Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
TH,
I am against the idea of a FP cost to insure items for a day... here is why, even though I doubt anyone will read this:
This game has WAY to many things that discourage PvP combat... if the core concept of the game is the GCW. Let me see if I can get this point across a bit better.
Pretend that this faction insurance is in the game. Ok, you have a group of people prepping to go out on an attack. The get together, group up, and (in an ideal world) all go overt. They buff, prep gear, buy this new insurance, and head out to kill members of the other faction. Ok, everything is working well so far.
They arrive at an enemy city. Kill the 2 guys who are there (who have NOT bought faction insurance) that had TEFs from random missions they are running. Everyone else is covert and considers what to do. Put yourself in the shoes of these people standing around covert...
Do you group, buff, insure, and buy this new fp insurance (guarenteed loss of FP before you start) and fight back? Or do you stand there covert and taunt them, laughing and giving them a hard time becuase, you guessed it... by DOING NOTHING you have cost them FP for their insurance that is IMPOSSIBLE for them to get back as long as you don't engage in combat?
Devs, you need to learn that costs associated with actions you want the players to perform are NOT going to encourage them to do these things. Adding costs to taking part in the GCW (both pre-cost from insurance, and post-cost from death/faction loss) is guarenteed to stop people from doing what you want. (take part)
-Hyssthi
P.S. I will NOT buy this insurance, even if it is one FP. I will renounce my faction membership when the imperial crackdown starts if it inconviences me even once. I and many other players don't play to be forced to pvp.
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
Thunderheart : Please Respond to the Below in Given your above statements.
Tenaxacis wrote:
I have to Second this!! Why the favoritism for PVP. Many of us do not PVP and do not ever want to PVP. In this time period for every combatant there had to be Millions of people living interesting and fulfilling lives in a non combatant role. Is this not a valid Play style all of a sudden? Is the vision you have of this game just non stop running battles between Imp and Reb? I am very frustrated with this apparent force feeding of GCW and PVP for a huge segment of the population that wants nothing to do with that.
I respectfully ask for a responce to this. Seriously, Please respond, Please!!!!!
mmaughme wrote: I don't understand why you're trying to hard to cater to the PvP folks to the detriment of everybody else. According to your own polls, only about 19% of the people are involved in PvP. Why are the other 81% of us forced to suffer decay on death? I just don't get it. I would once again like to remind you of your promise that you want the game to be fun. How is insured decay fun? You know we don't like it -- JustG said so in his thread defending you. So why does it continue to plague us? Just so Tailors will have people buying their stuff? Sorry, not good enough. Several of us have said we'd prefer corpse runs, and have even gone so far as to ask for the option to choose one over the other.
Thunderheart wrote:Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance and lose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
50-100 faction points also assumes a player that can easily get faction points. For some players I'm sure this is trivial, but for others it isn't worth it for only a 24 hour benefit.
Of course this is definitely geared more towards the PvP crowd I think. If that's the case, fine. I think, however, PvP is in the minority in game for a variety of reasons (I'd like to see this change, but it would take banning every 15 year old that thrives on making others truly miserable but I digress).
I am currently a Fencer and do die on occasion, but I wouldn't spend more than 50 faction points for a 24 hour gain. When I do die currently, it's just a 1% loss so even 50 FP for 24 hours may not be worth it over the long run.
I must reaffirm my previous position.
I pvp a lot. I insure when I can, but time presses sometimes. Base vuln windows flux thanks to the already buggy system. Sometimes, you need to get out there quick to help your team out.
So, now, when I kill someone in PvP, I get faction points. If I have a good night, I kill 5 people, and I get a decent amount of faction. It goes both ways though.
Someone else stated it perfectly. The only way to compete and compete well in pvp is to have a suit of Adv Comp Armor. 500k at minimum on Bria. We can't repair it, thanks to your flaky and awful repair tools, that don't work, even in the hands of the most skilled Master Armorsmiths. We gotta pay for Doc buffs, which are 10k on Bria, and that's even hard to come by.
So.. now we are going to have to spend faction points to avoid decay.Faction points which are not always easy to come by.
What happened to rewarding Overts? What happened to making it so that it's not always so difficult to play this pathetic broken game? I am so sick of this crap! You guys need to listen to your playerbase and ignore the few retarded fanboi suckups in here who want to suck up to your overpaid ridiculous dev team, who probavly never PvP'd one day in their life in this stupid game and do what we are telling you to do.
Thunderheart wrote:
Aakhperkare wrote:
You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.
How much do you think this should cost?
I highlighted it to make it more noticeable. YOu said PvP AND PvE. How about you restate it the way you said it in the beginning...
This is a PvP issue, Exclusively.
The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.
Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks
Kurt I'm going to ask once again. Why are we being asked to pay more to PvP without item decay? Faction points when bought cost on average 150-200 credits per point. This isn't cheap at all, and once again your ignoring the 98%+ that don't want it. I'm betting that you see a very minute increase in the amount of people participating in the CGW & PvP. There are better things that people can spend their faction points on, and those people are going to opt to spend their point on turrets, AT ST's, bases, ect. This is not the way to get the casual player involved in CGW & PvP. The sooner you get the devs to understand that, the sooner we can all move on from this subject. Do we need to start another 100+ page petition to get the 1% clone decay removed? Does it take an article in a gaming magazine on how poorly designed the PvP system is to get stuff changed like the Jedi changes? Quite frankly you guys don't listen, and have proven that the corrispondants are ignored.
Another question I have is who exactly is the all so mighty dev that makes these decisions you have to fight so hard to change? Sounds to me like the devs have way to much power and say in what happens in the game. Further more, what is the point in asking people what they think if they are ignored? This thread continues to prove how little the player base's opinions mean. When was the last time the players helped determine something relating to game play?
Don't forget the cardinal rule in buisness, the customer is allways right.
Thunderheart wrote:
Aakhperkare wrote:
You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.
How much do you think this should cost?
I highlighted it to make it more noticeable. YOu said PvP AND PvE. How about you restate it the way you said it in the beginning...
This is a PvP issue, Exclusively.
The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.
Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks
How about a choice50 FP and no lose on next PvP death regardless of time. 100 FPthe 24 hours pass thing. But you can only have one faction insurance active. Most players would buy the one time lose but real heavy PvP'ers would want the 24 hours before they attack.
Thunderheart wrote:
hasibert wrote:
TH, please clarify:
Do we get no decay with this faction insurance or do we still have 1% decay? And this faction insurance is for PvP deaths only, right?
After Tuesday/Wednesday? LOL I made very sure that it means NO 1% decay when you buy this insurance "day pass" and yes, it is for PvP deaths.
Thank you very much. I got confused because people were saying you should remove the 1% decay in PvP "after" your post. So I wasn't sure anymore. Now it's all clear, thanks.
Oh, and whats about 100FP OR 2000 Credits?
do you ever play this game?
go price 100 faction with a smuggler. let me know how it works out for ya...it doesnt matter that you can save with this, you can also lose with it. its a stupid idea that has no basis in the pvp system that exists in the game. the pvp system in the game itself offers no incentive for participating. the only people you ever see pvping on bloodfin (again, the declared unofficial pvp server) are members of the same 4 freaking guilds.
the majority of the population DOESNT GET ANYTHING SAVED by this system. i understand that you cant just make PVP worthwhile overnight...but implementing stupid things like this dont help it at all...and frankly have the potential to make it worse.
same thing with the fantastic holocron idea. lost 4 members in my guild when that was introduced. then when you started talking about taking it away i lost 2 more. i cant imagine how many other people left for one of those reasons.
god help this game when the next big mmo comes out...thats about as constructive as i can get...you guys have a very small window of opportunity to stop dorking around and make this game worth keeping...and again, i do not plan on leaving for games like WoW...but i can bet you money im gonna be awfully lonely when that game comes out and im the only guy left sitting in my galaxy.
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
fluidscrrcom wrote:
do you ever play this game?
go price 100 faction with a smuggler. let me know how it works out for ya...it doesnt matter that you can save with this, you can also lose with it. its a stupid idea that has no basis in the pvp system that exists in the game. the pvp system in the game itself offers no incentive for participating. the only people you ever see pvping on bloodfin (again, the declared unofficial pvp server) are members of the same 4 freaking guilds.
the majority of the population DOESNT GET ANYTHING SAVED by this system. i understand that you cant just make PVP worthwhile overnight...but implementing stupid things like this dont help it at all...and frankly have the potential to make it worse.
same thing with the fantastic holocron idea. lost 4 members in my guild when that was introduced. then when you started talking about taking it away i lost 2 more. i cant imagine how many other people left for one of those reasons.
god help this game when the next big mmo comes out...thats about as constructive as i can get...you guys have a very small window of opportunity to stop dorking around and make this game worth keeping...and again, i do not plan on leaving for games like WoW...but i can bet you money im gonna be awfully lonely when that game comes out and im the only guy left sitting in my galaxy.
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
No kidding, when WoW comes out the exodus from SWG is going to be astronomical unless they stop looking at us as disposable income.
Thunderheart wrote:
- It seems like 50-100 faction points is a pretty good rate, but one thing that I keep thinking of is the penalty changes in the crackdown. For the Imperials, the contraband penalty was better as an "either/or" thing. Either Faction Points Or Credits. What do you think about that?
Thunderheart wrote:Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance and lose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
I gain tons of cash doing PvE, be it through loot drops(tapes, holocrons...) or just missions. I gain nothing except FP from doing PvP, there is your difference and why PvP should be treated differently. You are simply punishing those of us who enjoy PvP while providing very little reward. (Bugged bases etc. How many months before you clean up at least the major GCW bugs?)