Development Cycle Archive
Thread: Publish 7 Feedback: Lighting Objects
yes with experimentation you might get 40 days instead of 37 .....wow.....
most archtiects dont see this as a "renewable" source of income...
most seemed to agree it was a pointless and more ofa hassle and many predict lamps will go the way of the vehicle color kits...
candles, while pretty will be more at home in EQ2
I put some in a large tat for display and the light is over powering. The light from the lamps are fine, but the natural light from the house is too bright.
Also that decay stuff is too much. If I have to replace a lamp once a month or a candle every two weeks chances are I won't bother after the second time. Kind of like vehicle customization. It gets old very fast.
My friend in game says she made candles with 9-15 day lives. Funny thing is, they "burn" while in your pack. They are decaying all the time, not just when they are used.
Wonders what happens when they "go out"? Do they remain in inventory? Do 0(0) candles still work, like clothes?
*tries to apply SOE logic to this....unsuccessfully.
This was the dark Corellia/Generic planet house, small, with two oval rooms.
dhcpSilicon wrote:
My alt character is a master architect, and I don't see this as being a recurring income situation. People will either buy them once and let them burn out, or never buy them to begin with. It's too big a hassle to use good resources to produce something that only lasts a month. At the very worst, each light should send 1 credit per hour from the house maintenance pool to the architect, though I don't even see much of a reason for that.
Please find a way to bring the architects some income without light bulbs that burn out at a ridiculous rate =)
There isa solution: Sony should MAKE the lamps cost more to create in resources, hence they will be sold at a higher cost to customers. On the other hand... make them last longer than a mere month.
Problem solved: the Artisans will make a higher profit margin from the initial sales, simply because the lamps requires more resources to create. On the other hand, the players only need to replace them once every few months, thus lessening the inconvenience factor of having to buy dozens of new lamps every few weeks.
Tier-ra wrote:
My friend in game says she made candles with 9-15 day lives. Funny thing is, they "burn" while in your pack. They are decaying all the time, not just when they are used.
Blah. So what happens when the candles and lamps are sold in the Bazaar and they end up sitting in Bazaar for several days? They are burning the lightbulb all that time?
Good lighting is a must for a good tailor shop, so at the very least you'll get a lot of repeat business from us! And whoever's saying "houses are already well lit" is nuts, or certainly doesn't have a large Corellian/Generic, anyhow.
In the short period I've been using the new lights, though, I noticed something odd.
Sometimes, when I'm walking away from the light source, the ambient light it generates appears to go out or disappear - as if it was switched off/picked up. Only temporary, and a shift of position of some sort seems to restore everything quickly, but odd, and not like anything that ever happened with torches.
BTW, these new lights, plus the new /move up and /move down commands allow lots of cool effects. My architect used a Nemoidian Birdcage plus 2 of the "two blue candle" lights to make a great chandelier!
Hand crafted full sets of each new light source. Theywork out fine. I find the inconsistence in resource usage for the free standing lamps disturbing; candles, tabletop- and desktop lamps all use the same amount of resources within their group, the free-stander's don't. Well, if it is intentional: go ahead, make my day.
What really disappointed me was that no changes have been made to the ambient lighting within the houses. I can only speak for corellian and generic designs placed on Corellia. Placing some free-standers there makes you want to wear the collectors edition shades again. The ambient lighting is much too bright and makes it really hard to place additional sources of light without being constantly blinded.
So, thumbs up for the objects,thumbs downfor the unchangedambient lighting on Corellia.