Development Cycle Archive

Thread: Jedi Revamp Phase I

LeBob
Wed Apr 21, 2004 12:58 am
#391



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Thunderheart wrote:


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Druc_Beinad wrote:


While that is fine, will you please tell us Does everyone get a second slot?


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Yes, anyone who puts in the effort gets the second slot.


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I beleive what this individual is asking, and what I would also like to know is
Does everyone get a second slot when the Jedi changes go live?
or
Those who do not have a second slot as of yet will have to work through some of the new FS quests to get a second slot?


btw - the front page is borked




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xxx_buckshot
Wed Apr 21, 2004 12:59 am
#392

THUNDERHEART WROTE:

Actually, its "neither". No, they will not be set back but theywont keep "Gaurdian 4-4-4-4" though. The system is being completely reworked. What they will get is all their skill points. Lets say you are Guardian 4-4-4-4. In the new system, you get all your skill points back, and then you alot them as you see fit in the new skill box arrangments.


ok, this is made on assumptions, being that our mains now become jedi and our mains live on 250 skill points, jedi will now feed off those 250 skill points as well.

so as you gradually progress in jedi, your options for normal professions dwindle.

but what it sounds like you're going to do, say your jedi master, when the system hits, you'll bust said jedi master down to jedi initiate. the value of each box taken away, added to current jedi xp.

is this close to what will happen? BECAUSE--

AT CURRENT TIME IN THE SYSTEM, WHEN YOU BUY A SKILL BOX YOUR XP IS RESET TO DOUBLE THE NEXT SKILL BOX.

e.g.
all hologrinders know this, i have 900,000 pistol xp from pistoleer, i drop pistoleer, and marksman pistol line. i still have 900,000 pistol xp. i learn pistols 1 and looky NOW I HAVE 2000 PISTOLS XP.

why do i have the horrible horrible feeling that this is going to be exactly what happens with jedi xp.

i'll give you the benefit of the doubt for now and wait for someone else to try it first.

check with garva if you're not familiar with this, he has debated on the topic in the past.



screw flanders
Druc_Beinad
Wed Apr 21, 2004 12:59 am
#393






Thunderheart wrote:





Druc_Beinad wrote:



While that is fine, will you please tell us Does everyone get a second slot?





Yes, anyone who puts in the effort gets the second slot.








I guess I should have worded it better.


I assume we get the slot as we progress in the Jedi quests. Will we get the slot before I have to give up any skills from my character that is doing the quest.


Example: My character is Master Doctor and Pikeman and a little bit of a scout. I have no skills left. Will I have to become say a Jedi Knight and give up Master Doctor then open my slot?



- Druc

...has mastered Medic, Doctor, Combat Medic, Musician,
Dancer, Entertainer, Creature Handler, Pikeman, Scout, Artisian, Brawler, Marksman
Spank-A-Thon
Wed Apr 21, 2004 2:13 am
#394






GuanYing wrote:

Hey... what happened to jedi being rare? If everyone can get a jedi with their main then... that means that everyone who wants a jedi will basically have one, which is probably 90% of the players if not more.... Seems kind of backwards to me. I think I liked having to unlock the super secret jedi slot more.




As it stands now everyone can get a Jedi. There is nothing to stop everyone grinding through professions until they master they 5 they need to open the FSCS.


Now it will take a certain number of quests to unlock Force Sensitivity - something which can't be macro'd or AFK'd which is a big plus. Now we will have to really work for our Jedi stuff.


I am assuming that whereas now each person has a specific set of professions to master, each person will have a specific set of quests to complete in future. As long as the quest path is unique to each player then I can't see how it could be any easier to unlock than the current grinding method.





--====Ymobacca====--

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Oweni
Wed Apr 21, 2004 4:38 am
#395






Fellstaff wrote:

hahah, you think they'll add 'dynamic' content to what will be a smaller profession base than pikeman?


Jedi are PVP by definition within SWG. From the start, you pull a saber, or use force powers, you're open for PvP. Making PvP a requirement for the final level is not unreasonable, and making it a king of the hill situation is actually a pretty good idea to keep the highest level Jedi 'rare' as they kill each other off









You think they wont consider adding dynamic content to the most dynamic profession in SWG?


