Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one?
JustG wrote:
Should the method of becoming Force Sensitive be a mysterious, unknown mechanic orone that is visible and known to everyone?
- Must be the highest rank on either Side of the GCW
- Must have been playing the game for at least 6 months
- Must have completed thier factions Main Theme Park
- Must complete all the Pre-Jedi Trails (what ever you determine this to be, they they are HARD and must be soloed)
Whatever you do, I think allow Jedi to dabble in non Jedi professions has to be ended. That is just my opinion.
"Mysterious" just causes there to be a long time before a well known path appears.
Trick
Message Edited by AllSixteenHalos on 07-10-2004 12:27 PM
Arconis_Runicblade wrote:
It should be a combination of both... these series of quests should be of epic proportion and unrelated to faction.... should start out slow but get very hard requiring a full group to do it. These should not be done solo... by no means should this be doable as a solo act...
and when I say epic I don't mean go kill this and go that...
Put a story behind it....
A dark Jedi has thretened to kill a peaceful village, you are asked by that village to defeat the dark Jedi...
now the Dark Jedi NPC is not just a Dark Jedi Master NPC but a special named NPC that is much more powerful then a normal DJM...
things like that... make it mysterious and fun, but make it epic and story based... this is the content we all have been waiting for make it an exciting story that all of us can enjoy.
I agree that it should be a combination of both, but that Dark Jedi thing is just another "kill this, kill that". I think there should be things in the game that I can remember from very early in the game. Things where a random Twi'lek girl would come up to you in the desert screaming, she'll give you a disc, and then be shot by stormtroopers. You're left with a data disc in your hands having no idea what to do with it. With this you'll need to figure out what to do, where to go, who to talk to. Of course there should be things to kill along the way to keep it exciting. Have Imperial troops try to stop you, put bounties on players heads that are getting closer and closer to unlocking with the new system. Make it a challenge.
Make the path a puzzle and not a killing spree