Development Cycle Archive

Thread: Publish 10.3 Feedback

alMitE
Wed Sep 22, 2004 11:39 pm
#378

All I can say is WOW, where do I start...

I'm really wondering if you the Devs want 60% of your playerbase to leave?, after all you even stated yourselves back about two months ago that 60% of the playerbase wants to become a Jedi and then you release a patch that basically takes away every last chance for a person to actually play the Jedi profession and have 'fun', remember the game is suppose to be fun and challenging.

Yes I realize also that the life of a Jedi is suppose to be hard, but why would you even think that 'player bounties' would work?, it may sound great on paper, but to implement it and 'not' have the possibility for griefing is as you can see is impossible to do, because some players will always find a way around the system and abuse other players.

Another thing that has happened over the course of the last few months is that the Bounty Hunter and Jedi communities are constantly at each others throats, this is bad for a game overall, pitting profession against profession will only lead to further degraded gameplay and more lost subscriptions.

Based on the track record of events, honestly I can only see one 'real' solution that will restore the peace between the two profession, actually keep people from cancelling and even give new content to both the Bounty Hunters and Jedi, and most of all be more of a 'fun' and challenging game for us.


Solutions:

1) Remove all forms of XP Gains and Penalties from Bounty Hunter Jedi Missions.
2) Remove the Credit Payout on Player Jedi missions.(BH is the only profession allowed to hunt another player, that 'is' the reward)
3) If 1 and 2 are not done, then remove Player Bounties altogether, or else the griefing just contiunes. Note: with no payout/xp gain/loss there is now no possible exploit as well.
4) Keep visibility as it is, allow Bounty Hunter to hunt Player Jedi for the challenge and fun that is truely is, once either player is incapped(TEF clears), mission ends, and they will probably chat/laugh etc.
5) Add new Jedi NPC missions for Bounty Hunters, challenge level, XP and Payout of NPC Jedi based upon Skill Points spent in Combat Professions of the Bounty Hunter.
6) To simulate the control of the Jedi; add Jedi Hunter NPC's, these would be NPC's that would randomly attack a Jedi anywhere they happend to be, the challenge level of these NPC's would be based upon the Force Sensitive and Jedi Skill Points that have been spent, now this is where the XP loss would come into play, upon being defeated(incap) by the NPC(s) the jedi would loose XP the same as it is calculated now, this will also allow the continuation of the 200k XP loss upon cloning(hunting out in the wild and not being careful etc). Have the frequency of these attacks based upon the Visibilty that the Jedi has generated.
7) FRS XP, use same idea as above to for the FRS Jedi, as it is now, they don't play or many have dropped completely out of the FRS, this would allow them to be attacked and 'gain' FRS XP by killing these NPC Jedi Hunters, or loose FRS XP if defeated.

Some of these solutions may take time to implement, but the base code is already there, one example is 'the old man' coming to visit, well that same code could be re-coded fairly easy to address solution 6.

I love this game, I'm an ol' Beta 3 player here, please Devs don't loose half our players over this mess!, I know many won't like this statement here, but maybe turn off the payouts, xp gain/loss until some type of solid solution has been implemented that won't drive away half the playerbase.

al



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Nerj
Thu Sep 23, 2004 12:38 am
#379






meeuki wrote:





Nerj wrote:





ShineKnuckle wrote:


  • A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.


I really don't like this change.



My Jedi is merciful (shut up -- I'm serious) and I haven't yet DBed a single BH who's come after me. Why can't the developers get it through their heads that not all Jedi want to be murderers?







A Bounty Hunter's job is to keep coming after you till you are DEAD!!!! If the other player chooses not to fufill his/her obligation, after you letting him/her live then that is his/her choice at that point. Otherwise, expect that he/she will continue to come after you.




thats the job of an assassin actually. but whatever.




Remember the old Wanted Posters -- Dead or Alive, these were Bounty Hunters that fufilled these.


Actually, Vader only pays for DEAD Jedi, So in order to claim the bounty the Hunter must bring the Jedi in DEAD!!!. Just becausehe/shecouldn't finsh the fight doesn't mean he/she won't be coming back after you





Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Nerj
Thu Sep 23, 2004 12:42 am
#380






ShineKnuckle wrote:





Nerj wrote:





ShineKnuckle wrote:


  • A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.


I really don't like this change.