No, Jedi are NOT PvP in SWG by definition and I don't know what makes you say that. Jedi characters are just status symbols. You become Jedi, it shows you as being a highly dedicated SWG player, nothing else. A suit of 90% resist and 100 HAMS cost Composite Armor and a sliced geonosian blaster is PvP by definition, not a class that is open to attack on both sides.


Playing a Jedi is going to have to be done extremely carfeully by players. Not only are they open game for NPC guards and such, but they have to look over their shoulder and sleep with one eye open to make sure that a Bounty Hunter isn't on their tail after using a force power or something.


Besides, did you think they'd just add a quest path to become a Jedi and nothing else? I have faith that, even if they choose a stupid PvP route that Jedi will be very involved and complex characters.



Trioth
Wed Apr 21, 2004 5:54 am
#396

Hey TH, how about jumping into the smuggler revamp thread and releasing some info? We're in pub9 too you know and we still have no idea of what we might be getting. Apart from the fact we won't be truely smuggling,( which no dev had the courtesy to post themself, leaving it to our corospondant to break the news) we know nothing.


I would take this to the smuggler coro but what's the point? he can't say anything till you lot say he can. How bout breaking that wall of silence that seems to shroud the smuggler prof and throw us a freaking bone.


Sorry for the hijack peeps, you can go back to what you were talking about now. at least you guys are getting a chance to discuss your revamp with the devs, i sure wish we were



Trioth Dalmoran-Imperial Colonel- 3 time master Smuggler..."I just can't seem to be able to go straight"
Torlekk
Wed Apr 21, 2004 6:15 am
#397






Fellstaff wrote:





Looks like people that 'unlock' or 'find' the force sensitivity on their MAIN character will gain another character that isn't (and will never be) force sensitive. This is the REVERSE of what we currently have.






No, they've made it pretty clear... All characters will be FS to start with. When you reach Jedi Knight, you will be able to unlock a second slot (either through more work or just by virture of being JK). This second slot will also be FS. You have the option of bringing either one or both of your characters up as a Jedi. Or bringing neither of them up as a Jedi.
Spence_Ray
Wed Apr 21, 2004 6:19 am
#398

Ok let me see if I understand, or if I am really good a guessing.


1. Anyone who holo grinded will get a step up in the new Jedi System.


2. The new system to become a jedi will be quest based (I assume that means our main char. will have to talk to some NPC's to unlock our FS slot???)


3. The holocrons will be used, maybe??? to tell us the next NPC we need to find? or will holo's be useless after the next publish?


I would just like to know if I am way off base or not.



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Torlekk
Wed Apr 21, 2004 6:21 am
#399

1. Yes


2. Yes


3. They haven't indicated. My guess is they're going to do away with them, but they haven't said anything either way. What is clear is that they won't be used to guide you to certain professions as a way to make Jedi.


damocles88
Wed Apr 21, 2004 7:45 am
#400








Thunderheart wrote:






Druc_Beinad wrote:




While that is fine, will you please tell us Does everyone get a second slot?





Yes, anyone who puts in the effort gets the second slot.







TH, will you please convey the following message to your coworkers for me:


Just give us a second character slotwithout theJedi nonsense!


Do you have any idea how many people out there DONT GIVE A RATS ARSE ABOUT BEING A JEDI but would kill for a second character slot?!


I'm not threatening to quit... I'm just telling you that there are six or eight people on my friends list who wont be there in the next few weeks because of their sheer frustration at having ONE CHARACTER PER SERVER and a max number of skill points. I can't count on my two hands the number of people who have quit over this system!!!! You have no idea how frustrating it is to constantly be juggling those points to have the various experiences that SWG offers.


It's like you've created a game but wont let us play it...


And no, it isn't that easy for me to drop a profession and just grind my way back up . First off, I don't have that much time to play to begin with. Second,I don't actually like grinding... yet i've dropped master squad leader twice to try a different play style and am working my way back up a third time.


And no, we don't want to try another server. My companions are on Starsider.I have no interest in going elsewhere.


And no, I'm not going to buy another copy of the game to get a second account. I will cancel this one first.


