Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
I could agree with 50-100 FP. HOWEVER, when I incap one guy though the LAG of a PvP Battle of any size, and in the mean time get flame, poisoned, etc etc to where I go incapped myself before I can DB the one (1) guy I incapped, then again there's no reward. I loose more fp's when the commando/CM DB's me and heals his bud that I worked so hard to flatten. There has to be MORE REWARDS before we start adding more barriers and money/time sinks.
TH: I agree that there are a lot of credits being drained out of the economy by the insurance system. And for that I agree with it. But that's about the only part I agree with. It might drain 50k of credits out of my pocket during a week or so of hard playing (or days or hours in some people's cases) but there are a lot out there that can't afford 50k. And it also puts 200k-1mil into the pockets of an Armorsmith when my armor goes bust. I'd like to see an Imperial Tax put on Armorsmiths and Weaponsmiths, but they'd just pass along the tax to us. (Flame away yeah yeah yeah). The only way to have a reward in PvP is to be an armorsmith supplying one or both sides of the battle.
Possible Reward: Small Faction point gain for every time you go Overt and staying Overt. Say 5pt's for going overt and 2fp for every hour you stay overt. Throw in a 5fp gain on every (new)person you engage in battle and suddenly a 100fp 1 day pass is a bit easier to make up. Sure, you could stay overt in the middle of Lok for a week afk, but you'd only gain <400fp during that time.
50-100 is good. Im still favoring the "overts free" idea and removing it when going covert.
KStarfire
I didnt bother to read through the entire thread but my question is if we purchase this non-decay pass for 24 hours ...
Do we have to reinsure after each death for the pass to work? Or will our items be considered insured for 24 hours or what?
KStarfire wrote:
I dont like the idea of purchasing a faction perk with credits, it should be FPs.
50-100 is good. Im still favoring the "overts free" idea and removing it when going covert.
KStarfire
Aakhperkare wrote:
You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.
How much do you think this should cost?
I highlighted it to make it more noticeable. YOu said PvP AND PvE. How about you restate it the way you said it in the beginning...
This is a PvP issue, Exclusively.
The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.
Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks ![]()
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
Just get rid of decay on death period so we dont have to go through these stupid threads. How is insurance Star Warsy in any way. If you need a money sink, find something else, this is just retarded. Period. How many people have to whine before you guys figure this out?
I understood it wasn't for general PvE, it's for Imperial vs. Rebel faction combat, PvP or PvE. I just wanted to make sure it stayed that way...
Thunderheart wrote:
Aakhperkare wrote:
You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.
How much do you think this should cost?
I highlighted it to make it more noticeable. YOu said PvP AND PvE. How about you restate it the way you said it in the beginning...
This is a PvP issue, Exclusively.
The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.
Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks
- Ciaran
Auron711 wrote:
Me and nearly all our friends want our enemies to be punished when they die. There isnt a point of PVP if there is no penalty for losing (and no benifit for winning). And NO! the small amount of FPs arent enough!DEVS PLEASE KEEP DECAY!
Thats perfectly understandable and fine. Yes there should be a penalty for death. there should more importantly be a reward for success, which there isnt. Yes, currently the decay is the punishment. But its a double tax on armor which only helps armorsmiths get richer. Having a way to buy your way out of this decay for a day is does not really encourage more PvP as many have said because atleast half of PvP is spontaneous. This system would reduce the ability to be spontaneous and would also require a bit more game time to do PvP since you would have to replenish your credits or faction points used for your pass.
There has to be another way to get the results the devs are looking for without making us pay more to do what they want us to do more of. What i pose to you about your response is, why keep it in to make pvp deaths meaningful when there is no reward for killing (other than the little fp you get)? The way i see it from your post is that currently with decay in PvP, its only got half a point (since there is only a penalty to dying and no reward for living). Thats not all that fun to me.