Development Cycle Archive
Thread: In-Concept Open Discussion (5-31-04)
This is an area of the GCW where only standard issue equipment is usable. The idea is to have a place
no way that someone who play even 10 hours a week can compete with the 40+ hour players.
able to leave the zone until your tour of duty is up. You guys get the idea...
First, Nilith's ideas about custom houses would be great, but I know what the problem is there: geometry and textures. Creating the interior of a new structure properly so that the graphics engine will render it at any possible angle without having seziures is a non-trivial exercise, even assuming you have developed the dev tools to create the designs. You might be able to copy some of the custom NPC structure floorplans, provided that didn't run into some kind of load issues, but I think most should remain NPC only to add to their uniqueness. However, it might well be possible to customize the textures. (I'm speaking of the behind-the-scenes graphics here.) Do the exteriors (or interiors) use only ONE texture? Or do they use multiple layered textures, and if so, would it be possible to slighlty vary the colors of one or more? Depending on whether the house is all one big texture or "strips and sections" of multiple layered sections adjacent to each other, it might be possible to vary several different parts. Though the more parts you can vary, the smaller the range of variations have to be... I don't want to approach a player city and have my video card take one look at the riot of color, and say, "You're kidding, right? Call me on Tuesday. Bye."
Second: we can rotate items in only ONE dimension. Add '/pitch up/down x' and '/yaw up/down x' commands for full 360 degree rotational ability, along with /move up/down affecting backpacks. Add /resetPitch and /resetYaw for when we barf it up completely. I'd like to take desk lights and "attach" them to the celing or wall. Or "lean" something up against a wall, as if I'd just tossed it there. The game has to be able to render these objects from any point of view now anyway; I hope checking two more possible orientations wouldn't be too great a burden. It could be, though, I admit.
Third: change the way lots are apportioned to players. (Gee, I bet this one has been suggested before, so apologies if I'm reinventing the wheel.) The current "flat rate" stinks; it penalizes some classes over others and makes it too easy for "lot borrowing" and "cross server lot trades" to take place. Revise the system as follows: (Note: these are suggested numbers, but I'm not set on them; I may have overlooked something. It's the concept I am pushing, not the exact # of lots.)
All players: 0 lots when the character is started.
Add +1 lots for reaching level 4 in any tree (once only, not per tree).
Add +2 lots for mastering any basic profession (per profession)
Add +2 lots for mastering any elite profession.
Special class Awards (all cumulative):
Novice Artesian: +2 lots for level 4 in survey
Master Entertainer +5 lots (must be cantina)
Master Artesian +5 lots (harvesters, houses or merchant tents)
Master Architect +4 lots (factories, houses or harvesters only)
The main thing i would like to see is Multi-Person ground vehicles, as well asa Z-Axis down on the ground! you can be "floating" in your speeder like 100ft above a wall, but not be able to fly over it! Also vehicles with weaponry, such as tanks and armed speeders, any combat on vehicles really... They had stormtroopers chasing Leia on speeders in ROTJ while firing blasters... Another must have is more detail quests! Npc quest givers right now arejust fancy mission terminals, the quests need to be more fleshed out, with plot twists and multiple paths to the final goal. as well as faction dependancy and alteration depending on who you are and who you do these quests for. It would be cool to see those events that randomly occur, (Twi-Lek slave running up asking for help...) those could also lead off onto a string of questsdepending onhow you handled the situation. ie. if you help the slavers they could ask you to help them with their slave ring, or if you help the slave she could ask you to help free the rest of her enslaved friends. basically... i just want more fleshed out content among the content that is already there.
Avamoor Skyblade
Sniper/Creature Handler Extraordinaire!
Heres an idea for all those +1 skill tapes and attatchments, as well as holocrons:
You take no more than 4 skill tapes, or attatchments, place them in the holocron, and flip a switch. Out comes a new skill tape!
In other words, four +1 skill tapes, can make one +4 tape. Pretty simple concept. There is a cap of 125 on the abilities, so it would put all those tapes to good use.
Nick
Do something about the spammers. PLEASE!!! On Coronet and Theed my system drops to its knees and cries like a baby as soon as I reach town.
Something like if the same text has to be displayed over and over, induce a time limit of 3 minutes per same message. I see some people spewing the same 5 lines of text every 10 seconds and it gets very VERY hard to read things.
Someone in the Ahazi forum suggested advertisement terminals where if you are within 5 meters of one, you can see text displayed above it or hear some type of jingle, like a commercial playing to attract attention. Something, ANYTHING to reduce the amount of unneeded spam on the servers would be greatly appreciated for my gaming experience.
Here is my idea to keep people from traveling all over creation and find nothing but empty vendors.
For vendors that have no items in them for sale: mark them with a cresent moon on the global
For vendors that have items for sale: mark the with a sun on the global
This is just implementing the same system that we have in place for cantinas and medical centers. Just taking it one step forward. Should be relatively easy to implement and would not cause any hardship for merchants having to keep resetting global advert on each of there vendors.
Also for vendors, I would like to see admin rights given to people (just like houses, miners, and factories) so that they can post (and repost) items to one vendor.
Just my ideas, hope to see it in game soon ![]()
Hyper
Well here is a list of things i would like to see, but you will have to settle for one at the moment. I would like to see a scout or ranger get the ability to make a camp that could be used as a out in the field launching pad for the new space expantion. Lets face it, most of the cool adventures in the game had ships mostly land and take off from out in the field. Plus it might be the love that scouts/rangers are looking for. I dont know how landing at a camp will work but taking off from one will be ok. But then again, scouts/rangers can be left out again if you gave player cities starports of there own.