And no, its not going to ruin interdependence in the game. Just because I can occasionally buff my MHS with an alt doctor doesn't mean im suddenly going to stop interacting with other players. Im also not going to stop buying buffs from other doctors. All it means is that sometimes I want to play a doctor or a bio engineer or a creature handler. Social interdependence is a choice... we can make that choice on our own, thank you very much.


And no, I don't want to hear about database and storage issues either. Obviously that's your problem and that's what i pay my 15 bucks a month for. You obviously have some extra capacity as you're giving us the option (however laborious to complete)of a second character slot.


Whats worse is that there was a lot of confusion over your description of the revamp and getting a second character slot. There are several people who read that description of publish 9 and walked away with "I'm getting a second character slot in publish 9 regardless of jedi." When they realized that that may not be the case one person i know got so mad that he's probably cancelling his account tonight!


If you tie the second character slot to the jedi system, I'm going to have a lot harder time keeping my friends in game. I've played just about every other MMOGs out there (including two in beta) and right now you guys are the best, hands down. Please let us PLAY your game.


Thanks for all the great work you've done so far.



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THE OCEP'FA FAMILY- An unfortunate family of Imperial Twi'leks: Atrasi (Starsider) * Mintrasi (Test Center) * Itrasi (JTL Beta) * Zitrasi (Combat Upgrade Beta) * Petrasi (RotW Beta) * Zetrasi (TOW Beta) * Botrasi (NGE Beta)


I support being able to "live" in the world of SWG, not just fight in it.
GreenThumb420
Wed Apr 21, 2004 7:46 am
#401






Shadow2k wrote:



reply from the devs: "We will not be answering any questions about the specifics of the system.


More emails being sent......


I have sent email demanding we get answers to the following:



  1. Should Jedi continue to level, or should they put their Jedi on hold if progress is being wiped (this is huge)
  2. Will the new FS unlocking system be very difficult and time consuming, on par with the time it takes to master 15-30 professions like people have had to do now
  3. Will skill loss be changing, especially in regards to Knight and beyond since Jedi will have to PvP to advance? This is also going to be important as the current bounty hunter missions based on Jedi visibility will be a legacy issue. Visibility does not have much place in the new system that I can tell.
  4. Will there be translation of advancement to the new system that corresponds with current progress, or will it be based more on more generic “large block” achievements i.e:


  • Current Jedi will start in the new system as Force sensitive
  • Current Jedi Guardians will start in the new system as Jedi Knights
  • Or current experience gained will be translated ratio wise into the new system?

5. Just to double check, you will still have to complete the FS quests to unlock the second slot, all players will not have a second character by default?



Pulled from the Jedi Forums, originally posted by Arjun, the Jedi correspondent, stickied at the top.





LOL "DEMANDING" what gives you any right to damand anything?? Are you holding Mr. Lucas hostage?



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Ko-aIri
Wed Apr 21, 2004 8:27 am
#402


damocles88 wrote:

TH, will you please convey the following message to your coworkers for me:
Just give us a second character slot without the Jedi nonsense!
Do you have any idea how many people out there DONT GIVE A RATS ARSE ABOUT BEING A JEDI but would kill for a second character slot?!
I'm not threatening to quit... I'm just telling you that there are six or eight people on my friends list who wont be there in the next few weeks because of their sheer frustration at having ONE CHARACTER PER SERVER and a max number of skill points. I can't count on my two hands the number of people who have quit over this system!!!! You have no idea how frustrating it is to constantly be juggling those points to have the various experiences that SWG offers.
And no, I'm not going to buy another copy of the game to get a second account. I will cancel this one first.
And no, its not going to ruin interdependence in the game. Just because I can occasionally buff my MHS with an alt doctor doesn't mean im suddenly going to stop interacting with other players. Im also not going to stop buying buffs from other doctors. All it means is that sometimes I want to play a doctor or a bio engineer or a creature handler. Social interdependence is a choice... we can make that choice on our own, thank you very much.
Whats worse is that there was a lot of confusion over your description of the revamp and getting a second character slot. There are several people who read that description of publish 9 and walked away with "I'm getting a second character slot in publish 9 regardless of jedi." When they realized that that may not be the case one person i know got so mad that he's probably cancelling his account tonight!
If you tie the second character slot to the jedi system, I'm going to have a lot harder time keeping my friends in game. I've played just about every other MMOGs out there (including two in beta) and right now you guys are the best, hands down. Please let us PLAY your game.





