Development Cycle Archive

Thread: Test Center Bug Thread: Thursday May 27th, 2004

telexx
Thu May 27, 2004 7:35 pm
#40

AARGH!!! =)


The Intellect mission in Anchorhead is STILL bugged. I spent all day looking at all the old waypoints....Finally found out the Intellect was in AH, and it was bugged. Waited till the server reboot/next mini patch by Vass, different NPCs but the same problem with them all saying the saaaaame thing.


Dubhe Alcor - Master Surgeon/Medic



Per Synapse
Elder Jedi - Council Member
Order of Darkness -OD-
Starting Date: July 1, 2003

BillDir
Thu May 27, 2004 10:19 pm
#41

My Wookiee Bio-Engineer is completely unable to make any Generic DNA Templates now. The schematic will not recognize and use any DNA samples. This of course prohibits any creatures from being crafted. Very frustrating.


The vehicles will randomly store when they have been dismounted for a minute or so.


The vendors are completely hosed. One of my merchants received two emails after the patch about sales that took place on a vendor he destroyed a few weeks ago...


On a lighter note: Found a way to keep those pesky New User droids from being called when logging on. Simply, log out in a building that is set as "private". Then you just get a message saying "You cannot call pets in a private building".


Sure hope the vendors get fixed soon. In the meantime, back to running missions for maintenance money...


BillDir


Syzygy-Gorath
Fri May 28, 2004 12:46 am
#42

A couple that have already been mentioned:


  • Red-background items: ubese bandolier, ubese shirt, mabari belt (all no-condition items.) Harvesters and factories that have been placed and subsequently redeeded (all had excess power/maint.) 1 of 4 precision tuned weapons scopes rewarded from the imperial TP (in the bank, I have no idea why that one's showing red and the others aren't.) A pair of never worn, 100% condition composite boots (in the bank, no idea why they show red.)

  • Equipping armor removes the currently equipped item but does not equip the armor for several seconds—I'm not a huge fan of being naked.

  • Vendors are displaying items from everywhere, sans name and details. (I bought a food item from the Coronet bazaar from my basement on Naboo just to test—I haven't made it out to Corellia so I don't even know what I bought .)

One that hasn't yet been mentioned:


  • If crafting with more than one tool at a time, when one finishes producing a prototype item it will cancel an in-progress craft with another tool, losing all materials. This will happen at any stage of crafting, from schematic selection up to and including final customization information download.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
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Utess
Fri May 28, 2004 3:29 am
#43

The new armor delay has somehow broken, at the very least, Faction armor certifications. As a covert imperial I am able to equip Rebel or Imperial factional armor at will.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
ARC_Casper
Fri May 28, 2004 6:00 am
#44

What i belive to be the part of the tatooine hermit quests is broken currently, or isn't activated yet on TC? I found a moisture farmer who's family was kidnapped when you go to the cave and clear it there is no family members there or any other kind of chatable NPC




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
Mdnght27
Fri May 28, 2004 6:01 am
#45



bioshock wrote:


Syzygy-Gorath wrote:
One that hasn't yet been mentioned:
  • If crafting with more than one tool at a time, when one finishes producing a prototype item it will cancel an in-progress craft with another tool, losing all materials. This will happen at any stage of crafting, from schematic selection up to and including final customization information download.






This one has not been happening to me, I've been grinding off and on since last night with 3 tools and not having this problem.





This bug has been in Live for a while now. I have no problems when I am using a macro but if you are using the tools individually this bug will happen. I have /bugged it many times. I have tested it with all four of the crafting tools and the result is the same. If one tool finishes a prototype while you are in a crafting window your current session is canceled and all resources used are lost.
Wokka
Fri May 28, 2004 6:58 am
#46

(reposted from TC forum while this thread was being created)



Red boxes for 2 mineral harvesters I have, but others were ok. Stats are unchanged on them and they have no condition to warrant going red.


Mineral survey tool also red boxed. Other survey tools normal.


Vendors not showing item names, other fields are ok. Also, when you bring up an item it does not retrieve or fill in the item attributes.


Speederbike changes speed not relevant to its actual immediate location. For example, I was crossing a low basin (no water) and I slowed to "swoop bike water speed", when I came up on the other side, it went back to normal speed. Then randomly changed speeds and was not consistent with terrain. On flat terrain the speed change resembled going up and down hill. I have to admit it was kinda neet to go up a steep hill at full speed.


(update: water is not appearing to render in places I know there should be water. What I thought of as empty basins where my speeder would slow down, IS actually mapped at water but it is not there. Dantooine, just east of Emerald City, I have no exact coords, sorry)


Naked moments! Not happy with standing in my underwear while I changed into armor! There were Pikets nearby and you don't want to give them ideas! Change back to normal clothing did not exhibit this lewd behavior. If you can't change this, can you at least add duckies and bunnies print to the underwear?


Wokka-wokka


MasterNerfSlayer
Fri May 28, 2004 7:42 am
#47

Got a crafting tool in my tool bar that after a disconnect / reconnect has gone red. It's not red in my inventory though and is still usable. I have not been in any form of combat, just sitting there sampling / crafting. Another disconnect / reconnect fixed it.


Oddness.




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Unlocked April 1st, 2004

Koiecks
Fri May 28, 2004 8:08 am
#48

Have not had this problem either. I've been grinding with 5 tools and hopefully when I start grinding again this will not happen. /prays... /knocks on wood. lol
Thunderheart
Fri May 28, 2004 9:54 am
#49






generelz wrote:
more bugs here, TH:

http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=73403




Thanks








Flantz wrote:





Imperio59 wrote:


Would it be possible to ALWAYS have the Mount/Dismount option on vehicles radials? Currently when you leave range of your vehicle for say..; 10 seconds, you start coming back and immidiately click radial, only examine and store come up.




I would like to see that be the default option, so you just double click to mount/dismount.




Have you tried setting up a macro?



Thanks for your help everyone







Kurt "Thunderheart" Stangl
Community Relations Manager
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