Development Cycle Archive
Thread: Test Center Update Notes April 30, 2004
Rogue_5 "Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command)"
All of the changes are really strong. On question. with the above statement. would we be able to see the Con in the target info. IE when I cycle all mobs in my area Via the 'TAB' key and without looking at them. Will I be able to see the con icon in the target info. good to know what you are running from or what is running after you.
Wow... some of these ARE nice changes! Especially the Vendor one!
/wait
/wait
Oh... no ID changes yet. I s'pose I can wait. Hehe. Good work anyway ![]()
Rogue_5 wrote:
Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.
Please post here with any issues you find with these items.
Thanks!
- withdraw sale
- switch to stockroom
- retrieve item
- /pause 5
- switch to 'my sales'
- click sell item
thanks ![]()
Rogue_5 wrote:
Item Manipulation: You can now swap weapons even if your inventory is full
Thanks!
Rogue_5 wrote:
Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.
Thank you so much for this change. It's much more convenient and will result in a lot fewer forgotten items.
(this one was a long time coming)
Speaking of a long time coming... I bet people would love it if their inventory sort order would save after loads occur. And the backpack sort orders staying consistant would really help every crafter out there! ![]()
The directional arrow thing is really cool...but can we take it one step further. Think like a melee specailist for a second. Your in the middle of 10 red con mobs and 3 other players...two of which are commandos. The flames and smoke is flying everywhere and your selected target moves out of range......which way to run? No clue! How about a directional arrow on the selected Mob.
And another thing...hehe...how about displaying all of the mob hams that are beingdrained by the AoE attack. Would be nice to know the status of all 10 mobs that are around you biting your back and such. Just like your group list.
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Space ships that bring about Same two spacecraft seen
a sense of wonderment and taking off and landing every 10 minutes
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To increase the sense of wonderment, use the same logic you have in the game currently to introduce spacecraft at various POI and dynamic POI that land and take off.
- At Jabba's place: Create the Slave-One model (spaceship) and have it take off and land ever so often.
- At Rebel Outpost: Have Rebel spacecraft take off and land ever so often.
- At Emperor's place: Have Emperor's spacecraft take off and land ever so often.
- At dynamic POI: Have spacecraft land and NPCs appear... such as the Borvo dynamic spawn.
- At Nym's POI: Have the millenium falcon take off and land ever so often.
Star Wars Star Wars Galaxies
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Music that takes your Silence 80% of the time or the
breath away and brings about 4 same tracks played over and over and over.
a sense of wonderment.
Suggestions:
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More music -- especially scripted music sequences based on events.
More music suggestions:
- Your combat music would be "Duel of the fates" if you fight a real player jedi in the game (instead of default combat music) or the music played when Luke fought Darth Vader in ROTJ as the combat music (their final duel?).
- Hear special music if you witness or cause a Jedi death (once per day event).
- Maybe there should be a chance that your combat music should be the Tusken music from Star Wars when you fight a tusken (along with normal combat music).
- Introduce more "dawn" music and "dusk" music tracks. For example, change out each day of the week (in real life) play one set of tracks for "dawn" and "dusk" events so the game feels a bit more fresh.
- Play rebel-style "victory" Star Wars Music in that immediate area when aImperial base is destroyed.
- Play Imperial-style "victory" Star Wars Music in that immediate area when anRebel base destroyed.
- Planetary music added in the game based on section of planet. Perhaps have a small chance that if the player if travels across a certain area of a planet, they hear a music track of some kind from Star Wars (something for ambience). For example, Dune Music from Star Wars when traveling across that region of Tatooine.
- Introduce Tusken sounds as ambience on Tatooine (only heard occasionally during the "night" of Tatooine) such as the graul sounds on Dantooine.
- Play music track when you walk up on a player owned Imperial base (only happens once a day).
- Play music track when you walk up on a player owned Rebel base (only happens once a day).
- Play Emperor's music when you see a real Dark Jedi player fighting someone else or thing in the game (PvE) and once to happen once a day. For example, I'm walking around on Lok and I happen to get within 64m of a Dark Jedi (real player) I should hear the eeiry Emperor's music track played (once per day event).
- Play "Jedish" music when you walk up and see any Jedi player fighting anothernormal player someone else or thing in the game (PvE).
- Play some moving music if you see 2 real Jedis fighting each other (only played once a day).
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speak, and are comical. personality.
Droids should feel alive, they should speak, and be somewhat comical. When playing SWG, you should feel that droids are alive.
Suggestions:
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- (At 5 minutes) "The shuttle will be here within 5 minutes."
- "The shuttle is about to board... please gather round."