No offense, but if you know 6 or 8 people who are going to quit because they can only have one character per server, they should have never paid for a monthly subscription when they first cracked open the manual. That's how the game was structured from the beginning, they knew this when they started.

And your other friend who made an assumption about automatically getting a second slot in Publish 9 (even though that was never expressly stated, it was possible to twist the ambiguous wording to make it say this) should realize that if they jump at their own interpretation of what Thunderheart said and get their hopes up, that it's their own fault they are disappointed. Not to mention that Publish 9 is supposed to be the revamp to the Jedi profession itself and Publish 10 is the change to the unlock system, so it wouldn't have happened until much later even if it were true.

It's pretty obvious that if everyone in the entire game had two slots per server per account automatically that they were free to do whatever they wanted with, the economy WOULD suffer. I bought two accounts for myself, because I am a master creature handler with my main, and my fiancee's character is a master tailor/master chef. So I purchased another account with the express idea that I could have my own master bio-engineer and not have to pay through the nose in-game to have one, and I could make everything exactly as I needed it to be. It also allowed me to start a character up politician and start a player city.

If they gave everybody a second slot in a couple months automatically, I'd have my main character for regular combat, a Jedi alt on that account, my master BE/politician with my other account, and maybe a master doctor/dancer buff-bot. Now I don't have to pay for buffs either. My two accounts, coupled with my fiancee's character being master chef/tailor, and her new free second slot being able to be some other master crafters, would make it so my fiancee and myself would basically not ever have to interact with other players.

I have to pay $15 a month for that other character. If your wish for automatic second slots came to pass, imagine what would happen to the game. Yes, a fair number of players currently pay for multiple accounts, but I think this is the exception not the rule, mainly because of the expense. People like me don't completely throw off the game economy, because we are in the minority. But I would get FOUR characters for the price of two if they gave me a second slot per account for nothing. And that would be bad fir the game.

Now, I do agree that another slot should be unlockable. That's only fair, that's how it's been since Jedi went in. And it won't be unbalancing to the game for you to unlock a second slot, because you will have had to invest the time and effort to earn that slot, and then you get to decide if you want a Jedi, a partial force-sensitive, or another regular character (if I understand what they said about the new system). So if you would like to sacrifice your chance at a Jedi character and instead give yourself a master crafter, I suppose you're welcome to that. They figure that most people who unlock will probably take a Jedi, so it won't ruin the economy any further.

So, if you want that second slot on your server, pay for the second account just like everyone else, or work hard and unlock your privledge to have one. Don't expect them to hand it to you, because it's a slap in the face of all the people that DID do work to unlock, and people like me that are still working towards unlocking, as well as all the people that pay good REAL money to have another account.



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KarlaceEQ
Wed Apr 21, 2004 8:36 am
#403






neelong wrote:





Thunderheart wrote:





Bogak wrote:





Advancing down the path of Jedi will start with basic force sensitivity which will be open to all players to create a sense of the force.



?? Does this mean. Everyone will have two slots per server as well? And be FS? creating thousands of Jedi running around? Still kind of confused about this.



Successful Jedi Knights will have the opportunity for two slots (in the current design), but it will be difficult to attain.





VQT wrote:

well, so far it's looking good, but we need more information on how this will affect current jedi before we can put our views in.




Some translation to the new system will be part of the process and current Jedi will not lose their second slot.





prettysic wrote:

What happens to the holo grinders that haven't unlocked?



They get to play through the new quest system in Publish 10.












LOL.. what does this mean?
Some translation to the new system will be part of the process and Current Jedi will not lose their second slot.


Successful Jedi knights will have the opportunity for two slots, but will be hard to attain.


Hologrinders get to do the quest system..... DOESNT EVERYONE GET TO DO THE QUEST SYSTEM????????????? HOW AM I REWARDED?


What do you mean by translation? Skill points get converted? Do Jedi Knights get 300 skill points? I mean a 4,4,4,4 guardian doesnt have much room to play with? How will this be converted over?


Whatever...





Let me translate here. TH, is using very slick dev lacky talk, and if he was honest he wouls simply say. We are not sure yet, but do not worry we will try as best as possible to screw it up.




Karlace
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