...ropes..etc...


Why on gods earth can't you just set out EPIC STYLE quests like your brothers in Everquest did for each proffession. Something 100% special to EACH and EVERY Classs. Now did they do it all at one time.... NO... would i mind waiting... NO... but it would give people like me somthing to do and something to look forward too. Make it OMFG good suppost to be the best there is for YOUR char... Like in Everquest in the end.. the Epic was not the end all thing to have. But it came much much much later that it was "phased out". and it was a stepping stone for much much much later content.

I played EVERQUEST for a very very very long time.. yes so i am still in a way stuck in that train and level of thought.. but it worked.. for a reason.



Mandolorian armor for me is quite simple.........


MASTER BOUTNY HUNTER: has skill mods to enhance the bounty hunter lack of defence and abillites. Forget busting your hump to re write the WHOLE thing to improve us.... add ranged def / melee def.. all the status changes...... IT would be possible to make it a weapon also and add things like human traps a laso w/ effect warcry... a dart system.... /shrug just an idea...


MASTER COMMANDO: same thing.. w some OTHER toys. for them


basicaly make it 2 sepparate quests.. and for the LOVE OF FREAKING GOD.... MAKE IT "NO DROP".. like in eq.



bounty hunter could be a AWSOME FUN and OMFG GREAT profession the ideas and the the story lines are endless... to do with quests and weapons and..toys.. and junk.. but as it stands.. its the most points.. for eh... nothing much really.


How if i am not as powerfull as a say.. a jedi knight.. am i suppost to kill them.. and do the job of keeping the jedi population down to make EVERYONE happy...


A bounty hunter does NOT fight in groups to kill jedi..... they are HONOR bound in there kills and glory. and you would NOT take 12 people with you.. thats just sillyness.


just an idea.


LOL don't you dare grammar nazi me.. i can't spell its no secret... im 25 not 12.... no im not saying bounty hunter should be OMFG better then anything.. but JEDI Knight = BH is nothing out of the question.





Deadset Crosshairs
~ Bounty Hunter 4 Life ~

"For the right price, I would sell you my OWN head."

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