My Jedi is merciful (shut up -- I'm serious) and I haven't yet DBed a single BH who's come after me. Why can't the developers get it through their heads that not all Jedi want to be murderers?







A Bounty Hunter's job is to keep coming after you till you are DEAD!!!! If the other player chooses not to fufill his/her obligation, after you letting him/her live then that is his/her choice at that point. Otherwise, expect that he/she will continue to come after you.





Clearly, if I incapacitated him, he failed at his job. I shouldn't have to DB him. It's patently stupid, and it goes against the way I'd prefer to play my Jedi. It's bad enough that the FRS requires Light-side Jedi Knights to become mindless kill-drones; I really don't think yet another incentive for Jedi to murder people is necessary.





Vader only pays for DEAD Jedi, So in order to claim the bounty the Hunter must bring the Jedi in DEAD!!!. They want to play their way too. Leaving your enemy alive will only serves to inspire them more. Just becausehe/shecouldn't finsh the fight doesn't mean he/she won't be coming back after you.





Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

cybermechx
Thu Sep 23, 2004 12:50 am
#381

Extra patrols have been deleted from my history! I didnt complete the whole second set of ten patrols before I had to log out, when i logged in the next day the partially completed second set of patorls were deleted from the histroy and the captain wont give me the option to restart the second set. I put in a customer service ticket for this and the reponse I got was there is nothing we can do... Nothing we can do? Hardly seems right, can this be fixed or am I just typing to hear my fingers hit the keys???


Thanks either way,

Fraz-Bocca

Radiant Galaxy

Pooka
Thu Sep 23, 2004 2:58 am
#382






fizban1 wrote:




[...]I either MUST be a PvP Jedi or lost 24 Skill points on my old template. I could always delete my character and lose my house, $$$, skills, and everything else but what would that do to my second character slot. [...]




This is something that just has to be fixed.


A friend of mine is pretty sad too, hewanted to unlocka jedi-branch this phase and was baffled. - Once he had accepted the quest in the village he couldn't cancel it, he was FORCED to do it to unlock anything whatsoever. He wants his padawan but is a melee-fighter. Now he's STUCK with Combat Prowess: Ranged Accuracy due to the fact that he can't surrender the box he trained.


This must be an oversight, yes? If not you really really should rethink it. This is plain wrong.


Read Fizban's post from top to bottom... that really shouldn't be what jedi is all about.









Shiroo
Droid Enginerette Extraordinaire of Eclipse
Vendor Located in Tirius, Talus (2060, -4350)
http://www.tirius.co.uk

wolfikraus
Thu Sep 23, 2004 3:30 am
#383

Its no matter if you are initiative, padawan or knight. Every level is as boring as the other. Im knight and it doesnt matter if I loose xp on fighted down by a BH gank squad, but I wonder why I should kill all the dark stuff to gain FRS points ?
I took light side cause I thought it would be funny to protect others, helping young padawans or making missions for reb GCW, but nothing of them is possible...its still killing and hunting dark jedis...!?! Forget the way of Jedi...Ill dismiss my account and play Kothor II as soon as possible...meanwhile Ill play battleground :-)


Cu all on Wanderhome as a 0 credit jedi buffing Doc - this way I can help others best!


Wolfi

Sammeria
Thu Sep 23, 2004 5:07 am
#384




Hi Tiggs,


Could you please clearify a few things this morning???








Tiggs wrote:





Being grouped with a PC or non-animal NPC who is viewing this action has no influence on how Jedi Visibility is obtained.






1.)


Does this mean that you will still get visibility while grouped just like anyother time if someone sees you or does it mean that you don't get visibilty from the group members?






2.)


Arconis_Runicblade wrote:


Do Jedi give other jedi visibility if they see them? If so why because it makes no sense... Other Jedi should be allowed to group together.






3.) You said that equiping your lightsaber cause visibilty. What about running around with it equiped or un-equiping it? Does this give visibilty also??





Pontus Sushi -
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JediMelvis137
Thu Sep 23, 2004 5:41 am
#385

Here's an idea to level the playing field for Jedi. Since Jedi lose XP when they clone from a BH kill, BH's should lose XP when they clone from a Jedi kill. Turnabout is fair play, as they say...




