Development Cycle Archive

Thread: Test Center Bug Thread: Thursday May 27th, 2004

Popojiju
Thu May 27, 2004 9:44 am
#27

Enclave Guards - There's only 2, and they can be killed preventing them from doing the job they were built for. They immediately respawn from what I hear, but there should be more like 6 guards out there, or 4 with 100% resistances so they can't be killed. Make them give no loot, or xp at all too.



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SaarK5
Thu May 27, 2004 10:22 am
#28

After this mornings patch (thursday) the commodity items still list no name and are shown unfiltered in our vendor interface.



-------------------------------------------------

Malikor Briseh, Master Chef - TestCenter
Breath of the Dragon Pub - Dragon's Call, Tatooine

Iron Chef TestCenter - Smallest Filling Award
Utess
Thu May 27, 2004 11:35 am
#29

1) Vendors are broken. Item names do not display for things on vendors, descriptions do not work when you look at the item details, and the region/local vendor filter does not work. I always see the contents of all my vendors in the region. I havn't dared buy anything yet.

2) As stated, everything seems to be firing/attacking at 1.0 speed no matter what your skill or weapon.

3) Melee toughness appears to be much stronger than it used to be. I'm not 100% sure on this, but it would appear this way based on the amount of damage my TKM is absorbing right now without armor.

4) droids who previously had no resistances or vulnerabilities listed(an older mouse droid with no resists at all), now have only Lightsaber damage listed as a vulnerability.


5) The rugs on the floors of the ID tent interiors seem to blink a lot as I look around. I think its due to their having no "thickness" and being placed flat on the floor. The same issue occurs with paintings when placed too close on certain walls. As is, it gives me a headache when I move my camera around. But it is very pretty inside at least.


6) The new armor equiping delays result in my character being "naked" for whatever piece I am equipping while waiting. I don't really appreciate that at all. At least keep the prior piece of armor/clothing equiped until it is changed. It is the only real issue I have with the short delay.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Voradorish
Thu May 27, 2004 1:14 pm
#30

only thing i saw was that all my schematics from the datapad were all red
Vertexon
Thu May 27, 2004 1:41 pm
#31


The patch notes refer to a new "Incapacitation Recovery" feature for pets. I am unable to access this. My character on TC is a Master Creature Handler, but I get no apparent optionto usethis ability. There's nothing new in the Master box of the skill tree (CTRL+S), I have no new commands in the Action browser (CTRL+A), there are no new training options on the "Train" menu for my pets, and (as far as I can tell) there are no new pertinent commandline functions (viewable by typing // in spatial).


When my pet was incapped by a Bull Rancor, it was immediately DBed (suffering 2 vitality loss). I had no new radial menu options... just "Examine" and "Store." I was standing within 3 meters of my pet, and had clear LOS.


So whatever this item in the patch notes is, it's either not enabled or I'm unable to figure out how to access it.




-Vertexon.
Electro
Thu May 27, 2004 1:43 pm
#32

Image Design tents are not functioning at all. The two functions of the terminal inside the tent are broken:


1) Cannot Stat Migrate inside or outside tent
2) Being in tent does not half the wait timer. Timer is identical inside and outside tent.


LuapLink
Thu May 27, 2004 2:04 pm
#33

The ride height of AV-21s is messed, it now sits at about 10 feet off the ground.



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
Ragnaat
Thu May 27, 2004 3:23 pm
#34

I really hate to whine, but the vendor brokeness really is preventing me from spending anymore time on TC until its fixed. Its just too hard as a 3 mo old player who really doesn't have a stockpile of stuff to draw from yet to play at the moment. Example: early last night I used the last stim I had on one char, traded a few more off one of my alts, but once those were gone I was mostly stuck. Was able to get a set of doc buffs last night so could play until those ran out, but once they were gone I was done. Logging in today there wasn't much more I could do. Tried to by somethign that looked like it could be meds from a med vendor in skystone so I could at least run a few missions, but turns out what I bought from the player vendor in tatooine was waiting for me on Lok.... and I still don't know what it was that I bought because the email that was sent to me told me that I had bought %TO and is waiting for me to pick up.

So yeah... sorry for complaining, but all the bugs I did find I /bugged already and have been reported by others and my 3 chars are all dead in the water until the vendors get back up except for one who can grind some spices if I feel up to it.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
NJ62
Thu May 27, 2004 4:07 pm
#35

Secondary white color on mercenary and multipocket bandolier *not* fixed.



n'Jessi
former correspondent, former player

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daver
Thu May 27, 2004 4:17 pm
#36

Not 100% sure this is a bug or not:


"Vehicle/creature mount/dismount being changed to a toggle" was in the patch notes. Indeed, the radial menu item is now a single "enter/exit vehicle" (all I've got is a bike, no dewback or anything) command instead of individual "enter" and "exit" depending on the situation.


But shouldn't there be a command line toggle as well, for hotbar purposes? I tried /mount, /dismount, and some stuff I invented on my own, but nothing functioned as a straight on/off toggle when the vehicle is targeted.


Am I missing something? I don't even know how to /bug this, since I'm not sure it's a bug.....






Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
(Corbantis and TC)
For all your healing needs, trust KADD BRAND (tm) Meds!
Stan "White Afro" Outrider (TC)
Ranger for the Empire!


bioshock
Thu May 27, 2004 6:20 pm
#37



daver wrote:

Not 100% sure this is a bug or not:

"Vehicle/creature mount/dismount being changed to a toggle" was in the patch notes. Indeed, the radial menu item is now a single "enter/exit vehicle" (all I've got is a bike, no dewback or anything) command instead of individual "enter" and "exit" depending on the situation.

But shouldn't there be a command line toggle as well, for hotbar purposes? I tried /mount, /dismount, and some stuff I invented on my own, but nothing functioned as a straight on/off toggle when the vehicle is targeted.

Am I missing something? I don't even know how to /bug this, since I'm not sure it's a bug.....






My mount and dismount macros (which use the commands /dismount and /mount speederbike swoop) have been working fine.
bioshock
Thu May 27, 2004 6:22 pm
#38



Syzygy-Gorath wrote:
One that hasn't yet been mentioned:
  • If crafting with more than one tool at a time, when one finishes producing a prototype item it will cancel an in-progress craft with another tool, losing all materials. This will happen at any stage of crafting, from schematic selection up to and including final customization information download.






This one has not been happening to me, I've been grinding off and on since last night with 3 tools and not having this problem.
daver
Thu May 27, 2004 7:27 pm
#39






bioshock wrote:


My mount and dismount macros (which use the commands /dismount and /mount speederbike swoop) have been working fine.





Yes, and so are mine. But a "toggle" is a single button on-off, and shouldn't require two separate commands. That system is"two separate commands", not a toggle.


A toggle SHOULD use one command to do two actions, selecting which one to do by context. In other words, there should be some sort of command like /mounttoggle, where if you issued it while ON the mount you get off, but if issued while OFF the mount, you get on (assuming you have the mount targeted in both instances).


I just don't see that in-game, so I don't know why the patch notes mentioned that mounting had been switched to a toggle.



Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
(Corbantis and TC)
For all your healing needs, trust KADD BRAND (tm) Meds!
Stan "White Afro" Outrider (TC)
Ranger for the Empire!


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