Development Cycle Archive

Thread: Publish 9 Feedback: Hotfix Feedback July 6, 2004

MagusZDark
Tue Jul 06, 2004 9:53 am
#27

Why did you guys insist on doing the skill point reduction on the Bounty Hunter profession? Who is to benefit from it? If you look at it closely it will benefit other professions more than bounty hunter itself. Can we expect that bounty hunters will never get human traps in the future? And you do realise you just set up a template where one person can destroy a base on his/her own, correct? That's really what the GCW needs right now...


All and all I am disappointed that you developers had to lower the skill points. I guess it was all a lie when one of you said bounty hunter would get better moves and specials for their "skill point investment". Will you comment where BH should be "High Offense, Medium Defense" still have meaning? Or will you just say, "Just look to another profession for new moves"?
Decanus
Tue Jul 06, 2004 10:01 am
#28

Its Not that Bad fellow BH's. I agree they totaly funked the fact that only a few can hunt jedi. Now Everyone can hunt Jedi, i know this is a blow to the BH pride but mabie just mabie the Devs are on our Side.


If Everyone Can hunt Jedi, sooner or later the Jedi Population will cry like little babies that they are and then mabie the Devs will listen and make it so only MASTER BH will be able to get Jedi missions.


Consider this, mabie the Devs are sick and tired of the Jedi moning and complaining, so they said F-It F-them -F'n Jedi Lets let EVERYONE Hunt Their cry babbie arses! (at lest that what i like to think)


Some Day the Power will come back to Master Bounty Hunters!


For Ever I Will Bea Master Bounty Hunter


MBH, Commando, Smugler as of today! Thanks Devs!
Anarchy99
Tue Jul 06, 2004 10:29 am
#29






Arialias wrote:

What about forcecurepoison and forcecuredisease?


They now only take 200 off the tick. Than you are froze for 5 sec before you can apply it again. Mean while Combat Medics are tossing bombs that tick for 800 or higher. And with havla they can spam it once a sec. Also if you didnt know if you are using differant serial numbers you can apply the same poison/disease over again.


It seems to be this was dons for the combat balance. But seeing that it is not for a few monthes. What are we suppose to do today TH?


Yes I am in the Force rank system. I have died three times this weekend. And guess what, each time it was to CM. They had jedi with them. And I got the msg that I have lost FR of 300 . Well when I loggedin the next day my Force rank was back to whear it was earlier. But I had lost jedi exp. Think maybe another bug.






*sniff*
*sniff*
*sniff*

WWAAAAAAAAAAAAAAAAA!!!!!!!


I am sorry, you mean that the Jedi revamp (SOE's money maker), didn't help you block area poisons? hahahaha... now, head out to Tat and AFK grind robe boy.





It rubs the lotion on its skin or else it gets the hose again...
DroidRacer
Tue Jul 06, 2004 10:30 am
#30






Arialias wrote:

What about forcecurepoison and forcecuredisease?


They now only take 200 off the tick. Than you are froze for 5 sec before you can apply it again. Mean while Combat Medics are tossing bombs that tick for 800 or higher. And with havla they can spam it once a sec. Also if you didnt know if you are using differant serial numbers you can apply the same poison/disease over again.


It seems to be this was dons for the combat balance. But seeing that it is not for a few monthes. What are we suppose to do today TH?


Yes I am in the Force rank system. I have died three times this weekend. And guess what, each time it was to CM. They had jedi with them. And I got the msg that I have lost FR of 300 . Well when I loggedin the next day my Force rank was back to whear it was earlier. But I had lost jedi exp. Think maybe another bug.






I'm afraid you are going to have to wait for the combat rebalance... just like the rest of us.
Jinxx0r
Tue Jul 06, 2004 10:33 am
#31

details for crated items (in the vendor display list) do NOT show their updated stat information when removed from a vendor and relisted. This is occurring on Intrepid (on my vendor at 580, -6017). I withdrew a sale and then relisted it from the stockroom. I added a description to the item to make sure I was looking at the correct one. It appears that things that were on the vendor before the update do not get stats when relisted.

Thanks.



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
Ariven
Tue Jul 06, 2004 10:33 am
#32



Sc0rPs wrote:
This ranking seems to have affected all in PvP, we're all getting some kind of rank by doing /showpvp and of course system messages when we kill enemy players. I assume this is a bug as there was no notes for anything for GCW other then the turret "fix".





http://starwarsgalaxies.station.sony.com/content.jsp?page=Current%20Publish

the /showpvp command was listed under "combat" changes in the patch 9 notes..

since it is for a "leaderboard" set up I would assume that it is for all combat regardless of whether or not it is GCW related... sort of a ladder system maybe.
Aristarchus52
Tue Jul 06, 2004 10:34 am
#33

I tried to obtain two items from a crate in my equiped backpack, expecting them to appear in my regular backpack as they always used to do. They never appeared, but my regular backpack now insists it is full.

