Development Cycle Archive
Thread: Publish 10.3 Feedback
I'm really wondering if you the Devs want 60% of your playerbase to leave?, after all you even stated yourselves back about two months ago that 60% of the playerbase wants to become a Jedi and then you release a patch that basically takes away every last chance for a person to actually play the Jedi profession and have 'fun', remember the game is suppose to be fun and challenging.
Yes I realize also that the life of a Jedi is suppose to be hard, but why would you even think that 'player bounties' would work?, it may sound great on paper, but to implement it and 'not' have the possibility for griefing is as you can see is impossible to do, because some players will always find a way around the system and abuse other players.
Another thing that has happened over the course of the last few months is that the Bounty Hunter and Jedi communities are constantly at each others throats, this is bad for a game overall, pitting profession against profession will only lead to further degraded gameplay and more lost subscriptions.
Based on the track record of events, honestly I can only see one 'real' solution that will restore the peace between the two profession, actually keep people from cancelling and even give new content to both the Bounty Hunters and Jedi, and most of all be more of a 'fun' and challenging game for us.
Solutions:
1) Remove all forms of XP Gains and Penalties from Bounty Hunter Jedi Missions.
2) Remove the Credit Payout on Player Jedi missions.(BH is the only profession allowed to hunt another player, that 'is' the reward)
3) If 1 and 2 are not done, then remove Player Bounties altogether, or else the griefing just contiunes. Note: with no payout/xp gain/loss there is now no possible exploit as well.
4) Keep visibility as it is, allow Bounty Hunter to hunt Player Jedi for the challenge and fun that is truely is, once either player is incapped(TEF clears), mission ends, and they will probably chat/laugh etc.
5) Add new Jedi NPC missions for Bounty Hunters, challenge level, XP and Payout of NPC Jedi based upon Skill Points spent in Combat Professions of the Bounty Hunter.
6) To simulate the control of the Jedi; add Jedi Hunter NPC's, these would be NPC's that would randomly attack a Jedi anywhere they happend to be, the challenge level of these NPC's would be based upon the Force Sensitive and Jedi Skill Points that have been spent, now this is where the XP loss would come into play, upon being defeated(incap) by the NPC(s) the jedi would loose XP the same as it is calculated now, this will also allow the continuation of the 200k XP loss upon cloning(hunting out in the wild and not being careful etc). Have the frequency of these attacks based upon the Visibilty that the Jedi has generated.
7) FRS XP, use same idea as above to for the FRS Jedi, as it is now, they don't play or many have dropped completely out of the FRS, this would allow them to be attacked and 'gain' FRS XP by killing these NPC Jedi Hunters, or loose FRS XP if defeated.
Some of these solutions may take time to implement, but the base code is already there, one example is 'the old man' coming to visit, well that same code could be re-coded fairly easy to address solution 6.
I love this game, I'm an ol' Beta 3 player here, please Devs don't loose half our players over this mess!, I know many won't like this statement here, but maybe turn off the payouts, xp gain/loss until some type of solid solution has been implemented that won't drive away half the playerbase.
al
meeuki wrote:
Nerj wrote:
ShineKnuckle wrote:
- A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.
I really don't like this change.
My Jedi is merciful (shut up -- I'm serious) and I haven't yet DBed a single BH who's come after me. Why can't the developers get it through their heads that not all Jedi want to be murderers?
A Bounty Hunter's job is to keep coming after you till you are DEAD!!!! If the other player chooses not to fufill his/her obligation, after you letting him/her live then that is his/her choice at that point. Otherwise, expect that he/she will continue to come after you.
thats the job of an assassin actually. but whatever.
Remember the old Wanted Posters -- Dead or Alive, these were Bounty Hunters that fufilled these.
Actually, Vader only pays for DEAD Jedi, So in order to claim the bounty the Hunter must bring the Jedi in DEAD!!!. Just becausehe/shecouldn't finsh the fight doesn't mean he/she won't be coming back after you
ShineKnuckle wrote:
Nerj wrote:
ShineKnuckle wrote:
- A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.
I really don't like this change.
My Jedi is merciful (shut up -- I'm serious) and I haven't yet DBed a single BH who's come after me. Why can't the developers get it through their heads that not all Jedi want to be murderers?
