Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Retsim
Fri Jul 16, 2004 11:37 am
#365

fix the broken specials and have clothes with some resist and effectiveness (that way, we can have a diversity of clothes in combat instead of legions of composite buff bots)



Namdnas Retsim
"Pain Heals. Chicks digs scars. Glory last Forever."

"Is a tale told by an idiot, full of sound a fury, signifying nothing"
Valion310
Fri Jul 16, 2004 11:38 am
#366

HAVE THESE FIXES IN THE GAME WITHIN 30 DAYS.


Keep and show an entire record on the main SWG website of what you guys are doing.




Vall

Admiral
13th Black Order Division
===== *** X I I I *** =====
[ Imperial Ace / Master Rifleman / Master Bounty Hunter / Master Teras Kasi ]
Voted Starsider's Best Imperial 2005
- = Unlocked Jedi in late Feb 2004. = -


DrakeWindwalker
Fri Jul 16, 2004 11:38 am
#367

Let move costs come out of a 4 pool instead of the one that will kill you, like Jedi's do.



Drake/Ivay Windwalker
Happly married to Izabele

Onid4ever
Fri Jul 16, 2004 11:39 am
#368

Make Borlan Slodit in charge of the DEV team!



.:[ Onwyr Ogg ]:.
I tame wild kittens! They do bite from time to time.


"Nobody realizes that some people expend tremendous energy merely to be normal."- Albert Camus


Aki_Isihiro
Fri Jul 16, 2004 11:41 am
#369






Thunderheart wrote:




If you could change ONE thing in combat in the "here and now", what would it be?





Get rid of the weapon switch delay.
Shropt
Fri Jul 16, 2004 11:41 am
#370






Onid4ever wrote:

Make Borlan Slodit in charge of the DEV team!






I second that!!




Shropt Tarche
Tarche Industries- Kauri
"Taco Bell is no longer better than sex!"

Thorren
Fri Jul 16, 2004 11:41 am
#371

First off to people that keep on saying 75% reduction to poisons and disease. It was already stated awhile back that this was not feasible and if they did that then heals would be reduced durring PvP too.


I play a MCM/MRM so he's my simple solutions.


First off make the poison/disease damage only equal to the effectiveness of the poison. No more 2x's the effectiveness at MCM. So a 411 effectiveness poison does 411 damage not 822 at MCM.


CM Effectiveness should be a percentage so if your CME is 75 then your poisons are only 75% effective. Currently this is not the case. I personally tested this. At MCM 441 poison did 822 at 4/4/4/4 CM the poison did 719.


Finally do not allow poisons/diseases to stack from the same CM. No more stacking of ABC's singles and ABC's area poisons/diseases.


Just my 2cents.
Hero_DarkJedi
Fri Jul 16, 2004 11:42 am
#372

Mindpool: Either make it healable by stim, or make it non-targetable by players/npc/creatures.





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Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
BloodMonk
Fri Jul 16, 2004 11:42 am
#373

switch delay: -only when engaged in combat

-the smaller the weapon the smaller the delay OR let every character choose 2 weapons which can be equiped without delay.


This will: -

still prevent people from changing armor in battle, but you won't need 45s to put in on while not engaged



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
JeremiahD
Fri Jul 16, 2004 11:42 am
#374

Suprised it hasnt been said more....



Remove Jedi from the GCW. When you add a uber class intothe pvp part of a MMORPG everyeon else either becomes that class to compete, or they quit playing bc it isnt fun having no chance against 1 person.


SOLUTION: Give jedi enclaves seperate faction, and give them a harsh penalty for killing overts/coverts using GTEF. If they want to pvp in the GCW they can use their main chars not their jedi.
Crimus
Fri Jul 16, 2004 11:43 am
#375

1) Make the only attackable pool the Health Bar

2) Make the action bar exactly that, a bar that diminishes with the more actions you do, ie. specials.

3) Make the mind bar like a force bar for people in the medic profession. You get more of it as you gain medic boxes, and the bar is only used by medical players when they use any type of pharmacuetical or medic/cm/doctor type action.

4) Doctors can only now buff the red bars. Due to the difficulty of making 100 power packs, a 90 powered buffpack would give you a 100% increase to your red stats, 100 power would maybe do 125%.

5)Entertainersbuff your action bar, and the length of their buffs is increased to match the 3 hour duration of doctor buffs.

6) Put your proposed cap on armor into place.


Beraka
Fri Jul 16, 2004 11:43 am
#376






Onid4ever wrote:

Combat Balance Before JTL





What he said.





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BloodMonk
Fri Jul 16, 2004 11:44 am
#377


switch delay: -only when engaged in combat

-the smaller the weapon the smaller the delay OR let every character choose 2 weapons which can be equiped without delay.


This will: -

-still prevent people from changing armor in battle, but you won't need 45s to put in on while not engaged

-stop speedy multi-dotting, but gimp commando/BH/any mixed melee/ranged template a bit less...


sorry for the double post


sly




Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
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