Note: This may of course not be a new bug, but just a "regular" bug. I don't know of course. I don't believe I have ever experienced this *particular* bug with crates before, just about a half dozen other bugs with crates.
TheLateAnakinSolo
Tue Jul 06, 2004 10:34 am
#34

Here's your feedback.


Start listening to the community, and fix things that matter.



You add a message for a force power, and yet CM's can throw poison non-stop with no delay, when it takes jedi 4 or 5 heals to cure the disease, AND with a 4 sec delay each time.


Jedi toughness dosn't work against lightsaber, but unarmed does???



A Jedi, THE most powerful combat unit in the galaxy is getting slaughtered by fencers?


Mind explaining why my lightsaber is doing about 1/5th the damage of a small stick with a point on the end?


Mind explaining why our "resist disease" only resists 1 out of every 10 throws?



FYI, here's your numbers.


CM throws 9 sticking diseases every 10 seconds.

Jedi heals every 4 seconds.

Jedi heals 1 disease every 4 times.

Total time for a jedi to cure 1 disease: 16 sec

Total number of diseases that can be applied within the time it takes a jedi to heal 1: 14.


Ratio of Cured diseases compaired to # applied: 1,440%



Now, try and fix it... assuming that you actually read this.



- I support keeping & balancing the current combat system
Face Loran (2 unlocks), Rostek Horn (Jedi Knight), Corbantis
*April 17th, 2004* to *Sept 13th, 2004.* *Dec 20th, 2004* to *Unknown*
*****Non-Geo Cave Jedi*****
JEDI KNIGHT waiting for a FRS fix
Dont ask me why I'm going for 2 Jedi, because I don't know myself.
Do or Do not, there is no try.
Ashdanjadestel
Tue Jul 06, 2004 10:35 am
#35






Decanus wrote:

Its Not that Bad fellow BH's. I agree they totaly funked the fact that only a few can hunt jedi. Now Everyone can hunt Jedi, i know this is a blow to the BH pride but mabie just mabie the Devs are on our Side.


Pride is pretty much all we HAD left...now that has been taken away as well.


If Everyone Can hunt Jedi, sooner or later the Jedi Population will cry like little babies that they are and then mabie the Devs will listen and make it so only MASTER BH will be able to get Jedi missions.


I highly doubt this.


Consider this, mabie the Devs are sick and tired of the Jedi moning and complaining, so they said F-It F-them -F'n Jedi Lets let EVERYONE Hunt Their cry babbie arses! (at lest that what i like to think)


I am tired of guessing what the devs are doing...They seem to enjoy being behind closed doors...inaccessible to the public.


Some Day the Power will come back to Master Bounty Hunters!


We can only hope you are right


For Ever I Will Bea Master Bounty Hunter


MBH, Commando, Smugler as of today! Thanks Devs!






Gerath
Tue Jul 06, 2004 10:57 am
#36

[quote]
Profession: Bounty Hunters

Bounty Hunter only requires Exploration IV now instead of Master Scout.[/quote]



Good, I'm all for this.


People, anyone can hunt bounties. Only a few are dedicated enough to be MASTERS at this profession. If you want to discriminate between dabblers, and those who are dedicated, then just look for the Master Bounty Hunter title.


Personally, I've only started to be a Bounty Hunter. I plan to Master the class, and use my extended pool of additional points to simply make me more dangerous as a Bounty Hunter.


Will other people get "Hunt the Jedi" bounties? Sure they will. Is that so bad? No, I don't think so. Bounty hunters include a wide range of skill types, and skill levels, for that matter. Each prefers different tactics, and different weapons. I think this change will help encourage some diversity in the ranks of the bounty hunting players. Instead of knowing what that bounty hunter is going to utilize against you, now you have to be more cautions. Or, at least, you WOULD be if players could place bounties on other players. On that subject, I know of quite a few spammers doing tumbling grind that would have death marks FAST...sooo...annoying...


Anyways, remember, EVERYBODY in game pays to play, not just Bounty Hunters. The game cannot be designed solely for one group.




On that note, it does appear that too much dev effort has been leaning towards the Jedi players. Using the logic I stated above, this would lead to the appearance that the game is being designed for one group of players (the Jedi). However, this may also simply be an artifact of the fact that in order to start changing things, you have to start somewhere. Since The Force (and by extention all things Jedi) are what set Star Wars apart from other Sci Fi, it seems like a logical place to start to me.


I do feel that the design of Jedi in combat has several flaws. They can block flame throwers and rockets, for one. You would think that a light saber really wouldn't help with that, the flames would go around, and the rocket would just explode when you hit it with your lightsaber. Dodge should be used to avoid this. Perhaps stealth, to just avoid drawing attention to yourself.


