Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one?
We spent hours doing all kinds of quests hoping our "good will" would get us to the path to FS.
How disappointed we were to realize it was nothing but holocrons and professions made me want to throw this game out the window...geezus.
Also, the more mysterious and random it is, the harder it will be for people to make guides for everything. Make each quest vary a little, and make it so the quests are in completely random order. Some will involve intellect, some will involve finding very rare spawns, some will involve good will, etc.
These quests better be INTERESTING, GOOD, RANDOM and not easily put into FAQs on how to do it quickly.
And on a side note, I am NOT a Jedi.
Message Edited by Genrader on 07-10-2004 11:38 AM
Message Edited by Genrader on 07-10-2004 11:39 AM
Forceguy77 wrote:
First off, every person in the game that are already a jedi are going to say "keep it mysterious" seeing that they already unlocked and it would no longer effect them. like others said before me, this game is screwed up story-wise already and if you make jedi impossible to unlock then you will lose even more people who only bought this game to play as a jedi, like me. My opinion does not truely count anyways, the devs will do what they wish about this subject due to the fact that your going to have practically a split decision.
The best quest for FS would be a test of wisdom, intellect, courage, altruism, (Like the Hermit quest, the intellect quest especialy -But no searching for NPC that never spawn
It's maybe harder to create quest that require reflection than just do quest that involve killing, but please devs, don't use the easy way, because it lead to the darkside, its more tempting, quicker, but less rewarding
Genrader wrote:
The path to FS should be completely mysterious and random.. You can't possibly know the HOURS of fun my friends and I had doing things like walking down scary roads on Dantooine hoping to find an NPC that would tell us something to do.
We spent hours doing all kinds of quests hoping our "good will" would get us to the path to FS.
How disappointed we were to realize it was nothing but holocrons and professions made me want to throw this game out the window...geezus.
Also, the more mysterious and random it is, the harder it will be for people to make guides for everything. Make each quest vary a little, and make it so the quests are in completely random order. Some will involve intellect, some will involve finding very rare spawns, some will involve good will, etc.
These quests better be INTERESTING, GOOD, RANDOM and not easily put into FAQs on how to do it quickly.
And on a side note, I am NOT a Jedi.
Message Edited by Genrader on 07-10-2004 11:38 AM
Message Edited by Genrader on 07-10-2004 11:39 AM
LOL! My friends are I were like that too. Every NPC interaction, mission was a potential slot unlocking activity. What a kick in the mid-frontal region it was to find out there was no mystery at all, just some pathetically mindless system of grinding through professions. If we were smart we all should have bailed on the revealing of that "mysterious" game system and left SOE to ponder it a bit more seriously.
Ah well. I hear WoW looks promising from some of my friends and guildmates testing it. Be nice to throw money at someone else besides SOE (EQ, SWG....) for a change. Especially a class act like Blizzard (they are developing WoW still right?).
Message Edited by JoahSaett on 07-10-2004 10:45 AM