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



Wokka
Thu Sep 23, 2004 5:47 am
#386






TorakWavestrider wrote:





_YakFace_ wrote:





_YakFace_ wrote:





_YakFace_ wrote:





Tiggs wrote:



Force Sensitive



  • Added a check on login to restore the force sensitive title skill to a player that is eligible to enter Aurilia.





  • What's exactly that point??







    still waiting a little clarification on this point...






    Hmm...Thunderheart, please, i need an answer is this to fix the people like me that is bugged with this damned /checkforcestatus command or what? :'(





    Basically you could drop the force sensitive skill box, and then have no way to retrain it, so you couldn't actually go any further, you wouldn't have been visited by the old man to get it again, and would be unable to do anything in the village. What this does is checks if you should have the force sensitive box, and restores it if you were stupid enough for some dumb reason to surrender it.




    Yeah it was unexpected that people were dropping the FS box. Its like the devs gave us knives and some of us stuck them in our brains.


    "I had no idea he was gonna put it in his head, these guys are dumber than we thought, develop some way they can recover from this, oh and meet me after work so we can laugh about these morons".


    But, there is a good part to all this. It helps developers uncover other moronic actions that help the code work better. When you add a cheat mode, kids do odd things, hence the Froggy terminals and the various TC mutants.


    Wokka-wokka

    TyDramori
    Thu Sep 23, 2004 6:06 am
    #387

    I don't know if this has been mentioned in the 17+ pages of this thread, but it seems group TEF got a nerf yet again. Now when a BH goes after a Jedi of the same faction, the players that the Jedi is grouped with CAN NOT attack the BH at any time. So, not only are you on the BH boards the first time you use your training light saber and about to be hunted by a BH and his death squad, but you are on your own because you have no protection in grouping with friends and guildmates.


    This just happenned the other day during a guild hunt on Dathomir. We are all rebel, 3 Jedi with us and at least 5 elite combat professions including melee and ranged templates. An imperial BH attempts to kill his mark and is quicklyincapped by the group then DB'ed by the hunted Jedi. A rebel BH attempts to kill his mark and proceeds to fire at will until the hunted Jedi is incapped as we are all wondering why we can't attack this guy. Not even the other jedi with us can offer any protection whatsoever.





    Col. Ty' Dramori
    Defenders of Talus
    To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    -Sun Tzu, The Art of War

    Tegamal_Silvavitae
    Thu Sep 23, 2004 6:31 am
    #388

    How about a BH taking your mission over & over because he knows you are an easy kill? Greifing? Not according to CSRChris.

    I have one BH who told me in tells "I will grab your mission when I see it. It's not personal, it's just easy money. lol". I told him if he wanted a real challenge to go after a Knight friend of mine, he said "I'm not in it for a challenge, I just want the cash" & called his killing of me repeatedly "Population control".

    Now that a BH can see the payout in reguards to teh Jedi's level, they know who is an easy kill & none of us new Jedi will ever advance. At least not me, because I have a 13 year old kid with a vendetta against me for being weak.



    ___________________________________________________
    Tegamal Silvavitae (Sunrunner)
    Jedi Padawan
    Unlocked on #28 (carbineer)

    It's hard to give up when you've got friends like mine. Thanx DO
    Angetenar
    Thu Sep 23, 2004 7:04 am
    #389

    Why would your fellow faction members increase your visibility? It's not like I run around ratting out my fellow rebels to the empire. I don't like this system of making me an involuntary rat.



    -Baccaror
    Webels do it with the lights on.
    Tricerix
    Thu Sep 23, 2004 7:43 am
    #390


    Wahh Wahhh, Boo forking hoo. Players are supposed to be pitted against one another, unless you think this mmorpg is supposed to be a pve game with a little help from your friends. I dunno; but it seems to me from day 1 when I read the entire instruction manual that rebels and imperials fighting was a main concearn with the game, and there were rumors of jedi that exist and bounty hunters do exist. This makes a logical conclusion come to light where the bounty hunters hunt the jedi. PvP is another form of player interaction, and I read you all incessantly complaining that you can't kill everyone else in the frikkin game. If you are setting yourself up for uber PvP status, be prepared to die, there is always a bigger fish. Just to prepare for any remarks, a jedi is an exclusive PvP profession which is why you people keep complaining about killing entire populations of outworlds worth of "innocent creatures like baby seals, and silent whales".


    You are a Baastard, prepare to die!
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