Development Cycle Archive

Thread: Corellian Corvette Feedback

NJS
Wed Apr 14, 2004 7:48 pm
#378

My team and I just went to the mission. We arenogroup of elites, but we got half way through with no problems. Once we hit the driods people started dying though. Anywase the level is great a bit hard tofind your way around in though. We failed, but I have to says congrats to the Devs on a job well done! The fact that its so hard means we didn;t brezz through it in 10 min and pretty much all of my team can't wait to go back again give it another shot. If you were going to edit ANYTHING my only vote is to increase the Time Limit to compleat the mission becuse it takes awhile to kill those guys and we all seem to be running by the clock in there. Other then that, great level, keep up the good work!



The Force is my ally, and a powerful ally it is...

Monkeydeath
Wed Apr 14, 2004 8:02 pm
#379

Ridiculous hard.


Not fun.
SonGouki
Wed Apr 14, 2004 8:14 pm
#380











I don't know if anyone's posted this yet, but the reason why people are experiencing decay is the three-incap death rule.


Factional deaths do not remove your insurance or cause 5% decay (if you're insured). However, the three-incap death does not count as a factional death! Therefore, if you die from being incapped three times you will lose your insurance, causing your next death to inflict the 5% decay penalty. Thisis a known bug that has been pointed out to the devs many times before, but they haven't done anything about it yet (probably because it's "too hard" to track exactly what incapped three times to cause the death).


Of course this has nothing to do with neutrals sufferring decay,they'rebasically scr*wed...






- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


BristaAB
Wed Apr 14, 2004 8:22 pm
#381

I love it


Too many players have got used to just initiating combat and watching their invincible toons walk over everything


It's fantastic to have a challenge, good job!





[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Luisolo
Wed Apr 14, 2004 8:51 pm
#382


Deus wrote:


__________________________________________________________________________________________________


hehe .. our pistoleer KD´d both of the super battle droids we took on

Other than that I didnt managed to get any states on those guys, but on the other hand I used my LLC almost the whole time.


__________________________________________________________________________________________________


what you mean by pistoleer KD'd both of super battle droids?


thanks


Louis Solos

RedMangg
Wed Apr 14, 2004 8:56 pm
#383






Gillpatalon wrote:


....


This is not a quest that even should be in the game. When there is NO way that anyone can solo it (it was advertised as soloable) and there is NO way that a single Master Rifleman can contribute, you should post big warnings saying such.


...






ROFLMAO!!!!!


It was advertised as soloable!
SOE announces...


A single player may choose to go to the Corvette. Be warned though, there are many strong opponents to defeat and the objectives of the quest must be completed in time. Players who are unable to complete the quest in time won't get the badge or the rewards, so be prepared...and bring friends.


And you took that as solo, did you miss the 'be warned' section? The be prepared and 'bring friends' is advertising it as Solo?

Sorry, I know this didn't contribute anything, but that really made me laugh. Try 'The Warren', the Corvetteis clearly aimed at high level full groups, unlike the Warren.
Riis
Wed Apr 14, 2004 9:07 pm
#384

Content


for


Non-combat


people.



RbT





___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




Clem_Koose
Wed Apr 14, 2004 9:09 pm
#385

This isn't very good, You have to spend your money going to all these planets and then you cant do anything when you get there. I went to the Imperial Prison on Dathomir which i was told by Master Sergeant Crowley to do and search desks for information. I get there and the radial menu just keeps blinking on all the desks. I am not going to do the rest of them and I am going to tell everyone I know not to do it. It doesn't work right.
FeederOfSheep
Wed Apr 14, 2004 9:23 pm
#386

Okay, So i'm new to this but here goes (Feel free to point and laugh if i make a mistake). Anyways. My feedback on the corvette is all positive. I have been up in space twice so far and hopefully many more times to come. I even found a new passion in space: The joy of being a squad leader! How about that. This new dunguen requires actual gaming. There is no run in and hack and slash in this dunguen. It requires thought, the right technique, coordination,and most importantly teamwork. As a game of this magnitude should. My squads second time up we make serious progress through the dunguen but ran low on time. Next time i predict we will be able to do a much better job and perhaps complete our mission. With planning and a very played execution of said plans a well trained team should be able to tackle this beast.


To close my post, my opinion of the corevette is that it is a wonderful creation and that the devs did a great job planning it. I would lost to see many more dunguens like this one in the future, but only after me and my team have had time to sufficently conquer this one. ) Thank you much for making Galaxies a game that requires skill. I have and will continue to enjoy this new addition.


~Khalin Vhal

future squad leader of Wraith Squadron on the Radiant server...blah blah blah....
Yogol
Wed Apr 14, 2004 9:26 pm
#387






AntiXryst wrote:

TH, give em content and they will whine about difficulty. Give em easier content and they will whine about loot. Give em loot and they will whine about more content.




That is a bogus armgument...If 95% of the people say it's too hard, well, guess what ? Then it is too hard !


Anyway, I had high hopes for "instanced dungeons" because you can do some good things with it. But they managed too somehow too bypass the biggest advantage of instanced dungeons : the VARIABLE content. Whenone person does the Corvette, the HAM should be X. When two persons do it it should be Y, When three people do it, it should be Z. And so on. The loot should also be changed accordingly.


They listened to the few organised groups out there (whichs consists of what, 5% of the players?), then they put alot of DEV-time in a dungeon thatwould beintresting for those few people and ignored the other 95%.


No wonder all the good people leave :-(




000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Quasam
Wed Apr 14, 2004 9:40 pm
#388

I haven't been up yet, but I'm hoping that it's even harder than I'm imagining.


It's about time this game had a challenge...all you have needed up until this point was some 80% comp, some buffs and brandy, and an elite combat profession to take almost anything in the game solo.


Something that requires teamwork and a well-thought out plan? I love it!


My only beef with it is how much of a pain in the ass it is to get the ticket...running around to all those locations really sucks. Other than that, it sounds awesome.





[Q] Rare Items and Oddities

Located at 356, 99 Rori, less than 100m from

Hunter's Hollow Shuttleport

GhiZhar
Wed Apr 14, 2004 9:53 pm
#389


I realize that the demographics of this game are probably 18-25 yo males, and that is all well and good. I was an 18 yo "Twitcher" not too many years ago myself, and I believe that the more adept among us deserve to have our super-sharp reflexes tested, nobody likes a cakewalk.


However, there are many older players, physically challenged players, and probably some very young players that would really like to be able to participate in many of the dungeons, quests, special events, etc, but cannot because they lack the agility and coordination of the 18-25 group. I have a very dear friend that lost an arm inDesert Storm that loves this game, but really cannot keep up with the tougher missions.


It would be nice if we could choose "difficulty levels" for these dungeons similar to the old Atari games. It would be fine if the rewards were greater for higher difficulty settings, all the "non-twitchers" want is an opportunity to experience the environment and graphics. Just give us an old worn out pair of Imp boots as a reward, but give us the opportunity to experience these beautiful, rich graphic environments.


PLEASE ADD DIFFICULTY LEVEL SETTINGS!!.
Menace2121
Wed Apr 14, 2004 10:10 pm
#390

FUNEST CAVE EVER!!!

first its actualy hard

second it got my blood pumping for the first time in a long while playing this game

If you are getung owned heres a tip YOU DONT HAVE TO CLEAR IT OUT hell you can almost finnish it with out droping a single trooper if you like just figure out what you have to do and do it it is imposible to kill the whole ship unless you have a group with master jedis in it and when you beat it you get the scet for the new speeder which looks cool
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