Development Cycle Archive

Thread: Should Force Sensitivity be a known path or a mysterious one?

jedipsychofire777
Sat Jul 10, 2004 9:34 am
#27

You shouldn't tell everybody exactly what to do or there will be too many, but at least give them a hint. For example..........


BAD


First, go see the Jedi Apprentice at the Kun Temple on Dantooine. Finish his quests, and go to Obi Wan Kenobi's house on Tatooine......


GOOD


If you wish to discover your force sensitivity, there is a place on Dantooine where you can prove it...



Or something along those lines.



=====Blue Glowie=====
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bincooo
Sat Jul 10, 2004 9:34 am
#28

It should be known....Yet hard to conquer and indure....




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LaUltimaHora
Sat Jul 10, 2004 9:36 am
#29

Just make sure that those that haven't unlocked before publish 10, but have completed a lot of professions under the old system, get rewarded fully. After all, it's not their fault you move/change the goalposts.


If you make it a known path, then it would seem you would have to make it hard, unless you think everyone getting FS is a good idea.


If you make it mysterious, it won't stay that way as i'm sure you're aware, unless you truely make it unique for each character.


TygerBlueEyes
Sat Jul 10, 2004 9:36 am
#30

OK, my question is, if you make it mysterious how are you going to keep mysterious?




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Genrader
Sat Jul 10, 2004 9:37 am
#31

The path to FS should be completely mysterious and random.. You can't possibly know the HOURS of fun my friends and I had doing things like walking down scary roads on Dantooine hoping to find an NPC that would tell us something to do.

We spent hours doing all kinds of quests hoping our "good will" would get us to the path to FS.

How disappointed we were to realize it was nothing but holocrons and professions made me want to throw this game out the window...geezus.

Also, the more mysterious and random it is, the harder it will be for people to make guides for everything. Make each quest vary a little, and make it so the quests are in completely random order. Some will involve intellect, some will involve finding very rare spawns, some will involve good will, etc.

These quests better be INTERESTING, GOOD, RANDOM and not easily put into FAQs on how to do it quickly.

And on a side note, I am NOT a Jedi.

Message Edited by Genrader on 07-10-2004 11:38 AM

Message Edited by Genrader on 07-10-2004 11:39 AM

Twiggy_Gorath
Sat Jul 10, 2004 9:37 am
#32






Forceguy77 wrote:
First off, every person in the game that are already a jedi are going to say "keep it mysterious" seeing that they already unlocked and it would no longer effect them. like others said before me, this game is screwed up story-wise already and if you make jedi impossible to unlock then you will lose even more people who only bought this game to play as a jedi, like me. My opinion does not truely count anyways, the devs will do what they wish about this subject due to the fact that your going to have practically a split decision.





Amen man.
Sha_Ja
Sat Jul 10, 2004 9:39 am
#33

Like a few people said, its impossible to keep it a mystery with all the diffrent ways people find out, Make the first quest known, then have it select a random 50 other quests. thats the only way to keep it random for the most part, the first quest should be known and the rest randomly generated.



Sha'Ja
Master Lamer - Idiot 4/0/0/4 - Novice Smart A##

CaralBoCha
Sat Jul 10, 2004 9:39 am
#34

Should be known, I dont want to run random quests and never know if im on the rigth path or not. Plus the quest should not involve Rare NPC killing, or Static Points camping.
The best quest for FS would be a test of wisdom, intellect, courage, altruism, (Like the Hermit quest, the intellect quest especialy -But no searching for NPC that never spawn -) Jedis are intellectuals, people with lot's of wisdom, Quests involving reflection would give a chance to all the professions to complete it and would give a good challenge to all the players who will not use the ''walkthrougth''

It's maybe harder to create quest that require reflection than just do quest that involve killing, but please devs, don't use the easy way, because it lead to the darkside, its more tempting, quicker, but less rewarding



___ô -Caral BoCha Son of a B**** Since 1984!-
Decanus
Sat Jul 10, 2004 9:40 am
#35

Ya I say a little of both with a twist, what if the hidden part was changed every time someone triggers the FSCS to open. So it can not be done twice the exact same way, but close to the same so ppl can keep guessing.
Twiggy_Gorath
Sat Jul 10, 2004 9:43 am
#36






Genrader wrote:
The path to FS should be completely mysterious and random.. You can't possibly know the HOURS of fun my friends and I had doing things like walking down scary roads on Dantooine hoping to find an NPC that would tell us something to do.

