Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

Bacacuba
Thu Feb 05, 2004 2:04 pm
#378

I could agree with 50-100 FP. HOWEVER, when I incap one guy though the LAG of a PvP Battle of any size, and in the mean time get flame, poisoned, etc etc to where I go incapped myself before I can DB the one (1) guy I incapped, then again there's no reward. I loose more fp's when the commando/CM DB's me and heals his bud that I worked so hard to flatten. There has to be MORE REWARDS before we start adding more barriers and money/time sinks.


TH: I agree that there are a lot of credits being drained out of the economy by the insurance system. And for that I agree with it. But that's about the only part I agree with. It might drain 50k of credits out of my pocket during a week or so of hard playing (or days or hours in some people's cases) but there are a lot out there that can't afford 50k. And it also puts 200k-1mil into the pockets of an Armorsmith when my armor goes bust. I'd like to see an Imperial Tax put on Armorsmiths and Weaponsmiths, but they'd just pass along the tax to us. (Flame away yeah yeah yeah). The only way to have a reward in PvP is to be an armorsmith supplying one or both sides of the battle.


Possible Reward: Small Faction point gain for every time you go Overt and staying Overt. Say 5pt's for going overt and 2fp for every hour you stay overt. Throw in a 5fp gain on every (new)person you engage in battle and suddenly a 100fp 1 day pass is a bit easier to make up. Sure, you could stay overt in the middle of Lok for a week afk, but you'd only gain <400fp during that time.





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KStarfire
Thu Feb 05, 2004 2:05 pm
#379

I dont like the idea of purchasing a faction perk with credits, it should be FPs.

50-100 is good. Im still favoring the "overts free" idea and removing it when going covert.

KStarfire
supa187
Thu Feb 05, 2004 2:05 pm
#380

I didnt bother to read through the entire thread but my question is if we purchase this non-decay pass for 24 hours ...


Do we have to reinsure after each death for the pass to work? Or will our items be considered insured for 24 hours or what?





Goodfella


Gojita
Thu Feb 05, 2004 2:07 pm
#381






KStarfire wrote:
I dont like the idea of purchasing a faction perk with credits, it should be FPs.

50-100 is good. Im still favoring the "overts free" idea and removing it when going covert.

KStarfire





I agree with KStarfire


It should be 50-100 fp




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ShannonKnight
Thu Feb 05, 2004 2:09 pm
#382

Hmm first they tell us that there is NO WAY to say if it is a PvP or PvE death and then they come up with this new system. Somethings weird here...



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Thunderheart
Thu Feb 05, 2004 2:09 pm
#383






Aakhperkare wrote:

You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.


How much do you think this should cost?




I highlighted it to make it more noticeable. YOu said PvP AND PvE. How about you restate it the way you said it in the beginning...




This is a PvP issue, Exclusively.


The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.


Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks







Kurt "Thunderheart" Stangl
Community Relations Manager
JediNewb
Thu Feb 05, 2004 2:09 pm
#384

The faction cost should not be high, since if you die enough in PvP to warrant purchasing the insurance, you're losing plenty of faction as it is. 50-100 sounds about right for a 24 hour "pass".


There should be a "credits" alternative, but I don't think you'll get anyone to agree on it since there is a vast disparity between what powergamers and casual gamers earn a day. For myself, I think 1-2k credits for a day pass isn't too much, as it can be made back with a few missions for the lower-level folks or 1 mission for the higher levels.


-Omawna
Aakhperkare
Thu Feb 05, 2004 2:09 pm
#385

And what about the pet vitality loss removalin PvP that Keldarin mentioned to Vertexon in the CH forum. What's going on with that?...
MCPrimetime
Thu Feb 05, 2004 2:10 pm
#386






Thunderheart wrote:



Do you guys realize how much money people save with this? This is a fantastic bargain.


For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.


In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.









Just get rid of decay on death period so we dont have to go through these stupid threads. How is insurance Star Warsy in any way. If you need a money sink, find something else, this is just retarded. Period. How many people have to whine before you guys figure this out?



MCPrimetime
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RAMBOW
Thu Feb 05, 2004 2:10 pm
#387

50-100 fp



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Aakhperkare
Thu Feb 05, 2004 2:11 pm
#388






Thunderheart wrote:





Aakhperkare wrote:

You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.


