Development Cycle Archive
Thread: Test Center Bug Thread: Thursday May 27th, 2004
My Wookiee Bio-Engineer is completely unable to make any Generic DNA Templates now. The schematic will not recognize and use any DNA samples. This of course prohibits any creatures from being crafted. Very frustrating.
The vehicles will randomly store when they have been dismounted for a minute or so.
The vendors are completely hosed. One of my merchants received two emails after the patch about sales that took place on a vendor he destroyed a few weeks ago...
On a lighter note: Found a way to keep those pesky New User droids from being called when logging on. Simply, log out in a building that is set as "private". Then you just get a message saying "You cannot call pets in a private building".
Sure hope the vendors get fixed soon. In the meantime, back to running missions for maintenance money...
BillDir
- Red-background items: ubese bandolier, ubese shirt, mabari belt (all no-condition items.) Harvesters and factories that have been placed and subsequently redeeded (all had excess power/maint.) 1 of 4 precision tuned weapons scopes rewarded from the imperial TP (in the bank, I have no idea why that one's showing red and the others aren't.) A pair of never worn, 100% condition composite boots (in the bank, no idea why they show red.)
- Equipping armor removes the currently equipped item but does not equip the armor for several seconds—I'm not a huge fan of being naked.
- Vendors are displaying items from everywhere, sans name and details. (I bought a food item from the Coronet bazaar from my basement on Naboo just to test—I haven't made it out to Corellia so I don't even know what I bought
.)
- If crafting with more than one tool at a time, when one finishes producing a prototype item it will cancel an in-progress craft with another tool, losing all materials. This will happen at any stage of crafting, from schematic selection up to and including final customization information download.
bioshock wrote:
Syzygy-Gorath wrote:
One that hasn't yet been mentioned:
- If crafting with more than one tool at a time, when one finishes producing a prototype item it will cancel an in-progress craft with another tool, losing all materials. This will happen at any stage of crafting, from schematic selection up to and including final customization information download.
This one has not been happening to me, I've been grinding off and on since last night with 3 tools and not having this problem.
This bug has been in Live for a while now. I have no problems when I am using a macro but if you are using the tools individually this bug will happen. I have /bugged it many times. I have tested it with all four of the crafting tools and the result is the same. If one tool finishes a prototype while you are in a crafting window your current session is canceled and all resources used are lost.
(reposted from TC forum while this thread was being created)
Red boxes for 2 mineral harvesters I have, but others were ok. Stats are unchanged on them and they have no condition to warrant going red.
Mineral survey tool also red boxed. Other survey tools normal.
Vendors not showing item names, other fields are ok. Also, when you bring up an item it does not retrieve or fill in the item attributes.
Speederbike changes speed not relevant to its actual immediate location. For example, I was crossing a low basin (no water) and I slowed to "swoop bike water speed", when I came up on the other side, it went back to normal speed. Then randomly changed speeds and was not consistent with terrain. On flat terrain the speed change resembled going up and down hill. I have to admit it was kinda neet to go up a steep hill at full speed.
(update: water is not appearing to render in places I know there should be water. What I thought of as empty basins where my speeder would slow down, IS actually mapped at water but it is not there. Dantooine, just east of Emerald City, I have no exact coords, sorry)
Naked moments! Not happy with standing in my underwear while I changed into armor! There were Pikets nearby and you don't want to give them ideas! Change back to normal clothing did not exhibit this lewd behavior. If you can't change this, can you at least add duckies and bunnies print to the underwear?
Wokka-wokka
generelz wrote:
more bugs here, TH:
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=73403
Thanks ![]()
Flantz wrote:
Imperio59 wrote:
Would it be possible to ALWAYS have the Mount/Dismount option on vehicles radials? Currently when you leave range of your vehicle for say..; 10 seconds, you start coming back and immidiately click radial, only examine and store come up.
I would like to see that be the default option, so you just double click to mount/dismount.
Have you tried setting up a macro?
Thanks for your help everyone ![]()