Development Cycle Archive
Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback
Malinon wrote:
The argument that covert rebels should just not use contraband items is bogus since not using the contraband items clearly isn't an option given the game system.
The argument that covert rebels that don't want to be covert rebels by the game definition should just go neutral instead... well, that's so obviously self-contradictory as to not need further explanation or discussion.
I couldn't possibly agree more. I play SWG because I love MMORPG's and yet have NO interest in PvP. If I wanted to play a shooter, I'd play DOOM or Halo.
I chose to play a Master Doctor because I enjoy the healing role. I chose to be covert rebel because I want to role-play and participate in the PvE aspects of the GCW. In PvP, I stand NO chance whatsoever vs. the griefer commandos who think incapping a Doctor with limited pistol skills is a laugh riot. That's not how I personally enjoy spending my limited in-game time.
So now my choices are to declare neutral (which means leaving my guild, and giving up the RP aspects of the game that I enjoy) or give up the only effective pistol I have (which also means effectively giving up any PvE at a higher level than killing nunas) or be forced into a PvP situation in which I stand no chance whatsoever -- or remake my character into a fighter class that at least has a chance of surviving a PvP encounter. /sigh
I took the Devs and the manual at their word that in playing SWG I would not be forced into PvP. I've put up with the bugs and the other frustrations in this game because I enjoy the MMORPG elements of the SW universe. But if this change forces me into the choices I listed above, I really will have to reconsider my decision to play this game. And that truly saddens me.
Remember that one of the main philosophies of this game is if you do not want to play PvP, you do not have to. - ThunderHeart
Please stop saying I shouldn't carry sliced stuff. We all know a good suit of Composite armor either requires you find a Doctor to buff and an ENtertainer to mind buff you to wear it, unless you spend millions and even then you aren't guaranteed it. Spices and food make it convienent to put on that suit. As for weapons, we all know having it speed sliced or damage sliced if the you are the speed cap is much more beneficial. Please stop your idiotic "You just have to not carry illegal contraband" remarks.
This will gorce PvP in the wilderness, it's easy enough to avoid getting the TEF or Turned Overt in cities. The chances that an Overt will see you is far greater on planets like Lok, Tatooine, Naboo, and Dantooine. And if you tell me to avoid those planets, then you are closing off content to me.
Thos 2 reasons alone is why /citywarn got nerfed.
Greykyn wrote:After reading these posts, I have rather mixed feelings. In general I love the new crackdown additions. I find them very well thought out, balanced, and if implemented correctly, will add a great deal of suspense to the game. However....
Of the numerous complaints listed in this thread, some have definate value, and should not be discounted. There are a number of core problems with the game implementation that are really at the heart of what complainers are voicing.
1.) This is forced PvE, potentially PVP as well... This is not true.
Let's stop here for a second. The system, as described from day one, states that NOBODY will be forced to engage in PvP without their concent. Concent was going Overt or attacking opposite faction as covert (thus the TEF). Now, simply by traveling to another planet and carrying a sliced weapon, I am switched Overt and forced into PvP.
"Don't carry contraband", is the reply most claim. While true, this answer is just a cop-out. One of the best philosophies in all of the MMORPGs has now been compromised, and the only people who fail to see the ramifications of this are the one's who won't be effected by it.
So no benefit to being a smuggler when I can just be a high ranking Imperial or any ol' Overt Imp... Pfft, at least I'm safe.
When you say "lose imperial faction" How low can it go? Will I just get the typical "You can't lose anymore Imperial faction" message and go on my merry way?
Covert rebels will get a TEF (5 minutes until covert again), or be turned Overt (1 hour until they're covert again)?
This is what is SUPPOSED to happen. Take Earth: Final Conflict, where the president was "shot" by a sniper. He declared a state of emergency and the Volunteers were rounding up all the Resisitance Fighters. (It was also the same episode where Captain Marquet was killed).
And according to a book I read, the Imperials don't take Rebels, prisoner. If you're caught as a Rebel, you'll be executed. This sets the dangers of being a Rebel, and the role-playing as a Rebel.
So I applaud the changes as a Rebel. Great job Devs!
The same scenario occured in Final Conflict as well, where a volunteer aprehended Major Kincaid. (That volunteer was vaporized shortly after) The major was a covert resisitance member, and once caught, he lost his covert status.
This is ridiculous. Since when military police ignores corrupt officers? Would Lord Vader and the Emperor tolerate insubordination? AndImperial smugglers are all but worthless now. Before you roll out publish 6 only very casual games and lazy folks will not achieve some sort of Officer rank.
I am Imperial, and I want to be punished for carrying/using illegal items. I am a smuggler, and I want Imperial officers to sell their soul to me just to smuggle their sliced fwg5. That is what Star Wars is. This is what contraband and smuggling is all about.
I agree that 500 FP or demotionwas too steep. But 200 FP, for example, isn't. Don't ruin the Star Warsy feeling of the game, becuase a minority of playing community spend more time on the boards making negative posts, than actually playing.
All that said, I am still glad that this is actually making into the game.
Thanks TH
Some good news for the smuggler community. Bad news for me, MORE TELLS!
Oh well, I'll gladly suffer through those for the professoin improvements! ![]()
i cannot believe that you listened to all the imps who freaked out about actually incurring a penalty. is it not obvious to you at this point that the imps are powergamers who are first and foremost interested in obtaining any and all advantages when it comes to being the best? yet for some reason you still listen to their cries for "storyline based uber-ness" and now are even bending the shape of your precious imperial crackdown to meet their absurd needs? wow. i am unimpressed.
first off, the gcw correspondent is biased beyond all belief.he plays an imp and obviously feels that everyone will enjoy the game more as soon as the imps are consistently beating the snot out of the rebs on every level imaginable in the game. personally, i cant believe that you have such an obviously biased person to fill such a crucial game position.
but seriously, you are putting imp pvp'ers on a grossly advantageous playing field, as they will now possess the best sliced gear without any fear of penalty. this is akin to giving imperials bonuses to damage, speed, encumberance, and effectiveness. take away the role playing face of this move, and the number mechanics reveal a significant boost in the stats of high ranking imperials (which will be all of them in a matter of time).
and further, why would these stormtroopers not dare to scan a high ranking officer? this is the empire were talking about. all i hear is talk of how unrelentingly brutal and authoritarian the empire is supposed to be towards rebels, but yet its a big old roman love-in once youre on the inside? no, this doesnt address star-warsy feel in the game. in fact, i was under the impression that the empire was so ruthless that they would gladly kill a member of the imperial army who failed them, even at the highest levels (anyone remember that poor star destroyer commander who was choked to death for failing lord vader? i do.)
and what about the concept of internal affairs? so many imps are using the analogy of a police force or an army regiment, in which underlings wouldnt dare to charge their higher-ups. well, ive got news for all of them... thats what internal affairs and the military police are there for.a member of the military policecan and will arrest a five star general if he has been ordered to by another superior officer... and there is no higher authority in the empire than the emporer. so tell me again why high ranking imps are immune to penalties?
please come to your senses and realize that the imperials are not the ones you should be listening to when it comes to these things. it is way too easy to overdo the ingame representation of the empire's dominance, while it is a much trickier thing to replicate any of the rebels advantages since the rebels real advantage in the movies was a handful of exceptional people guided by luck and destiny. how do you intend to ever replicate that? or have you even thought that far ahead?
please, please, please stop overpowering the imperials while making things more difficult for the rebs. unless the dev team, like your gcw correspondent, really is in the payroll of the emporer, please stop ruining the gcw in favor of carebearing the imps. its getting old. really, really old.