How much do you think this should cost?




I highlighted it to make it more noticeable. YOu said PvP AND PvE. How about you restate it the way you said it in the beginning...




This is a PvP issue, Exclusively.


The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.


Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks








I understood it wasn't for general PvE, it's for Imperial vs. Rebel faction combat, PvP or PvE. I just wanted to make sure it stayed that way...

Ciaran_Gceilteach
Thu Feb 05, 2004 2:11 pm
#389

First, there should be NO decay at death. This is one of the dumbest concepts in this game. What is it about death that generates extra decay, when the armor already decays each time it is hit by an attack.


Second, if I insure something, it should be replaced as is or with an equivalent replacement. Why is there a 1% decay assessed at death, even with insurance? Of course, the only current reason forinsurance isas a 'money sink'. In order to create this drain, an incentive for using insurance must be created. So, armor (but not weapons?!) decays at a hefty rate if you don't insure. Fine. But why does it have to decay at all in any situation if you ARE insured? You have the money sink of insurance, AND armor still decays for the benefit of the Armorsmiths.


Both I and my co-worker that I hook-up with in-game would engage in PvP if it were not so costly. We are part of the percentage of players who have not engaged in PvPto date. But we planned to do so in the future if the cost were not prohibitive. It is just wierd that this has to be explained to 'game designers'. If you want more of a certain behavior, reward people for engaging in it. If you want less of a behavior, tax people for engaging in it. The costs of engaging in PvP is killing the GCW, and the Jedi-grind and the GCW is really the only thing SWG has going for it long-term. For the first stage of my SWG existence, I explored and built up my character in a natural way without 'grinding'. I may or may not join the Jedi-grind, which is apparently going to be changed anyway, but I am definitely not going to join the GCW activities with the 'costs' as they are currently implemented.


IF we were to add a band-aid on top of a poorly implemented concept, I vote for a no-cost pass for overts, and a 1 FP cost for coverts. (1 FP since it is only to cover the 1% decay that the insurance supposedly doesn't cover.) Seriously, about 25-50 FP for coverts, and definitely no more than 100 FP. Full-time coverts tend to be the players who either rarely engage in any portion of the GCW, or they simply do the faction missions. Since I don't think it is possible to earn much more than 100 FP for every two faction missions for the average covert player, then we shouldn't force them to do more than two missions daily just to make up for the fee charged for the 1% waiver.


Give overts and Officers in the GCW free passes.


The devs should shoot for a solution that results in the lowest costs in terms of FP, credits, and hoops through which the player must jump in order to participate in the GCW, while maximizing the players 'enjoyment' of the GCW.I believerevenge-TEF wars were an 'evil', and something should have been done about them. (heh, heh ...in beta, preferably.) If this is the ONLY way to cut back on the revenge-TEF wars, and it works, then I'll grin and bear it, again, as long as the cost of participationis not too high.


- Ciaran



- Ciaran Gceilteach ("KEEL-tchock")

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Dolem1te
Thu Feb 05, 2004 2:16 pm
#390






Auron711 wrote:

Me and nearly all our friends want our enemies to be punished when they die. There isnt a point of PVP if there is no penalty for losing (and no benifit for winning). And NO! the small amount of FPs arent enough!DEVS PLEASE KEEP DECAY!






Thats perfectly understandable and fine. Yes there should be a penalty for death. there should more importantly be a reward for success, which there isnt. Yes, currently the decay is the punishment. But its a double tax on armor which only helps armorsmiths get richer. Having a way to buy your way out of this decay for a day is does not really encourage more PvP as many have said because atleast half of PvP is spontaneous. This system would reduce the ability to be spontaneous and would also require a bit more game time to do PvP since you would have to replenish your credits or faction points used for your pass.



There has to be another way to get the results the devs are looking for without making us pay more to do what they want us to do more of. What i pose to you about your response is, why keep it in to make pvp deaths meaningful when there is no reward for killing (other than the little fp you get)? The way i see it from your post is that currently with decay in PvP, its only got half a point (since there is only a penalty to dying and no reward for living). Thats not all that fun to me.







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