- "Oh dear, I don't like the looks of this at all."
- "Master, please take cover this looks dangerous."
- "Oh my, this activity could cause me to malfunction."
- ...etc.
Perhaps Droid Engineer modules would control the voice usedand personality type.
These droid suggestions would make the Droids feel more like Star Wars Droids (being able to hear them talk).
- Introduce sounds for Wookiees when laughing, snickering, sad, etc... only heard up to 5m distance.
- Stormtroopers to speak... not often (maybe once an hour), but occasionally hear them say:
- "Move along"
- "I suspect this individual is involved in rebel activies"
- ...etc.
- "Move along"
- Some NPCs should ONLY be able to be communicated with by use ofa protocol droid.
- Jawa to make sounds (maybe once an hour event?) "Oooteee dee", etc. etc.
Star Wars Star Wars Galaxies
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of combat and death dealing. are kings of combat and death dealing.
Combat Medics Suggestions:
- The /healpoison and /curedisease should be in the medic First Aid 3 and First Aid 4 skill boxes.
- Doctor's need an area poison cure and area disease cure.
- CMs should have to be within about 32m to use a CM ranged attack.
- Chance to miss when throwing a poison or disease attack.
- No attacks through walls.
- Need a 75% reduction in PvP for poisons and diseases.
- No reason that a poison should ever tick for 865 in PvP.
I hope the combat balance will consider these things when it's done.
- Should have to be standing still or prone at a fair distance to be accurate (around 40m).
- No reason that any profession should be able to hit the unhealable HAM pool every second (for 500 per hit damage, every 1 second in PvP!?).
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wearing Imperial outfits and composite armor or ubese.
Stromtrooper armor.
Suggestions:
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Allow Imperial armorsmiths to craft Stromtrooper armor. Give Imperial players a GREAT reason to wear this Stormtrooper armor.
Incentives:
- Stormtrooper armor crafted by Imperial armorsmith to be indentical to composite armor as far as protection stats and upgradeablility.
- Stormtrooper armor crafted by Imperial armorsmith to have about 7% less HAM cost than that of composite armor with similar stats.
- Allow Imperial armorsmiths to craft Imperial outfits with similar protection of Ubese armor.
- Give Rebel armorsmiths the ability to craft Rebel armor with stats that are almost identical to composite armor with less HAM costs. Give players a reason to wear outfits that create a "Star Warsy" feel to battles.
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Darth Vader, Jabba, Darth Vader, Jabba,Boba Fett,
Boba Fett, Han Solo, etc. are doing Han Solo, etc. are standing around lifeless.
noteworthy.
Suggestions:
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- Chance to have Darth Vader show up (Imperial ship lands) with battalion (Dark Troopers, AT-ST, AT-AT) at Imperial base that has been in the game for over a week.
- Darth Vader should be able to float real players off the ground, kill them, silence them, etc... and he should do that to players that he senses do not to respect him. (ie. Darth should be controlled by a good roleplayer at SOE). His Dark Jedi powers should be very apparent... instant death to any that show disrespect. Perhaps he should suggest a Rebel base to destroy.
- Chance to have Princess Leia show up (Rebel ship lands) with Rebel battalion of Wookiees, Humans, etc. at a Rebel-owned base that has been in the game for over a week. Anyone being rude would loose the ability to talk in spatial for however long she is present (you sense the force keeping you quiet). Perhaps she should suggest an Imperial base to destroy.
- Han Solo might show up with Chewie (land in the falcon) at Anchorhead give words of encouragement. Anyone being rude would loose the ability to talk in spatial for however long he is present (you sense the force keeping you quiet). Of course, once again controlled by real SOE employees that are good roleplayers.
- Jabba's sail barge should be seen driving around Tatooine... back and forth between Sarlacc pitat randomtimes through out theday (not often enough to become boring).
- Maybe once a weekon every galaxy, have Boba Fett land in the starport (with the Slave One model NOT the standard shuttle model) and have him give out a BH mission on a Jedi (real player that made it to the terminals)...asubcontract mission from Boba Fett? Boba would be controlled by SOE employee (role playerand very quiet -- not talkative).
- Boba Fett and Jabba should give out Master Bounty Hunter missions and be more involved in underworld activities (Bounty Hunter and Smuggler professions).
Miscellaneous items for consideration:
- Give Wookiees armor that puts them on the same footing as the other species.
- Fix the Imperial hats.
- Fix the ability to poison and attack through walls.
Message Edited by nolan007 on 03-12-2004 08:19 PM
umm...since i know some of you swg people will view this maybe tell a co-worker to read it and pass it on because it is great and would make this game all the better ![]()