We spent hours doing all kinds of quests hoping our "good will" would get us to the path to FS.

How disappointed we were to realize it was nothing but holocrons and professions made me want to throw this game out the window...geezus.

Also, the more mysterious and random it is, the harder it will be for people to make guides for everything. Make each quest vary a little, and make it so the quests are in completely random order. Some will involve intellect, some will involve finding very rare spawns, some will involve good will, etc.

These quests better be INTERESTING, GOOD, RANDOM and not easily put into FAQs on how to do it quickly.

And on a side note, I am NOT a Jedi.


Message Edited by Genrader on 07-10-2004 11:38 AM

Message Edited by Genrader on 07-10-2004 11:39 AM






LOL! My friends are I were like that too. Every NPC interaction, mission was a potential slot unlocking activity. What a kick in the mid-frontal region it was to find out there was no mystery at all, just some pathetically mindless system of grinding through professions. If we were smart we all should have bailed on the revealing of that "mysterious" game system and left SOE to ponder it a bit more seriously.


Ah well. I hear WoW looks promising from some of my friends and guildmates testing it. Be nice to throw money at someone else besides SOE (EQ, SWG....) for a change. Especially a class act like Blizzard (they are developing WoW still right?).

JoahSaett
Sat Jul 10, 2004 9:43 am
#37


I believe the path should be mysterious, and definately story driven, not a kill list.


It should consist of many random elements, with different ones triggered by previous decisions in the FS unlocking path. Elements of the FS unlocking could be known, but still evade a predictable formula as they can be randomly assigned to each person. It should be a long questing process, and not easily solved. There should be little killing involved, and alot of thinking, simular to the Hermit in some ways, but drastically expanded.


For instance:

- It could start with an encounter with a Mysterious Npc, Nomad, Hermit :/ , Ageing Officer from the clone wars, Ex-padawan, etc,etc, who gives youa family heirloom after you finish a long series of quests for him (Retrieving said heirloom, a datadisc with a lightsaber schematic, crystal, training lightsaber, even a holocron).

- It could open you up to his enemies, allowing random spawns to be generated near you that try to stop your quests (and provide clues via dialogue).

- Quests could include rescue missions, protecting innocents, various acts of reasoning and judgement.


Again I go back to the hermit quests as an example, if you follow the early discussions, so many people thought it was part of FS unlocking because it felt like it should be. Rescuing prisoners, helping decide who is a guilty party, killing arampaging beast, and acting on your word of honor are all things that players interested in Jedi wanted.




Message Edited by JoahSaett on 07-10-2004 10:45 AM



Joraan Sett
(Master Smuggler/Pistoleer and Smuggler's Alliance Ace Pilot.)
Joah Saett
(Jedi and Alliance Ace Pilot.)
Corbantis
Drummerboychris
Sat Jul 10, 2004 9:46 am
#38

mysterious, but allow those who are 10+ to get a hint about where to start, and those 20+ to learn where to start. also, make sure it's very hard, or maybe you could encorporate the fs skills into quests making them very hard, but becoming fs not as hard. I know I'd love to make my crafter fs.. but after grinding a jedi open, i dont want it to be impossible. also take into account people like me who have unlocked, but want to make their main fs. we shouldn't get the benefits for more professions in my opinion, although i honestly wouldn't mind saving a few months.



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Yaurrada
Sat Jul 10, 2004 9:46 am
#39

Let it be known, but also let it be interesting.



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