Development Cycle Archive

Thread: Publish 7 Feedback: Lighting Objects

Tauntaun99
Wed Mar 17, 2004 2:20 am
#27

I have furniture architect skills and have had great fun with the new lights, but have noticed many concerns. The candles look good mainly on desks and against walls, yet their decay rate is at such that the owner will have to do the tidious task of replacing all these elevated lights which is by no measure an easy process when completed over and over again. I do believe that decay is a good idea, but I think the rate is much too high (low lifetime), and that the owner should be able to turn off the lights to help the lights last longer. Why keep a candlelit 24/7 if you arn't even in the house? Why not have the option to 'blow it out' and turn it on again later to help preserve it?


It also concerns me as to the expiramentation based on what the Architect profession is. The Architect profession is essentially three professions in one, and many people I know (myself included) only wish to have the furniture skills that defines an interior decorator. This puts our ability to craft long living lights much less then people who mainly use the architect profession for homeand harvester building, and don't even use the furniture abilities except for it's necessity to master the profession.


Finally, I was saddened to see that old lights have not been updated. It makes me wonder why the old lights were even an option before Publish 7 if they wern't ever meant to be lights? And what about lootable objects such as the worklamp?


In conclusion, the lights unfairly present people who have previously purchased lights, and those people who spend little amount of time at home and simply want an easy decoration piece. A turn on/off function should be added to all lights, as well as interior lighting of the house naturally lighting if these new lighting options want to be used to full effect.


-Dolan Ledgar, Chilastra
Haruspex77
Wed Mar 17, 2004 2:28 am
#28

I just picked up Furniture againtoday.


Some of the lamp types appear twice in the Structure tool listing, one after the other -- identical names and resource requirements. Only difference is one is lit in the picture, and has a lifetime, the other is dark. The dark ones seem to be the old non-functional lamps, slightly renamed with the last word in quotes.



  • Desk lamp 'bantha"

  • Free Standing Lamp 'blueleaf'

  • Table lamp 'Coruscant'

This could be confusing to a customer, having both functional and non functional versions so similar, if they buy before looking at the picture in the description window. The non-functional should be named "turned off" or something like that.
KwiGonGinn
Wed Mar 17, 2004 4:10 am
#29

1. Alright, they seem to stop lighting areas when I look directly at them, may be due to Video card? (GF 440mx)


3. Purchased them, one problem is too me they don't look very Star Warsy, more, Japanese oriental style


I would have liked to more styles and different colours. Hover lights, thats a Star Wars feel, not street lamps.



Still is a good addition /cheer






Ji-Xa Sinn

Teras Kasi Master

Master Fencer


OceanMoon
Wed Mar 17, 2004 5:26 am
#30

TH,

I like the new lighting choices! Some of them are ugly, but that's just personal taste. I got mine from my Architect friend who made one of each when the servers came up and left them in my warehouse for me so I could choose what I wanted. I asked her for about 5 of almost all of them. LOL!

I really like how the light is softer and gives a better "interior" feel to my medium tat house. I got so sick of torches with the smoke and unnatural light (although I kept at least one torch to "prop open" the jaw of my Polished Krayt Dragon Skull because it looks like the smoke is coming out of its nostrils ). The tall skinny one (sorry, forgot the name) is an excellent lamp, light color and quality and all. The single pillar candles are really a little too yellow for my taste and don't help too much. I understand they were going for authentic looking candelight, but maybe just a little brighter, please?

I don't think houses are too dark. I would humbly suggest people turn off their personal lights. Then you can really see how nice the new lamps are.
Frostbear
Wed Mar 17, 2004 5:28 am
#31

Big problem with the decay, this needs fixed pronto too or might as well toss the whole idea. These things start to decay the moment they are crafted by hand or in a factory.

It is worse than usless imo since they decay while in the crate as well. How am I suposed to maintain a stock in my shop? let alone price them? as they burn up I would have to constantly re-price to be fair or to even sell em I would think, thats not going to happen with me because it is to tedious as it is for merchants to deal with vendor stock and pricing is still searously labor intensive.

How am I suposed to make any money off these things at all? stand out in cnet and make them to order like a tailor or something? Please tell me you intend to fix this soon I hope?

This is ludicrous, they should never decay even one bit while crated, or in your inventory, no decay until it is placed down in the home. I have a full factory run of some of these rotting away as I type this too, they need to be made merchant friendy with this decay issue asap. Do you buy a used lightbulb at the store? no same thing here its that bad.

Please fix this decay issue.
Sneezy
Wed Mar 17, 2004 6:42 am
#32






Frostbear wrote:
Big problem with the decay, this needs fixed pronto too or might as well toss the whole idea. These things start to decay the moment they are crafted by hand or in a factory.

It is worse than usless imo since they decay while in the crate as well. How am I suposed to maintain a stock in my shop? let alone price them? as they burn up I would have to constantly re-price to be fair or to even sell em I would think, thats not going to happen with me because it is to tedious as it is for merchants to deal with vendor stock and pricing is still searously labor intensive.

How am I suposed to make any money off these things at all? stand out in cnet and make them to order like a tailor or something? Please tell me you intend to fix this soon I hope?

This is ludicrous, they should never decay even one bit while crated, or in your inventory, no decay until it is placed down in the home. I have a full factory run of some of these rotting away as I type this too, they need to be made merchant friendy with this decay issue asap. Do you buy a used lightbulb at the store? no same thing here its that bad.

Please fix this decay issue.




