Development Cycle Archive

Thread: Live Issues Update Sept 3

Nerj
Fri Sep 03, 2004 10:04 am
#27



Ah TH?


Smugglers are still NOT able to auto-pull AUKs and WUKs from crates. But, considering it is a Smuggler issue I can see why it is not listed. This was brought up from TC and TC2 BEFORE Pub 10 release.


Since, Smugglers are obviously NOT a concern. Thanks for cleaning that up.

Message Edited by Nerj on 09-03-2004 01:07 PM



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

zounds_klaxons
Fri Sep 03, 2004 10:06 am
#28

any hint to when BH mission payments might be fixed?



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
CarissaLeigh
Fri Sep 03, 2004 10:16 am
#29

Checked harvesters last night and still getting multiple resources in them.

If it makes a difference......



  • It seemed like the Minerals and Flora had the most errors.

  • It didn't seem to be one certain area on the map. it was spread out over large areas.

  • It also seemed to happen on the resources harvesters that had spawned out. Those that where still running where ok, but the ones whose resource ran out had the error.



Carissa Leigh
Master Smuggler/Commando
Mos Krayta, Tatooine. Mall is Beside Shuttlepad. (Weapons, Resources, Power)
** ALL Vendors registered on Planetary maps **
Jayces
Fri Sep 03, 2004 10:18 am
#30

TH, once again we are seeing bugs that were reported MULTIPLE times on the TC forums being pushed to live, in this case the drop shadows on text.


Please, please, please can you tell us when the devs are going to acknowledge bugs posted on the TC forum as it is gettibg a bit silly and seemingly pointless now to even have a TC forum and community if the bugs that get reported are ignored.


This is just one example but every but every time so far there has been a publish a bug has 'slipped' through that was reported by loads of people.


It just seems at the moment that rather then fixing all bugs that get reported you pick the worst ones and send the rest to live to fix later.


I'll take back my statement if you can prove I am wrong but seeing as this has been posted (the dropped shadows) on the TC forums numerous times I don't see how you will manage that.


It's just so dperessing for the TC community to be asked to test things and report bugs if continually with every publish bugs go to live that they HAVE reported to you guys sometimes weeks in advance!
Havoclord
Fri Sep 03, 2004 10:24 am
#31

Sweet. Good job, TH!




Delano Duvivier ::Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
Please drop auction winnings on myvendorat -120 -580 in Darkfire Malll on Tatooine. Ta!
Cassaundra
Fri Sep 03, 2004 10:25 am
#32

Just a suggeston.....dont make the Sith Chars attackable by other players, that arent in the mission holders group...I killed somones sith last night as they spawned in the city before the individual appeared at the shuttleport.


Thanks


Saraie



Radiant: Mennis (LOC), Saeranea (LOC)
Chillastra: Saraie Thelassa, Noigel Gnasher, Darkfaith Gnasher
FaceInTheCrowd
Fri Sep 03, 2004 10:26 am
#33






Jayces wrote:

TH, once again we are seeing bugs that were reported MULTIPLE times on the TC forums being pushed to live, in this case the drop shadows on text.


Please, please, please can you tell us when the devs are going to acknowledge bugs posted on the TC forum as it is gettibg a bit silly and seemingly pointless now to even have a TC forum and community if the bugs that get reported are ignored.





Jayces the problem is that the devs don't read the TC forum to look for bugs. Bugs should be reported in game or in one of the bug threads in the In Testing forum. With the huge number of people who only cared about the FS system during the Publish 10 testing it was impossible to be heard if your issue wasn't FS-related. I know when the In Testing threads aren't updated daily and they accumulate many pagesof comments I don't feel much like adding my two cents. However, the devs read those threads all the way through to sort out all the bugs.


While the drop shadow bugs were reported numerous times in the TC forum they were also submitted in game multiple times. They knew it was an issue... it just wasn't game breaking so they didn't act on it immediately.








Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
AudioOrgana
Fri Sep 03, 2004 10:27 am
#34

So when are you guys going to try the advertising fixes again, the ones you just undid? When will we see the vendors of people who aren't merchants de-listing?

Has this feature been given up on? Post-JTL?

AO
Brekka
Fri Sep 03, 2004 10:28 am
#35






Jayces wrote:

TH, once again we are seeing bugs that were reported MULTIPLE times on the TC forums being pushed to live, in this case the drop shadows on text.


Please, please, please can you tell us when the devs are going to acknowledge bugs posted on the TC forum as it is gettibg a bit silly and seemingly pointless now to even have a TC forum and community if the bugs that get reported are ignored.


This is just one example but every but every time so far there has been a publish a bug has 'slipped' through that was reported by loads of people.


It just seems at the moment that rather then fixing all bugs that get reported you pick the worst ones and send the rest to live to fix later.


I'll take back my statement if you can prove I am wrong but seeing as this has been posted (the dropped shadows) on the TC forums numerous times I don't see how you will manage that.


It's just so dperessing for the TC community to be asked to test things and report bugs if continually with every publish bugs go to live that they HAVE reported to you guys sometimes weeks in advance!







You're assuming that the devs are ignoring the TC forum and, hence, the bugs reported there go unfixed. Have you considered that the devs are indeed paying attention, but their fix didn't work for live? I would wager that it is more likely that scenario.


Remember, development systems like TC can only identify a portion of the bugs that will exist in a live environment. If you wanted the devs to publish only 100% tested content, then SWG would still be in development.


Please give these guys some credit. They have a tough job (I know...I do it myself) and can't fix everything by waving a magic wand. These things take time.

Nerj
Fri Sep 03, 2004 10:32 am
#36






Brekka wrote:


You're assuming that the devs are ignoring the TC forum and, hence, the bugs reported there go unfixed. Have you considered that the devs are indeed paying attention, but their fix didn't work for live? I would wager that it is more likely that scenario.


Remember, development systems like TC can only identify a portion of the bugs that will exist in a live environment. If you wanted the devs to publish only 100% tested content, then SWG would still be in development.


Please give these guys some credit. They have a tough job (I know...I do it myself) and can't fix everything by waving a magic wand. These things take time.





Hate to tell you but, IT IS!!! Just in case you haven't figured it out yet




Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

kokeaux
Fri Sep 03, 2004 10:32 am
#37


TH, Please Please Explain!


On Test Center the XP conversion was changed from 30:1 Weapon to FSXP to 10:1. And Combat was changed from 3:1 to 1:1. It looks like it is back to 30:1 and 3:1 on Live.


Why would you guys change it on TC and change it back on Live?



Jedi
**********



Cahnuuk
Fri Sep 03, 2004 10:38 am
#38


kokeaux wrote:
TH, Please Please Explain!
On Test Center the XP conversion was changed from 30:1 Weapon to FSXP to 10:1. And Combat was changed from 3:1 to 1:1. It looks like it is back to 30:1 and 3:1 on Live.
Why would you guys change it on TC and change it back on Live?



Er...maybe so people could progress fast enough on Testcenter to perform useful testing?



Ganx Quad - Imperial Goon (Bloodfin)
Cahnuuk Esko - Missing, presumed dead
Bringing defeat to the rebellion, because the Empire has better dental
BawBag
Fri Sep 03, 2004 10:40 am
#39


Please help,i looted the waypoint for the village from the sith but everytime i use it ,says i need to loot the item first.I tried putting it in a backpack but that doesnt work either aaaaggghhh im going i

nsane.Do i destroy it and wait for another sith attack?


I play on farstar can anyone help?

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