Development Cycle Archive
Thread: In-Concept Open Discussion (5-31-04)
2. I like the transit idea alot. Like a train or something would be cool, even if it is just to the standardized cities.
3. City residency, apartment buildings. Use up some of that space, allow players to rent these rooms, etc... I like the idea of living INSIDE Theed.
4. Faction uniforms. I really like the idea of player guilds that require all on-duty personnel to be in uniform.
5. Make ranks worth something aside from gathering more and more FP. Such as, be able to buy a squad of 6 Stormtroopers and the ability to command them, or the ability to temporarily take command of NPC personnel to aid in fights.
6. Allow for launch pads to be purchased, but only if the existing person owns a significantly large enough faction base. I mean honestly, who wants to see X Wings being launched from Theed? Doesn't make sense to me.
7. Combat droids!
8. Armor. I am tired of seeing nothing but composite. Allow Armorsmiths to use different 'shells' for the same type of armor. I love Mabari's looks but the stats are horrid and useless, same with bone. And Composite just looks silly. Either more looks for the same armor, new armor or the ability to make armor look like other armor. Let's have some variety.
MoP
This thread is so community members can share their ideas about what they would like to see in the game that is not currently being planned.
An in-game four-function calculator; I always end up loading gdm on the server to do quick math. :-)
An in-game brightness/contrast/gamma calibration wizard customized for SWG to make sure we're seeing what the Art Teams see. I run Adobe Gamma on my Windows box, but full-screen and windowed mode look completely different.
Ok, I've seen the request to advance the timeline a couple of times here, and I would like to remind people that the death star was destroyed only about one year ago. In the timeline the attack on Echo Base on Hoth won't happen for another two years or so. Keep in mind that there is alot more that needs to be done before Hoth, (like a conversion from having AT-STs as pets to them being ground based combat vehicles, and perhaps the creation of aerial combat on planetary surfaces via T-16 skyhoppers, and snow speeders.) SOE has plenty of time to progress the timeline.
As for scouts and rangers having useless camps. I would say, an easy fix for that would be, increase the planetary land coverage from 225 sq km to something much larger (about 900 - 2025 sq km) Don't allow ANY cities to be within 2 km from each other, allow players to get more than two missions from mission terminals (I don't fully condone that one), AND allow the mission terminals to generate missions over 2 km away.
I still recommend allowing metropoli' to have starports. But I would also suggest having a larger spread of city sizes. I don't recommend the ability to have civic structures vulnerable to PvP attacks, especially the city hall. Even if it were possible, no one would take it due to the fact that when city hall falls down, so does the city. They would then have to spend the weeks it takes to get back up to their old rank and likely wouldn't make it.
I want to say more, but I'm tired and going to go to bed.
Raynor Talos, Gorath: Thune, Dantooine
I guess I'll just have to keep living vicariously through others' experiences here on the forums