The crates show a decay if they aren't on a vendor. With the exception of the LAST item pulled out of the crate, all of the items will have their timer set to whatever time you experimented them up to while crafting.


So, 9 items with full stats no matter when you yank out of the crate, and 1 item with the crate timer's lifespan.





Lepo Otrooc
TC Master Architect
Skystone, Tatooine


Erillion
Wed Mar 17, 2004 7:41 am
#33

Art : love the new lamp / candle art and what I can do with it as interior designer


Resources : perfectly ok ... with bad resources I experiment into the middle of the lifetime band that the notes state.


Decay : limited online time to check, but they seem to decay in inventory, which is unacceptable. Decay only when placed please !! If they decay on the vendor, they will be next to useless as ..


Renewable income .... if this is supposed to be the renewable income of architect ( ARCHITECTS!!!! not Candlemakers !!) then you are WAY off the mark. With the decay people will buy for curiosity value, place some in their houses and MAYBE replace them once. Then .. when replacing becomes boring and the house item counts AGAIN advises against placing ANY furniture in a house ... they will simply stop using them except for special occasions.


---> Make GCW structures (which people get for FP) one use schematics, that people have to bring an architect and we build them. THATS renewable income. Make harvester damage non-repairable by only paying cash - they should need a structure repair kit. THATS renewable income.


Have fun


Novarider Tam (Master Architect, Naritus)


Odim
Wed Mar 17, 2004 8:26 am
#34

Candles and lamps are cool. I bought all i could off a vendor soon after logging on yesterday, they provide a nice quieter light. No I don't think they're too bright. I like that they decay, but at 300c a pop, thats hardly an income at all for an artisan. Btw where are Rugs at? I see them in some Static buildings... but i've never seen a crafted one are they in game, they'd make a cool artisan item too.



____________________________________________________________

Bring me to your hiding place, so I can face your vice grip
I'll chisel every single monkey off your back with this ice pick

JoahSaett
Wed Mar 17, 2004 8:57 am
#35

No problems crafting them, pretty easy. Yet no need since the lighting of the houses is high enough to not call for . their use.


- Aesthetic issues are:


They are very very bright.


And the pee yellow glow from the candles needs to go lol, tone down the yellow. make it more of a honeylight and it should be nice.





Joraan Sett
(Master Smuggler/Pistoleer and Smuggler's Alliance Ace Pilot.)
Joah Saett
(Jedi and Alliance Ace Pilot.)
Corbantis
Naufragus
Wed Mar 17, 2004 9:04 am
#36

Please Please remember Devs..when dealing with lights and lighting...ALL players have different monitors and settings...what may be too dark or too bright for one person my be just fine for another...(or they might even have their personal lamp on)..also naboo homes have lighting built in and for me have always been the brighest upon entering


I built all the styles last night....


Here is what i found.


Some lamps have a more subdued lighting while others are really harsh. Some of the table top lamps gave off more light than the floor lamps. There was no real consistancy.


Direction of lighting. Few of the new lights illuminated the room evenly but seemed to act like a "spot light"....ie an object might be brightly lit on the side facing the lamp but completely dark and shadowed on the other. So if put a lamp on the left wall, i also had to put one on the right wall to even out the lighting effect. Rathert than giving a nice look to the room, they would create glare and hot spots will also creating deep shadows and dark spots


All in all i found the BEST lighting to come from candles. One or two candles in the the center of my test room illuminated the room EVENLY, with no harsh shadows or "dark spots". There was no glare associated with the lamps. Thelight was a very nice color and gave everything a pleasant warm glow.


All in all i think the lamp lighting needs to work more like the candles


But my gut feeling is that our feed back doesnt matter...the lights will be lie this for another year
Kauhee
Wed Mar 17, 2004 9:04 am
#37

I absolutely agree that the life span of candles are lights aren't long enough! Even with great resources, it doesn't last! I would MUCH rather pay 5K for a candle and have it last forever, or at least a year, then pay 10 creditsand have to replace it every week. Idecorated a nice medium generic house with lovely candles everywhere . . . on the tables, on the walls. It looked fabulous. BUT then i found out they only last for a week; it probably took me an hour to get all the candles in place. And i REALLY DO NOT want to spend an hour every week re-arranging my candles!!!


There are already too many things to think about maintainence . . . there are our houses andour harvesters (those at least we can determine how much money/power to put into it to make them last), then there's our bikes! And the bikes alone are a pain because i've had to bring it to a shop once a week! And once in the course of ONE DAY my whole bike paint job faded because i was traveling from planet to planet so much. It think it's ridiculous!!! Who wants to spend their time running from place to place reparing things? I don't like playing house-maid all the time. I'm already starting to give up on my vehicle costumization because it just fades TOO quickly. I suspect that after some time i'll just give up on using candles and lights for the same reason. Probably end up using my personal light everywhere. *L*
bavmorda2
Wed Mar 17, 2004 11:15 am
#38

I'm agree with youKauhee.


For me, lifetime on candles and vehicles customization make all this cool new stuff just a joke. You try it one time or two but it's quickly boring seeing your work (furniture placement and color customisation) running away


I'm very disappointed ...



bavmorda2
Wed Mar 17, 2004 11:16 am
#39



I'm agree with youKauhee.


For me, lifetime on candles and vehicles customization make all this cool new stuff just a joke. You try it one time or two but it's quickly boring seeing your work (furniture placement and color customisation) running away


I'm very disappointed ...



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