A Bounty Hunter's job is to keep coming after you till you are DEAD!!!! If the other player chooses not to fufill his/her obligation, after you letting him/her live then that is his/her choice at that point. Otherwise, expect that he/she will continue to come after you.
Clearly, if I incapacitated him, he failed at his job. I shouldn't have to DB him. It's patently stupid, and it goes against the way I'd prefer to play my Jedi. It's bad enough that the FRS requires Light-side Jedi Knights to become mindless kill-drones; I really don't think yet another incentive for Jedi to murder people is necessary.
Vader only pays for DEAD Jedi, So in order to claim the bounty the Hunter must bring the Jedi in DEAD!!!. They want to play their way too. Leaving your enemy alive will only serves to inspire them more. Just becausehe/shecouldn't finsh the fight doesn't mean he/she won't be coming back after you.
fizban1 wrote:
[...]I either MUST be a PvP Jedi or lost 24 Skill points on my old template. I could always delete my character and lose my house, $$$, skills, and everything else but what would that do to my second character slot. [...]
This is something that just has to be fixed.
A friend of mine is pretty sad too, hewanted to unlocka jedi-branch this phase and was baffled. - Once he had accepted the quest in the village he couldn't cancel it, he was FORCED to do it to unlock anything whatsoever. He wants his padawan but is a melee-fighter. Now he's STUCK with Combat Prowess: Ranged Accuracy due to the fact that he can't surrender the box he trained.
This must be an oversight, yes? If not you really really should rethink it. This is plain wrong.
Read Fizban's post from top to bottom... that really shouldn't be what jedi is all about.
I took light side cause I thought it would be funny to protect others, helping young padawans or making missions for reb GCW, but nothing of them is possible...its still killing and hunting dark jedis...!?! Forget the way of Jedi...Ill dismiss my account and play Kothor II as soon as possible...meanwhile Ill play battleground :-)
Hi Tiggs,
Could you please clearify a few things this morning???
Tiggs wrote:
Being grouped with a PC or non-animal NPC who is viewing this action has no influence on how Jedi Visibility is obtained.
1.)
Does this mean that you will still get visibility while grouped just like anyother time if someone sees you or does it mean that you don't get visibilty from the group members?
2.)
Arconis_Runicblade wrote:
Do Jedi give other jedi visibility if they see them? If so why because it makes no sense... Other Jedi should be allowed to group together.
3.) You said that equiping your lightsaber cause visibilty. What about running around with it equiped or un-equiping it? Does this give visibilty also??
TorakWavestrider wrote:
_YakFace_ wrote:
_YakFace_ wrote:
_YakFace_ wrote:
What's exactly that point??
Tiggs wrote:
Force Sensitive
Added a check on login to restore the force sensitive title skill to a player that is eligible to enter Aurilia.
still waiting a little clarification on this point...
Hmm...Thunderheart, please, i need an answeris this to fix the people like me that is bugged with this damned /checkforcestatus command or what? :'(
Basically you could drop the force sensitive skill box, and then have no way to retrain it, so you couldn't actually go any further, you wouldn't have been visited by the old man to get it again, and would be unable to do anything in the village. What this does is checks if you should have the force sensitive box, and restores it if you were stupid enough for some dumb reason to surrender it.
Yeah it was unexpected that people were dropping the FS box. Its like the devs gave us knives and some of us stuck them in our brains.
"I had no idea he was gonna put it in his head, these guys are dumber than we thought, develop some way they can recover from this, oh and meet me after work so we can laugh about these morons".
But, there is a good part to all this. It helps developers uncover other moronic actions that help the code work better. When you add a cheat mode, kids do odd things, hence the Froggy terminals and the various TC mutants.
Wokka-wokka
I have one BH who told me in tells "I will grab your mission when I see it. It's not personal, it's just easy money. lol". I told him if he wanted a real challenge to go after a Knight friend of mine, he said "I'm not in it for a challenge, I just want the cash" & called his killing of me repeatedly "Population control".
Now that a BH can see the payout in reguards to teh Jedi's level, they know who is an easy kill & none of us new Jedi will ever advance. At least not me, because I have a 13 year old kid with a vendetta against me for being weak.