Development Cycle Archive
Thread: Publish 9.25 Feedback Thread...
Message Edited by DarthFreyja on 07-29-2004 02:16 PM
IMHO - that's the way to go to make the game harder. Let the NPC:s use all the powers they already have instead of upping resists and ham on autohitting novice brawler npc:s.
We had a great time on Dathomir today. Me and my friends died two times. That hasn't happened for months.
Loot drop rates.. I don't know. I think we got enough of them before, except that adhesive part that noone seemed to get.
JustG wrote:
Please post your feedback on:
- SquillCave
- change weapons during combat
1. ) Loot kits seem to be dropping at an oh so slightly higher rate/
2.) I do not havea Jedi slot.
3.) I thought it spawned at an insanely fast rate before?
4.) Excellent, thank you.
5.) Ditto.
Now if you will just reciprocate JustG, by posting your feedback on:
2.)
The farming of overts by Jedi for Force Ranking points
4.)
{Edit: Wow... Either that was a freaky forum error, ornice job on the censorship filter...}
Let's try that again, this time with feeling....
Now if you will just reciprocate JustG, by posting your feedback on:
1.) Community concern over the delay of the Combat Revamp and the GCW Revamp until after JTL
2.) Jedi having taken over full control of PVP and the GCW,
3.) The farming of overts by Jedi for Force Ranking points.
4.) The antagonistic behavior of the forum moderators who are deleting any and all posts that question the development schedule of SWG or that mention Haden Blackman, resulting in a collapse of the sense of community that long surrounded SWG
5.) The controversy surrounding Haden's slight against the forum community
6.) The dearth of communication over the last fewweeks
You really needed to balance everything before turning this back on. Now NPCs get to use the specials for almost no cost, no weapon delays. That is just wrong.
They increased the spawn time of the Squill Cave, not increased the spawn rate. So, more time in between spawns now.
OckVofad wrote:
Im on Bloodfin, at the squill cave. I didn't see any evidence of increased spawn rate. In fact, the spawn time seemed slower.
Is it possible that the timer was accidently rolled back instead of forward?
OckVofad wrote:
Im on Bloodfin, at the squill cave. I didn't see any evidence of increased spawn rate. In fact, the spawn time seemed slower.
Is it possible that the timer was accidently rolled back instead of forward?
I think that's the point... to increase the spawn time at the cave means to increast the amount of time between the spawns.
OckVofad wrote:
Im on Bloodfin, at the squill cave. I didn't see any evidence of increased spawn rate. In fact, the spawn time seemed slower.
read the notes again hun ![]()
It is slower now.