Also, Jedi power vs combat types seems a bit reversed. Jedi have always been the strongest of the Melee fighters. If you want to go REALLY realistic, this is because a lightsaber can be used to destroy whatever weapon is used against you with a simple parry (one of the most basic moves in actual melee combat). I know this isn't really feasable in this kind of game (imagine lopping the limbs off of a TKA that comes after you), but Jedi should be very powerful in melee. Perhaps a "Disarm" ability for the Jedi, for use in melee range, that is only usable with your lightsaber? Would basically delay the next action of your target, or perhaps you can be more creative in it's design.


Finally, I think Jedi defense vs ranged attacks is a bit overboard. Jedi use their superior speed to dodge, and move up INTO melee. This is because, even with their parrying of ranged attacks, they are still at a disadvantage in ranged combat. This also leads to the lure of the dark side, through ranged attacks (force choke and force lightning, anyone?). Now, I'm not saying all Jedi should be owned by ranged combat. A Jedi Master is a powerful and terrible force to witness in combat. They should be able to blockalmost everything. Since the nature of the ranking system limits the number of Jedi of this potency that can exist at any time by it's nature, I don't have a problem with it. Just watch Episode II. Several Jedi are taken down by ranged attacks. Heck, even Jango Fett takes one out in VERY SHORT ORDER. However, the Jedi Masters (Mace Windu, for instance) are not really touched. Why? Well, I think because Jango was just that much better than the Jedi he took down with his pistol, but when he went up against Master Windu, he encountered a Jedi which was simply that much more powerful than Jango in combat.


So, the long and the short of this final point: Blocking of incoming ranged attacks needs to be seriously offset by the shooter's attack bonus. If the person with the gun is good with their gun, then a Jedi would need to be seriously high rank to reliablyblock attacks from them. A Padawan Jedi should be decimated by ranged attacks from someone who is marginally skilled. A Jedi Master should be able to wade through massive ammounts of fire, with little to fear, except perhaps from an EXCEPTIONALLY skilled shooter (were talking someone who really KNOWS their weapon). This then further means that a Jedi needs to close to melee range as fast as possible, the combat range a Jedi belongs at.
BlackEdge
Tue Jul 06, 2004 11:02 am
#37






TookyG wrote:

Hopefully this BH change is temporary. BHs shouldn't have to use skills from pistoleer/carbineer/rifleman to complete the tasks they are supposed to be able to handle. The BH profneeds its skills fixed.






I don't think this is temporary. This is going to be the permanent fix for them now, since they don't have time to really work on the BH. Sad to say, this is the last thing BH have for them (other then to maybe fix the tracking bug). Only way I can see this being temp is if they ended up allowing BH be able to get the master scout pre-requisite for free without having to relearn all the skills again.



Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
shadowviper069
Tue Jul 06, 2004 11:04 am
#38

I have to agree with what seems to be the majority of the post here. I dont think removing skill requirements for BH was the answer that all the nerfed to death BH's were looking for. Exploration is just that, we still need skill at hunting, as we hunt down our prey and even though it was suggested repeatedly humanoid traps would of been awsome. I would of rather seen the carbineer/pistol skills put into one tree and have another tree used for more scout skills, like the traps idea and use hunting to have a better chance of looting something good off humanoids (the BH skill of hunting since hunting reflects harvest). The survival tree from scout could of been used to give us some minor medical ability not tons just enough to do some basic healing to ourselves.


And a real simple way to have BH's able to be affective against jedi w/o having to be TKA's was make jedi vulnerable to LLC. Yes jedi should be able to reflect blaster fire but we are talkin about a lightning shot. Give LLC on the upper lv of the tree a chance for knockdown, cause personally if you ever been hit by lightning your arse is goin to be dropped( I was within 15ft of a strike and it put me on my arse). After the knockdown then the blaster fire will be put to use(fix the damn delay on weapons for BH).


A BH is a focused and dedicated person to thier feild not just another wishwash template to find some benifit from to mix with other templates. The previous skill requirements made sure that someone who was goin to become even a novice bh had that dedication. I know the devs think they are doing what us BH's are wanting cause i have seen post off and on over the last year say we spend too much points but these voices were trying to say that BH's had too many lackin issues not that we wanted to free up points so we can be another profession that everyone dabbles in.



Rebel Recruiter. " Come Join The Rebel army."
Possible Recruit, " Nice what are you going to give me to help take down this tyranny."
Rebel Recruiter, "Oh you will be equiped with our most deadliest piece of equipment, the Empire stands no chance against all of us rebels wearing these high tech Bicycle helmets."
Keltorr
Tue Jul 06, 2004 11:12 am
#39






Sc0rPs wrote:

This ranking seems to have affected all in PvP, we're all getting some kind of rank by doing /showpvp and of course system messages when we kill enemy players. I assume this is a bug as there was no notes for anything for GCW other then the turret "fix".


This ranking for everyone will only fuel the fires of those annoying 1337 d00dz. "But if they killed you they deserve to brag." Riiiight. Anyone who agrees with that statement had better befine withgroup TEF too, because that's how a number of kills are gained.




I have a bad feeling about this nerf


The few...the proud...the Marine-armored

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