Development Cycle Archive
Thread: Corellian Corvette Feedback
Loved it.
Just completed it.
I think those guys failing it are probably used to their Zerg guild techniques.
Ratscallion wrote:
You guys are all approaching this the wrong way.
What are the three mission types for the Corvette -- Assassination, Rescue, and Demolition. I don't see "kill everyone on the ship" in there.
Think of yourselves as Special Forces. Go in, finish your mission, and get out, killing only things that get in your way. Limit your Area of Effect attacks so you don't draw enemy reinforcements. Bring Master Docs (more than 1) for Rezzes so you don't lose your buffs. Use KD+Dizzy judiciously.
I thought it was just me, but in fact KD+Dizzy doesn't work well up there.
Worthless.
It did not deserve a mention on the website, much less any mention at all on the loading screens.
This is a 'dungeon' for the 1 percent of uber players with 2 to 3 million to waste on decayed uber armor, decayed sliced uber weapons, and ten hours prep time.
This is not a dungeon that can be done by anyone other than those uber players. I've been able to contribute in a group to running the Geno Caves, Krayt hunts, and other high level adventuring. Sure, I didn't do much, but I had a lot of fun. I could come along and contribute. I could shout witty sayings and then get killed. All fun.
Corvette? Forget it.
You should label it "ONLY FOR 4444 JEDI AND DOUBLE ELITE COMBAT CLASSES WITH DISPOSABLE 1.5 MILLION CREDIT ARMOR", not "Hey, a fun dungeon".
This is not a quest that even should be in the game. When there is NO way that anyone can solo it (it was advertised as soloable) and there is NO way that a single Master Rifleman can contribute, you should post big warnings saying such.
Putting this much effort into content that only 1 to 2 percent of the subscribers can even hope to survive grouped with 9 other double elite combat masters is friggin stupid.
Since this is instanced, why don't you adjust HAM on group size/skill/classes?
In closing, I would suggest putting a big announcement on your main page saying DO NOT SOLO THIS! DO NOT ATTEMPT THIS IF YOU DO NOT HAVE 9 DOUBLE ELITE COMBAT MASTERS FOR FRIENDS! IGNORE THIS DUNGEON IF YOU ARE NOT AN OBSESSIVE PLAYER WITH MILLIONS OF CREDITS WORTH OF ITEMS YOU LOVE HAVING DESTROYED!
Hey, how about a dungeon that, oh, say, someone can have fun in? Someone besides exploiting triple-sliced weapon weilders and/or double elites?
Way, way, way too hard. Dark Troopers with more HAM than Krayts? I was in a group of several master elite combat profs (although I am a 0-1-3-1- rifleman) and they were done in less than two minutes into the ship. Please tone this down so us mere mortals can actually have a chance to get through it and acquire that cool new speeder schematic.
The Corvette's fun. Haven't made much headway in it, but it's new and interesting. The overall mob level could do with being lowered, with the time to complete lowered to compensate.
Personally I hope for the next dungeon you'll consider this:
If you have defined sections, it enables you to create one place where all player styles can go. For example, a temple where the first floor consists of 10k ham mobs with fairly average resists that soloers can chew through, with a few heavier ham mobs near the end of the level. This level has it's own mini-quest that awards something nice to whoever completes it. Then you progress to the next level where things rapidly go into group territory (the place is still running an overall time limit, so the group is essential for kill rate as much as anything. Again the level/area has a mini-quest with a reward. Then things step up again and you're into large group territory.One moremini-quest and you move into the final stage of elite/fully buffed/full composite groups who complete the overall goal and get the major rewards.
The corvetteis geared towards combat oriented players. A master dancer/master pistoleer is going to have a much more difficult time in there than a full blown combat character that has devoted almost all their skillpoints into combat.Just as that fully focused combat character would have a pretty difficult time healing other people's mind wounds in a cantina.I can understand the viewpoint that the content in this game need to appeal to everyone, but honestly, take a look at the forums over the pas 3 months. We've been living it on easy street. Muon, buffs, composit armor, dancer buffs, sliced weapons...... Has there been anything in this game that has truly MADE us have to form some strategies and tactics?
I think now with the increased difficulty of the corvette that it is simply a shock the system. People aren't use to it. But it will pass. Not everyone that has fun in the corvette has 90% resist armor and krayted, sliced, power uped weapons. That's a simple generalization.
To be blunt, I got beat down in the corvette, but guess what? It was fun. I now have something to work towards with my guild. Imigine they made it as simple as the geonosian caves? Everyone would be complaining that it was too easy and they could solo it.
Obviously there are some bugs that need to be ironed out.Let's face it, a player is going to die in the corvette. Omitting the insurance terminalseems to be an easily correctedproblem. It doesn't bother me thata player can't rebuff while in the corvette, since it would jsut be too easy. (Go inside corvette and just die/re-buff kill a few mobs that don'trespawn, die/rebuff.....boring) but we do need a place to heal our wounds.
My point?:
-Keep the difficulty the same. With all the cries that everything in the game can be soloed, this is very refreshing. If you can't tackle it...come back when you can...
-Fix the decay bugs. That's the biggest issue right now. Going in there with armor onis putting a death sentance on armor
-A place to heal battle fatigue and wounds. The ability to buff in the corvette is not needed to attempt to stop mindless "zerg tactics".