Development Cycle Archive

Thread: Test Center Update Notes April 30, 2004

Teuron
Fri Apr 30, 2004 1:32 pm
#14

Ref: Combat: Players should no longer be able to attack from inside a building if they cannot see their target.


Was it intended that all world objects now block attack if in between you and your target? I'm getting this with lairs, hills, trees et cetera. I need to test whether they can be used for cover from range attacks.... anyone?


Note I just joined the TC so I may have missed something in a previous update though I did some searching.


-t
ThePhilosopher
Fri Apr 30, 2004 2:40 pm
#15




Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.





NICE




=============== Naamar Sumara ===============

=============== Axis of Blood ===============

=============== Bloodfin ===============

=============== Master of Bantha Fishing ===============

Jefferys
Fri Apr 30, 2004 2:51 pm
#16


Rogue_5 wrote:

Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.





This is fantastic. Is there anyway that the selling of items from a Vendor Stockroom be reworked. It is very very awkward to sell things.

It would be very nice if when you went to sell an item, that when you entered the price and clicked sell, that the next item in the stockroom would pop up in the sell window so you can set a price and click sell, and so on.

Right now it is sell item, window pops up, put in price click sell, then after the item is gone from the window you have to close the window, select the next item, click sell item, put in a price if different, click sell, when the item is gone from the window, close the window..........

Doing this on a few Items is not to bad, but if it is more than 10 items, it takes a long time.


Thanks,

Alen Vondor
Radiant

Master Artisan
Master DE
Atteke
Fri Apr 30, 2004 3:17 pm
#17

Could you guys remove the "empty" options from vendors i.e "Cloaks" and "Eye Wear" etc


- Thanks





Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

Star_Ranger
Fri Apr 30, 2004 3:42 pm
#18







Rogue_5 wrote:



Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.
Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command).






Both of these work great so far. Excellent additions, thanks.





}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
MorpheusArgus
Fri Apr 30, 2004 5:44 pm
#19



Atteke wrote:

Could you guys remove the "empty" options from vendors i.e "Cloaks" and "Eye Wear" etc

- Thanks






That is a brilliant idea



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OdiousEncounter
Fri Apr 30, 2004 6:03 pm
#20

Wow, nice changes. Wasn't expecting to see anything but bug fixes for a while. Are these going to be pushed to live soon, or are they part of the minipublish?



Still no nova troopers, though



----------Auriga Starlighter----------

Sc0rPs
Fri Apr 30, 2004 10:45 pm
#21

One slight problem since the mob getting stuck in harvestor is now mobs / NPC's teleport through walls. For example on the large rebel base destroy mission a structure also spawns, when fighting they would run against a wall and soon teleport anywhere from 20m to about 80m away. Then as they run back and hit the wall on the outside they then would be teleported inside... could a better harvestor fix be done?



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Atteke
Sat May 01, 2004 12:01 am
#22






DarthPierce wrote:





Atteke wrote:





Rogue_5 wrote:


Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command).



Please post here with any issues you find with these items.



Thanks!






Since Patch 8 Storm Troopers have been conning Green to me (Bestine) if i examine them without a weapon equiped the trouble is i don't even have Novice Brawler and their actually conning Green.






This is because killing storm troopers yeilds only like 30xp now. I assume the /con system rates the mob on xp gained and not ham or resists.... so now that you get no XP from stormies, it looks like they are easier than kreetles to kill....






Novice Marksman newbs are in for a supprise then.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

Imperio59
Sat May 01, 2004 12:13 am
#23

Been waiting for this vendor change since beta, finally it's here!


Also, can anyone on tc take a screenie of this new group UI thingy and post it here when the server comes back? I'd liketo see how it looks






_________________________________________________________

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GrafvonSoden
Sat May 01, 2004 12:19 am
#24

Love the vendor change. Cant tell you how many times I've bought something, only to run off and forget to retreive it.



daltonj001
Sat May 01, 2004 12:21 am
#25






Rogue_5 wrote:


Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.

Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command).





Yaaay!!!!


these are great changes.


question... well there still be a "retrieve items" screen if your inventory's full?and will it put stuff in your backpack if your backpack has room?





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SaarK5
Sat May 01, 2004 12:27 am
#26



Rogue_5 wrote:

Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible



This change rocks the house.



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