Development Cycle Archive
Thread: Publish 8 Feedback: Enhanced New User Experience
I just checked new new user experience out....
You know, the concept is very good, one I noticed in beta, with some starter missions to guide new players through basic mechanics. This is an outstanding idea.
But starting all new players in the same city, Mos Noobie, is not well advised. It was wall to wall new characters, of course most of them are actually veteran players who created new characters to check out the system. Then there are the poor souls running around asking for someone to teach polearms one in a sea of new characters.
I may send my week old alt to Mos Eisley to get AP, though. A lot of concentrated new players who will need some training.
Also, could it be possible to not have all the n00bie droids be the same color? Make them randomly other colors?
Pahaddino wrote:
And for new Jedi ?
Does they get a new tutorial ?
Does they start at Mos esley as well ?
All new Jedi will get there trainer on Tatoine from now on if I m not mistaken (since you get your trainer on your starting planet, at least I got mine there).
Good to know for all BH lol.
Hadn't thought about this, but you're right.
BHs will camp Mos Eisley for easy Jedi kills.
This is ANOTHER smart move on the part of the developers.
Do you guys think ANYTHING out before you implement it?
He'll find the players that are automatically shuttled there, like my new one.
BoberFett wrote:
I don't think you're going to find considerable player traffic in Mos Eisley.
I created a new character to try out the new player experience and I like it very much. This is a great idea that really should have been implemented sooner, but better late than never! ![]()
Teaching new players how the game works is a good thing. I mean, I wasn't able to participate in beta and for the first few weeks of the game I had no idea what all the energy ripples were when people were using survey tools, and I had no idea why so many people were kneeling with rocks flying up from the ground around them.
I like the choice of green for the R2. Very appropriate for a new player. ![]()
I played the Brawler and Scout missions so far and they are very well thought out and it really gives new players a lot of little tips that they might not have figured out for themselves otherwise.
You might consider adding a few things to brawler and marksman, like an explanation of the numbers next to the target (chance to hit modifier) and maybe the con system, and the fact that kneeling and laying prone will raise your accuracy. (chance to hit) You could work this into the tutorial ormaybe another couple helper droid mini missions like, "try kneeling and shooting at a creature and notice the number next to it will change" "Good, here's a cookie!" ![]()
Oh and stuck is misspelled in the conversation when you tell the R2 that you don't need help and he replies something like, "ok, but if you get sutck, just call me." ![]()
- Rename the "a helper R2 unit" tag to "a helper droid"
- Rename the "Profession Quests" tag in the radial menu to "Available Quests"
- Allow Helper Droids to be rechargeable
- Allow Helper Droids to access waypoints to all of the quest NPCs in a city
- Waypointsaccessed in this way will only be the quests that are comparable with a characters current skill level (scaling to the highest possible skill of a character, regardless of equipped items/weapons)
- Allow Droid Engineers to give anew chassis to a Helper Droid, as well as add any non-combat modules that the Helper Droids owner wishes (within the droids limits, of course)